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Hosted Projects - FS2 Required => Inferno => Topic started by: SadisticSid on May 01, 2003, 07:03:25 am

Title: Inferno News
Post by: SadisticSid on May 01, 2003, 07:03:25 am
Last updated: 15th May '03

Since the site seems to be updated less frequently these days, I thought I'd bring some of our more recent news to bear in friendly thread form. :)

Inferno custom EXEs

Woomeister built a custom version of the FS2 and FRED2 executables for Inferno to allow for the inclusion of more mods (and more TBL entries). It does not include any of the SCP additions, since the recent builds have been somewhat unstable on a lot of people's machines. Inferno may be distributed with these executables as standard, providing they are as stable as Volition's originals, or they may be optional for mod-makers to add their own ships to the campaign.

Tech room

At present we have a fully functioning techroom for both ships and weapons in the campaign. Superficial but cool nonetheless. :)

New toys

A number of new mods not mentioned on the Inferno site have been introduced, including a heavy assault fighter, a heavier stealth fighter, a new SOC destroyer, and the Notus' exclusive carrier ship. Even more cool stuff is planned to go in the eventual release. Existing stats are also being tweaked to give each Inferno ship unique combat characteristics.

Mission progress

Major revisions have been made to Inferno's GTVA Chapter 1 missions, the only real issue holding up the initial release. However, the changes are well worth waiting for. ;)

Interface art

Full, canon-style techroom animations for every flyable Terran and Vasudan ship in the campaign (currently numbered at almost 30 ships).

Voice acting

The voice question still remains undecided. We may be on the lookout for actors soon, or we may not bother at all.

Hiring

The team is always on the lookout for experienced, competent mission designers. However, I'd also like to ask for help in making some single-frame interface art for the weapons techroom and with gun icons for the weapon selection screen. If anyone with the necessary skills wants to volunteer them in either of these regards, contact me or Woomeister by PM or email.

Update (15-05-03): Weapon models and interface art

Woomeister has finished modelling our new secondary weapons and is designing the requisite art for the techroom and loadout screens.

Sid.
Title: Inferno News
Post by: Hudzy on May 01, 2003, 12:38:46 pm
:D Sounds good.
Title: Inferno News
Post by: J.F.K. on May 02, 2003, 07:32:12 am
The work you guys are pulling off is damn impressive. Godspeed. :yes:
Title: Inferno News
Post by: SadisticSid on May 03, 2003, 01:58:37 pm
Some more screenshots will be winging their way to you all very soon... I'm almost done with mission 13 of 15 for Chapter 1. Getting really close to release now. :nod:

Sid.
Title: Inferno News
Post by: SadisticSid on May 04, 2003, 08:32:41 am
More screenshots here (http://www.hard-light.net/forums/index.php/topic,13857.msg283450.html#msg283450).
Title: Inferno News
Post by: Woomeister on May 14, 2003, 05:24:13 am
Most release 1 modpacks are now ready so a download size estimate can be given now.

The first release is the core of the mod, it will include most of the ships and all the weapons so far.

Packs required:

Core Files - currently 24mb
EA Pack - 10mb (already released)
Terran Pack - 19mb
SOC/Vas pack - 20mb
Shivan Pack - probably about 10mb, will be replaced by R2 Shiv/Ancient pack
Missions - probably a few hundred k
Tables - a few kb

Optional:
Chapter 1 CB Anis - currently 49mb



Overall R1 will be about 135mb to download and will be around 250mb uncompressed, at least so far.

The entire campaign mod folder is currently over 300mb, and we have more cb anis to do :D


Release 2 will include the Ancients mods and the 2nd GTVA chapter.

Release 3 will include our modified exes, a few new ships, the final GTVA chapter, and the entire SOC campaign.
Title: Inferno News
Post by: SadisticSid on May 21, 2003, 04:22:10 pm
I'm putting together a new sound pack for Inferno at the moment. I doubt I'll be able to scrounge enough effects for secondary launches, but the interface and many of the flight sounds have already been put in to my liking. :)

Sid.
Title: Inferno News
Post by: pyro-manic on May 22, 2003, 05:15:20 am
Quote
Packs required:
Core Files - currently 24mb
EA Pack - 10mb (already released)
Terran Pack - 19mb
SOC/Vas pack - 20mb
Shivan Pack - probably about 10mb, will be replaced by R2 Shiv/Ancient pack
Missions - probably a few hundred k
Tables - a few kb

Optional:
Chapter 1 CB Anis - currently 49mb



Overall R1 will be about 135mb to download and will be around 250mb uncompressed, at least so far.


Damn, that's huge! This better be worth it, people! :D
Title: Inferno News
Post by: Rampage on May 22, 2003, 06:00:50 pm
And this is aimed to be released within the next two years?
Title: Inferno News
Post by: Woomeister on May 22, 2003, 06:04:56 pm
Next month if we get the weapon loadout anis done on time...
I may release the Terran modpack this weekend, depending on my mood ;)
Title: Inferno News
Post by: SadisticSid on May 23, 2003, 10:44:56 am
Rampage, there is very little more to do. 13 of 15 missions for the first GTVA chapter are done, and the only extra stuff to be done are some techroom graphics for the weapons and a touch of TBL rebalancing. My personal estimate for release is before July.

If you've played the second INF demo, I think you'll be impressed by the stark constrast in quality between that and the upcoming release.

Sid.
Title: Inferno News
Post by: Woomeister on May 23, 2003, 02:19:49 pm
Ok if my connection is working tommorow the Terran pack will be released, it will include the following:

GTF Vesuvius
GTF Cyone
GTF Perseus ADv
GTF Alves
GTF Deadalus
GTF Keres
GTB Danaus
GTB Sabus
GTB Jotun
GTC Alcyone
GTCv Alexandria
GTCv Phobos
GTD Icelus
GTD Boreas
GTSD Odin
GTCa Warlock
GTI Arcas
GTFr Vela
Vela Cargo
GTFr Clarius
TAC 2
Sol Gate
GTDI Titan


Like the EA Pack no tables will be provided as this will be an official campaign modpack running from the tables that will be released on the final launch day.
The SOC/Vasudan pack will be released in a few weeks, or perhaps sooner ;)
The pack is about 19mb to download.

Another step closer to Chapter 1 GTVA Side :D
Title: Inferno News
Post by: Woomeister on May 23, 2003, 05:24:51 pm
Terran pack should be up tommorow, checked the files it looks ok and my connection seems to of returned to normal.
Title: Inferno News
Post by: Woomeister on May 24, 2003, 06:51:25 am
Terran Pack is now avaliable on the Inferno website.
Title: Inferno News
Post by: Rampage on May 24, 2003, 01:01:34 pm
Question: When is the SOC Pack due?  I'm currently scouring the web for the Banshee and the Horae for my campaign.
Title: Inferno News
Post by: Woomeister on May 24, 2003, 02:13:04 pm
Maybe 2 weeks from now.
Title: Inferno News
Post by: Ashrak on May 24, 2003, 03:45:44 pm
uhm when do we get tha missions?
Title: Inferno News
Post by: SadisticSid on May 24, 2003, 03:51:29 pm
When I'm finished rebuilding all of them.

Sid.
Title: Inferno News
Post by: Woomeister on May 24, 2003, 06:10:06 pm
Terran VP files as seen in modelview:

(http://www.3dap.com/hlp/hosted/inferno/TVPMView.jpg)
Title: Inferno News
Post by: Merlac on May 25, 2003, 04:40:38 am
okidei, first of all I have to say that so far this Inferno looks too awesome to be handled! :yes:

I just yesterday found your site and I have really liked what I have seen. However, I have been a bit confused about all these files shown in the downloads-page... so...

Q1: This Inferno-campaign includes 3 campaigns? (for three races)

Q2: Is it possible to download just one big file to install one release?

Q3: How easy is it to install such thingie? Does it affect if I have previous custom table-files & stuff?

Q4: I understood that Release1 is released... or is it? When is the whole thingie ready?

(Yes I'm a bit n00b with these thingies, I can handle up to 20 Maras alone but putting all those files in correct folders & stuff is too hard for me :D )
Title: Inferno News
Post by: Ashrak on May 25, 2003, 04:44:11 am
i hope there will be 1 big VP file :)
Title: Inferno News
Post by: Woomeister on May 25, 2003, 07:26:33 am
Q1: This Inferno-campaign includes 3 campaigns? (for three races)

There's 3 major stories. CH1+2 delas with the first Shivan invasion and the EA war, CH3 deals with the Ancients. The SOC storyline is different but has ties to the GTVA side.


Q2: Is it possible to download just one big file to install one release?

No since we are still working on the R3 mods so you'd have to wait a very long time for any release that way.


Q3: How easy is it to install such thingie? Does it affect if I have previous custom table-files & stuff?

Put them in your FS2 root directory.


Q4: I understood that Release1 is released... or is it? When is the whole thingie ready?

Only the EA and Terran packs of R1 are avaliable, my plan is to release the bulk of the mods a VP at a time to reduce the stress for 56kers.
Title: Inferno News
Post by: Woomeister on May 25, 2003, 07:30:06 am
Quote
Originally posted by Ashrak
i hope there will be 1 big VP file :)

If I put eveything I have for this campaign into 1 big VP file it would be 322mb, by the tme we are done it'll be over 400mb, compressed that would be a 200mb+ file to download off fileplanet :p

If a serious bug came across I would then have to produce patch VP files, or upload the entire thing again.
Title: Inferno News
Post by: Rampage on May 25, 2003, 04:45:59 pm
Just out of sheer curiosity...  Did you guys use my improved version of the SF Gorgon that I released awhile ago in Inferno or did you improvised on Dark yourself?

HINT:  If you used my version, which adds LODs and better shielding, then I would like some credit. ;7

Rampage
Title: Inferno News
Post by: SadisticSid on May 25, 2003, 04:51:15 pm
Not according to this (http://www.woomeister.pwp.blueyonder.co.uk/INFShips.htm).

Sid.
Title: Inferno News
Post by: Rampage on May 25, 2003, 05:10:54 pm
About 6 months ago, I gave Woomeister a copy of my Gorgon.  (Check the Siggy.  Go to downloads section.)

All I did was add LODs and a new, better shield.
Title: Inferno News
Post by: Woomeister on May 25, 2003, 05:15:48 pm
My credits are for the original. We have many models that have been edited from the original version, but we credit the original makers. Since Dark did the original version, Dark gets the credit.

I slightly edited the shield mesh as it has a few parts where the model stuck out.
Title: Inferno News
Post by: Ashrak on May 28, 2003, 10:14:55 am
more news!!!! :hopping:
Title: Inferno News
Post by: SadisticSid on May 28, 2003, 11:50:02 am
News in pictures: (the new Geodess Hypervelocity missile, featured on the SOCv Neptune)

(http://jeff.re4lity.net/images/Inferno/geodess-fire.jpg)

(http://jeff.re4lity.net/images/Inferno/geodess-impact.jpg)

Sid.
Title: Inferno News
Post by: Woomeister on June 02, 2003, 04:27:30 am
Current ships.tbl now has 150 entries including the remaining FS2 stuff.
Title: Inferno News
Post by: Woomeister on June 02, 2003, 04:56:44 am
I wasn't going to show these ships, but they're just too damn cool not too :D

(http://www.3dap.com/hlp/hosted/inferno/images/venomcruise01.jpg)
(http://www.3dap.com/hlp/hosted/inferno/images/venomcruise02.jpg)
(http://www.3dap.com/hlp/hosted/inferno/images/venomcruise03.jpg)
(http://www.3dap.com/hlp/hosted/inferno/images/venomcruise04.jpg)
(http://www.3dap.com/hlp/hosted/inferno/images/venomcruise05.jpg)
(http://www.3dap.com/hlp/hosted/inferno/images/venomcruise06.jpg)
The GTC Glaucus and GTC-X Bellerophon
it's too ealry to give stats or more info though, they aren't balanced yet, but at the moment they do rather well against Shivan corvettes :)
Title: Inferno News
Post by: Ashrak on June 02, 2003, 06:26:56 am
bellerophon ROCKS!!!! :eek2:  i LOVE that design SO SMOOTH newer textures though would be cool :))))
Title: Inferno News
Post by: Tiara on June 02, 2003, 07:05:43 am
Lol, a texture change and it could come straight from the Star Trek universe :p Very nice ship :D
Title: Inferno News
Post by: Nico on June 02, 2003, 07:12:55 am
Quote
Originally posted by Tiara
Lol, a texture change and it could come straight from the Star Trek universe :p


hargh the insult!
Title: Inferno News
Post by: Tiara on June 02, 2003, 07:30:36 am
Quote
Originally posted by Venom

hargh the insult!

I didn't say Starfleet :p With the exception of the Defiant and Akira all their ships appear to be... ugly :p
Title: Inferno News
Post by: Woomeister on June 09, 2003, 05:33:46 am
(http://www.3dap.com/hlp/hosted/inferno/weapicons.jpg)
Some of the new secondary weapon icons I've been making for our new weapon models.
Title: Inferno News
Post by: Rampage on June 10, 2003, 04:15:21 pm
Seeing the Horae, when are you going to release the SOC pack?
Title: Inferno News
Post by: Woomeister on June 10, 2003, 04:21:31 pm
When I want to.
Title: Inferno News
Post by: Rictor on June 10, 2003, 06:09:57 pm
Quote
Originally posted by Tiara
Lol, a texture change and it could come straight from the Star Trek universe :p Very nice ship :D


A small texture change and it could come from the FS universe, as it supposed to:D :D


awesome stuff, I hope we get a release sometime soon. Are those the default nebula backgrounds, cause they looks somehow better than the regular ones..

My only beef with Inferno ships is that there isnt a common style. There are many styles of Terran fighters, destroyers etc. I think it would looks better if there was one or two agreed upon texture styles, and all the ships looked like that..
Title: Inferno News
Post by: Nico on June 11, 2003, 01:59:09 am
much like the Fenris, Hecate, and Deimos? :p
Title: woo, woo, woo, work, work werk!
Post by: GT-Keravnos on June 11, 2003, 10:31:21 am
WOW, this summer...

A lot of free time and a lot of Shivans to kill!!!
Title: Inferno News
Post by: TrashMan on June 12, 2003, 11:08:06 am
Quote
Originally posted by Rictor

My only beef with Inferno ships is that there isnt a common style. There are many styles of Terran fighters, destroyers etc. I think it would looks better if there was one or two agreed upon texture styles, and all the ships looked like that..


We humans are a very creative species. For only one design style to exist is not realistic. The shivan, vasudan ships were designed by humans(Violition staff ad modders), no?

Take a lookat ANYTHING we humans make.
Sure, there is allmost allways a dominant style, but it's never the only one.!

