Well I'm on break from school so why not do another playthrough? These are always fun threads. Won't be as intricate as Shade's from the summer because I'll be trying to get this done (or to the point where it's easy) before break ends, so I've got about a week and a half.
Anyway, my starting roster as of first battle looks like this:
Rifles: (boolit rifles)
Polpolion
SpardaSon21
Dsockwell
Cream Cheese
Derpy McRookie #1
Derpy McRookie #2
Derpy McRookie #3
Heavy Weapons: (AC)
Mura
Derpy McRookie #4
Demolitions: (Rocket)
Qazwsx
Tank/Rocket
And leading my fighter wing in Interceptor-1 is Bottles. Once I research psi we'll be joined by Turambar. My first base is in the US, I'll probably put the next in Europe once I get settled in.
I'm a little rusty so my start is more disorganized than usual, there's really no actual squad organization yet. There will be, though.
Anyway, the first battle went extremely well. We raided the landing site of a medium scout during the daytime, just about the best first mission you can ask for. We started in the northwest. After deploying my tank a sectoid was quickly spotted and dispatched in a field just south of my Ranger. Small amounts of collateral damage was inflicted upon nearby buildings, but that's not our problem. Shortly afterwards Mura and myself disembarked the craft and spotted another sectoid emerging from the debris of the rocket blast that killed the first. Mura quickly dispatched the enemy.
"haha, shoot another rocket"Mura took dsockwell, Qazwsx, and IIRC Cheese south, and I took a couple no-names and SpardaSon East to investigate a farmhouse. In the meantime, the tank went southeast and actually found the hostile craft. Mura and his team being the closest took up positions around it. The nice thing about these tiny spaceships is that one nice HE grenade will clear it out so that's exaclty what Qazwsx did.
"I did not even want to know what they are looking at"Mura, Qazwsx, and Mr. Tank were the only ones with kills this mission. No injuries, so all in all it was pretty successful. Very little time passes and we are once again raiding a scout. This time, however, it is a larger scout and a nightime mission. Worse yet, we spawned in the center of the map. Immediately after sending my tank off, it spots a pair of sectoids near the bow of my ranger, who run north past a farmhouse. Rather than chase them, I just had the tank shoot a few rockets through the house.
As Tank drove north through the building to intercept, Noname, SpardaSon, and Dsockwell followed in support. Mura, myself, and a rook took up positions to watch our rear. Dsockwell was able dispatch one of the sectoids, but we soon became pinned down by the remaining sectoid, one still shrouded by darkness, and one southwest of us. I sent a rook to investigate the hidden enemy, and sure enough he found him, taking a hit in the process. One fatal wound, 16 HP remaining. No big deal during mission, but he'll be out of action for at least a month afterwards.
"Can't seem to get a shot off, there's a fence or some **** in the way""Your time to shine, rook"The next turn was pretty comical. Dsockwell, noname, and SpardaSon couldn't quite get a shot off at their hostile, and all three of us couldn't hit one that was hidden. Cheese and Qazwsx also took potshots from the back of the ranger and couldn't hit him. And Qazwsx had a rocket launcher. Fortunately it decided to flee inside the enemy spaceship which it was right next rather than return fire. A noname then proceded to gun down the sectoid to our southwest, and I flanked the sectoid to our north and killed it.
Pressing on toward the craft, we came under fire again from the south. Tank put a rocket through the building, but we still couldn't see anything, so Mura put a few incendiary rounds into the building and that lit things up pretty nicely. I dispatched the sectoid.
"hope these guys are insured, we're sure as hell not paying for this"Now came the worst part of the mission: infiltrating the spaceship. Despite having the layout memorized, it is very close quarters and filled with bad guys. Naturally, I sent the wounded rookie in first, followed `closely' by myself. The sectoid that wandered in here earlier in the mission appears to have died from its wounds, too. Anyway, needless to say the rookie did not survive. Dsockwell and myself did manage to mop up without too much trouble, however.
"Only 29 TUs? damn, wish I didn't stop to piss on that sectoid's corpse now"There are undoubtedly unaccounted for kills and mistakes in this account; this is just from memory. And it's hard to remember correctly
when I'm save whoring so much. For real kill counts of important people below:
Sqd Polpolion - 3
Sgt Mura - 1
Sqd SpardaSon21 - 1
Sqd Dsockwell - 1
Sgt Cheese - 0
Cpt Qazwsx - 5
Ensign Bottles - 0
Civilian Turambar - 0
And this is where I stopped for the day. I'll play more tomorrow, hopefully with lasers and medkits and armor and spiffy things like that. Also, anyone want to throw their names in? I cannot promise that you'll make it out alive, but I can promise you ETERNAL GLORY when the superior human race completely exterminates the alien menace from this solar system.