Hard Light Productions Forums

Off-Topic Discussion => Gaming Discussion => Topic started by: Colonol Dekker on July 31, 2006, 07:28:29 am

Title: Battlefield 2142
Post by: Colonol Dekker on July 31, 2006, 07:28:29 am
I read about this in PC Gamer about 2 months back and realised that i hadn't bothered looking for footage. I've found some and am now sharing it.....

Wet pants with anticipation time? :lol:

http://www.youtube.com/watch?v=q_t6g0VLLY0
Title: Re: Battlefield 2142
Post by: Fineus on July 31, 2006, 07:45:38 am
I'll be honest.. I'm taking this with a pinch of salt. Here's why:

BF2 - while not brand new anymore - is still a very active game. Yet somehow a number of quiet serious glitches and problems have yet to be fixed including dropped connections and hacks within the game. A lot of us have all had problems with EA before and this is sadly one more example of them preferring to focus on getting a new game out than providing proper support for the existing one.

Given that BF2142 is built on the same engine as BF2, I fear that existing problems may be carried over - as well as new ones. As much as I enjoy BF style gameplay, I don't want to hand over my money freely before I've tried the new game as - if its as bad as I fear - it might simply be a new set of models and maps with the same gameplay and problems as BF2. Hardly worth my £30/40 then.

So yes - good as it looks - I'll be trying it or playing a demo of it before I buy.
Title: Re: Battlefield 2142
Post by: Colonol Dekker on July 31, 2006, 07:57:16 am
Oh of course, by all means, I for one always try and play a demo before i even consider purchase investments.
I think 2142 looks more appealling than most mechy games at the moment, If for example chrome hpounds had offline multiplay, i would buy it immediately as a few relatives and mates all meet up for beer barbecue lan parties now and then.
I like BF2 as we all do when it runs well. 2142 adds a terminator'esque twist whcih looks quite nice. but as you sa it may jsut be new models so we will have to wait and see. :D
Title: Re: Battlefield 2142
Post by: Mefustae on July 31, 2006, 08:49:59 am
*Spits*

The Battlefield series, awesome as it was, died with BF2.
Title: Re: Battlefield 2142
Post by: NGTM-1R on July 31, 2006, 09:33:24 am
The Battlefield series was stillborn.
Title: Re: Battlefield 2142
Post by: Colonol Dekker on July 31, 2006, 10:31:58 am
I'm surprised i thought a few more guys would be more interested in this.
Vietnam was quality, 2 isnt too bad, but 2142 looks quite good. :D
Title: Re: Battlefield 2142
Post by: aldo_14 on July 31, 2006, 10:34:45 am
BF2 was worse than working..........why do I have to shoot 12,000 people with my completely inaccurate (more inaccurate with iron sights)gun in order to use another 'special' kind of gun?
Title: Re: Battlefield 2142
Post by: Fineus on July 31, 2006, 12:09:23 pm
I could understand that premise untill I found out that the guns really were firing randomly within a cone rather than relying on any real kind of accuracy. If I miss - I want it to be because I missed - not because the computer thought I should.

What I'd really really love them to do - and I know it's unlikely - is revisit BF1942 with a brand new graphics engine etc. but keep the gameplay mechanics (more or less) as they were. I became rather godlike with the engineers rifle and enjoyed the game immensly. Making it look good could only improve on that.
Title: Re: Battlefield 2142
Post by: MetalDestroyer on July 31, 2006, 01:26:43 pm
I could understand that premise untill I found out that the guns really were firing randomly within a cone rather than relying on any real kind of accuracy. If I miss - I want it to be because I missed - not because the computer thought I should.

Just look to the Project Reality mini-mod (http://realitymod.com/). For now, it's the best realistic mod I've played on Battlefield 2. America's Army was great but I hate the round system which lets you wait until the end of the round to play.

A little description about PRMM, one shot, and you're dead. Or, if you're hit somewhere else than critical vital point, so you lose blood until your death. If you won't stop the bleeding with the help of the medic, your health progressively decrease until you dead yourself.

If you want to play on some PR server, just go here (http://www.game-monitor.com/search.php?rulename=gamevariant&ruleval=pr). Recently, I played in the iGi and the GloryHoundz server (I have the same nickname, so if you find me ^^).

Edit : In PRMM, you have to use the IronSight if you want to hit someone. Without Ironsight, you can't make any precise damage. All vehicules have also a limited ammunition, the sound is totally review and now reproduce the real one.
Title: Re: Battlefield 2142
Post by: brozozo on July 31, 2006, 02:27:59 pm
BF2 was worse than working..........why do I have to shoot 12,000 people with my completely inaccurate (more inaccurate with iron sights)gun in order to use another 'special' kind of gun?

So, that's how it works?

As for BF2142, EA and DICE should fix their existing problems before creating new ones.
Title: Re: Battlefield 2142
Post by: Fineus on July 31, 2006, 02:29:29 pm
That's a point I made just now on the Planet Battlefield forums. I fired up BF2 for the first time having returned from my holiday just now.. and in the last half hour I've been dumped to desktop twice and crashed out to the server selection screen once due to a "bad connection". They're working to release patch 1.4 for BF2. It had better fix the problems.
Title: Re: Battlefield 2142
Post by: aldo_14 on July 31, 2006, 02:33:17 pm
I could understand that premise untill I found out that the guns really were firing randomly within a cone rather than relying on any real kind of accuracy. If I miss - I want it to be because I missed - not because the computer thought I should.

What I'd really really love them to do - and I know it's unlikely - is revisit BF1942 with a brand new graphics engine etc. but keep the gameplay mechanics (more or less) as they were. I became rather godlike with the engineers rifle and enjoyed the game immensly. Making it look good could only improve on that.

I found it actually less accurate using the ironsights, too; I actually experimented for a bit and more or less doubled my hitrate by shooting the 'wrong' way.

That's ignoring that every patch released seems to need a rollback patch to fix the bugs it introduces.  Maybe if they made the game properly rather than spent their time on overpriced 'booster' packs...
Title: Re: Battlefield 2142
Post by: Mefustae on August 01, 2006, 01:10:22 am
That's a point I made just now on the Planet Battlefield forums. I fired up BF2 for the first time having returned from my holiday just now.. and in the last half hour I've been dumped to desktop twice and crashed out to the server selection screen once due to a "bad connection". They're working to release patch 1.4 for BF2. It had better fix the problems.
I had almost the exact same experience. When it first came out, I got my copy [via a cheap deal] even though I couldn't run it at the time. A few months later, when I finally had enough scratch to upgrade, I fired up BF2 almost right away... it took 2 and half hours to get into a game, going through three reinstalls, multiple reboots, and even then I had a nasty Punkbuster problem that kicked me after about 20 minutes of play. Keep in mind, this is with the 1.2 patch, which I was told was the best patch they had released at that time.

In one day, I went from rabidly anticipating playing what I thought was going to be a damned good game and a worthy successor to BF1942, to loathing EA, BF2, and what had become of my beloved Battlefield franchise.
Title: Re: Battlefield 2142
Post by: aldo_14 on August 01, 2006, 02:46:54 am
The annoying thing, I thought, about BF2 is that it's a good game ruined by stupid decisions.
Title: Re: Battlefield 2142
Post by: Fineus on August 01, 2006, 03:06:21 am
Agreed.

On the surface of it, it's not that bad. But I just finished writing a list of suggestions/fixes/tweaks for the new patch and realised that actually the list I have is pretty damn big for a game this late into its development. A lot of what I have isn't a new idea - it's a fix or a tweak that should've been made some time ago.

Since BF2142 will be the furthest from the "real world" that we've seen so far. It had better be a good game on a technical basis or else the player will feel alienated and upset at the constant problems.
Title: Re: Battlefield 2142
Post by: aldo_14 on August 01, 2006, 03:24:43 am
I have no intention of buying BF2142 anyways, but I can't help but think they'll be a lot of jetpack bunnyhopping popping up...
Title: Re: Battlefield 2142
Post by: Mefustae on August 01, 2006, 05:41:42 am
Oh, yeah, while most of the problem is on the developer's hands, there are some definite issues with the community. Again, the BF1942 [and subsequent DC & FH communities] were just a hell of a lot nicer than what i've seen in BF2. In previous titles, having someone on your own team shoot you in the back to get an aircraft of vehical was a problem you usually only heard about, now it's happening in your server, on your team, and to you. The crappy community'll most likely leapfrog over to 2142, so there is no doubt in my mind that you'll be shot in the back for even straying near one of those fancy Mechs.

Nothing destroys online games more than shoddy development and ****ing kids.
Title: Re: Battlefield 2142
Post by: Fineus on August 01, 2006, 06:10:34 am
Isn't that the truth... although I have to admit I'm guilty of "vengence" killings myself. What do I mean by that? I mean I'll TK someone who TKs me.

