Author Topic: Warmachine Release 2: ZIPSANDZAPSANDMISSLERACKS  (Read 13036 times)

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Offline EatThePath

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Re: RELEASE: Warmachine(Looking for testers for next version)
That's Lafiel's radar icons script. Really helps with situational awareness I find. A bit heavy on performance, but not as heavy as it used to be  ;)
Name your damn turrets and sounds! Numbers alone aren't helpful!
"if disco is dead then I am the laser lich"
"...[Warmachine] keeps changing as fast as EatThePath can force the engine to do his dark bidding..."

 
Re: RELEASE: Warmachine(Looking for testers for next version)
Ah thx, that comes in handy~ :)

 

Offline EatThePath

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Re: Warmachine Release 2: ZIPSANDZAPSANDMISSLERACKS
After better than half a year, soon has finally become now. The first post of the thread has been updated to reflect the current version of the mod. There's no detailed changelog because there's just too much. Get it on Knossos, have fun, be sure you're launching with the proper nightly build or everything will explode. And not in the fun way.

New fighter models, all new missile models with TEI fighter options now sporting externally mounted missiles to show them of, re-turreting of most TEI ships, player equipment balance tweaks and overhauls, remade effects for most things by Kestrillius and Talhydras collaborating, a fresh batch of mangling with AoA the missions with some things I'm excited to hear first reactions to, select music from ShadowsOfLight, shinier TEI ships, new shader and lighting settings, some smart weapon targeting modes, and too much more that I didn't keep track of in detail.

And at the same time, Talhydras would like to share something he's been working on, a new GTVA warship concept.

And I'll add to that my own modeling efforts of the last months
Name your damn turrets and sounds! Numbers alone aren't helpful!
"if disco is dead then I am the laser lich"
"...[Warmachine] keeps changing as fast as EatThePath can force the engine to do his dark bidding..."

 
Re: Warmachine Release 2: ZIPSANDZAPSANDMISSLERACKS
Whoa! Is she Vasudan?
"Wouldn't it be so wonderful if everything were meaningless?
But everything is so meaningful, and most everything turns to ****.
Rejoice."
-David Bazan

 

Offline EatThePath

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Re: Warmachine Release 2: ZIPSANDZAPSANDMISSLERACKS
The ships? They're both intended as GTVA, but both with a lot of our own aesthetic tastes blended in.
Name your damn turrets and sounds! Numbers alone aren't helpful!
"if disco is dead then I am the laser lich"
"...[Warmachine] keeps changing as fast as EatThePath can force the engine to do his dark bidding..."

 

Offline EatThePath

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Re: Warmachine Release 2: ZIPSANDZAPSANDMISSLERACKS
Two updates have been rolled out since 2.0.

2.1 changed some lighting settings and added the GTB Promachos to a mission or two. This ship is intended in part as a transitional step from FS2 era bombers towards the beast that is the GTB Sirrush, and generally exploring ways to make bombers fun. A Time For Heroes is a good place to try it.

2.2 is makes the mod now target a custom build I've uploaded to Knossos. This mainly brings in the new lighting myself and qazwsxal(mainly qaz) have been working on, and TEI capship texture revisions that take advantage of it. If this gives you any trouble, let me know. This should also free us from the versioning headaches that we've been seeing lately.

Name your damn turrets and sounds! Numbers alone aren't helpful!
"if disco is dead then I am the laser lich"
"...[Warmachine] keeps changing as fast as EatThePath can force the engine to do his dark bidding..."

 
Re: Warmachine Release 2: ZIPSANDZAPSANDMISSLERACKS
Looking forward to trying this out.