Fixed nameplates (Orph3u5)
I only wish I knew Fred as I would like to try my hand in making a campaign.Is not that difficult, there are tutorials,
The response from my post in the FB B5 room has been good. So maybe we will get a lot of new players.
I am hoping some of the guys who have made great campaigns will create a few more for TBP.
I encountered a bug in the No Surrender, No Retreat mission.
When the Agrippa and other ships come through the jump gate, once the first Omega is out all other seems to bug together. Neither the fighters appear nor the do the other 3 Cap ships move towards the station.
There was. In fact, I've got it somewhere. He made some attempts to translate it to English but it was so poor I often had to open the event sequence to figure out what he meant. Years ago I started a project to update and convert it... but I never finished. Someday I hope to get back to it.
- Upgraded Loading Screens (https://www.hard-light.net/forums/index.php?topic=96336.0), v 0.1
Maybe in the future we can get someone to make us a Main Hall like the ones mjn.mixael has done
Are you doing anything about the "Continue Campaign" to "Play Campaign" and "New Campaign" to "Select Campaign" suggestions I made of should I take a look myself?
Maybe in the future we can get someone to make us a Main Hall like the ones mjn.mixael has done
You are way too easily distracted by shiney things :DAre you doing anything about the "Continue Campaign" to "Play Campaign" and "New Campaign" to "Select Campaign" suggestions I made of should I take a look myself?
*points over there* (https://www.hard-light.net/forums/index.php?topic=96337.0)
Can trivial psychic transmit his version of in the beginning by any chance?
I strongly suggest we don't use any of those sorts of hack to make the campaign appear first on the list. They always **** up the moment anything is changed.
If the mission really does need to be played before anything else, just make it the default campaign and include an explanation of how to change campaigns when it finishes.
I strongly suggest we don't use any of those sorts of hack to make the campaign appear first on the list. They always **** up the moment anything is changed.
As long as all campaigns and missions are sorted alphabetically, which I don't think can be changed, this will work. I also use it in my "The Dark Mod" Unofficial Patch!
That might work with the campaigns but not with the single missions...
And then someone changes the font and it all gets messed up. No. Just don't hack it in the first place!
Why on Earth would a single player mission need to be first on the list anyway?
I messaged him and he never got back to me
Why would a font change alter anything?
By using a trick and calling it "1o Training wing" we could make sure that it appears at the top of the list like the "Achen Flying School" before. With the current font the number can hardly be noticed ;)!
This discussion started because "Achen Flying School" is listed as a campaign which it isn't. It's just a single mission which might confuse new players in regard of what a campaign is supposed to be! Also we have a real training campaign now, "Io Training Wing", and when 0rph3u5 suggested making single missions a seperate option in the main menu, my idea was to have a training mission in each of them. If everything stays like it is, we don't need any changes, but I would still prever "Achen Flying School" to be moved to the single mission menu.
See? Don't do that. Don't hack it. Don't rename the file to a silly name that will become really obvious if we ever change the font.
For instance, what if the SCP decide to use the * as a special character to denote something else but we've followed your advice about naming missions using it?
+1 for game_settings.tbl and just declaring a default campaign
I personally would rather see any efforts put toward actually coming up with new content.
Any new campaigns should be put out as addons to TBP.
Well you can change that in the config file to your personal taste. This message setup is used in a lot of newer campaigns as well as other total conversions.
First off what Vorlon campaign are you talking about (what is the exact name)?
The new hud table was developed for 1920X1080. If you run a lower resolution than that you will have to go in and make the changes you want.
You can make changes to position and font sizes in:
hud_gauges.tbl
fonts.tbl
I personally would rather see any efforts put toward actually coming up with new content.
You mean all existing content should be integrated in TBP. I doubt that anybody at the moment is working on new stuff, or is there?QuoteAny new campaigns should be put out as addons to TBP.
I don't know how this would even be handled and would rather like to have everything inside of the main game. Also see above...
You can use Notepad++ to edit the files.
You could always revert back to the old setup. Just see what files need to be deleted and replace the font table with the old one.
I am working on a campaign, currently I am in a phase which involves stuff that is technical minutae to non-FREDers (I was able to change to tracks to work on another project because some of the execution is based on shared principles - its very synergetic).
To be fair, the Training Messages were never actually meant to be used that way they are used in many old campaigns - they were meant for the tutorial missions only.
I am going over the tweaks you sent me and I have started a 3.7.2 release candidate.
Of coarse you can always run your own tweaks.
I am going to modify the The new axmessage box so that it can be centered on the screen but not interfere with the items on each side (again there is a not a lot of real state to work wiith at 1024X768. The way you tweaked it has it off center which at a higher rez looks bad.
But you are already working in the core mod development too, so maybe you can find a way to merge your changes so we don't need TBP mods?
There are issue with having mods via Knossos, and that's just with the current development stage of Knossos: the lack of a Sort or Category functions in the Explore-tab. But I've been working around that little hurdle too:
Actually I would name it such that it sits next to The Babylon Project in Knossos if at all possible till they get a sort or category function.
Any chance for better Hyperion and maybe other models from this post (https://www.hard-light.net/forums/index.php?topic=95947.msg1891184#msg1891184)?
Any chance for better Hyperion and maybe other models from this post (https://www.hard-light.net/forums/index.php?topic=95947.msg1891184#msg1891184)?
Any chance for better Hyperion and maybe other models from this post (https://www.hard-light.net/forums/index.php?topic=95947.msg1891184#msg1891184)?
Any chance for better Hyperion and maybe other models from this post (https://www.hard-light.net/forums/index.php?topic=95947.msg1891184#msg1891184)?
You didn't had any luck/time to find your old TBP install with all the fancy stuff right?I had check 2/3 backup hardrives, still nothing..
How many backup drives are left? 0, 2, 5 or more?3 backup drives, I checked 2 of 3
Any chance for better Hyperion and maybe other models from this post (https://www.hard-light.net/forums/index.php?topic=95947.msg1891184#msg1891184)?
wow! love to see the new hyperion finally is in game ;)
edit: damn! I don't see the glow maps there ... Maybe I had lost them
edit2: I cheked: I have the glow maps texture if you want it
edit3: and a Photoshop file for custom logo and naming (and less saturated blue colour) :)
edit4: I don't know if I already shared it, but I found the "high poly" Omega :D
I remember a YouTube vid featuring a walker ship. Has it ever been implemented?
Get the Knossos version and Knossos itself from the link below. No need for Zathras anymore, but you need to install FSO using Knossos afterwards! It would be cool if 1) we could make it so that FSO is installed when installing TBP and 2) somebody would add this link the the old TBP homepage!
https://fsnebula.org/mod/TBP
Are you planning to add the rotating glowpoints too? ;7You bet! ;)
I'll upload it ASAP.Here are the Highpoly Hyperion missing maps: Glow and a Editable Photoshop file.
-The default ambien light is too strong and kill the shadows effects. Now that we have real shadows, it's a pity barely see them. B5 show didn't have ambient ligth and had strongs shadows. This can be fix using "-ambient_factor 0" flag. Could be great if that was a default option.
-I also experiment some glicht with black shockwabe fx, can be fix with some shockwave flag too.
A CALL FOR HELP.
I'll need help with FRED tables, and with the poof editor: hardpoint and all that.
-The default ambien light is too strong and kill the shadows effects. Now that we have real shadows, it's a pity barely see them. B5 show didn't have ambient ligth and had strongs shadows. This can be fix using "-ambient_factor 0" flag. Could be great if that was a default option.
Ahhh, I suspected something like that, but where can we set this flag? It's can't find it in the normal FSO options.
-The default ambien light is too strong and kill the shadows effects. Now that we have real shadows, it's a pity barely see them. B5 show didn't have ambient ligth and had strongs shadows. This can be fix using "-ambient_factor 0" flag. Could be great if that was a default option.