I know it's not the ideal approach, and the best way is to stay the hell away from them and play on, but sometimes it's easy to get too antagonised and just want to vent some frustration on the useless SOB that just shot you in the back for a plane.
Title: Re: Battlefield 2142
Post by: Mefustae on August 01, 2006, 06:19:23 am
I find a more effective manner of vengeance is to simply wound them or damage their vehical greatly, thereby sabotaging their ability to fight effectively, and possibly enticing them to shoot you, which would quickly be followed by a second ptk and rightly-deserve kicking. :)
Title: Re: Battlefield 2142
Post by: MetalDestroyer on August 01, 2006, 07:27:41 am
In previous titles, having someone on your own team shoot you in the back to get an aircraft of vehical was a problem you usually only heard about, now it's happening in your server, on your team, and to you. The crappy community'll most likely leapfrog over to 2142, so there is no doubt in my mind that you'll be shot in the back for even straying near one of those fancy Mechs.

Nothing destroys online games more than shoddy development and ****ing kids.

Well, I agree in that statements. But since I discover and played the Project Reality Mini Mod, the f***ing kids aren't there. There is no heavy vehicules, no aircrafts. I play and continue to play it but just Project Reality. Project Reality have there own ranked server but unfortunately you can't unlock new set of weapons. In another hand, the PRMM is only at the version 0.31 but at least, there is no teamkiller.
There is also a great Teamplay in Project Reality (with VoIP or not).

So, if you want to play BF 2 without to be piss off by stupid guys, just put PRMM. You won't regret it after you try it.

About BF 2142, I will buy it for the only reason there is a new mode (Titan) and there are a several Meccha. Otherwise, I'll take it for the Star Wars mods (FirstStrike).
Title: Re: Battlefield 2142
Post by: Mefustae on August 01, 2006, 07:59:40 am
Hmmm, i'll be sure to check PRMM out. Any good servers you can recommend?

On a side note, would you happen to know whether or not FH2 will have a similar 1 or 2 shot kill system?
Title: Re: Battlefield 2142
Post by: MetalDestroyer on August 01, 2006, 08:10:35 am
The Project Reality mini-mod (http://realitymod.com/).

If you want to play on some PR server, just go here (http://www.game-monitor.com/search.php?rulename=gamevariant&ruleval=pr). Recently, I played in the iGi and the GloryHoundz server (I have the same nickname, so if you find me ^^). The best one on which the teamplay is great, is the iGi server (50 slots). But, unfortunately, it's one of the famous server.

Otherwise, the GloryHounds (40 slots)  isn't bad at all.

For further detail about the gameplay mechanics (copy/past my post) :
Quote
A little description about PRMM, one shot, and you're dead. Or, if you're hit somewhere else than critical vital point, so you lose blood until your death. If you won't stop the bleeding with the help of the medic, your health progressively decrease until you dead yourself.

In PRMM, you have to use the IronSight if you want to hit someone. Without Ironsight, you can't make any precise damage. All vehicules have also a limited ammunition, the sound is totally review and now reproduce the real one.
Title: Re: Battlefield 2142
Post by: Ferret on August 01, 2006, 08:29:45 am
Stomp stomp stomp stomp!

Raaaaawr!

If I had a mech it would be a dinosaur mech. Raaaaaaaaawr!
Title: Re: Battlefield 2142
Post by: Colonol Dekker on August 01, 2006, 08:38:25 am
 :nervous:
.
.
.
.
.
.
..
.
.
..No more drugs for her,  :eek2:
Title: Re: Battlefield 2142
Post by: Fineus on August 01, 2006, 11:00:54 am
Oh come on, there's always room for jello!

(And yeah, I'm getting PRMM myself. It sounds like it really improves on the gameplay mechanics)
Title: Re: Battlefield 2142
Post by: aldo_14 on August 01, 2006, 11:01:27 am
Stomp stomp stomp stomp!

Raaaaawr!

If I had a mech it would be a dinosaur mech. Raaaaaaaaawr!

Most sensible thing I've heard all day.
Title: Re: Battlefield 2142
Post by: Fineus on August 01, 2006, 12:23:44 pm
Oh yeah... for those of you who don't know what dolphin diving / bunny hopping is. RD Volx (apparently one of the best players out there) shows us how skillful he is:

http://youtube.com/watch?v=MZRqbED7fQs&search=Volx

What a ****ing joke.
Title: Re: Battlefield 2142
Post by: Colonol Dekker on August 02, 2006, 03:17:33 am
I want to invent a time machine just to punch his mum in the stomach, while shes preganant now......... :mad:


