Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Taristin on July 28, 2003, 07:05:35 pm

Title: Concept Fighter becoming a model
Post by: Taristin on July 28, 2003, 07:05:35 pm
Here, have a look.

Front perspective is scheiss, but I like the side look.

(http://freespace.volitionwatch.com/us/images/mods/snipes/drawing6.jpg)

I was thinking of replacing those Sheepy-esque arms (see Maeg's  siggy) with maybe two guns on either side of the nose, and making it a thin profile light fighter.
Title: Concept Fighter (crappy perspective)
Post by: pyro-manic on July 28, 2003, 07:51:58 pm
Hmm, kind of Medusa-esque, innit?

The front elev. is a bit crap, but the side is cool.

What about sticking the missile pods on the underneath, mirroring the engines? Then put a couple of stubby guns on the nose, and it'd be awesome. Have it as a sort of high-speed intercept/precision strike craft, and make it really fast (90 - 100m/s?) with crappy armour, and maybe two really powerful guns on the front (you could make those as well, like a souped-up kayser or something). That would rawk.

I look forward to seeing progress on this! :):yes:
Title: Concept Fighter (crappy perspective)
Post by: Taristin on July 28, 2003, 08:25:17 pm
Kinda like this? (Just this is missing the missle launchers on bottom)
(http://freespace.volitionwatch.com/us/images/mods/snipes/drawing7.jpg)
Title: Concept Fighter (crappy perspective)
Post by: pyro-manic on July 28, 2003, 08:34:44 pm
Yeah, that's the sort of thing! Two huge-ass guns and a lot of engine. It's a good idea, and there's nothing else like it in the game, so it'd get used!

Now ya just gotta make it. ;):yes:
Title: Concept Fighter (crappy perspective)
Post by: Taristin on July 28, 2003, 08:36:23 pm
That's the tough part... lol. Give me a while... unless someone else volunteers... :p
Title: Concept Fighter (crappy perspective)
Post by: Taristin on July 28, 2003, 08:56:14 pm
Ok, I actually started, and have made some progress. I should save it before I screw it up, like I always do. :p




Edit: Here's a preview. I did this in under 20 minutes and am quite proud of myself for not fux0ring up. More detail soon. I promise!

(http://freespace.volitionwatch.com/us/images/mods/snipes/makingdrawing7.jpg)
Title: Concept Fighter (crappy perspective)
Post by: Taristin on July 28, 2003, 09:53:45 pm
Ok, after 2 hours of modelling (that went by extremely fast!)

Have a looksy!

(http://freespace.volitionwatch.com/us/images/mods/snipes/makingdrawing7-2.jpg)

Next, I'll figure how I'm going about putting 2 guns on the bottomside, and then actually mapping this bad boy. (Or girl, depending on your mood) But that's for either tomorrow, or the next day... :D
Title: Concept Fighter (crappy perspective)
Post by: Stryke 9 on July 28, 2003, 09:59:00 pm
How triangular.

Well, it's interesting, if not quite like the drawing...
Title: Concept Fighter (crappy perspective)
Post by: karajorma on July 29, 2003, 05:15:20 am
It's a Herc Bomber class! I want to see where you're going with this one :)
Title: Concept Fighter (crappy perspective)
Post by: Rictor on July 29, 2003, 10:25:39 am
That so looks like a Zeus MK2. Good work, considering I think the Zues looks amazing. Very nice man.

What I would suggest is that you add a beveled edge to the outside-top edge of the engines. As they are, they looks a bit too square. Other than that, top-notch
Title: Concept Fighter (crappy perspective)
Post by: pyro-manic on July 29, 2003, 02:45:04 pm
Cool. Keep it up!:):yes:
Title: Concept Fighter (crappy perspective)
Post by: Taristin on July 29, 2003, 03:39:48 pm
Wait till I post the changes I did to it since last post. ;7
Title: Concept Fighter (crappy perspective)
Post by: Taristin on July 29, 2003, 06:47:12 pm
Here's what it would have looked like If I decided not to restart the textures. I'm not at all satisfied with them, and have deleted all UVmapping. But to give a preview of what the model did/may look like, here:
(http://freespace.volitionwatch.com/us/images/mods/snipes/drawing7model.jpg)
Title: Concept Fighter (crappy perspective)
Post by: Stryke 9 on July 29, 2003, 11:55:40 pm
Much better.
Title: Concept Fighter (crappy perspective)
Post by: Carl on July 30, 2003, 01:08:51 am
too streched out. the first one was better.
Title: Concept Fighter (crappy perspective)
Post by: lobsterclaw on July 30, 2003, 01:25:00 am
First one is definitely better :nod:
Title: Concept Fighter (crappy perspective)
Post by: Taristin on July 30, 2003, 08:26:19 am
I don't know where I'm going with this one... I've got 4 versions of the model, 1 like the top, 1 from early developement, the one shown up top, and a more futuristic looking one.

The models look good, it's the textures that are hard to get done.
I've been using TS6's UVMapper tool, but it's hard to get them not to stretch or distort.

Edit: I've gone back to one of the base models, and am working from there. I like the idea of zeus textures, so I'll be doing my best to get something that looks halfway decent.

Not too bad for a my first player-flyable model, though? Is it?

Capships are so much easier...
Title: Concept Fighter (crappy perspective)
Post by: Unknown Target on July 30, 2003, 11:27:46 am
It's OK. The shape is a bit too basic for me ;)
Title: Concept Fighter (crappy perspective)
Post by: Taristin on July 30, 2003, 11:31:12 am
I'm still a beginner. But out of curiosity, how would you change it?

Gimme 3 seconds to upload another version, and tell me if you like...
Title: Concept Fighter (crappy perspective)
Post by: Taristin on July 30, 2003, 11:40:53 am
(http://freespace.volitionwatch.com/us/images/mods/snipes/drawing7model2.jpg)
Title: Concept Fighter (crappy perspective)
Post by: Rictor on July 30, 2003, 11:55:18 am
I like it. But what are those 2 extra fin things on the under side. I don't think they belong there.

Looks very promising so far. Check your second concept pic. See how the outer edge of each engine has a sort of "thing"? I think that would go great on your surrect model, it would really fit well.
Title: Concept Fighter (crappy perspective)
Post by: Unknown Target on July 30, 2003, 12:31:39 pm
Looks good. but the front is a biiit too narrow, I guess. It looks basically like a triangle. Maybe give it some squarer areas out front.
Title: Concept Fighter (crappy perspective)
Post by: Taristin on July 30, 2003, 01:20:36 pm
Quote
Originally posted by Rictor
I like it. But what are those 2 extra fin things on the under side. I don't think they belong there.

Looks very promising so far. Check your second concept pic. See how the outer edge of each engine has a sort of "thing"? I think that would go great on your surrect model, it would really fit well.


You mean the smaller box sticking out of the larger box?

That's easy to put in... Texuring them to look like they belong is hard.

Just incase you didn't know, I'm not making it into a bomber, I'm going for Pyro's idea of a Hella-fast™ fighter, with *gasp* no secondary banks. (Possibly creating a variant with a small one as an upgrade for later...)
Title: Concept Fighter (crappy perspective)
Post by: Anaz on July 30, 2003, 01:25:20 pm
anti-aliasing is goood. you want to use the anti-aliasing...

anyhow...I agree with the comment about the back fins. They just look plain odd (esp. from the rear perspective)
Title: Concept Fighter (crappy perspective)
Post by: Taristin on July 30, 2003, 01:40:05 pm
Quote
Originally posted by Analazon
anti-aliasing is goood. you want to use the anti-aliasing...
 


Those were screenshots, not renders...

I'll revert to my older model then, if noone likes this one. (I thought it looked like a wasp... Kinda.)
Title: Concept Fighter (crappy perspective)
Post by: Anaz on July 30, 2003, 02:28:42 pm
Quote
Originally posted by Raa Tor'h


Those were screenshots, not renders...

I'll revert to my older model then, if noone likes this one. (I thought it looked like a wasp... Kinda.)


so make yer gfx card do anti-aliasing :p

and on a side note...I didn't know that "tomato" was a valid HTML color...
Title: Concept Fighter (crappy perspective)
Post by: Rictor on July 30, 2003, 02:45:00 pm
Quote
Originally posted by Raa Tor'h


You mean the smaller box sticking out of the larger box?

That's easy to put in... Texuring them to look like they belong is hard.

Just incase you didn't know, I'm not making it into a bomber, I'm going for Pyro's idea of a Hella-fast™ fighter, with *gasp* no secondary banks. (Possibly creating a variant with a small one as an upgrade for later...)


Yeah, I think thats it. I see it as a big box with a smaller box taken out of it, and the whole thing jammed into the main hull..uhm I think we mean the same thing.

That is one of the main this that characterizes the "Zeus look". If you're going for a Zeus MK2, definatly put those in. If, however, you're going for a fast fighter, try experimenting a bit to see what you can put along the outer edge of the engines to spice them up a bit, but also vary from the Zeus-ian "thing"

Ok, I am no good at explaning things, but I hope you get the idea:nod: :nod:
Title: Concept Fighter (crappy perspective)
Post by: Taristin on July 30, 2003, 03:28:25 pm
Quote
Originally posted by Rictor


Yeah, I think thats it. I see it as a big box with a smaller box taken out of it, and the whole thing jammed into the main hull..uhm I think we mean the same thing.

That is one of the main this that characterizes the "Zeus look". If you're going for a Zeus MK2, definatly put those in. If, however, you're going for a fast fighter, try experimenting a bit to see what you can put along the outer edge of the engines to spice them up a bit, but also vary from the Zeus-ian "thing"

Ok, I am no good at explaning things, but I hope you get the idea:nod: :nod:


Ok, I think I get you. You like the engine outlets (Which I already added about 2 hours ago). And you think I should texture it like the zeus (which Iwanna do, those brown panels rawk) but don't make it too much like the zeus. Keep off the pegesi from the engines, and try to keep the feel of FS1. Am i right?

Analazon: It is. So is chocolate but I'd rather not use that one...
Title: Concept Fighter (crappy perspective)
Post by: Taristin on July 30, 2003, 03:48:13 pm
(http://freespace.volitionwatch.com/us/images/mods/snipes/drawing7model3.jpg)
 The textures need alot of work. I'm still learning with these.
Title: Concept Fighter (crappy perspective)
Post by: Anaz on July 30, 2003, 06:15:08 pm
add another line bout half way through the window texture and take it up on the z-axis a teensy bit, and it would look much better. Also, lower the current cockpit top by a little bit on the z-axis.

strangely enough, I've been looking at a lot of cockpits recently because most of mine suck...
Title: Concept Fighter (crappy perspective)
Post by: Unknown Target on July 30, 2003, 06:23:38 pm
Looks MUCH better now, but I still think you should widen the nose juuuust a bit ;)
Title: Concept Fighter (crappy perspective)
Post by: pyro-manic on July 30, 2003, 08:53:47 pm
Sweet-as, Raa Tor'h!

I'd agree with UT and Analazon, though - make the nose slightly wider, and smooth the cockpit down a bit - perhaps just have the back panel of the cockpit stretched back a bit (maybe halfway towards where the engines start).

VERY cool, though. When you're done, I want this! :nod::yes:
Title: Concept Fighter (crappy perspective)
Post by: Taristin on July 30, 2003, 10:06:00 pm
Tomorrow, after work.
Title: Concept Fighter (crappy perspective)
Post by: Taristin on July 31, 2003, 05:49:26 pm
(http://freespace.volitionwatch.com/us/images/mods/snipes/drawing7model4.jpg)
 Is this more to everyone's liking?
Title: Concept Fighter (crappy perspective)
Post by: Rictor on July 31, 2003, 06:03:47 pm
Uhm, is that even the same ship. If not, I like the earlier one much better. This one is much to wide. It looks like you made a nice ship, and then sat on it:D :D

Good work, all in all. Stick with the earlier version..
Title: Concept Fighter (crappy perspective)
Post by: Taristin on July 31, 2003, 06:09:51 pm
It is the same ship. I only squashed the cocpit, and enlarged the nose/guns. About it being too wide, compressing it is not a problem. It'd take 2 minutes, tops.
Title: Concept Fighter (crappy perspective)
Post by: Unknown Target on July 31, 2003, 06:22:33 pm
doesn't look any different.
What I was sggesting was widening, not enlarging the nose. Doesn't look like you did that. at least not big enough :D ;)
Title: Concept Fighter (crappy perspective)
Post by: Taristin on August 01, 2003, 07:00:46 pm
Ok, here's what I've done to it recently. I widened the nose, and thinned out the back. It looks a bit better, I guess... (http://freespace.volitionwatch.com/us/images/mods/snipes/drawing7model5.jpg)
Title: Concept Fighter (crappy perspective)
Post by: Taristin on August 02, 2003, 08:50:37 am
Noone has a comment on this version? It doesn't look more freespacey, less freespacey? Bah! That's what I get for letting people tell me what they think should be done...:blah:
Title: Concept Fighter (crappy perspective)
Post by: Thor on August 02, 2003, 10:58:04 am
looks good!  I couldn't talk you into letting ITHOV use it, could I?  And the only thing I would change is the guns.  They need to be less triangular, and more straight, either tubular or rectangular.  Oh, and put some textures on those poor naked bits:p
Title: Concept Fighter (crappy perspective)
Post by: karajorma on August 02, 2003, 11:13:49 am
I like it but that texture on the side behind the cockpit looks a little dodgy.
Title: Concept Fighter (crappy perspective)
Post by: Taristin on August 02, 2003, 05:36:34 pm
Karajorma: Those are still in concept stages... I'm still figuring out how to make it look :v:-ish. It's not half as easy to texture as it looks... But TS6 makes it rather simple. :nod:

Thor: If I finish it and it's decent, sure, ITHOV can have it. But I have some work to do on it.

I'm thinking of putting a puny little missile bay on the stabilizer fin. Mainly because right now it doesn't have any secondary banks, and only one primary space.

But that's what I want. A hella-fast™ (maybe about 107m/s, 135m/s with full power to engines) interceptor. Very little armament. They'll be like the Loki, just more fun to play with. :nod:
Title: Concept Fighter (crappy perspective)
Post by: pyro-manic on August 02, 2003, 10:40:40 pm
Lookin' good!
Title: Concept Fighter (crappy perspective)
Post by: Carl on August 02, 2003, 10:55:35 pm
but you still haven't changed the width problem.
Title: Concept Fighter (crappy perspective)
Post by: Taristin on August 03, 2003, 12:56:34 pm
:wtf: What are you talking about? It's not as wide as it was. And it's supposed to be a big engine on a little ship.  It's small. It has big engines. It's like Anubises were in FS1. Useless alone, scary in packs.



Do you mean thickness, maybe?
Title: Concept Fighter (crappy perspective)
Post by: Taristin on August 03, 2003, 03:54:39 pm
Ok, upgraded again. I got sick of the not-lined up texxies, so I started over.

(http://freespace.volitionwatch.com/us/images/mods/snipes/drawing7model6.jpg)
Title: Concept Fighter (crappy perspective)
Post by: karajorma on August 03, 2003, 03:56:59 pm
Looks much better. :yes: Keep it up.
Title: Concept Fighter (crappy perspective)
Post by: Taristin on August 03, 2003, 04:10:45 pm
That color mismatch by the cocpit has been fixed, too. Just not in this pic. :blah:
Title: Concept Fighter (crappy perspective)
Post by: Taristin on August 03, 2003, 05:41:38 pm
Fixed again! I changed the engines...

(http://freespace.volitionwatch.com/us/images/mods/snipes/drawing7model7.jpg)
Title: Concept Fighter (crappy perspective)
Post by: Taristin on August 03, 2003, 07:57:36 pm
FINISHED!!!
I've dubbed it the GTF Crimion. I don't care if someone else is already using that name, if Venom can call a ship he made the 'scylla' after I already named my mod that, there can be 2 crimions...

Here's an image:

 (http://freespace.volitionwatch.com/us/images/mods/snipes/crimion.jpg)

Now, I'm having trouble converting it into a pof. Kazan's proggy crashes, but what else is new. And I can't seem to locate a good progrm that can. Any help?  Also, if someone wants to make it into a pof file, and send it back to me, so I can finish the pof editing is ok. Plus they'll get to keep a copy of this ship. and have the ability to do a better job than me on the textures. :p

Edit: I love that font!
Title: Concept Fighter (crappy perspective)
Post by: Krackers87 on August 03, 2003, 11:04:37 pm
PCS

pof constructor suite

somewhere in karajorama's faq
Title: Concept Fighter (crappy perspective)
Post by: Taristin on August 04, 2003, 08:24:53 am
I got it fixed, and it works in game.  I just added shields, and am balancing the tables now. :)
Title: Concept Fighter (crappy perspective)
Post by: pyro-manic on August 04, 2003, 05:15:17 pm
:yes:
*jumps up and down*

:D
Title: Concept Fighter (crappy perspective)
Post by: Taristin on August 04, 2003, 05:34:28 pm
As soon as I work out some ugly bugs (which I dunno if they are the FSO's fault, or bad geometry) I'll send Pyro a copy, along with Thor, for ITHOV.