-I also experiment some glicht with black shockwabe fx, can be fix with some shockwave flag too.
Things I like to change/ update to make it look like the show:
1) The specular maps. I think I redone those when I did the normal maps. For example, the Brakiri Avioki ship have bad specular maps.
2) Gun fires: I had some "new" gun fire fx on the old TPB folder, they look too much better (it weren't so hard on the edges, had some gradient) and it felt so different and imersive with the high poly models. I dont know if I have it, but make new ones can't be a difficult task.
3) 3th person view: The starfury, for example, the 3th person view look too distant. Now that we have a highpoly model with shadows we can have a close up.
PM me, and the very least I can help with tables and some of the intermediate .pof-stuff.I just did :)
It's a a custom command line option or "Custom Flag", you have to set in manually
Ahhh, I suspected something like that, but where can we set this flag? It's can't find it in the normal FSO options.Yes, the "ambient_factor 0" flag worked.
There hasn't been someone with graphics expertise working on the Knossos version as far as I can tell.Could be great to set it as default :)
Setting a baseline for several graphics settings is no problem with the proper Knossos-access.
Do you mean Muzzleflashes? - If you can make the graphics, I can make the tables.Yes! and the gunfires fx itself. I just found a mod made by Slasher on the Forum's Personal Messages, that had Muzzleflashes, update gunfire fx, and "hit and burning" decal fx, I reamenber that was so great! I tried to use it as a mod now but shows some table errors warnings. Could be awesome if we can implement that.
The Chase View being ... what it is, is global problem with FS Open, going back all the way to vanilla.oh! that a pity. Maybe changing the FOV? I'll have to test it.
Any chance for better Hyperion and maybe other models from this post (https://www.hard-light.net/forums/index.php?topic=95947.msg1891184#msg1891184)?
Neat.
Send them along with the Walker and I will see what I can do about those too.
Also had a look at the model - needs a bit of work essepcially when it comes to subobjects to fully compatible with TBP (e.g. the engines aren't seperate from the main full)Sure! It can be done
I will draw up a checklist and pass it along later this weekend.
With the FOV, the new post process change and all this mods (highpoly models, Muzzleflashes, etc) fells like a different game, a more modern one, and it's looking good!
Sounds great :)! And thanks for the custom flag tip, this looks so much better...My pleasure! :)
I didn't watch B5 when it was airing on TV as I was watching Deep Space 9 at that same time slot (dueling shows mean you have to choose one over the other), but on a lark I picked up the DVD of Season 1 of B5 from Barnes and Noble one day and was immediately hooked. Now I can enjoy both shows on my Blu-Ray player whenever I want. :cool: :nod: :D
Giving the Explorer a little love
More like "a lot of" :D :yes::D
Please let me know were can I upload the files so this can be in the next update of Knossos.
Question: is there is any flag to incresee the shadow distance draw?
QuotePlease let me know were can I upload the files so this can be in the next update of Knossos.
I think there's an SVN where the files are being uploaded to, but I don't know who's in charge of that.
QuotePlease let me know were can I upload the files so this can be in the next update of Knossos.
I think there's an SVN where the files are being uploaded to, but I don't know who's in charge of that.
Nice! But what am I looking at exactly?If I had to guess, I'd say an EA jumpgate.
I am. It's not particularly a secret, anyone who wants to playtest is welcome, not just those of us who want to work on updates. Just send me a PM with the email address you'd like to use and I'll add you.I've send you a PM.
If I had to guess, I'd say an EA jumpgate.We have a winner! :D
If everyone agrees, I can make the model looks like the show.
I can also modified the jump point to look more like the show too, with a wider angle like we see in the image.
Here are the main differences.
Ingame model / Render model from the show.
If everyone agrees, I can make the model looks like the show. I can also modified the jump point to look more like the show too, with a wider angle like we see in the image.
...This is no coincidence and these details made Babylon 5 so cool :).Agree!