Thats quite possibly the most f***tarded thing i've ever seen... :no:
Title: Re: Battlefield 2142
Post by: Mefustae on August 02, 2006, 05:42:57 am
Normally I would protest to such a vulgar statement, but I find myself somehow agreeing with you. Honestly, that's just plain pathetic. It may just be a game, but that doesn't preclude showing just a little bit of honor and respect to your fellow gamers, which this ****er obviously doesn't care for.
Title: Re: Battlefield 2142
Post by: Colonol Dekker on August 02, 2006, 06:08:55 am
I can be much much cruder i assure ya,
On the same note,
http://www.youtube.com/watch?v=u21PESQDqGs&search=bf2%20skillz%23
I havent watched this all yet, but it seems to be far more entertaining than that, er....person.....................
Title: Re: Battlefield 2142
Post by: Fineus on August 02, 2006, 06:33:34 am
Bloody hell... those guys have some moves. That's easily the most impressive flying vid I've seen for BF2.
Title: Re: Battlefield 2142
Post by: CP5670 on August 03, 2006, 03:51:16 pm
Oh yeah... for those of you who don't know what dolphin diving / bunny hopping is. RD Volx (apparently one of the best players out there) shows us how skillful he is:

http://youtube.com/watch?v=MZRqbED7fQs&search=Volx

What a ****ing joke.

uh, what exactly is wrong with that? Looks like an effective tactic to me, and it's apparently within the rules as far as I can tell (correct me if I'm wrong there). I used to move around rather like that myself in my UT days (although at twice the speed).

Sorry, but you guys are sounding a bit like all the losers in the Squadwar days who kept complaining about Piranhas (or fish, to use the appropriate term). :p
Title: Re: Battlefield 2142
Post by: Colonol Dekker on August 04, 2006, 03:08:09 am
Dont get me wrong i love, Fish, Fire and Emp.

We're not complaining at the tactic, he's doing it wrong. VERY wrong.
He looks like he's having a spastacular fit to be honest  :doubt:

[edit-spelling and grammar in hindsight]
Title: Re: Battlefield 2142
Post by: DarkShadow- on August 04, 2006, 03:10:04 am
I can be much much cruder i assure ya,
On the same note,
http://www.youtube.com/watch?v=u21PESQDqGs&search=bf2%20skillz%23
I havent watched this all yet, but it seems to be far more entertaining than that, er....person.....................

Whoa, really impressive. I'm also good in flying those aircraft in BF2, under bridges and other stuff (and at least 50% of the time I don't crash  :D), but those guys really know how to make a show.
Title: Re: Battlefield 2142
Post by: Mefustae on August 04, 2006, 03:12:15 am
Well I am complaining about the tactic. The fact that it's just a byproduct of something the developers inadvertantly put in effectively makes it an exploit, and it's just an extremely cheap, moronic way of playing. If the developers had put it in there on purpose, or at least had reason for leaving it there, it would therefore be a legitimate way of playing the game. As it stands, it's not, and thus anyone who does it as a basis of their entire game-style, as this dick apparently does so, is a complete ****tard.
Title: Re: Battlefield 2142
Post by: Colonol Dekker on August 04, 2006, 03:19:16 am
The devs canty help it if peole use jump and crouch like that, I dont care for it myself. But what i'm lolling at is the fact is that he popped a vid on youtube which is a bit*crappydoodoopants*  <Technical term.
Title: Re: Battlefield 2142
Post by: aldo_14 on August 04, 2006, 03:37:39 am
The devs canty help it if peole use jump and crouch like that, I dont care for it myself. But what i'm lolling at is the fact is that he popped a vid on youtube which is a bit*crappydoodoopants*  <Technical term.
The devs can help it; it only requires a basic stamina system and some increased transition time between prone-jump states.
Title: Re: Battlefield 2142
Post by: CP5670 on August 04, 2006, 04:03:30 am
Quote
We're not complaining at the tactic, he's doing it wrong. VERY wrong.
He looks like he's having a spastacular fit to be honest :doubt:

If you mean wrong as in ineffective, I doubt that considering he was the top ranked player last I saw. :p

I still don't see what's wrong with it if it's within the rules. If the developers didn't want it, they could easily remove it. It looks like an intelligent tactic that should make the player harder to hit. If I played BF2 that's probably how I would move around.
Title: Re: Battlefield 2142
Post by: Colonol Dekker on August 04, 2006, 04:04:40 am
Spawn killing is technically within the rules......................Not nice though is it......... ;)
Title: Re: Battlefield 2142
Post by: CP5670 on August 04, 2006, 04:10:18 am
That's why a lot of games have that invulnerable period for a few seconds after you spawn.