The strange bug is I had thruster plumes sticking out the engines like normal, but when the ship stopped accelerating (backspace) there was a line up above the inlets for the engines that was floating in space with the thruster01.ani texxie.  Also there was an instance with no thruster plumes, just glows... :-/ I have to see what that's all about.
Title: Concept Fighter (crappy perspective)
Post by: Thor on August 05, 2003, 10:50:36 am
sweet!:eek2:
Title: Concept Fighter (crappy perspective)
Post by: pyro-manic on August 05, 2003, 09:30:27 pm
What he said! :nod:
Title: Concept Fighter (crappy perspective)
Post by: J.F.K. on August 06, 2003, 05:23:09 am
Quote
Originally posted by Raa Tor'h
FINISHED!!!
I've dubbed it the GTF Crimion. I don't care if someone else is already using that name, if Venom can call a ship he made the 'scylla' after I already named my mod that, there can be 2 crimions...

Here's an image:

 (http://freespace.volitionwatch.com/us/images/mods/snipes/crimion.jpg)

Now, I'm having trouble converting it into a pof. Kazan's proggy crashes, but what else is new. And I can't seem to locate a good progrm that can. Any help?  Also, if someone wants to make it into a pof file, and send it back to me, so I can finish the pof editing is ok. Plus they'll get to keep a copy of this ship. and have the ability to do a better job than me on the textures. :p

Edit: I love that font!


It's not a very intricate model, but I can see all of the work you've poured into it and I really like the design ethic. Kudos. :yes:
Title: Concept Fighter (crappy perspective)
Post by: Taristin on August 06, 2003, 09:25:18 am
It's not intricate, because fighters are very hard to make. Capships are easier...
Title: Concept Fighter (crappy perspective)
Post by: pyro-manic on August 15, 2003, 10:19:46 pm
How goes it, Raa Tor'h? Any progress? :)
Title: Concept Fighter (crappy perspective)
Post by: Taristin on August 19, 2003, 10:45:55 am
Dunno what made me look here, but yep:) I made progress. You should see it all glowmapped and shine mapped in Bob's FSopen build :D

I only just got my PC back up and running yesterday, so I'll do the LOD's later, and then some debris. Then it's off. :nods:

Oh and if I don't finish it today, It'll probably be more like this weekend, 'cuz I have alot of hours at work this week.
Title: Concept Fighter (crappy perspective)
Post by: pyro-manic on August 20, 2003, 10:13:17 pm
Excellent... :yes:
Title: Concept Fighter (crappy perspective)
Post by: Woolie Wool on August 21, 2003, 02:33:14 pm
The Crimion makes me think of the gray triangular ships (apparently fighters) I saw in a screenshot of Titan A.E. (never watched the movie, though). I want to fly one of those.

Here's the screenshot:

(http://www.stardestroyer.net/Mike/Movies/TitanAE.jpg)
Title: Concept Fighter (crappy perspective)
Post by: Taristin on August 21, 2003, 05:16:11 pm
I've never seen the movie. :(  I wanted to though...
Title: Concept Fighter (crappy perspective)
Post by: Woolie Wool on August 21, 2003, 05:27:58 pm
I hope someone can make the "triangle ship" model for me. Modeling is a bit beyond my FS2 editing ken.
Title: Concept Fighter (crappy perspective)
Post by: Taristin on August 21, 2003, 07:03:32 pm
Challenge Venom. I did and he made the Jotun.;7
Title: Concept Fighter (crappy perspective)
Post by: Woolie Wool on August 21, 2003, 08:38:45 pm
Then I challenge you, Venom, to recreate this Titan A.E. ship. I do not know how big it is. My fighter needs to be around 16 meters long. Make the cockpit bigger if necessary.
Title: Concept Fighter (crappy perspective)
Post by: Anaz on August 21, 2003, 10:05:33 pm
Quote
Originally posted by Woolie Wool
Then I challenge you, Venom, to recreate this Titan A.E. ship. I do not know how big it is. My fighter needs to be around 16 meters long. Make the cockpit bigger if necessary.


