Author Topic: jep, this would be nice  (Read 1668 times)

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Offline TrashMan

  • T-tower Avenger. srsly.
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jep, this would be nice
just a few tings that the new game should have (in my oppinion).

- to add multi-part turrets on the sides of warships;7

- to be able to jump from one place to another (like in X-Wing Alliance, but instead of having nav. bouys you just pick the coordinates from your nav. computer), and the battle contines in the sector you left without you.;7

- to enter the hangar in mid-battle and be able to rearm yourself, or to switch crafts (rearly possible) and get some repair (not above 50%).;7

- for capships to be modular, so you can blow whole sections up, and the ship still fires at you from the remaining guns.;7

- whan hit by a large weapon, the capship shakes and the lights blink.;7

- to be able to eject (a pickup ship must be included then);7

- to pick wingmen (like in Starsiege) that evolve with time.;7


Pretty much, isn't it!!!!!:D
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Alikchi

  • Neo-Terran
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  • Spooky ghost (RIP)
Re: jep, this would be nice
Quote
Originally posted by TrashMan
just a few tings that the new game should have (in my oppinion).

- to add multi-part turrets on the sides of warships;7

- to be able to jump from one place to another (like in X-Wing Alliance, but instead of having nav. bouys you just pick the coordinates from your nav. computer), and the battle contines in the sector you left without you.;7

- to enter the hangar in mid-battle and be able to rearm yourself, or to switch crafts (rearly possible) and get some repair (not above 50%).;7

- for capships to be modular, so you can blow whole sections up, and the ship still fires at you from the remaining guns.;7

- whan hit by a large weapon, the capship shakes and the lights blink.;7

- to be able to eject (a pickup ship must be included then);7

- to pick wingmen (like in Starsiege) that evolve with time.;7


Pretty much, isn't it!!!!!:D


Multi-part turrets: yes.

Jumping around: yes.

hangar ship-change: definitely yes..I think.

capship damage: yes, but nearly impossible.

capship shaking: somehow I don't see the ship shaking. you could have it shudder and maybe break, but..shaking, nah, you don't shake in space.

ejecting: don't need a pickup ship, use support ship

pick wingmen: heck yes, but nearly impossible. Your wingmen wouldn't say anything in mission because you can't sccript it with a choice like that.
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
jep, this would be nice
The ship shaking is a stupid idea, and i wrote it wrong, I ment the lights blink! You know, power is unstable after a hit.

The ship beeing modular is ultra-difficult, so scratch that.

The selectable wingmen can do. The have some things they can say, but most of the talk would be done from other wings/ships/command!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Alikchi

  • Neo-Terran
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  • Spooky ghost (RIP)
jep, this would be nice
About the wingmen, yeah, I agree with you, you'd just be sacrificing a bit of the personality you get from having the same wingmen the whole game. Ah well.
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
jep, this would be nice
It can be done. Some other games had it done pretty well.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!