Well you should probably try Receiver 2, a game that seems to... take place in a gun nut's nightmares?
Add it to the list of games to try when I can afford a VR rig...
Possibly? I'm not familiar with Receiver 1, but the aesthetic of showing the entire firearm on the screen rather than just the front/top two-thirds is pretty standard for VR from what I've seen.
Having read up on the game a little bit, I'm not sure how much I'd enjoy it...I think the fiddly "you must press X to holster your glock safely" because GLOCKS ARE APPARENTLY THE MOST DANGEROUS FIREARM IN EXISTENCE would quickly get on my nerves. I get the idea is to simulate the need to keep your head, be careful about doing things with firearms, but...when you drill with a firearm IRL the "finger off the trigger" muscle memory develops very quickly and much more solidly than pressing a key on a keyboard ever would.
right up until the point where you need to holster your pistol to hack a turret that's swiveling toward you and you have JUST enough time to hack it but you forget that you'd cocked the hammer and shoot yourself...
Or you're tooling around with your Glock safely holstered without a round in the chamber, being real careful when you go around every corner, and then you hear a beep from above you IT'S A DRONE!
You whip out your gun and pull the trigger while you dodge backward. *click* AH CHAMBER A ROUND! *bang* miss *bang* miss *bang* hit, but it wasn't enough *click* click? I should have enough ammo, maybe it jammed *zzzzap* and I'm dead.
That's another thing I wonder about...how high is the jam chance? Most modern handguns don't jam very often at all. Even the cheapo brands have gotten quite good (well...except mayb Hi-Point, but we don't talk about them). Unless it's somehow supposed to be simulating limp-wristing by having you hold a separate button while firing?
(or hold for .25 seconds if a revolver)
Cock the hammer before you fire a revolver (f), it'll be shorter and you'll be more accurate.
The first time I shot myself with the Colt because I forgot to put the hammer down was really a thing.
The game is supposed to be taking place in some sort of nightmare version of reality where bad things happen far more often then normally, so if that isn't your thing this might not be the game for you.
It's much higher than in the real world, explained in-game as meddling by [REDACTED]. Same with the likelyhood of shooting yourself when holstering your weapon: instead of "maybe sometimes if you're super sloppy" it's "every single time if you leave it cocked/loaded and aren't careful".
:lol:
I like it because it emphasizes, well, how incredibly dangerous firearms are [...]
Maybe I'm just a little cynical about the transfer of information/habits from video games to real life, but even with the added emphasis on "firearms are dangerous," it's still a game. A game with a conceit that makes you pause, sure, but still a game. I have my doubts whether it could possibly translate to folks actually being educated about weapon safety IRL, especially because of the massive disconnect between doing something on a keyboard and actually using a firearm safely. It might work better as a VR game, because at least then you have similar muscle memory, but I dunno. IMO, you want someone to learn to respect firearms, take them to a range and put some holes through a target. Even better, take them somewhere safe and put some holes in something more substantial than a soda can or a paper target.The reload button mashing to unjam a gun was in Far Cry 2 too.
That said, I do think there's room for shooters to include that level of 'realism' (depending on the game of course). I mean, I'm still pretty happy if a game disables, or at least gives me the option to disable, automatic reloading. I know at least one of the many Stalker mods also had a feature that required hitting reload again to clear a jam, which was a nice touch. The Day-Z standalone and several mods for Arma 3 have mechanics that require manually reloading magazines, and manually loading said magazines in the gun, which is another oft-overlooked aspect of firearms, but afaik none of them include having to rack the slide or disable the safety (and certainly nothing about accidentally shooting yourself).
Here I sit, posting my opinions on the internet, about a game I've never played. :rolleyes: