Modding, Mission Design, and Coding > Modding Tutorials

One-Stop-Shop Player-Flyable Capship Tutorial

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General Battuta:
Missile launchers worked in The Blade Itself, and beam targeting worked in Lepanto's mission No Time to Bleed.

Lepanto:
FYI, the Capship Control Script doesn't recognize turrets with weird names, like the Orion's chin-mounted BGreen, which is labeled 'turret01a'.

procdrone:
So it only takes to change the names in the table file, and it should be good.

Good to hear. I will see to test this shortly.

Lepanto:
It's not that easy, I'm afraid. You'd have to change the POF model's turret names first, and I don't know how to do that myself.

procdrone:
But this IS possible to do.

But... I won't be using the Orion so well, it's just theory speaking :D

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