ME LIKES !:D
Title: Inferno News
Post by: Knight Templar on June 12, 2003, 03:07:19 pm
*Points to Hecate*

nuff' said.
Title: Inferno News
Post by: Woomeister on June 22, 2003, 12:45:49 pm
SOC/Vasudan pack has been released.
Title: Inferno News
Post by: J.F.K. on June 23, 2003, 04:37:16 am
Hey, this is awesome :nod::yes:

Shouldn't there be news or something on the front page?
Title: Inferno News
Post by: Woomeister on June 23, 2003, 04:41:54 am
I put a small note on the INF main page.

Only one more ship pack to go, then the rest is core files :)
Title: Inferno News
Post by: Spicious on June 23, 2003, 05:45:02 am
Quote
Originally posted by Woomeister
Only one more ship pack to go, then the rest is core files :)
Is there some sort of timeframe for these releases?
Title: Inferno News
Post by: Woomeister on June 23, 2003, 05:46:32 am
Within the next few weeks. All major packs should be out at least a few days to a week before the first mission releases.
Title: Inferno News
Post by: SadisticSid on June 23, 2003, 06:04:08 am
Inferno Trailer. (http://jeff.re4lity.net/media/INFTrailer.avi)

Sid.
Title: Inferno News
Post by: Woomeister on June 23, 2003, 06:11:49 am
Divx codec, all in game footage.
Title: Inferno News
Post by: J.F.K. on June 23, 2003, 08:27:58 am
Quote
Originally posted by SadisticSid
Inferno Trailer. (http://jeff.re4lity.net/media/INFTrailer.avi)

Sid.


Awesome, downloading now :)
Title: Inferno News
Post by: Rampage on June 24, 2003, 04:14:07 pm
SWEET SOC.  This is going STRAIGHT to Attempted Suicides: Wehrmacht!
Title: Inferno News
Post by: StarGunner on June 25, 2003, 11:16:20 am
Quote
Originally posted by Woomeister
Divx codec, all in game footage.


Ummm.............. Did I miss somthing?:confused:

All I got was sounds no ingame footage at all, and no I don't have Divx it sucks.

Make one in Windows Media Player please!?
Title: Inferno News
Post by: Rampage on June 25, 2003, 12:09:21 pm
The CODEC:

http://download.divx.com/divx/DivX505Bundle.exe

Rampage
Title: Inferno News
Post by: Woomeister on June 25, 2003, 03:08:21 pm
Quote
Originally posted by Rampage
SWEET SOC.  This is going STRAIGHT to Attempted Suicides: Wehrmacht!

*hides the SOB Wraith*

:D
Title: Inferno News
Post by: SadisticSid on June 26, 2003, 04:17:45 am
Quote
Originally posted by StarGunner


Ummm.............. Did I miss somthing?:confused:

All I got was sounds no ingame footage at all, and no I don't have Divx it sucks.

Make one in Windows Media Player please!?


You say DivX sucks and then ask to make a WMV version? Get real.

Sid.
Title: Inferno News
Post by: J.F.K. on June 26, 2003, 06:50:04 am
Quote
Originally posted by StarGunner
All I got was sounds no ingame footage at all, and no I don't have Divx it sucks.

Make one in Windows Media Player please!?


Dude, I seriously can't think of a single facet in which WMV is superior to DivX. If you can list some... if not, I'd suggest getting DivX.
Title: Inferno News
Post by: Xelion on June 27, 2003, 07:27:19 am
Nice :yes:

I like how you carefully placed the footage along with the music...excellent :nod: ;)

:D btw love the Beam work!!!
Title: Inferno News
Post by: Woomeister on June 28, 2003, 05:04:30 am
(http://www.3dap.com/hlp/hosted/inferno/images/INFNodemap3.jpg)
New nodemap to replace the earlier one I did.
Title: Inferno News
Post by: Xelion on July 03, 2003, 06:10:55 am
Heres a mirror for the Inferno Trailer :nod:

http://home.iprimus.com.au/nexus387/INFTrailer.avi

btw I hope everyone here is looking forward to this release as much as I am :D :nod: *jumps up and down...waiting for release*
Title: Inferno News
Post by: JC Denton on July 03, 2003, 02:24:36 pm
Might I also add that if you've got an older version of the DivX codec (i.e. pre-5.0.5), then the trailer will bugger up a bit into it.  And this bugger-up is plenty enough to cause Premiere to crash and burn, apparently...

Anyways, from what I've seen of the trailer, I'm muchly impressed.  And props to you boys for putting those ship packs up for download. :yes:  Now if you'd had included some .tbl files and a sample mission or two... :drevil: ;7 :D
Title: Inferno News
Post by: Woomeister on July 09, 2003, 02:30:03 pm
The last ship pack for R1 is now avaliable.
Title: Inferno News
Post by: Woolie Wool on July 09, 2003, 03:24:07 pm
Quote
Originally posted by Woomeister
The last ship pack for R1 is now avaliable.


*downloads it*
Title: Inferno News
Post by: Woomeister on July 09, 2003, 03:49:52 pm
optional full cb anis pack is now online

Only the core and mission/table files left, which will have to wait till launch day.
Title: Inferno News
Post by: Ashrak on July 10, 2003, 01:09:57 am
Do i have to download the ships and the other stuff seperate or will ships tables anis etc be in 1 huge VP?
Title: Inferno News
Post by: Woomeister on July 10, 2003, 03:39:40 am
There will be a 1 big vp file version. It'll probably take me at least three hours to upload it.
Title: Inferno News
Post by: Ashrak on July 10, 2003, 06:25:49 am
are you? :p so uhm WHEN this week? next?
Title: Inferno News
Post by: Woomeister on July 10, 2003, 07:17:22 am
depends when the testing is done, probably next week.
Title: Inferno News
Post by: Rampage on July 10, 2003, 05:11:58 pm
Your um... Site is inoperational.
Title: Inferno News
Post by: Woomeister on July 10, 2003, 05:22:34 pm
works here...
Title: Inferno News
Post by: Sheepy on July 10, 2003, 07:00:09 pm
fine for me to
Title: Inferno News
Post by: phreak on July 10, 2003, 09:06:22 pm
you will all piss yourself when you play mission 14.

thanks sid. :nod:
Title: Inferno News
Post by: SadisticSid on July 11, 2003, 02:22:17 pm
In case you all missed it, Inferno now has a new website (http://3dap.com/hlp/hosted/inferno/). Full information on a lot of our stuff, both release pending and upcoming later on... ;)

Sid.
Title: Inferno News
Post by: Ashrak on July 11, 2003, 04:55:12 pm
Quote
Originally posted by PhReAk
you will all piss yourself when you play mission 14.

thanks sid. :nod:



*Ashraks seeks for a target ........... notices PhReAk and gives PhReAk a big big big big big kick in the groin *




i hate spoilers :/
Title: Inferno News
Post by: Woomeister on July 12, 2003, 06:27:00 am
Bah that's not a spoiler, it's a fact ;)
Title: Inferno News
Post by: SadisticSid on July 12, 2003, 08:36:27 am
Hey, for my first attempt at a *** ***** ********, with lots of ***** and a fair bit of ***** it did surprise me how ***** the final product was.

Now what the **** was I talking about?

Sid.
Title: Inferno News
Post by: Ashrak on July 12, 2003, 09:44:07 am
yes lots ***********'s
Title: Inferno News
Post by: Thor on July 12, 2003, 10:54:23 am
There's no links on the site.  All You get are the first three pages.  (the Archive/campaign choice, then the main page for each of those)  Where's the rest of it?  other wise, it looks ok.
Title: Inferno News
Post by: Woomeister on July 12, 2003, 03:21:24 pm
try clicking on the little image next to the text of the links :p
Title: Inferno News
Post by: Woomeister on July 15, 2003, 03:27:08 pm
Core files pack is up and working.
Title: Inferno News
Post by: Woolie Wool on July 15, 2003, 03:59:26 pm
Quote
Originally posted by Woomeister
Core files pack is up and working.


One word:

[size=65535]YES![/size][/b]

*dies of joy*
Title: Inferno News
Post by: Roy fokker on July 15, 2003, 04:01:29 pm
Quote
Originally posted by Woolie Wool


One word:

[size=65535]YES![/size]
[/b]

*dies of joy* [/B]


play our mission and you will die of too much joy in one mission :D
Title: Inferno News
Post by: Woomeister on July 15, 2003, 04:04:44 pm
There's no tables in that file if that's why your happy :p
Title: Inferno News
Post by: Woolie Wool on July 15, 2003, 07:40:26 pm
WHY DID YOU OMIT THE TABLES?!?!

*kicks Woomeister*
Title: Inferno News
Post by: Blitzerland on July 23, 2003, 12:43:49 pm
My Inferno campaign that I am making is going strong and now contains five (of twenty) missions. Any comments or suggestions out there?:nod:
Title: Inferno News
Post by: Rampage on July 24, 2003, 08:37:16 am
Quote
Originally posted by Blitzerland
Any comments or suggestions out there?:nod:


You must present it to us first.  But still, keep up your progress! :yes:
Title: Inferno News
Post by: Woomeister on August 07, 2003, 05:35:22 am
Added GalacticEmperors Orpheus reskin and the INF Tools pack to the INF Archives, missions will be added a bit later.
Title: Inferno News
Post by: Woomeister on August 13, 2003, 10:49:02 am
Added my new Lucifer to the archives

INF R1 has reached 1283 downloads from the 3 versions I can check.
Title: Inferno News
Post by: Woomeister on September 28, 2003, 03:52:02 pm
INF R1 now up to 1781 downloads, which is 1700+ more than I expected :D
Title: Inferno News
Post by: GT-Keravnos on October 09, 2003, 06:52:26 am
Well, those 1800+ downloads are just the beginning. I remember  when I joined up HLP we were about 600+. Now we are 1400 people registered at HLP.

Now thanks to INF, TBP, SCP, and hopefully more acronyms, we 're getting there.

It has been quite a time since I saw a " Fs2 is dead" thread.

@Woo and crew. You had a good deal with Fs2 revival! Be proud. You earned it! :nod:
Title: Inferno News
Post by: Woomeister on October 09, 2003, 07:06:38 am
Things are going to get even more interesting ;7

Wait till you see what I've been doing with the Shivans :drevil:
Title: Inferno News
Post by: Kosh on October 09, 2003, 11:59:17 pm
Uh-oh, he's got that look...... :)
Title: Inferno News
Post by: Setekh on October 10, 2003, 04:52:23 am
Quote
Originally posted by Woomeister
INF R1 now up to 1781 downloads, which is 1700+ more than I expected :D


We pimp you good. :D
Title: Inferno News
Post by: SadisticSid on January 07, 2004, 07:07:24 pm
Some news:

Terran rebalance almost complete - the biggest bit of our rebalancing project is almost finished, with only the fighters left to do. The (GTVA) Terrans have a number of exclusive weapons to use in four fighter categories - standard, heavy, advanced dogfight, and bomber.

Standard weapons are your bread-and-butter guns like the Subach, Prometheus, and basic heat and aspect seeking weapons. They can be carried by every Terran fighter class. Heavy guns can only be carried on bigger and more powerful ships like the Alves and Keres, and consume much higher energy and cargo capacities. Advanced dogfighting weapons are restricted to the more powerful light and medium ships in the game, as well as the most modern heavy fighters. They consume less energy/cargo and do less damage than heavy weapons, but are more efficient. Bomber weapons are torpedoes and very heavy plasma cannons that can blow a capital ship apart by themselves.

Capital ships also have their own unique turret weapons. The Terrans have an advanced array of turret primaries such as disruptor beams for shutting down capital ships and fighters, anti-fighter cluster guns to give cruisers a much-needed wide field weapon, EMP and energy leeching blasters, mass drivers, 'superflak', and shield-killing photon cannons. They only have a few interesting turret secondaries though, as we want to differentiate between each race/faction's technology.

Different classes of capships are now very much single-purpose. Cruisers are the best anti-fighter platforms and can make deadly zones of fire with their advanced weapons. Corvettes can still fend off cruisers but they are designed for supporting rather than offensive duties. Their disruptor, EMP and leeching turrets can hinder both large and small targets for other forces to destroy. Destroyers are the best all-round ships, with anti-fighter classes providing a long-range screen against fighters and bombers, anti-ship classes tearing apart larger targets, and carrier classes doing a bit of both AND launching their fighter squadrons. As for the classes above this, you'll have to wait and see. :)

We will be applying these templates to the other factions with a few alterations, but the goal is to make Inferno less of a anything-bigger-is-better game and a lot more role-based.
Title: Inferno News
Post by: phreak on January 07, 2004, 07:42:16 pm
but there still are a bunch of big ships ;).  The next chapter (and the redone first) will take full advantage of SCP gameplay features.  depending on what happens, its likely you will see ballistic primaries, tertiary weapons systems, and a bunch of other stuff seen on the FS2 Wiki thingy  it needs finished. someone please help me :)
Title: Inferno News
Post by: J3Vr6 on January 16, 2004, 11:30:06 am
When do you think you'll have a re-release of 1?  Hopefully my computer can work before that!


Btw, is Inferno going to take advantage of hi poly counts for ships in the future?
Title: Inferno News
Post by: Woomeister on January 16, 2004, 11:50:37 am
Quote
Originally posted by J3Vr6
When do you think you'll have a re-release of 1?  Hopefully my computer can work before that!


Probably will be a while

Quote
Originally posted by J3Vr6
Btw, is Inferno going to take advantage of hi poly counts for ships in the future?



nope
Title: Inferno News
Post by: SadisticSid on January 17, 2004, 05:57:01 am
Some glory shots...

(http://img12.photobucket.com/albums/v36/SadisticSid/raiden.jpg)

Raiden class corvette

(http://img12.photobucket.com/albums/v36/SadisticSid/oberon.jpg)

Oberon class escort destroyer

(http://img12.photobucket.com/albums/v36/SadisticSid/mihos.jpg)

Mihos in shadow

(http://img12.photobucket.com/albums/v36/SadisticSid/cabari.jpg)

Cabari class carrier-type destroyer with Herc III escorts

(http://img12.photobucket.com/albums/v36/SadisticSid/Geb.jpg)

Geb class corvette

(http://img12.photobucket.com/albums/v36/SadisticSid/andhakapummeled.jpg)

A Shivan Andhaka class frigate gets pummeled by an Oberon's plasma cannons
Title: Inferno News
Post by: Gloriano on January 17, 2004, 06:37:19 am
:cool: :yes:
Title: Inferno News
Post by: Lt.Cannonfodder on January 17, 2004, 06:44:52 am
Quote
Originally posted by Holy Imperial Gloriano
:cool: :yes:


:yes:  Indeed. Looks fantastic. I've always liked eyecandy :D
Title: Inferno News
Post by: SadisticSid on January 17, 2004, 11:07:01 am
And seeing as the default SCP splash screen sucks, we made this instead:

(http://www.3dap.com/hlp/hosted/inferno/preload.jpg)
Title: Inferno News
Post by: Gloriano on January 17, 2004, 11:25:32 am
:):cool: :yes:

erm.. are you guys still using orginal Orion?
Title: Inferno News
Post by: SadisticSid on January 17, 2004, 11:45:44 am
Heh, I was waiting for someone to say that. :) It's obviously not the Orion because the hangar section you can see in that shot is on the wrong side of the ship.

