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Hosted Projects - Standalone => The Babylon Project => Topic started by: Vidmaster on February 18, 2008, 08:45:06 am

Title: Vid's campaigns are too difficult? - advice here!
Post by: Vidmaster on February 18, 2008, 08:45:06 am
I got a lot of complaints recently. So I decided to create this threat, so people can learn what kind of tactic I thought of to win my missions. Feel free to post or discuss.

DarkChildren Mission 4:

okay, let's check your problem first: Do you get killed (1.) or do you loose because Mind dies (2.) ?

1. Solution: Make ample use of slowmo (REALLY) and shoot the Minbari down before they actually reach you. Only "Helpless" Wing attacks you and your shadow brothers, the rest focuses on Mind (since "Pitful" only shows up at High or Extreme). Ignore everything but "Helpless".

2. Solution: Only a few turrets on the Minbari ships actually fire. Take these out (easy with your Shadow Bolt). The second big threat is the base, disarm it quite early so it cannot fire on Mind.

Feel free to discuss strategies for beating my campaigns here. When discussing a mission state which mission it is and protect spoilers using the
Spoiler:
spoiler tag
.

Linked this to all FH campaign threads.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: P-90_177 on February 18, 2008, 10:21:12 am
ah so that's how you do it. cool.

Personally I don't think they're too difficult. But i play on very easy because..........well because i like winning. I do get quite far in to your campaigns too. It doesn't take me long to get unstuck when i am cos usually it's obvious what i did wrong. and often it's because i haven't managed my fighter support properly but of course that isn't an option in Dark Children. I kinda figured about the base though. It was what took ou th mid the last time i tried that mission. For me the difficult bit is making sure i take out all the fighters at the beginning since you need to be pretty quick even when 'concentrating'.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on March 07, 2008, 11:35:58 am
FH2260: Mission6:

Failure when Hague's ship gets disabled OR is destroyed   if his allies don't make it, never mind. You changed canon B5 story, but never mind  :lol:

Advice:
- the only thing which REALLY NEEDS TO BE DONE is to make sure no bomber delivers it's payload. Press default b to target bombs and bombers quickly.
- it might be a good idea to tell your wingmen to attack something specific, since the AI is stupid. Engines or Weapon systems are nice targets. Also the turrets firing on friendlies (not all turrets are dangerous  :) )
- best focus on one enemy ship, for example the Excalibur, since it will likely inflict most of the damage on the Alexander
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Fleeb on April 29, 2008, 08:12:33 pm
Sorry to bump an older thread, but I'm in need of assistance. I don't know what mission number, but campaign is 2259. I'm supposed to help the hunters take the Pandora cargo vessel. Problem being that it keeps blowing up for no apparent reason, and the mission is a failure. I think it usually has around 80 points of health left usually when it blows up. I've made sure to aim very carefully to take out the laser turrets and comm and avoid a great deal of damage to the ship.

Any suggestions? TIA.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: FUBAR-BDHR on April 30, 2008, 02:22:23 am
There is a trick to the mission.  I won't give specifics but you need to listen to the communications about what to shoot at.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on April 30, 2008, 06:29:07 am
No problem, that's why this thread is here  :cool:

FUBAR's advice may have been incorrect since there is another possibility, you are not necessarily screwing up  ;) Instead, your wingmen do.
Be sure your wingmen (and -women  :lol:) do not pointlessly attack the tanker. Have them disarm or ignore the Pandora. Sadly, that glitch is a common problem in all FS2 capture missions.

Summary:  FH2259 Mission 5: "The damn tanker goes boom"
Solution: The thing is full of Quantium40. Quantium40 is used to provide the energy for stationary jumpgates. Now guess what happens when you shoot a barrel full of Quantium40?  :lol:
Be sure neither your wingmen nor you shoot one of the tanks on the Pandora and keep also in mind that causing an engine overload (->produces a lot of heat) might not be a wise choice either.
You are the boss, so give your fellow Hunters specific orders, yes?
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: fimbul on May 11, 2008, 10:25:43 am
Maybe I am just a noob, but I think some missions are really too hard.

For example the mission (CotD) Mission when u fight above an ansteroid against 3 mimbari cruiser
and the mission when you have to fight versus the vorlons. I am sorry but I have really no idea how to win it... (tried various tactics)

Same thing for Mission to protect EA Alexandria (TFH 2260) above Jupiter, I really tried to kill the bombers AND tried to disable some BeamTurrets from enemy capital ships.... 

Hm seems problems never end, i did mission with EA Alexandria (made the ship invulnerable) and reached now after I changed some config (cause otherwise the mission reunion 2 crashes in min 37:01) the mission to defend the drakiri station but now the game crashes in that mission -.-

Well done campaign and level design, but if game crashes too often and missions quite hard you wont have fun playing it :(

I hope with your last FH2261 you also will "fix" the previous campaigns.

All played in easy mode.

Hope you can give me some tips....   
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on May 12, 2008, 06:46:25 am
Both the FortuneHunters and (especially) Dark Children are aimed at pretty good players. If you just started with TBP, play RaiderWars first, then maybe Earth-Minbari War. Most people here at Hardlight are Freespace2 veterans and play this game since years.

for tips to 2260 mission6 look above. I always thought this mission to be to easy and as far as I know most people also got past it without major problems. Since there is no Reunion2, I guess you again to mission6 here. The game crashing in this mission is new to me.
A crash in Mission8 (the Brakiri Station) occurred several times, the problem is I have no idea why.

DarkChildren (not Children of the Darkness :lol:) on the other hand is no complete campaign and not exactly balanced. I created it to test an idea and the slowmotion feature. I had plans for a full campaign but cut out 3 missions because I got frustrated with the story, the DarkChildren now available suffers from a huge leap of difficulty therefore (cut out 4, 5 and 6; therefore mission 7 became what's mission4 is now). If you accept the challenge, it's still possible to win. It just takes practice.
For mission 5 of that campaign: You cannot win it. You are going to die. To successfully finish the campaign, you have to survive until Mind dies, if you die after that you have "won"  :)

Yeah, I always fix my campaigns for the next release, the problem is the missions are not broken.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on June 10, 2008, 02:19:03 pm
FH2259 Mission 2:   I cannot disable that damn trader

It's related to the ship model. Forget about your wingmen, you have to do it yourself. Order them to disarm the thing meanwhile.
To hit, you need to hover above or under the central core of the Avoki, meaning you actually need to fly between those two hull segments (inside the ships structure), I recommend attack from above. A few Venoms should take care of the problem then.

Conclusion: To damage the engines, hit the upper side of the central core
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: FUBAR-BDHR on June 10, 2008, 03:31:04 pm
Another trick is to use your guns until you see where the damage point for the engines is and then hit there with the Venoms. 
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Daeron on July 11, 2008, 08:53:08 pm
I hate having to post in this thread, but.. I've spend too many hours after midnight trying to get past a mission in FH 2260.

Spoiler:
It's the mission where you first start as a merc, defending the Brakiri station from the Drazi. So far I got through on medium settings, but on this mission I fail incredibly, each time. Anything I try with commanding alpha and beta wings fails as well, the AI just seems to refuse to do anything here. Even when ordering alpha wing to guard the jumpgate, they stuck around at the Brakiri station, looping around Firehawks without many kills.

My best tactic so far has been flying a Badger and ordering my wings to swarm a single target to quickly kill them. I've given up making a bomber squad because they just don't hit their targets enough. After taking out the first Sunhawk, I clear the resident fighters after which I turn to destroy the beamweapons on every Sunhawk, saving the station this way. Generally it takes me 4 minutes to clear all the fighters, after which I send my wings to engage Crazy Wing. Getting rid of the beam turrets takes about a minute.

So five minutes in, I rush towards the Harvester which takes a while. The new Sunhawk already enters through the gate. I've found that using wings to attack is is pointless, so I have to race towards it while Crazy wing still hasn't been taken care off. In that time Crazy Wing usually shreds the Harvester or if I tackle Crazy Wing, the Sunhawk destroys the Harvestor. In 7-7.5 minutes the Harvestor ends up destroyed.

I've found that the only difference between Medium and Very Easy is that I can fire continuously and of course the AI. But time wise there's little difference because those annoying Firehawks are so durable.

Using my wing effectively is the hardest part of it, because the hostiles are so closely packed. So.. any tips on how to tackle this mission? I can't use my wing to deal with Crazy wing and I can't use them to disarm the Sunhawks in front of the station and I can't use them to deal with the Sunhawk coming from the jumpgate.

If I set them to protect the station, I still can't focus on the Sunhawks because I'll get attacked from behind by a Firehawk, dragging me right back in a dogfight.

Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: FUBAR-BDHR on July 11, 2008, 11:28:04 pm
Have you tried ordering the AI to disarm and you do the same instead of destroy?  Those hawks can't do any damage if they don't have turrets.   :cool:
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on July 12, 2008, 06:52:17 am
Yes, this one is probably the hardest mission of the campaign.  (there's an easier version but so far, it has never been tested and therefore not released.)
Don't bother with disabling the ships or trying to take out the reactor, these Firehawks have better amor than the Sunhawks in 2259. Ignore the Kadago, this one will be shredded quickly. Taking out a few turrets is also a good idea but don't concentrate only on those.  You need to strike a balance between turret disabling and fighter killing, best by ordering a good part of the AI to protect the Harvester.

EDIT: If still nothing helps, you could play tester. Just put this file into tbp/data/missions.  However I cannot stress not tested enough, I have no idea how this one behaves.

- removed attachment -
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Daeron on July 12, 2008, 03:25:08 pm

Thanks for the advice, both of you. Might give that tester a try but not til after I beat the mission.  ;7
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on July 14, 2008, 08:56:26 am
In case you still fail, forget about the new mission and redownload the newest version of FortuneHunters.
In case you made it, redownload anyway. I finally fixed the pesky SpecialHit bug in both 2259 M4 and 2260 M8 !!!
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Daeron on July 14, 2008, 05:45:40 pm

Got it on the first try with the advice given, thanks :) Will redownload the whole bunch and see how that plays.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on July 15, 2008, 08:02:19 am
better  :)
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Demitri on July 17, 2008, 05:11:52 pm
Thought it would be better to post this here rather than in a new thread. Just want it put on record that FH2260 is by far the hardest damn campaign i've ever played! Dont think i have ever had to replay so many missions before in my life. But it is a great feeling when finally completing said missions.

Loved 2260 and eagerly anticipating 2261. Keep up the excellent work.
Title: Stuck on missions =_=
Post by: assasing321 on August 05, 2008, 02:56:22 pm
In FH 59 on the mission where you must follow and destroy the transports 5 of 6 at least, and then run away avoiding a cruiser that warps in trought the portal, no matter what i do i CANNOT win it, i get succefull debriefing, on any difficulty even if i kill the 6 transports and somehow run away, i have not modified anything, help!!

<< btw i think you should add some alternate endings or something for some missions, on the mission where you warp in a huge battle between narn and centauri to help the narn, i handled to disable and destroy every cruiser :D (took long tho.... disabling each cruiser then started killing em slowly and painfully >_>)

and and sorry for annoying or taking your time i sound a bit imperative or arrogant sometimes when using forums =_= i like have been lurking on this one for 2 years? and when i post something my poor english always screws everything up...
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on August 06, 2008, 07:07:55 am
I check this when I am home :blah:

Confirmed and fixed.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: BLT on August 24, 2008, 11:18:54 am
Regarding Dark Children: How is 'Concentrate' properly used? I just can't quite get there and would appreciate a kick in the a--!
Regarding Survivor and HEU Infestation: At mission start, I get a black screen and frozen controls? What did I do wrong this time?
I've been away from it all for a long time and recently returned to find these Kick-A-- campaigns, concepts and hard work!
Please, advise an Old Noob.

BLT
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on August 24, 2008, 01:25:13 pm
neither Survivor nor Infestation are made by me, therefore I don't give any support for them. Ask MADABOUTGAMES, this thread is only for my campaigns.

Dark Children Concentration Mode:
It's like the Matrix. You press SpaceBar (standart key) and the action slows down to 40% of real life for 7 real life seconds, this allows you to place more precise shots. Since your Shadow Spitfire packs a lot of punch but has a slow rate of fire, every shoot counts when facing overwhelming odds.
Here is how I use it: First is the straight approach, the enemy comes directly at you. I evade his fire, pass by him, turn around while activating Concentration Mode and blast him.

However, you can also use this in every other aspect of combat, like during slowing down time, then sniping the enemy from a distance or to boost your ability to evade enemy fire, which is a lot easier if you can see it coming.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Nordwin on September 20, 2008, 11:48:25 am
hello guys..
since this is my first post here (I only stumbled over this less than a week ago!), I am still not as good a pilot as I would like... anyway... I have a pretty big problem with one of the mission in FH2259
I don't recall what it is called... but it's the one where you take over the Pandora and need to escort it.. and then you are attacked again....

Now, I finally manage to evade those mean missiles, so I don't die anymore... the problem is that the Medusa is always destroyed by the second wave of those larger ships....

Here is what I do:
I start the mission, quickly take out the Pandora's escort and then silence/disarm it.. then I wait.. and as soon as those enemy ships turn up on my radar, I dash to the first two "larger ships" ( the one with the mean beam... 2 shots and the Medusa is down) and take out their engines.. then I head back to the Medusa at full speed.... ordering my wingmen to disable (or disarm, I tried both) the third of those ships (which turns up a little bit later)... But I always seem to be too late... and my wingmen never disable (or disarm) the third ship fast enough... so it fires two shots with it's beam -> mission lost...

I have now tried it on "very easy" at least 5 times.... And I really don't know what I could improve...

Please, help!
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: FUBAR-BDHR on September 20, 2008, 12:10:01 pm
There is a trick to killing those caps. 
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Daeron on September 20, 2008, 02:30:38 pm
Another great tactic is micromanaging your wingmates in this mission. Ïnstead of just having them engage, assign them to individual Firehawks, which gives you a lot more cover to deal with the gunships.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on September 21, 2008, 05:20:01 am
First things first: DID YOU PLAY ACHEN SCHOOLING FLIGHT? If not, play this first.

If yes, then:

- Be careful how you equip your wing for this mission (you can change this during the briefing, just click on ship loadout in the upper left corner of the screen), I recommend taking Venom2s with you.
- Use your Countermessures (key "X") to shake enemy missiles
- Wingmen are not the smartest people out there. Let them play with the little ships.
- Drazi Sunhawks can be quickly dispatched by destroying their reactors (use subsystem targeting (key "S") to locate the reactor, then use Venom2 missiles to kill the ship and watch out for the blast. (that's the trick FUBAR is referring to)

Oh and your ship is named Big Cash, not Medusa ;7  The Medusa is the Raider Carrier in the campaign RaiderWars, which takes place a year before FortuneHunters 2259.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Nordwin on September 21, 2008, 08:22:06 am
Yes I played Achen Flight School...
and as you can see, I have been playing too much RaiderWars xD Medusa oO

I still don't think that these pieces of advice will help me...
b/c my problem is that there are just too many of these Sunhawks... if I take out their engines, they are not a factor any more (because they are too far away)... the only thing that it could fix is that now, i could destroy the third sunhawk (after disabling the first two) before it fires a second time... then I'd go with the following tactic:

Play the first part as I always do... that's not a big deal (not after 5 tries xD)

and then I'll assign my wing to protect the Big Cash and disable the first two sunhawks... then I'll dash back to the third one, destroying it's reactor.. and then I'll deal with the fighters (which aren't a problem... not on "Very Easy"..)


Oh, and you missile question: I don't know the name of the missiles I am using-.. but I am gonna go with the blue, armor-penetrating ones (imo they work better than the red ones)... if i remember correctly, those should be the Venom2...
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on September 21, 2008, 09:25:30 am
dont even bother disabling anything, just kill all three by destroying the reactors before they even get in range.   (just played this Mission on Medium, it's nothing wrong with it)
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Stormcrow on September 22, 2008, 08:43:17 am
I'll post this question here since I don't want to open a new thread for it:

Concerning FH 2260 (great, great campaign, by the way):
The game regularly crashes after "Point of no return", I finish the mission (Alexander, Hector and Caesar safe, yay me! ;) ), get the debriefing and when I try to run the next mission, I get a CTD and an error message about an "invalid subsystem name".
This really bothers me, since I really want to follow the Hunters' story further... Any idea what to do?

Oh, while I'm at it: I'm curious about the mission in FH 2259 when you have to destroy the Centauri weapons convoy: Why exactly are the transports named after German names for spices? ^^
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on September 22, 2008, 11:01:22 am
I get a CTD and an error message about an "invalid subsystem name".
Any idea what to do?

Bad news for you: You are using the wrong build. FH2260 requires the INF build of TBP, that's another exe in your TBP folder. And since pilots cannot be transfered, you will need to restart.

Oh, while I'm at it: I'm curious about the mission in FH 2259 when you have to destroy the Centauri weapons convoy: Why exactly are the transports named after German names for spices? ^^
Because it's a EasterEgg (=a joke by the creator). And to everybody how doesn't speak German, these names sound alien  :lol:
And while I'm at it: There are more such EasterEggs  ;7
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Stormcrow on September 22, 2008, 11:43:12 am
Quote
Bad news for you: You are using the wrong build. FH2260 requires the INF build of TBP, that's another exe in your TBP folder. And since pilots cannot be transfered, you will need to restart.
NOOOOOO!
Well, actually it's not that bad, I like the campaign enough to start over. Just didn't figure that the build was the problem since so far both 2259 and 2260 went without any problem.

Yeah, well, about the eastereggs, the whole "MS Dos"-thing felt like an enormous, cream-and-caramel-filled easteregg ^^.
Are you a German native speaker?
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Nordwin on September 22, 2008, 12:52:38 pm
I don't know if he is, Stormcrow, but I am...
hopefully I'll manage to get to that mission soon, then I can tell you :-)
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Stormcrow on September 22, 2008, 02:55:25 pm
I suppose that you and I are not the only ones, I remember reading something about "half of the forum" being German ^^. Though this might be an exaggeration.

I just read "Kuemmel" in the mission, followed by "Salz" and so on... My particular favourite is the evil-warmongering-weapons-of-mass-destruction-producing-Centauri-freighter "Sellerie" :D...
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on September 23, 2008, 04:44:55 am
glad to see sb is amused by it.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on September 23, 2008, 01:40:39 pm
somehow it disturbes me...          ...this thread has been read over 3000 thousand times :nervous:
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Nordwin on September 23, 2008, 02:20:08 pm
awesome campain, vidmaster!
with your help (just destroying those drazi) that mission was pretty easy.... and after I was done with that, I kept on playing and just finished FH2259! It really was a lot of fun to play! Can't wait to start FH2260 (but that will have to wait.... at least until tomorrow)
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Stormcrow on September 29, 2008, 11:00:05 am
Well, I restarted FH2260 and everything went well. However, now I get to play the missions after mission 6 (save Hague), and finally got my shiny new carrier, I just don't manage to beat the mission in which I have to defend the Brakiri base against the Drazi, because the Harvester always gets blown out of the sky.
I tried shooting down the bombs and bombers, disarming the one Firehawk coming through the gate, but somehow this ship just can't take a beating (seriously, 2-3 beams from the Firehawk and BAM!). It also doesn't seem to shoot back (where are these beautiful beams now?).

Any advice on this? As a sidenote, in this mission, I usually fly a badger with Venom 2s or Bulldogs to eliminate the Firehawks more quickly.
This is even more frustrating since I managed to play through 2259 and to save all of Hague's ships before, so I just thought that I wasn't that bad ;). Well, pride goes before the fall, i guess.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on September 29, 2008, 12:20:19 pm
well, you can already find a lot of questions regarding that mission here in the thread.
There are a lot of different tactics for this one and it seems like everybody has a different idea how to tackle it.

A good way to deal with the last Firehawk are some Venom2s in the ugly face (which should take out the beam cannons).

EDIT: Oh and remember that you can rearm in that mission (COM MENU, then 5)
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Stormcrow on September 29, 2008, 08:15:30 pm
Thank you, using Venom 2s instead of killing each Firehawk worked very well, which allowed me to continue and finish the campaign this night. While I'm at it:

I. Am. Absolutely. Flabbergasted. Marvellous work indeed. So far, no other FS or TBP campaign has managed to identify myself so strongly with the characters involved, and I think that the destruction of the Bradbury in Raider Wars has just been replaced by "Exodus" in FH2260 as the most impressive and moving (or maybe disturbing) moment of a TBP campaign. Fighting out there in the void, trying to escape the impending doom... Very scary shadows and great work.

So, after this well-deserved praise... Please tell me you're working on FH 2261 ;).
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on September 30, 2008, 04:07:01 am
1.) I am very proud of FH2260. My best work so far.
2.) I am working on 2261 which will end the trilogy. Sadly, I can't hold my release date of Winter 08. It will probably become spring 09.
3.) When I am done with that, I will start recruiting actors to voice the campaign.

EDIT: Oh, and post Feedback in the Release thread please, no matter how much I appreciate it  :)
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Alberio on April 26, 2009, 01:18:23 am
hmm, i know its been a while sinse anyones posted here but i have a relelvent question. im currently playing FH2260 and having an issue with the mission where you get to fly those minbari ships and are attacking the shadow base. i get through most of the mission easy but right near the end when im suposed to protect the shuttles i always fail. thay always die. i set the 2 wings to protect them and go hunting myself when the fighters come in. i just cant seem to win, and thats odd for me as i havnt had to many issues i couldnt figure out on my own, even with your stuff. usualy a few tries and i can figure stuff out. any suggestions?
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on April 26, 2009, 10:07:48 am
well, I am afraid not. Sending one wing each is a good tactic and then start hunting those fighters yourself.
If you watch the initial attacks at the start of the mission, you see where the fighters are launched. Stay close to that area in the beginning to take out one of the wings, then hunt the other.
Also, I recommend diverting some power to the engines to be able to move quicker and don't forget that you can fly through the outpost's middle.

During this sequence some luck is always involved.  You don't have to stay close to the shuttles since if two or more fighters start to engage a shuttle, you can usually kiss it goodbye anyway. Therefore, actively hunt them.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Alberio on April 27, 2009, 05:33:08 pm
i already hunt so thats not the issue, guess ill just have to get closer to the launch point then. thx for the info, good luck on FF2261
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on April 28, 2009, 03:28:13 am
if you still can't get past it, just send me an email and I mail you a fix.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: mxlm on June 02, 2009, 12:05:17 am
Just started FH2259; is there a trick to the mission in which you need to destroy a Centauri convoy?
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on June 02, 2009, 02:48:53 am
No super special trick, just tactics.

For example, this mission is much easier if you master the art of diverting energy between your systems or even when flying a Fury, activating Glide Mode and afterburning.
Also, you could ignore the first two freighters and go directly for those close to the station, ordering your wingmen to disable those two. This is however a more dangerous way to go, since you will have to face the Centauri fighters alone then. Venom 1s for the fighters, Venom 2s for the engines.

Last but not least, one freighter can dock and the mission is still successful.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: darkmaster on June 02, 2009, 03:08:04 pm
Just started FH2259; is there a trick to the mission in which you need to destroy a Centauri convoy?

Okay I will tell you my tactic put all power to the engine and order your wingmen to protect you and aim for the furthest transport. When you see a hostile wave coming at you wait for them to get near you (but maintain maximum speed) then quickly turn 60 degrees make sure that they waste all of their missiles on your wingmen, after that make your way to the furthest cargo and run and bank like hell - you will be able to disable all of the 6 transports.

Don't trust your wingmen don't let them disable those cargoes they suk just do it yourselves.

Finally when you make your way back apply the same tactic (wait for the enemy to get near and turn 60° make sure that they encounter your wingmen instead of you)

Hope this helps.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: FUBAR-BDHR on June 02, 2009, 06:06:29 pm
You think it's hard now you should have seen it in the testing phase.  It was impossible on insane even when I made myself invulnerable.  Transports were a bit faster so you had even less time to disable.  Think this was one of the few missions I actually complained about the difficulty on.  So consider yourself lucky you didn't play it then. 
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: mxlm on June 02, 2009, 11:34:46 pm
The transports aren't the problem, although on my second attempt I only disabled the sixth transport when it was inside the hangar bay. My problem is not dying. Wingmen are nice and all, but they don't redirect power to the engines. So when I'm running to the gate I'm about 1k ahead of my wingmen who are about 800k ahead of the sentris...and then new sentris show up ahead and killzor me. Is there a finite amount of sentris from either the station or cruiser, and if so just how finite is it?
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: FUBAR-BDHR on June 02, 2009, 11:37:17 pm
Don't engage just evade the last waves.  That is the easiest part. 
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: mxlm on June 03, 2009, 12:13:07 am
So it turns out that if you initially merely disable the transport closest to the gate and then destroy it on your way out, you'll be something like 3.5k away from the gate when the Vorchan jumps in. Which means it won't launch fighters before you escape. Yay me.

ETA: Okay, so, any advice for the mission in 2260 wherein you're expected to save general Hague's shapely ass?

Oh, and since I'm here, feedback on that mission as well: it's evocative of Starlancer, in that a five minute wait between pressing 'replay' and actually getting into the action again becomes extremely frustrating extremely quickly. In mission cutscenes: not a fan.

A general error (I only noticed it in 2260, not 2259, but it's occurred multiple times. In the anti-MS DOS mission, I think, as well as the Hague mission I'm asking about): it's "cease fire," not "seize fire".
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: darkmaster on June 03, 2009, 04:29:50 am

ETA: Okay, so, any advice for the mission in 2260 wherein you're expected to save general Hague's shapely ass?


Pure luck. Sometimes the ship will be able to jump out with little help of you, sometimes even if you try your best you fail.
Try to figure out which turret was doing lot of damage to Hague and take them out in the next "replay" round.
 
 
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: mxlm on June 03, 2009, 04:39:12 am
Y'know, that actually makes sense. The first playthrough two of the three ships jumped without a hitch and the last one was *this* close to making it. Second playthrough Alexandria was disabled very quickly; you lose, try again. Anyway, thanks.


ETA: Okay, the mission where a Brakiri resupply op goes horribly, horribly awry. What exactly am I supposed to be doing? The beam turret takes out my carrier, but the beam turret also seems to be completely immune to my weaponry. Actually, the whole ship seems immune to my weaponry.

Feedback: Once again, making the player wait five minutes each time they replay the mission is unhappy making. Though I should be clear that I'm very much enjoying your work, that stuff aside.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Nissan on June 03, 2009, 12:00:19 pm
ETA: Okay, the mission where a Brakiri resupply op goes horribly, horribly awry. What exactly am I supposed to be doing? The beam turret takes out my carrier, but the beam turret also seems to be completely immune to my weaponry. Actually, the whole ship seems immune to my weaponry.

Yeah, there's really nothing you can do. When your wingmen panic and scream to jump out... do it.

It's not much of a mission in terms of gameplay, but it's pretty important for moving the story along. And the next mission is fun enough to make up for the long wait in this one.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on June 03, 2009, 01:28:43 pm
these are the cinematic missions, like the Hyperspace Mission in 2259. No battles or complex objectives, they are in there for the plot and the impact.

SADDLY there is a bug in the currently released version during that Brakiri mission. The Shadow ship is supposed to kill the Harvester (and then you afterwards) if you don't jump out quickly enough, problem is it's never correctly triggered.
One of the many problems that have been fixed for the soon to be released Hunters Trilogy.

The EA civil war mission has been modified too. Pretty much every mission has  :)

Keep in mind, I am just one person and I have tried to create something that has a insane level of quality :ick:
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: mxlm on June 03, 2009, 10:52:27 pm
Ooooh, I'm supposed to hit alt-j when the wingman starts screeching about getting the hell out? Okay, got it.

Quote

Keep in mind, I am just one person and I have tried to create something that has a insane level of quality

Hence my 'I should point out that I'm enjoying the hell out of it' bit. Don't want to seem like there's no respect for the effort and, hell, nevermind the effort, the final product.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on June 04, 2009, 06:42:35 am
still didn't get past the Shadow Brakiri mission?

All you need to do is get close to the Harvester.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: mxlm on June 04, 2009, 06:46:42 am
Yeah, thanks. I figured that out when I actually took the time to read the wingmen messages instead of freaking out and shooting everything I could see.

ETA: Okay, destroying the base while piloting a Nial. If I fail that mission five times do I get to skip it? Because at the moment it looks like that's the only way I'll be advancing past that mission.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on June 08, 2009, 01:00:43 pm
Yeah, as always.

Hm. Maybe I should test this mission again. I always found it was way too easy...          ...did I **** up something there recently?  :confused:
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: FUBAR-BDHR on June 08, 2009, 01:19:10 pm
Wonder if he has an old version where the Harvester shoots up the Minbari cap.  If not then it's a pretty easy mission at least until the final part.  All you have to do is shoot straight and 30+ kills is not hard at all.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on June 08, 2009, 02:09:18 pm
unless he downloaded his TBP long ago, there is no way anybody could get a hold on this version. TBP has been hosted all over the net but no additional campaigns.
But wait a second, I remember there is this Freespace campaign page (I think Swantz is hosting it) that may have outdated versions.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: mxlm on June 08, 2009, 09:45:57 pm
The difficulty is keeping the shuttles alive. Getting 30+ kills isn't hard; killing off the final waves of shadow fighters before they take out one or both of the shuttles, now, that's proving impossible. At least for me. Yes, even on very easy.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: FUBAR-BDHR on June 08, 2009, 11:07:07 pm
OK so you did make it to the hard part.  From there sometimes it is really a matter of some luck.  You can help your luck somewhat (I won't say how) and using your wingmen wisely helps. 
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: mxlm on June 09, 2009, 05:06:13 am
Least satisfying victory ever. I was just going to start the mission five times and sit there until my ship exploded each time. Except the third time I did that I was still alive when the shuttles went around doing their thing, so I said screw it and guarded them. And won. With five kills. No idea how that happened.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on June 09, 2009, 10:36:05 am
I honestly don't know.

Mental note: Tweak Mission12 again.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: mxlm on June 09, 2009, 04:26:05 pm
No worries.

I'm curious; in that rescue-op-turned-massacre mission in Dark Children, is the outcome of the Mind/Minbari frigates engagement scripted or what? I'm just wondering if Mind wasting three Minbari cruiser things is a script thing or a game engine/balance thing.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Sushi on September 22, 2009, 07:51:41 pm
How the crap do you beat Exodus in FH2260?

Eventually, it's me and my fighters trying to defend the Harvester against about 20 Shadow fighters... sooner or later, the Harvester goes down, no matter what I try to do to prevent it.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: FUBAR-BDHR on September 22, 2009, 08:00:39 pm
First key is make sure your not running debug.  Well actually accidentally playing it on insane in debug a few times made it seem quite easy on medium in release builds. :D

It's just a matter of giving your wingmen proper orders and shooting straight. 
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Sushi on September 22, 2009, 08:08:06 pm
My orders given are basically "everyone attack whoever's shooting the Harvester. If nobody, everyone attack the closest handy target."

They (and me) just can't kill them fast enough.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on September 23, 2009, 08:21:24 am
Exodus is a pretty simple mission, since the only ship you actually need to protect is the Harvester. The challenge comes from protecting as many civilians as possible.

Three tips should get you through:
- each Shadow attack waves goes after different civie ships. If they destroy their target, they aim for the Harvester. So, prevent that.
- try intercepting a wave (for example number 1 or 2) before they even reach their target.
- call for reinforcements early.

By the way, this mission is going to be a little easier in the new release bundled with 2261.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Sushi on September 24, 2009, 09:07:25 am
Alright, I finally beat it. Here's how:

Spoiler:
The main trick was to not attack Ugly wing until all of the other wings were destroyed. Since there is one wing (Bug) that never spawns until a certain amount of Ugly ships are destroyed, this has a huge impact on the number of Shadow fighters you need to face at once. Once Badguy, Idiot, and Crazy wings are down, I then took out Ugly and Bug. Took a long time and I lost most of the convoy... but it worked. :D
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on September 24, 2009, 09:17:45 am
actually, all wings were based on Ugly wings status. Has been fixed too.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on September 28, 2009, 01:30:05 pm
Vid, you are always talking about "will get fixed in 2261", "has been changed for 2261", WHERE THE HELL IS 2261?

Well...     it's out.  :nod: :nod: :nod:  Check the download thread.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: mxlm on September 28, 2009, 06:38:15 pm
Vid, you are always talking about "will get fixed in 2261", "has been changed for 2261", WHERE THE HELL IS 2261?

Well...     it's out.  :nod: :nod: :nod:  Check the download thread.

Dude. Can't wait.

Well, I'm going to have to wait, but I don't want to wait.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on September 29, 2009, 04:21:53 am
You missunderstand. IT IS RELEASED.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Sushi on September 29, 2009, 09:02:13 am
You missunderstand. IT IS RELEASED.

There needs to be more fuss about this. WHERE'S THE HIGHLIGHT?!? :D
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: FUBAR-BDHR on September 29, 2009, 01:42:22 pm
Was waiting on initial feedback for bugs.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on September 29, 2009, 02:46:16 pm
Yeah but decided to highlight it now. Most people won't have the time to download it and play through it right away. Or beat it right away  ;)  Now let's wait until the first one posts here.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: babylon5comlink on November 02, 2009, 09:26:43 pm
How do you beat the mission CONFRONTATION in fortune hunters 2261? I lose because one of my capships gets destroyed. Yes, I try to intercept all the badgers.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Vidmaster on November 03, 2009, 01:55:30 pm
you loose the Hector I suppose?

Destroying the beam cannons of the enemy Midwinter sounds good to me.
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Zombimode on January 22, 2010, 05:22:52 pm
I still cant beat the mission in FH '60 with the shadow base.

No matter how many spitfires I shoot down (30 and more kills) the sharlin is alway torn to pieces.
And I cant even skip this mission. Even if I commit suicide 5 times and press "skip this mission" I am just redirected to this very mission.
Title: Re: Vid's campaigns are too difficult? - advice here!
Post by: Vidmaster on January 23, 2010, 06:13:49 am
now that's weird. Are you using the Fortune Hunters Trilogy Edition?
Title: Re: Vid's campaigns are too difficult? - advice here!
Post by: Zombimode on January 26, 2010, 10:13:48 am
jep

new fresh TBP installation, Zathras activated, FSO 3.6.10
the fortunehunters.vp is from 02.10.2009 (DD.MM.YYYY)
Title: Re: Vid's campaigns are too difficult? - advice here!
Post by: Vidmaster on January 26, 2010, 01:48:23 pm
update to the new version that includes Fortune Hunters 2261 then.
Read the instructions carefully, there is a little trick regarding Zathras  :) !!!

http://www.hard-light.net/forums/index.php?topic=65861.0
Title: Re: Vid's campaigns are too difficult? - advice here!
Post by: Zombimode on January 30, 2010, 02:08:51 pm
Ah, thanks. Putting the vidmaster.vp into the Zathras data folder slipped my notice the first time.

Still cant beat this mission. 40 SH Fighters are to much for me :mad:

The problem is, it is not easy to get actualy killed in this mission, so atempting the suicide-skip-mission "trick" can become an difficult task too.

Maybe I will try again tomorrow.
Title: Re: Vid's campaigns are too difficult? - advice here!
Post by: Vidmaster on January 30, 2010, 03:52:32 pm
You fail at protecting the Enfili or the shuttles? Need to know that, so I can consider a rebalance (once again, I don't know how many times this mission has already been rebalanced  :lol: )
Title: Re: Vid's campaigns are too difficult? - advice here!
Post by: Zombimode on February 01, 2010, 03:13:48 pm
Well, kind of both.
I only managed it ONCE to keep the Enfili alive (at 3%). But then one of the shuttles got hit with one spitfire blob and decided to enlighten the scenery.

Most of the time although the Enfili bites the dust after my wingmates  (Goodguy is frickin useles, they all got shot down in the first wave against the Enfili) and I, well mostly I, blasted 30-32 SH Fighters to spacedust.
Title: Re: Vid's campaigns are too difficult? - advice here!
Post by: Vidmaster on February 02, 2010, 02:20:46 pm
alright, noted.

One tip: How about trying to intercept the Shadow Attack force very early (remember to get your wingmen to follow you into a good attack position by having them in formation, before ordering the attack)?
Title: Re: Vid's campaigns are too difficult? - advice here!
Post by: Littlebird on February 15, 2010, 03:22:49 pm
I tried this mission several times too.

I can always save the Enfili and the shuttles make over half the way, but one of these little ******** always slips through and kills one of those papermade shuttles.   :hopping:

Maybe tomorrow...   ;)
Title: Re: Vid's campaigns are too difficult? - advice here!
Post by: Vidmaster on February 15, 2010, 05:12:59 pm
Just played it myself to be sure. Finished the mission  :lol:


Ah, what the hell. Alright, will rebalance the thing again.
Fortune Hunters Voice acting begins 17 Feb  :yes: :yes: :yes:
Title: Re: Vid's campaigns are too difficult? - advice here!
Post by: FUBAR-BDHR on February 15, 2010, 05:18:58 pm
I'd hate to see these guys try it in debug on insane.   :pimp: 


Then again maybe it would make easy seem like child's play when they went back. 
Title: Re: Vid's campaigns are too difficult? - advice here!
Post by: Vidmaster on February 16, 2010, 06:40:53 am
Only after beating it which is a challenge into itself on that goddamn insane mode.  :lol:

To many people complained about this mission, I'll fix it.
One thing FUB: WHY THE HELL DOES THE SKIP THING NOT WORK?
Title: Re: Vid's campaigns are too difficult? - advice here!
Post by: FUBAR-BDHR on February 16, 2010, 03:34:32 pm
No idea.  Didn't know it didn't work. 
Title: Re: Vid's campaigns are too difficult? - advice here!
Post by: Littlebird on February 19, 2010, 02:10:24 pm
I nearly got it!
One bug left and shuttle at 16%.

And this ******* was a second faster than me.  :mad:

Maybe tomorrow.  :D
Title: Re: Vid's campaigns are too difficult? - advice here!
Post by: Vidmaster on February 19, 2010, 05:48:51 pm
When you know where they come from, you can shoot down an entire wave right away by hovering close to their spawn point  :) Diverting some power to weapons helps too.
Title: Re: Vid's campaigns are too difficult? - advice here!
Post by: Littlebird on February 20, 2010, 06:20:07 am
Did it!   :D :D

One shuttle at 1%, but done is done. ;)

I tried it about 15 times. It was one of the hardest missions i ever played.
Title: Re: Vid's campaigns are too difficult? - advice here!
Post by: Vidmaster on February 20, 2010, 06:26:16 am
now wait for 2261  :)
Title: Re: Vid's campaigns are too difficult? - advice here!
Post by: Littlebird on February 20, 2010, 08:56:57 am
Finished 2260.

Will see soon. ;)
Title: Re: Vid's campaigns are too difficult? - advice here!
Post by: skygunner58203 on May 03, 2010, 05:00:27 pm
I hate to sound like a complete idiot.  But if I don't ask it will prove my idiocy.  Not sure of the mission number.  The mission you get the Avenger in 2269 your supposed to scan various bits and pieces...is there a trick to this? because no matter how close i get, or what buttons i push...it won't scan.

EDIT - Nevermind....I just got it to work....had to position the ship juuuust right.
Title: Re: Vid's campaigns are too difficult? - advice here!
Post by: Vidmaster on May 05, 2010, 02:30:49 pm
yeah, that ship model is a bit...    tricky.
Title: Re: Vid's campaigns are too difficult? - advice here!
Post by: utops on May 18, 2010, 02:00:04 pm
Hello Vidmaster,

I found your campaigns not too difficult but fancy at all. The real frustration is on this:
*mission starts*
nothing happens boring stuff   .... 5 min pass or longer  then  BATTLE or other crucial event for mission succes comes and if fail then i must go pass the boring stuff again and TC don`t work. Don`t understand me wrong, i mean this boring stuff start to be boring after replaying it   a dozen times.
...
 
Im playing with Zhatras R1 and 3.6.10 inf so maybe this affect no time compression problem?


Title: Re: Vid's campaigns are too difficult? - advice here!
Post by: Vidmaster on May 18, 2010, 03:02:43 pm
no, I...      well, I actually disabled the time compression  :lol:   Even cool stuff bores you after a while, I know that, so I tried to keep the wait to a minimum but get right into the action, the big exceptions are

- 2259 M8: you have some time until you are in attack range. However, you do something in that time, you have to issue orders and to intercept the enemy.
- 2260 M6: the battle at Io (which simply was not possible any other way but forcing me to split the mission into three parts, although I might actually do that for the final voice acted release).
- 2260 M9: which is about waiting  :lol:
- 2261 M2: Some time passes until the battle starts, alright. But you need that time to plan the attack and issue all orders. Plus, how can blowing up a planet get boring eeevvvaarrr?  ;7
- 2261 M5: which is about flying around looking for someone

most other missions don't involve much waiting and usually start to go boom on you after 30 seconds or don't go boom at all, like for example 2260 M7 (the one where you test your new ship) or 2261 M11 (in which you patrol the system).



But yeah, I know the problem.
Title: Re: Vid's campaigns are too difficult? - advice here!
Post by: babylon5comlink on May 19, 2010, 07:48:00 pm
...most other missions don't involve much waiting and usually start to go boom on you after 30 seconds or don't go boom at all, ....

Quote
No boom today, boom tomorrow, there is always a boom tomorrow. What?! Look somebody has got to have some damn perspective around here. Boom. Sooner or later BOOM!--Commander Susan Ivanova of Babylon 5
 :lol:
Title: Re: Vid's campaigns are too difficult? - advice here!
Post by: Vidmaster on May 20, 2010, 04:20:48 pm
hey, you noticed  :yes:
Title: Re: Vid's campaigns are too difficult? - advice here!
Post by: XxHerrRonnyxX on December 22, 2010, 01:45:02 pm
Hi Vid first of all great campaigns couldn´t stop playing until got trouble with my wife. But there is one mission i can´t handle in FH2261 when you have to scan the 3 omegas. Looks like on the hole huge hull there is only one spot that allows me to scan the ships. It really takes some time to find it and in the meanwhile the fighters have fun with me as a very slow moving target  :confused:. Is there a trick? or isn´t it supposed to be like this? Maybe i missed something special in the briefing... will check it again.
Title: Re: Vid's campaigns are too difficult? - advice here!
Post by: Vidmaster on December 23, 2010, 04:46:09 am
disable subsystem targeting when you are trying to scan a big ship. Usually, you always target a subsystem, a turret, the engines, something like that.
When disabling that, your ship's computer shows you exactly where to point your ship to scan it, which is simply the middle of the vessel.

have fun
Title: Re: Vid's campaigns are too difficult? - advice here!
Post by: Black Jack on November 07, 2011, 06:47:36 am
Sorry for resurrecting this old post, but I think it's the most appropriate one ...

I'm having a pretty hard time beating the Fortune Hunters mission where you attack the Shadow base.
I manage to keep the Enfili alive and healthy, but during the shuttle deployment the second wave of the fighters always kills at least one of them.
I can kill the first fighter wave before they reach the shuttles by attacking one of the groups with all fighters when they spawn, then swinging around and attacking the other group before they reach the shuttles, but by the time the second wave spawns, the shuttles are too close for that tactic to work. Did I miss some trick or am I just not good enough for that mission?

[edit]
OK, I got the mission done on the setting "Very Easy", with actually only a few scratches on one of the shuttles ...
But now I can finally go on with the campaign. :-)
[/edit]
Title: Re: Vid's campaigns are to difficult? - advice here!
Post by: Toranks on July 14, 2022, 08:57:44 pm
you loose the Hector I suppose?

Destroying the beam cannons of the enemy Midwinter sounds good to me.

On 6º mission, Confrontation, If I destroy the beam cannons of the Midwinter, the Harvester falls. If I stop the bombers, the Hector falls. I can't do both at same time, even with the best bomber available and on easy difficulty and killing very fast. They also fall very quickly, going from 90HP to 0 in a few seconds.
I have found that the defense platform launches a lot of damaging missiles at the Hector, but if I try to destroy them the Midwinter destroys the Hector. No matter how fast I fly, I don't have time to do both things, even leaving directly after taking off at the beginning.

Similar thing happens on 10º mission, Taking back liberty. I fly very fast with the fastest ship and with the best missiles, and order alpha to disarm one Defense and beta other Defense. But the Harvester lost all his life with only 1 or 2 missile salvo from any Defense. Is impossible for us to disarm all missile launchers on all defenses before the Harvester explodes.
I have managed to destroy two of the defense stations with alpha an beta and left the third without sensors or communication by myself (as they say in the dialogues). And when the PSI ships start attacking me and I have to defend myself, the last defense quickly destroys the Harvester in a matter of seconds with a salvo of missiles. Even without sensors or communication. Has no sense.

Can someone give me tips to pass it with 1 player?

Title: Re: Vid's campaigns are too difficult? - advice here!
Post by: Vidmaster on July 16, 2022, 06:36:39 am
It is likely that the balancing of these campaigns shifted dramatically with newer versions of FSOpen that caused certain engine limits to be lifted. Since I last posted in this thread over 10 years ago, I am unable to properly support these campaigns anymore. So in short, I moved on and nobody is supporting the FH releases anymore, that they work at all (sometimes) is a miracle. Making matters worse, I had the brilliant idea back then to often do silent update-releases, aka pushing a new unversioned update onto the download server where I tweaked "something". Aka, I have no idea what version of the files you have (and I do not have them myself anymore).

In case the mission in question remains beatable nowadays at all :nervous:, I would recommend ordering the wingmen to protect the Harvester which will make them intercept bombs and missiles as best they can. Also, using your own area-of-effect missiles to eliminate enemy bombers en-masse is a good approach, reducing their damage potential and giving you time to attack the Midwinter. Micro-managing your wingmen is often a hard requirement in my old campaigns, as they are not competent enough to help you achieve your goals (like killing a subsystem) but are usually invulnerable and can therefore act as a damage buffer, especially against fighters or turrets.