Modding, Mission Design, and Coding > FS2 Open Tools

PCS2 memory issuse on large maps

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Spicious:

--- Quote from: FUBAR-BDHR on June 22, 2010, 02:54:36 am ---Anyway recently I have notice that some of the features seem to already exist but I don't know if they disable loading.  You can turn off textures and go to wireframe and while that may help once the model is loaded it does nothing for the initial load.

--- End quote ---
That's what option 2 would improve. Currently, textures are loaded anyway and it switches to the textured view when loading a model.

Nuke:
id say if huge textures are found, dump the higher mip levels then cache the textures. if using something like tga maybe have the maps converted to dds and cached locally. maybe some sort of maximum texture size option will skip maps if they are over x size.

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