Actually it's the EACa Auriga class, a converted version of the Orion with twin hangars. Woo and I thought his mirrored Orion looked good as a carrier so he remapped it.
Title: Inferno News
Post by: Gloriano on January 17, 2004, 12:36:42 pm
I didn't notice that first but cool:) :yes:
Title: Inferno News
Post by: Knight Templar on January 17, 2004, 06:54:17 pm
Quote
Originally posted by SadisticSid
Heh, I was waiting for someone to say that. :) It's obviously not the Orion because the hangar section you can see in that shot is on the wrong side of the ship.

Actually it's the EACa Auriga class, a converted version of the Orion with twin hangars. Woo and I thought his mirrored Orion looked good as a carrier so he remapped it.


Goes well with the S:AH story as well.
Title: Inferno News
Post by: Xelion on January 17, 2004, 11:44:09 pm
those screenshots own :eek: some very :nod: professional work there :yes:
Title: Inferno News
Post by: mr.WHO on February 01, 2004, 05:50:14 am
1) EA have now 2 carriers?

2) Cabari is replaceing GTCa Lenaeus , or it's new destroyer?

3) can you post screenshots of Lenaeus and new vasudan Super destroyer?

4) I think you are hideing something big :)
Title: Inferno News
Post by: Woomeister on February 01, 2004, 07:47:27 am
1) Not sure if the big one will be used...

2) The Cabari is a carrier-destroyer type, the Lenaeus is a small carrier

3) If I remember later

4) We're hiding a few little things ;7 and about 50+ new weapons :D
Title: Inferno News
Post by: SadisticSid on February 01, 2004, 09:58:35 am
The Cabari can carry about six wings of fighters and bombers, whereas the Lenaeus carries up to twenty wings. Basically you have your destroyer classes, that have their own small fighter capacities for light defensive purposes, and then the majority of fighter and bomber wings get deployed from dedicated carriers like the Lenaeus and Auriga. The big fleet carriers - the Tanen and the Warlock - carry about two hundred wings, but most of these get transferred to the smaller carriers for combat deployment.

Because they provide the command and control facilities for their entire fleet, the supercarriers won't engage in combat except under exceptional circumstances. :)

All the existing weapons are being modified or deleted to make room for new ones. Capital ships will have a far more varied range of armaments (MUCH fewer beams than before). Take the Aesacus for example. Her SWAT system fires tag-style missiles at approaching fighters, and any that get marked then get treated to a rapid fire barrage of missiles from her many turrets. Screenies to follow. ;)
Title: Inferno News
Post by: Taristin on February 01, 2004, 10:29:57 am
Can we have a screenshot of the Vasudans? ;7
Title: Inferno News
Post by: mr.WHO on February 02, 2004, 12:51:28 am
Don't scrap EACa Telemus , it's very good ship.
If Telemus is too big for sol gate why you don't create a little larger  portal?
Title: Inferno News
Post by: Woomeister on February 02, 2004, 03:39:27 am
The Sol gate is already big enough.
Title: Inferno News
Post by: Goober5000 on February 02, 2004, 09:06:23 am
Hm.  But the Sol Gate isn't big enough for the Icanus either, then.  Nor the Gigas.  So how do they meet each other? ;7
Title: Inferno News
Post by: Woolie Wool on February 02, 2004, 10:58:40 am
The Gigas can travel through unstable nodes. It just blows the Gate away and chugs on through.
Title: Inferno News
Post by: Goober5000 on February 02, 2004, 11:17:42 am
I figured as much.  Or you'd have the thing where the node stabilized because the gate was running for a long time, à la the Gamma Draconis - Lupus Nebula node in A Flaming Sword.
Title: Inferno News
Post by: Woomeister on February 02, 2004, 11:29:20 am
The Sol gate won't be blown up.
Title: Inferno News
Post by: Goober5000 on February 02, 2004, 11:52:19 am
It should.  That'd be cool.  Give it the "vaporize" flag. ;7

But you didn't say that the Icanus and the Gigas wouldn't meet. (It would seem rather obvious that they would, looking at the models.) So more speculation is needed.  Does the Gigas arrive through the unstable Sol - Beta Aquilae or Sol - Deneb node, perhaps?
Title: Inferno News
Post by: Bobboau on February 02, 2004, 12:36:13 pm
you guys need to use the auto-facet PCS build, too much smoothing
Title: Inferno News
Post by: Woomeister on February 02, 2004, 12:38:52 pm
I don't use PCS at all, I use a higher limit version of COB2POF.
Title: Inferno News
Post by: .::Tin Can::. on February 14, 2004, 02:40:54 pm
This MOD is looking awesome. Keep it up McFoggies, and you will have yourself a playa, as soon as I can get all these damned upgrades like "Shinemaps" to work.
Title: Inferno News
Post by: Woomeister on February 14, 2004, 02:42:56 pm
Since shinemaps don't work on some systems (including mine) we currently don't support them and so haven't produced shinemaps.

Of course with the big remake of over 40 ships, a lot don't currently have glowmaps either.
Title: Inferno News
Post by: .::Tin Can::. on February 15, 2004, 02:00:57 am
Well, I got all that stuff installed anyways, but im currently busy with Terran - Vasudan War Project. :cool: :cool: :cool:
Title: Inferno News
Post by: Janos on February 22, 2004, 10:40:56 am
Have you changed GTVA fighters? Because though there are some cool fighter, like Keres and Banshee, some of the ships looked quite rough - Cyone and Vesuvius are perhaps the best examples.
Or actually - how have you edited them, which remain and which are replaced?

Edit: oh ****, once again on a wrong thread. Well, but I got what I wanted to know.
Title: Inferno News
Post by: SadisticSid on February 22, 2004, 01:20:05 pm
Light fighters: Mihos, Svalin
Medium fighters: Ezechiel, Daedalus
Interceptors: Perseus Adv, Banshee
Heavy fighters: Herc III, Alves
'Advanced' fighters: Skadi, Keres
Bombers (in order of heaviness): Lyre, Danaus, Ursa II, Jotun, Notus
Title: Inferno News
Post by: ryuune75 on February 23, 2004, 04:37:59 am
Good thing Vesuvius and Cyone got fired, they weren't that bad, but not at the same standars as the others...

Herc III? You mean Hamano's Herc III? Yay! :yes:
Title: Inferno News
Post by: SadisticSid on February 23, 2004, 05:53:21 am
Yup, except it only has 4 gunmounts for balance reasons.
Title: Inferno News
Post by: ryuune75 on February 23, 2004, 07:09:40 am
Quote
Originally posted by SadisticSid
Yup, except it only has 4 gunmounts for balance reasons.


why? Even the Herc 1 had 6....

btw, what about Hamano's Orion 2? It's pretty cool too
Title: Inferno News
Post by: SadisticSid on February 23, 2004, 09:18:38 am
Why? Because the Alves has six, and the Herc III is a lesser model. As for the Orion Mk 2 it's an overly brilliant design marred by the inclusion of that stupid beam chaingun thing. Plus we have enough destroyers already. :)
Title: Inferno News
Post by: ryuune75 on February 23, 2004, 09:38:07 am
Quote
Originally posted by SadisticSid
Why? Because the Alves has six, and the Herc III is a lesser model. As for the Orion Mk 2 it's an overly brilliant design marred by the inclusion of that stupid beam chaingun thing. Plus we have enough destroyers already. :)


I'm not complaining, just asking, beside, the difference between 4 gunpoint and 4+4 linked isn't that much.

ps i like the beam chaingun thing, maybe it's just me...
Title: Inferno News
Post by: Goober5000 on February 23, 2004, 10:25:02 am
So 1) give the Alves more gunpoints and 2) change the chaingun to something you like better.
Title: Inferno News
Post by: Woomeister on February 25, 2004, 04:29:35 pm
GTVA and EA capships and weapons are basically complete now, the first few missions should be possible soon.