If you are working on this, can you make it that the light flash is more similar to the show? Like it flashes once, when the point opens, then turns dark and then flashes again for each ship coming through? And maybe make it so it seems as if the ships appears far away in one go, not cutting through the point graphics? Probably not, but asking is cheap ;)...
The problem is that we'd need an SCP coder to tinker with the code to also make the warp effect correct. I don't know how hard that would be, it might be 30 seconds in the code or it might be impossible. I tend to avoid graphics coding so I don't know how that part of the code works at all.I'm not a coder, so I can't help with that, sorry.
For my part, I wouldn't mind at all if the jump gates in-game had an appearance closer to that of the TV show. If that can be accomplished without breaking anything, I'm all for it.Wow! this is really helpful, I can figure out the right angle with that image.
Wow! this is really helpful, I can figure out the right angle with that image.I'm afraid I can't help. Can't recall where I got them. These images have stored on my hard drive about five years. Maybe the second image from here https://www.facebook.com/B5Scrolls, although I can't find it there anymore.
Can I ask where did you get that? One is from the Security Manual, and the other? from B5 Scrolls maybe? Thank you :)
Hi folks,
I installed Babylon Project via Knossos 0.14.1 on Ubuntu 20.04 64bit. Compared with wxlauncher in the past I am running into these problems
https://fsnebula.org/log/5ed219cbcb0d3321b0c98668
Ideas?
Changing the language to English leads to this
https://fsnebula.org/log/5ed281becb0d3321b0c98669
Hey, still going here? Cool.
sorry guys, real life work has take over me.. I'll back in when I can with the updates models/textures.
Stay safe! :)
I managed to get your Thunderbolt model working in game. It's a nice improvement. I'd love to get the new Hyperion with name plates for different ships. (that link expired) One of things you mentioned was creating a Starfury cockpit. There are many people who would love to see that. I think it would add a lot to the immersion. Implementing one in the table files is the easy part. Having a cockpit from a Starfury modeled is the hard part ;)Nice! love to see some pics of the Thunderbolt ;)
I managed to get your Thunderbolt model working in game. It's a nice improvement. I'd love to get the new Hyperion with name plates for different ships. (that link expired) One of things you mentioned was creating a Starfury cockpit. There are many people who would love to see that. I think it would add a lot to the immersion. Implementing one in the table files is the easy part. Having a cockpit from a Starfury modeled is the hard part ;)Nice! love to see some pics of the Thunderbolt ;)
I'll load the hyperion PSD texture ASAP.
Thank you! I have the original PSD in the model file but it's missing the glow maps (lights on the hull registry / name etc) I was going to try and recrate that, but if you already have it done....I attached what I have. I think are the same files.
Thank you! I have the original PSD in the model file but it's missing the glow maps (lights on the hull registry / name etc) I was going to try and recrate that, but if you already have it done....I attached what I have. I think are the same files.
Thank you for that. Yes they were the same ones that were in the model archive already. If you don't mind me taking a swing at it, I'll try and get the glow maps adjusted to illuminate the hull registry etc. And if anyone has any good reference shots of the Hyperion/Midwinter point me that way :)Sure! do all the change you want.
Thank you for that. Yes they were the same ones that were in the model archive already. If you don't mind me taking a swing at it, I'll try and get the glow maps adjusted to illuminate the hull registry etc. And if anyone has any good reference shots of the Hyperion/Midwinter point me that way :)http://b5scrolls.com/M-Hyp.mp4 (http://b5scrolls.com/M-Hyp.mp4)
looking really nice
Although there does seem to be some contention about the HUD.
Thanks, you did all of the work. That maps weren't that difficult. You didn't happen to have a variant for the Midwinter did you? And I'd like to add debris models too. But that aside, just some editing of LOD's so that it doesn't appear to change too close to the ship and I think it's about ready for integration.
Also here's a script TBM file written my M!M that will kill the glow points on the player's ship ONLY when the throttle is zero or GLIDE is engaged. Adds a bit of immersion in that your engines appear off when they should be off, just like the show.
Thanks M!M for the help!
Just drop it into your tables folder and play.