As far as I'm concerned, if the standard game mechanics allow it, it's valid. Who's to say what is an exploit and what is simply smart thinking?
Title: Re: Battlefield 2142
Post by: aldo_14 on August 04, 2006, 04:31:26 am
Quote
We're not complaining at the tactic, he's doing it wrong. VERY wrong.
He looks like he's having a spastacular fit to be honest :doubt:

If you mean wrong as in ineffective, I doubt that considering he was the top ranked player last I saw. :p

I still don't see what's wrong with it if it's within the rules. If the developers didn't want it, they could easily remove it. It looks like an intelligent tactic that should make the player harder to hit. If I played BF2 that's probably how I would move around.

Well, how fair would Freespace 2 multiplayer be if a someone found a way to hide in the hull of a Sathani and fire without being hit?

BF2 - and other games of that ilk - is supposed to be a reasonably realistic (well, atmospheric) game with an attempt to bring in some form of tactics and teamwork.  Above all, dolphin-diving ruins any sort of atmospheric immersion and degrades from fun. It's like for proper games - i.e. sports - you have the choice between playing fair or playing dirty.
Title: Re: Battlefield 2142
Post by: Fineus on August 04, 2006, 05:13:58 am
Here's why it's wrong:

Bunny Hopping and Dolphin Diving cause hitbox and accuracy manipulation that (in the first case) makes the player much harder to hit as the hitbox becomes misaligned with the animation and in the second case, causes this as well as the advantage of having prone-type accuracy the entirety of the time - even when moving around at speed or in the air.

To put it in FS multiplayer terms - it'd be like the enemy ship disappearing in one place and reappearing 10m further on whilst still being able to fire perfectly at you. You have a vastly diminished chance of hitting the ship, and it maintains accuracy all of the time.

If players had been meant to have that accuracy whilst moving then it would have been possible from the word "go". However players are not supposed to have that kind of accuracy whilst moving around. Your accuracy is greatly reduced during a normal jump or whilst walking/running.

Ergo it's a manipulation of bad game coding. It's being fixed in 1.4 patch apparently but untill then it's as good as an exploit in my eyes.
Title: Re: Battlefield 2142
Post by: CP5670 on August 04, 2006, 10:40:09 am
Quote
Well, how fair would Freespace 2 multiplayer be if a someone found a way to hide in the hull of a Sathani and fire without being hit?

BF2 - and other games of that ilk - is supposed to be a reasonably realistic (well, atmospheric) game with an attempt to bring in some form of tactics and teamwork.  Above all, dolphin-diving ruins any sort of atmospheric immersion and degrades from fun. It's like for proper games - i.e. sports - you have the choice between playing fair or playing dirty.

If you're calling BF2 realistic and atmospheric, I really don't know what to say. :D (being a multiplayer FPS disqualifies it from both right there) It only degrades from the fun if you're one of the people who complain about the tactic instead of using it to your advantage.

I've seen this sort of behavior in every multiplayer game I have played. When some new trick or something comes up, some people adapt to the new tactic and others throw a hissy fit over it because they refuse to change how they play. This is why we had for example, all the "no fish" idiots on PXO when FS2 came out and the VBB fuss over the usage of anonymous nametags in squad matches a few years later (by Drak and some other squad I can't remember).

As for hiding inside a Sathanas, you can already do that in some sense. Just go into one of the "scale" things on the back of the ship. The turrets won't be able to hit you there.

Quote
Here's why it's wrong:

Bunny Hopping and Dolphin Diving cause hitbox and accuracy manipulation that (in the first case) makes the player much harder to hit as the hitbox becomes misaligned with the animation and in the second case, causes this as well as the advantage of having prone-type accuracy the entirety of the time - even when moving around at speed or in the air.

To put it in FS multiplayer terms - it'd be like the enemy ship disappearing in one place and reappearing 10m further on whilst still being able to fire perfectly at you. You have a vastly diminished chance of hitting the ship, and it maintains accuracy all of the time.

If players had been meant to have that accuracy whilst moving then it would have been possible from the word "go". However players are not supposed to have that kind of accuracy whilst moving around. Your accuracy is greatly reduced during a normal jump or whilst walking/running.

Ergo it's a manipulation of bad game coding. It's being fixed in 1.4 patch apparently but untill then it's as good as an exploit in my eyes.

That alone is no reason there is a problem with it. All I see there is making intelligent use of the rules. Who knows, maybe the developers wanted only the players who took the time to master this technique to benefit from the added accuracy. And in any case, there have been unintentional "bugs" like this in other games that have become completely standard tactics over time, like the Quake double jump and the tricording in Descent.

Now if it's going to be changed in an upcoming patch, that's a different matter and something that should have been brought up earlier. Although until the patch comes out, it's still within the rules.