Last updated: 15th May '03
Since the site seems to be updated less frequently these days, I thought I'd bring some of our more recent news to bear in friendly thread form.
Inferno custom EXEs Woomeister built a custom version of the FS2 and FRED2 executables for Inferno to allow for the inclusion of more mods (and more TBL entries). It does not include any of the SCP additions, since the recent builds have been somewhat unstable on a lot of people's machines. Inferno may be distributed with these executables as standard, providing they are as stable as Volition's originals, or they may be optional for mod-makers to add their own ships to the campaign.
Tech roomAt present we have a fully functioning techroom for both ships and weapons in the campaign. Superficial but cool nonetheless.
New toysA number of new mods not mentioned on the Inferno site have been introduced, including a heavy assault fighter, a heavier stealth fighter, a new SOC destroyer, and the Notus' exclusive carrier ship. Even more cool stuff is planned to go in the eventual release. Existing stats are also being tweaked to give each Inferno ship unique combat characteristics.
Mission progressMajor revisions have been made to Inferno's GTVA Chapter 1 missions, the only real issue holding up the initial release. However, the changes are well worth waiting for.
Interface artFull, canon-style techroom animations for every flyable Terran and Vasudan ship in the campaign (currently numbered at almost 30 ships).
Voice actingThe voice question still remains undecided. We may be on the lookout for actors soon, or we may not bother at all.
HiringThe team is always on the lookout for experienced, competent mission designers. However, I'd also like to ask for help in making some single-frame interface art for the weapons techroom and with gun icons for the weapon selection screen. If anyone with the necessary skills wants to volunteer them in either of these regards, contact me or Woomeister by PM or email.
Update (15-05-03): Weapon models and interface artWoomeister has finished modelling our new secondary weapons and is designing the requisite art for the techroom and loadout screens.
Sid.