Vasudan and Shivan weapons still need to be done though.

Fixed a lot of debug errors, OGL Fred will give no warnings soon.

Now I have to upload everything again since too much has been changed from the last staff modpack release :D


Main things left to do:

Arty stuff:
Glowmaps for single map capships
Vasudan and Shivan weapons
interface art for new ships such as the Ezechiel and Setep

Tables:
nebula trails for new fighters
final tech descriptions
Last table balancing

Final Stuff:
Cutscenes and anis
Missions :p



All this is currently a 340mb install. Will be more once the glowmaps are done. Also depends if we include the dds textures as default.
Title: Inferno News
Post by: Skaarj on February 26, 2004, 09:25:17 am
just out of interest how friendly will this be to us 56k users? since i cannot get broadband?(bloody british telecom :hopping:  ) i mean will we be able to download the seperate packs like last time, sorry if this has already been asked.
Title: Inferno News
Post by: Woomeister on February 26, 2004, 09:30:09 am
There will be only 1 version of the campaign this time. However there will probably be two downloads for it. I whole file and some sort of multi-part system. However once installed both will be exactly the same as each other.

There are a few minor differences between the two versions of R1.


Some other stuff may also be seperate, such as the cutscenes. It depends on how big the final download is. (estimated at 150-170mb+ without cutscenes, the staff download is around 120-130mb now)
Title: Inferno News
Post by: J3Vr6 on February 26, 2004, 10:10:10 am
When you say minor differences between both R1, you mean in file-size right?  The re-release of R1 is going to be the combination of R1 and R2, no?

Btw, R1 rocked.  One of the reasons I upgraded my computer was so I could play this.  Haven't finished yet (I'm over earth trying to take out the Nemesis beams).
Title: Inferno News
Post by: Woomeister on February 26, 2004, 10:21:46 am
I'm talking about the 2 versions of R1 that are already avaliable.

The multi VP version has lower res nebulas and a slightly older version of the Horae. The difference was because we added the stuff at the very last minute after the multi version was already released.

That won't happen this time.



The next release is a combination of ch1 and 2, currently titled INF: Ressurection (since we've rebuilt it from the ground up) so that people don't get mixed up.

It'll include a single campaign which goes from the EA War, to the Shivan invasion. (ch1+2 of the old release)
It'll also include most, if not all of the current ships and weapons,and all the new head anis, music, sounds, interface art etc.
Title: Inferno News
Post by: Mad cat on February 26, 2004, 05:32:04 pm
when is a rough release date?
Title: Inferno News
Post by: mr.WHO on March 06, 2004, 08:47:10 am
Can you post some screenshots of EA new toys??
Title: Inferno News
Post by: Woomeister on March 06, 2004, 08:58:31 am
Maybe once they're glowmapped...
Title: Inferno News
Post by: Zarax on March 23, 2004, 04:25:32 pm
Hmm... This place has been silent for too long...
Any new teaser for your fans?
Title: Inferno News
Post by: .::Tin Can::. on March 24, 2004, 10:45:13 am
Where is the latest, latest, latest downloadable source for Inferno?

Im dying to try it out once I get my new motherboard...
Title: Inferno News
Post by: SadisticSid on March 24, 2004, 10:58:09 am
http://www.3dap.com/hlp/hosted/inferno/infv5/index2.htm
Title: Inferno News
Post by: .::Tin Can::. on March 24, 2004, 11:04:01 am
Thanks man. :D :yes:
Title: Inferno News
Post by: Woomeister on March 25, 2004, 08:12:06 am
Quote
Originally posted by Zarax
Hmm... This place has been silent for too long...
Any new teaser for your fans?


Nothing yet, maybe soon.
Title: Inferno News
Post by: Kosh on March 25, 2004, 07:09:26 pm
How soon is soon?
Title: Inferno News
Post by: Trivial Psychic on March 25, 2004, 07:26:10 pm
However long it takes for then to become now. ;)
Title: Inferno News
Post by: SadisticSid on March 26, 2004, 04:55:58 am
Bang on TP. :p
Title: Inferno News
Post by: Chris777 on April 08, 2004, 09:43:13 am
Hey all welcome the noo'b :D any ways i wanted to know if u guys r still working on this mod cuz it sounds great :) also i would like to know if you recomend any other conversion mods
Title: Inferno News
Post by: SadisticSid on April 08, 2004, 12:13:33 pm
Yes, we're still working on it - and AFAIK there aren't any other publicly released conversions yet.
Title: Inferno News
Post by: Turambar on April 19, 2004, 06:48:12 am
Now we need proper hi-res 32-bit super1337 effects, and I'm on it!
Title: Inferno News
Post by: willy_principal on January 08, 2005, 12:03:16 am
I just finished Inferno chapter 1: GTVA............................it's AWESOME........................i really felt like i was playing FS3!!!

When are you gonna release chapter 2!?
Title: Inferno News
Post by: Woomeister on January 10, 2005, 04:39:27 am
When it's done :D
Title: Inferno News
Post by: willy_principal on January 10, 2005, 06:50:21 pm
damn...
...there will be new music tracks???

that's the best thing from Inferno...........
Hidden..........just........killed me....
Title: Inferno News
Post by: Woomeister on January 11, 2005, 03:54:27 am
All the ones from R1 and Frantic and Frantic-B.
Title: Inferno News
Post by: NGTM-1R on January 11, 2005, 04:55:33 am
Hidden's not the really good track, though. The one I liked so much, the battle track for Old Enemies, is labeled in the VP as htcombat.wav

Presumably that's still from Hidden Terror, but it's not the track called hidden.wav.[/nitpicking]
Title: Inferno News
Post by: Woomeister on January 11, 2005, 05:04:31 am
hidden.wav is the ambient file
htcombat.wav is the battle music

Both are from the same music set.
Title: Inferno News
Post by: WMCoolmon on January 11, 2005, 06:26:10 am
Quote
Originally posted by Woomeister
All the ones from R1 and Frantic and Frantic-B.