:lol: :lol: :lol:

those things are teh ubar-colony ship type things. Each one of those is probably about the size of an orion or bigger.
Title: Concept Fighter (crappy perspective)
Post by: Woolie Wool on August 21, 2003, 11:29:47 pm
Then we'll have to shrink them and add a cockpit. They looked like fighters to me.
Title: Concept Fighter (crappy perspective)
Post by: Deepblue on August 22, 2003, 09:55:10 am
Actually the fighters are the ones that you  cant see cause their moving way too quickly the ones blurring across the screen closely followed by a stinger. I think I can draw up what I think they look like.... Something like Aldos Stentor.
Title: Concept Fighter (crappy perspective)
Post by: Woolie Wool on August 22, 2003, 10:34:19 am
Well I still want fighters that look like the triangular ships.
Title: "Triangle Fighter"
Post by: Woolie Wool on August 23, 2003, 03:28:22 pm
EDIT: *posted in another thread*
Title: "Triangle Fighter"
Post by: Woolie Wool on August 23, 2003, 03:29:28 pm
EDIT: AAARGH! NOT AGAIN!
Title: Concept Fighter (crappy perspective)
Post by: Carl on August 23, 2003, 05:13:02 pm
Ra, if i were you i'd make it a bomber. it's just so bombery looking.
Title: Concept Fighter (crappy perspective)
Post by: Woolie Wool on August 23, 2003, 05:21:28 pm
It's the textures. He used Zeus and Medusa textures.
Title: Concept Fighter (crappy perspective)
Post by: Carl on August 23, 2003, 05:28:24 pm
it's not just that. it looks beefy and not very manuverable, and the cockpit size makes it look bigger.
Title: Concept Fighter (crappy perspective)
Post by: Woolie Wool on August 23, 2003, 05:33:36 pm
Yeah, it looks kinda like the Notus from INF. But I don't think you'll be able to fit even a single Cyclops in the tiny Crimion, never mind a juggernaut-destroying Armageddon bomb.:D
Title: Concept Fighter (crappy perspective)
Post by: Taristin on August 23, 2003, 06:37:21 pm
I was considerring a bomber variant, but It's alot of modelling, and then texturing... Plus, it's tiny as hell.

I don't think the cocpit makes it look big... The cocpit looks huge, making the ship look even smaller IMO.

Maybe I'll release it and let whoever make whatever they want with it. (I doubt anyone would tho):doubt:
Title: Concept Fighter (crappy perspective)
Post by: Woolie Wool on August 23, 2003, 06:56:07 pm
Please release it.
Title: Concept Fighter (crappy perspective)
Post by: Taristin on August 23, 2003, 07:09:23 pm
Only 1 LOD and no debris in this version... But nifty shine and glow maps...

Here. (http://freespace.volitionwatch.com/us/images/mods/snipes/crimion.rar)

The versions with LODs and with Debris willl be for ITHOV... and possibly pyro, like I promised...
Title: Concept Fighter (crappy perspective)
Post by: pyro-manic on August 25, 2003, 05:04:03 pm
:lol:  Like the little Mitsubishi advert in the tech blurb!

Looks very good. :yes:
Title: Concept Fighter (crappy perspective)
Post by: Taristin on August 25, 2003, 05:07:06 pm
:lol: I forgot about that!:D

Thanks, enjoy it.:)
Title: Concept Fighter (crappy perspective)
Post by: Turnsky on August 25, 2003, 06:57:05 pm
Quote
Originally posted by Raa Tor'h
I was considerring a bomber variant, but It's alot of modelling, and then texturing... Plus, it's tiny as hell.

I don't think the cocpit makes it look big... The cocpit looks huge, making the ship look even smaller IMO.

Maybe I'll release it and let whoever make whatever they want with it. (I doubt anyone would tho):doubt:


I Think of it as a GTVA version of an General Dynamics F-111C
:nod:
Title: Concept Fighter (crappy perspective)
Post by: Carl on August 25, 2003, 09:12:09 pm
Quote
Originally posted by Raa Tor'h
I don't think the cocpit makes it look big... The cocpit looks huge, making the ship look even smaller IMO.


no, the cockpit is small compared to the fighter, making the fighter look big.
Title: Concept Fighter (crappy perspective)
Post by: Taristin on August 27, 2003, 08:38:46 am
The cocpit is small? It's roughly the same size as a cocpit for a persues, while the ship is half the perseus' size...
Title: Concept Fighter (crappy perspective)
Post by: Turnsky on August 27, 2003, 08:57:30 am
Quote
Originally posted by Raa Tor'h
The cocpit is small? It's roughly the same size as a cocpit for a persues, while the ship is half the perseus' size...


well, it could be a two-seater fighter, with the seats side-by-side... like the F-111 i mentioned earlier...

that said... austrailia is now retiring the F-111
Title: Concept Fighter (crappy perspective)
Post by: Taristin on August 27, 2003, 09:12:38 am
*searches for what F-111 looks like*

*sees with wings in*

*looks at crimion*

*chuckles*

Similar... lol