Modding, Mission Design, and Coding > The Modding Workshop
Update 13/2/22(Still Alive) Working on new B5 mod.
Trivial Psychic:
You didn't include submodel debris for the spines, did you? ;7
starbug:
Colonol Dekker, the next ship i am working on is the Olympus corvette to complete the EA fleet for that time frame in the show. Then i will release the EA fleet pack. Then i will go to the Battlewagon.
I didn't trivial though i did included destroyed models so when they blow up they leave stumps. I just need to see if there is a way i can set it so there is like a blood explosion for when they are destroyed and not a standard explosion
Iain Baker:
--- Quote from: Trivial Psychic on January 13, 2022, 04:38:16 pm ---EFNI calls those two vertically-elongated tube weapons "plasma mortars".
--- End quote ---
That site is bloody fantastic. Lots of ideas on there that could be pinched for use in other franchises and universes too 😎
Trivial Psychic:
I like how they tied the Shadows in with the Dilgar (something many have suspected), but then on to the changes in Earth Gov afterwards, the set-up for the Minbari War, the Centauri attack and peace talk disruption, and all of it. I make a total read-through of that site every few months.
starbug:
And i have the flying brick....... errr the Olympus Class corvette in game and working. Totally chuffed with this model. Unlike the TBP version i have added fighter docking ports to the bottom of the ship so a wing of starfury's can be dropped of by it or a shuttle.
Now i have had some issue's with NaN blank screen errors but i think i have them sorted now. I will continue to test but all being well i will release the EA ship pack within the next few days.
Now for the pics!
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version