Hosted Projects - Standalone > The Babylon Project

The Babylon Project Unofficial Patch 1.3 released!

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wesp5:
Hello everybody, to improve compatibility of Knossos TBP 3.7.8 with the latest FSO version 23.X I have updated my
Unofficial Patch which you can get at the link below. I started all single missions and they run fine, but if anything is
broken elsewhere by 23.0.0, just report it here and I will update the patch which is easier than updating the mod.

v1.3 07.03.2023
----
Corrected many "beam damage factor disabled" warnings in weapon.tbl.
Fixed errors in 7th mission of Emearon Incident, thanks to Toranks.
Removed yellow CR Primus beam in weapon.tbl as it's already default.
Corrected rotation and missing texture of EA Explorer, thanks den5.
Included beam effect changes from the original version of the patch.
Fixed <none> syntax error in lightning.tbl, thanks Trivial Psychic.
Adjusted custom wingman HUD font and position of other HUD elements.
Ordered ships in technical database and removed some unneeded ones.
Corrected wrong logos in intelligence section of technical database.
Fixed bad paths and docks in EA Defense Platform and G'Quan models.
Added EA Aurora named Volition Bravos, so the ship cheat is working.
Corrected Whitestar shine maps which broke technical database view.
Fixed bad bounding boxes of Bin Tak turrets, thanks Trivial Psychic.
Restored first person muzzleflash for Vorlon fighters, thanks den5.

www.moddb.com/addons/the-babylon-project-unofficial-patch

den5:
I got this message when mission loading


--- Code: ---Error: SFP Fall of night.fs2(line 508):
Error: Expected int, found [CR Battle Laser ) ].

File: parselo.cpp
Line: 318

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 142 bytes
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes

Error: SFP Fall of night.fs2(line 508):
Error: Expected int, found [Battle Laser ) ].

File: parselo.cpp
Line: 318

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 142 bytes
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes

Error: SFP Fall of night.fs2(line 508):
Error: Expected int, found [Laser ) ].

File: parselo.cpp
Line: 318

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 142 bytes
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes

Error: SFP Fall of night.fs2(line 514):
Error: Expected int, found [CR Battle Laser ) ].

File: parselo.cpp
Line: 318

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 142 bytes
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes

Error: SFP Fall of night.fs2(line 514):
Error: Expected int, found [Battle Laser ) ].

File: parselo.cpp
Line: 318

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 142 bytes
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes

Error: SFP Fall of night.fs2(line 514):
Error: Expected int, found [Laser ) ].

File: parselo.cpp
Line: 318

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 142 bytes
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
fs2_open_23_0_0_x64_AVX.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
--- End code ---

wesp5:
Oops, I accidentally deleted some " . I just uploaded an hotfix to the ModDB, just install it on top!

den5:
It works now. Thanks

wesp5:
I fixed some more issues like warnings in the G'Quan and Defense Platform models.
For now there are two model problems left that I have no idea how to fix though:

- Whitestar specular maps are broken in technical database.
- Rotation subsystem of EA Explorer isn't linked in the model.

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