I guess I better explain this a bit more... (BTW I'm not at my FS2 PC right now)
I currently have 3 way point paths. the first one is a gradual downslope turn from the jump gate in the direction of B5.
Theres another set of way points, only 2 points that are parallel to the station just off the starboard quarter.
the Third one is a small turn then a straight line that stops just before the bay point in front of the station
As it stands right now I have an Omega destroyer jump in at the jump gate at 30 seconds after mission start. It follows path 1 then heads to path 2 and comes to a stop just parallel of the station.
180 seconds after the Omega jumps in, I have a shuttle jump in and follow path 1 then path 3.
30 seconds after the shuttle jumps in a Centari Primus jumps in and only follows path 1.
Maybe I'm just being silly about this whole thing, I'm really more or less trying to see how I can manipulate multiple ships jumping in at the same point and following a set flight path... I guess consider it like a single runway air port, pretty much every plane will have the same approach path. Thats really all I'm doing here. If I can give the smaller ships the effect of being "thrown" from hyperspace that would solve my issue
Well the issue is the shuttle is so slow from warp in, the Centari Primus literally swallows the shuttle... It's kind of funny to watch... when the primus jumps in, its following the exact same trajectory as the shuttle and the shuttle ends up inside the primus's docking bay and gets pushed down the entire flight path...
Also I set the shuttle to depart at B5's docking bay and allowed depart orders from the player. I decided to time it to see how long it would take for the shuttle to get from the jump gate to the docking bay... 11 minutes (and thats in a straight line. order issued as soon as the shuttle jumped in). Granted, thats because I put the jump gate so far away from the station, but I'm going more for realism and effect, also it takes about 5 minutes for the destroyer to get from the jump gate following its flight paths and park next to the station. I didn't set a way point cap speed on the destroyer so it's moving at 40. I tried it at lower speeds but I felt like it was just moving entirely too slow.
I'm eventually going to have multiple holding flight paths to use for day to day b5 business. Like i said, this is really more for effect than anything but I'd very much like to tweak it to get it as close as possible to my vision
I truly think this whole TBP is amazing. My hats off to you guys, fantastic work!