Will they be recompressed to something other than ADPCM...say, OGG? (If it wroks for 'em, Mr.Fury's been having some problems I should investigate sometime)
Title: Inferno News
Post by: Woomeister on January 11, 2005, 06:35:03 am
I've converted the entire fs2 music into OGG and will do so with ours too. However the current INF Build doesn't have OGG support and I'm having linking problems with the new OGG code and so can't compile a new build. So I haven't been able to test them yet :D

I'm currently working on a standalone prototype (that's why the fs2 music was converted too) to make using the INF Builds easier, so compressing the fs2 music was kind of important as it takes up most of the space that the remaining fs2 files take up.
Title: Inferno News
Post by: Kie99 on February 05, 2005, 11:00:30 am
How many Gargants and Gigas are there?
Title: Inferno News
Post by: Woomeister on February 05, 2005, 11:20:56 am
You'll only see one of each :p
Title: Inferno News
Post by: Kie99 on February 05, 2005, 11:24:01 am
Whoops wrong thread
Title: Inferno News
Post by: Charismatic on February 12, 2005, 03:40:49 pm
*-No i did not read all the pages to this topic
*-Yes i did NOT finish R1 yet.. im working on it >)

I think voice acting would be great. Sofar iv only played 2 campaigns with VA. and it makes it so much funner. R1 is great, and i support you guys. Keep it up!
And tho you already know this, il just resay it: When voice acting sound interested (the actors) and enthusaistic. Cauze in one of the VA. Campaigns iv played 1\2 the people dont sound like.. well lets just say they were not 'into' it as much as they should be.
Title: Inferno News
Post by: Woomeister on February 12, 2005, 04:21:14 pm
Yeah the one thing I hate more than no voice acting is bad voice acting. In those cases, I'd rather it be silent.
Title: Inferno News
Post by: comic on February 27, 2005, 06:37:47 pm
Hay does anyone know when R2 will be out for inferno, the website seems sigularly out of date and unhelpful?

Just been looking at the pics and it looks awsom but havent been arround for ages and seem to remember R2 was supposed to be coming out ages ago? what happened?

thanks
Title: Inferno News
Post by: Woomeister on February 28, 2005, 03:50:32 am
We switched to FS Open and so started again. If we were using FS2 retail, it would be done by now.
Title: Inferno News
Post by: IPAndrews on May 19, 2005, 09:07:50 am
So how is the FSOpen conversion going?
Title: Inferno News
Post by: Woomeister on May 19, 2005, 09:34:59 am
Really well. We have all but 1 mission of the first chapter in progress. We've fixed lots of little bugs, and I'm planning out the final release version of the files now. I'm going through over 6000 files to see what isn't needed anymore so it can be removed.

I'm expecting release a lot sooner than I originally thought. Though no official estimate will be given yet.

There's probably been more progress in the last few weeks than in the previous few months.
Title: Inferno News
Post by: IPAndrews on May 20, 2005, 03:35:20 am
Good stuff. It's almost certainly worth doing. TBP hasn't looked back since moving to FSO.
Title: Inferno News
Post by: Woomeister on May 21, 2005, 04:11:27 am
Yup mission progress has been great so far. It's 99.9% likely that it will be released this year.
Title: Inferno News
Post by: Woomeister on May 21, 2005, 08:49:21 am
I've built a prototype of the release build. Using maximum rar compression it's about 194mb. However I've only done about 1/3 of the ch1 cb anis. So they'll add more to the size.
However I plan on using an installer that can give better compression than Winrar so I'd estimate a final size of around 180-220mb.
Title: Inferno News
Post by: DeepSpace9er on May 21, 2005, 11:35:09 am
As long as its hosted in a good spot thats not that bad.
Title: Inferno News
Post by: Woomeister on May 21, 2005, 01:50:54 pm
Well it'll be on fileplanet obviously, though I'm not sure what to do with the broken up version yet...
Title: Inferno News
Post by: T-Man on May 21, 2005, 04:11:50 pm
Well good luck anyways, i'm always rooting for ya! :D
Title: Inferno News
Post by: Viper1000 on May 23, 2005, 01:09:15 am
Quote
Originally posted by Woomeister
Yup mission progress has been great so far. It's 99.9% likely that it will be released this year.


What about the .01%?
Title: Inferno News
Post by: Kie99 on May 23, 2005, 01:33:50 am
Well there's a 0.007% Chance it'lll be released in 2006, 0.002% in 2007, and 0.0005% in 2008, and 0.0005% chance it won't ever be released and we'll keep it for ourselves. :p
Title: Inferno News
Post by: Woomeister on May 23, 2005, 03:26:40 am
Quote
Originally posted by Viper1000


What about the .01%?


The 0.1% includes stuff like

Hard drive failure
Virus
My house exploding
End of the World

and other random non planned things :D
Title: Inferno News
Post by: Kosh on May 23, 2005, 11:50:46 pm
Quote
Hard drive failure
Virus


I hope you have backup copies of the Inferno stuff so nothing is lost in case either of those happen.....
Title: Inferno News
Post by: Woomeister on May 24, 2005, 03:27:31 am
There's the out of date staff version, an older version on my main drive, and the current version on my other drive. There's also several versions of both on both drives in case some files get messed up.
Most of it is secure. More secure than when I nearly lost R1 when my last PC was fried by Lightning :p
Title: Inferno News
Post by: Woomeister on May 24, 2005, 01:44:56 pm
You wouldn't be laughing if I had lost R1 because of it, as there was no other backup of the mod at that time, and so the entire thing would of been lost :p
Title: Inferno News
Post by: SuperCoolAl on May 24, 2005, 02:43:05 pm
once bitten...
Title: Inferno News
Post by: Woomeister on May 24, 2005, 05:53:27 pm
An installer version of the current files is 184mb, only 10mb less than max rar compression. So my earlier estimate of the final size looks about right so far.
Title: Inferno News
Post by: Trivial Psychic on May 25, 2005, 10:22:31 pm
Don't push him.  Woo said that it'd be done this year and that's better than I would have expected.  Just assume that it'll be in December so that anything sooner will be a pleasant surprise.
Title: Inferno News
Post by: Woomeister on May 26, 2005, 05:14:53 am
Maybe Autumn, maybe not.
Title: Inferno News
Post by: MetalDestroyer on May 27, 2005, 06:17:49 am
I thought the released will be for soon ? not this far..
Title: Inferno News
Post by: Hippo on May 27, 2005, 06:56:01 am
Well, take a look at the R1 stuff. Now imagine all that, redone, plus a hell of a lot more. There's a HUGE amount of great stuff in the new one, and its only getting better.
Title: Inferno News
Post by: MetalDestroyer on May 27, 2005, 12:30:33 pm
I said that, just because i read before than one of them try to gain the best compression to be released.

However, i'm still happy if Inferno 2.0 is a HUGE campaign.
Title: Inferno News
Post by: Woomeister on May 28, 2005, 01:41:29 am
If I have the installer planned out and ready, it takes less time for me to compile it once we are ready.
Title: Inferno News
Post by: RED DIAMOND on May 29, 2005, 11:26:23 am
Hi guys. Just wanted to pop on and say congrats to all involved in the HUGE task involved in the making of this project. What a GREAT piece of work you guys have here.

I played your game on the latest SCP without problem. It was QUITE a bit different with voice from the first time I played it under retail, let alone the pure beauty unleashed by SCP. WOW! those ships look breathtaking!

I was wondering if there were anymore missions made under the inferno engine out there anywhere?? I would like to Fred some with full voice for release, but with a slightly different storyline. Sort of Inferno/Freespace cannon, is that ok?

I really liked mission 14 in the campaign. It reminded of the Midway mission from way back a little.

Once again what an SUPER job you guys have done making what I see as the best mod out. Cheers.

:jaw:
Title: Inferno News
Post by: Goober5000 on May 29, 2005, 02:02:23 pm
Quote
Originally posted by RED DIAMOND
I was wondering if there were anymore missions made under the inferno engine out there anywhere?? I would like to Fred some with full voice for release, but with a slightly different storyline. Sort of Inferno/Freespace cannon, is that ok?
If you're looking for Inferno campaigns to play, Blaise Russel's Sol: A History (http://mysite.wanadoo-members.co.uk/sbre/sah/sol_a_history.htm) is a very good place to start.

If you want to create your own Inferno campaign, go right ahead.  The readme encourages this sort of thing. :)
Title: Inferno News
Post by: SuperCoolAl on May 29, 2005, 02:12:22 pm
The pace of progress is really good at the moment, there's a lot of quality stuff being made here at the moment.

For those who are confused why its a large job, release 2 is a complete remake of Chapter 1, plus the new Chapter 2 aswell.
Title: Inferno News
Post by: RED DIAMOND on May 29, 2005, 07:21:27 pm
Quote
Originally posted by Goober5000
If you're looking for Inferno campaigns to play, Blaise Russel's Sol: A History (http://mysite.wanadoo-members.co.uk/sbre/sah/sol_a_history.htm) is a very good place to start.

If you want to create your own Inferno campaign, go right ahead.  The readme encourages this sort of thing. :)


Well, I tried to play SOL and it crashes everytime. Inferno ran without a hitch even on the SCP version. MAN do those ships look GREAT or what?????:yes:

I was thinking about a small episodal release deal. I am just not so sure I like the idea of the EA being the enemy. In view of that fact it may just be cannon/parallel universe, but still loads of fun.
Title: Inferno News
Post by: Trivial Psychic on May 29, 2005, 11:16:40 pm
Sol: A History is a mod for Inferno R1, but it hasn't been configured to run with the Inferno R1 SCP patch.  There needs to be some table alterations to SAH to make it compatible with the SCP patch for R1.
Title: Inferno News
Post by: -Norbert- on May 30, 2005, 06:15:18 am
I could run it without problems.
I have all the Inferno vps in a seperate folder. And in that folder I also put all the files from Sol: A History. Well... to be more exact into the data folder within the inferno folder.
And then I only had to select inferno as mod in the launcher and it I worked.
But I had to move the tables somewhere else, when I tryed to play Inferno itself after finishing the Sol wars, because the tables outside the vp seem to have higher priority to FS2.
Title: Inferno News
Post by: Woomeister on May 30, 2005, 08:13:31 am
Hopefully the way the new INF: SCP is designed should reduce these kinds of errors.

The main files are in the default data directories and not VP files. This will make it easier to patch and to replace minor files. Mods will use the -mod directories and should use modular tables to add new content. This should reduce the need to update individual mods if they only add new content, as the modular tables will add the new stuff to the end of the standard tables. Once patched the main tables should apply changes to all mods unless they include an entry in the modular table from the unpatched tables.

Obviously no-one should edit anything in the data directory however, as you may break something and would have to reinstall.

I'll hopefully get time to write some instructions for those who aren't too confident with editing the files and using SCP mod features.
Title: Inferno News
Post by: SuperCoolAl on May 30, 2005, 11:29:53 am
Woo can I have my avvy now ;7
Title: Inferno News
Post by: Hippo on May 30, 2005, 01:06:00 pm
*is tempted to ask same thing*


Wait... Better at least show a finished mission :p


*runs off to continue fredding*
Title: Inferno News
Post by: SuperCoolAl on May 30, 2005, 01:48:34 pm
yea seein as how Woo askd us for evidence we wa doin summat first :rolleyes:
Title: Inferno News
Post by: Woomeister on May 30, 2005, 02:00:08 pm
Some of you have been added to the HLP staff list, so only the avatar system has to be run by an Admin.
Title: Inferno News
Post by: Hippo on May 30, 2005, 02:57:02 pm
Quote
Originally posted by SuperCoolAl
yea seein as how Woo askd us for evidence we wa doin summat first :rolleyes:



Yeah... I'm gonna go fix that :D


*stops dragging thread OT*
Title: Inferno News
Post by: RED DIAMOND on June 02, 2005, 07:20:14 pm
Quote
Originally posted by -Norbert-
I could run it without problems.
I have all the Inferno vps in a seperate folder. And in that folder I also put all the files from Sol: A History. Well... to be more exact into the data folder within the inferno folder.
And then I only had to select inferno as mod in the launcher and it I worked.
But I had to move the tables somewhere else, when I tryed to play Inferno itself after finishing the Sol wars, because the tables outside the vp seem to have higher priority to FS2.


I got so frustrated with SOL not working that I downloaded the OTT ships and modded four ships myself for my own mini campaign :mad:

:lol: No worries, I think I will try it this way and give SOL another shot. Afterall, if its Inferno you know its HOT!
Title: Inferno News
Post by: Viper1000 on June 03, 2005, 11:42:11 am
Do I hear a vacuum cleaner? :)
Title: Inferno News
Post by: CaptJosh on October 26, 2005, 12:40:39 am
Something I ran into is that Sol: A History WILL RUN on the old SCP 3.6.5 release. So if you get that release, you should be able to run S:aH.
Title: Inferno News
Post by: Woomeister on October 26, 2005, 03:36:22 am
SAH needs a complete debugging really.
Title: Inferno News
Post by: CaptJosh on October 26, 2005, 07:53:43 am
No argument here. I actually took and put the Inferno R1 SCP patch in my S:aH dir and tried getting rid of the icons and weaponss tables. The ships table gave a few trivial errors at that point, but the game would continue running under the latest inferno build. However weapons were missing.

So I got into the weapons table, and because the primaries section seemed to be all the same weapons as the patched inferno weapons table, I copied the entire section wholesale. That corrected the errors in the primary weapons that had been sowing up, but new I'm getting errors from the secondary weapons section.

I'm going to look into some judicious copy/pasting from the secondaries section of both the inferno scp patched weapons table and the weapons table from...FSPort, I think. I'll let you all know how it works out.
Title: Inferno News
Post by: Woomeister on October 26, 2005, 08:00:53 am
I'd recommend using modular tables now that they can be used to change specific things in a ships.tbl entry (like making the EA ships have different weapon sets)
This would make things a lot easier to fix if it ever happens again.


All R2 mods should be using modular tables too, we don't want a repeat of this problem since the next release will probably have to be patched a few times for fixes and changes to SCP stuff. Modular tables will most likely cause less problems than an entire copy of the ships.tbl/weapons.tbl.
Title: Re: Inferno News
Post by: T-Man on November 11, 2005, 11:17:39 am
First post on Inferno forum 3.0 to me. MWA HA HA HA HA!!!!!

Heya gang! Hows all? I missed you guys!

*sorry for the OT post, just had to :lol:*
Title: Re: Inferno News
Post by: CaptJosh on November 11, 2005, 12:17:41 pm
Well, as I posted in another thread, I was able to do some copy and paste work on the icons, ships, and weapons tables in S:AH, and got it working on the latest inferno build without giving me any errors. I couldn't make some ofthe icons work, though. Specifically the friendly and enemy planet icons. If someone would like to take a crack at that, have fun. There is a possibility that other icons aren't working and I just didn't notice, but those are the only ones I can think of off the top of my head.

http://www.fileh.com/phantos/tables.rar
Title: Re: Inferno News
Post by: Woomeister on December 22, 2005, 01:02:27 pm
INF R1 has now reached at least 16819 downloads with 954 downloads of the SCP patch.

17k far better than the 100 or so downloads I expected :lol:
Title: Re: Inferno News
Post by: Moonsword on December 22, 2005, 09:02:53 pm
[dryly]I think that it may perhaps be safe to assume that R2 will not suffer from the same slight underexpectation of popularity, Woo?[/dryly]
Title: Re: Inferno News
Post by: Woomeister on December 23, 2005, 04:14:45 am
It'll probably be the other way around with the next release :D