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Hosted Projects - FS2 Required => Inferno => Topic started by: Mobius on August 02, 2010, 11:47:46 am

Title: 2010/08/02 - A status update
Post by: Mobius on August 02, 2010, 11:47:46 am
A status update
 (http://www.moddb.com/games/infasa/news/a-status-update)
Very special thanks to starwolf1991.

Related links:

Campaign Revealed - The Spirit of Ptah [TSoP] (http://www.moddb.com/games/infasa/news/campaign-revealed-the-spirit-of-ptah)
Campaign Revealed - Gehenna's Gate [GehG] (http://www.moddb.com/games/infasa/news/campaign-revealed-gehennas-gate)
Onboard Computer Programs (OCPs) (http://www.moddb.com/games/infasa/news/on-board-computer-programs)
Implementation of OCPs on the HUD (http://www.moddb.com/games/infasa/news/implementation-of-ocps-on-the-hud)
Implementation of Subspace Missiles (http://www.moddb.com/games/infasa/news/implementation-of-subspace-missiles)
Music additions and modifications to INFASA (http://www.moddb.com/games/infasa/news/music-additions-and-modifications-for-infasa)
Inferno is hiring! (http://www.moddb.com/games/infasa/news/inferno-is-hiring)

Quote
Need of a status update

With the recent re-boost in modding activity, we recognize that nothing has been done to inform the community about recent developments in Inferno. This status update is meant to provide information regarding the upcoming publications and current WIPs.

It's hard to determine how and when INFASA will be released, as there are many aspects of development to be carried on (read below). For now, we can ensure that a lot of importance is given to plot, FREDding and a series of features, like the revolutionary OCP (Onboard Computer Program) system and many other additions to the Inferno continuity.

After the main objectives are taken care of, efforts will be focused on improving even more the quality standards of the main campaign and enforce usage of the Fiction Viewer, which is a powerful storytelling tool, to give yet another boost to INFASA's plot.

News on Inferno SCP and Inferno: Alliance 2

The main projects, INF SCP and INFA2, are currently on hold, but there's something in the works in the planning phase of both projects. Although INF SCP is supposed to be developed before INFA2, the latter may be started when the former is nearing completion. For those who don't know it, INFA2 takes place in Sol many decades after INFASA, and is centered on the unification of the system under the Earth Alliance.

The Earth Alliance, which possesses beam and Nano technologies, faces the Jovian Coalition and the other outer colonies, which have more effective Nanotech but specialized on using batteries of torpedoes and missiles to compensate the lack of beams.

The reason why we don't want to rush INF SCP and/or INFA2 is simple: INF SCP is a remake of INFR1 and is intended to be definitive. With the technological advances seen in INFASA, rushed INF SCP and INFA2 would be obsolete even if they take place many decades after INFASA itself. At first, this may seem a bit controversial and unexplainable, but we're available to provide the explanations followers need to fully understand the reasons behind these choices.

Most of the work that is currently being done on INFASA, however, will prove useful to both INF SCP and INFA2 so, under a certain point of view, progress is being done on all Inferno projects and the time spent in the FS1-ish project that INFASA is surely isn't wasted.

Descriptions

From now on, the team will focus on ultimating and publishing a series of accurate descriptions of the new Inferno continuity, starting from INFASA. The creation of a fiction showing what INF SCP's plot will be like may also be developed and published in the process. Obviously, work on these descriptions should not be interpreted as an additional obstacle to the final release. Here's a list of the first descriptions you'll get to read soon:

The Ricochet Effect - Improved description of the RE, with proper references to the new INF continuity and explanations of the parameters that will influence subspace jumps in Sol.

With the Delta Serpentis jump node collapsed and no active nodes in Sol, the system's subspace field started becoming poorer and subspace jumps began to be very limited in range and started requiring too much energy, effectively influencing Sol's economy, politics, and military strategies.

Sol after the Great War - The collapse of the jump node and the RE had certain consequences on colonies throughout the system, which had to adapt to isolation and try to survive as subspace jumps became harder and harder. Tension between colonies culminated with the Secession, a system-scale conflict fought in multiple fronts which led to the creation of indipendent colonies, such as the Martian Republic and the Jovian Kingdom. By analyzing the most important events and individuals who have been pivotal, the descriptions will introduce players to INFASA's intercolonial scenario.

The Martian Republic - The first Sol faction to be described will be the Martian Republic, and future faction descriptions will follow a similar style. History, terraforming, population, economy, navy, army, destroyers, notable units, OCPs and intelligence will all be described, and many biographies about the most notable Martians will also be present.
Biographies are integrated with the presence of fictions, showing critical (or typical) events of a notable Martian's life.

There are many veterans of the Terran-Vasudan War, so references to that conflict (among other things) will be present. Fictions are also used to provide info regarding armies and ground warfare.

Metaeroplankton - One of the keys to terraforming is Metaeroplankton, name given to an artificial phylum (or paraphylum) of Protista which has been created to live in the air and make appropriate changes to atmospheres. First introduced in Earth's atmosphere, Metaeroplankton has been effectively used in Mars and is also known for the failed attempt to terraform Venus.

The description will provide accurate information about the creation, first uses, accidents and development of these small life forms. At first they may seem totally unrelated to a sci-fi universe, but they're necessary to introduce certain technological developments that will be seen in future INF releases. Several genera and subgenera of Metaeroplankton will also be described, with the probable presence of pics showing them.

The Earther Federation of States - A lot of importance is given to Earth's faction, because it'll play a vital role in INFASA. The style of the description will follow that of "The Martian Republic". Due to the nature of the EFoS, which is based on the old GTA, the description willhave certain differences.

Although some of them are very long, they have been designed to be an enjoyable reading and the presence of pictures will make them more interesting. They're not strictly necessary to understand the new INF continuity, as many explanations will be provided in INFASA, but it's a good way to see how the project progresses and what players can expect from it.
 

Minicampaigns

INFASA is not intended as a remake of the old INFA, only, but will benefit from the release of a number of minicampaigns. Please note that the number may increase, as more effort will be focused on campaigns in a later stage of development.

Because development of minicampaigns has the potential to delay the release of INFASA, these minicampaigns are very likely to be released after INFASA itself, but a couple of them may be included in the main release. Both TSoP and GehG are meant to be used in INFASA's FSPort mode, while Srdp and GlaW are to be played with the very same settings of the main campaign.

The Spirit of Ptah [TSoP]

Some research on the campaign's name would suggest that it's about the HoL's last stand to survive against the GTA and PVE, which have formed an alliance and are willing to defeat the Hammer of Light fanatics. From the GTD Ixion, an Orion-class destroyer, the player takes part in a series of operations meant to eradicate the HoL, and he will also get to use Vasudan spacecraft and land on a Vasudan destroyer, the PVD Hedetet. The HoL have a secret weapon, the Het-Ka, and this campaign will represent a good way to use the new Het-Ka model, much closer to Vasudan standards than its predecessors.

Important feature of TSoP is that the campaign has a lot of cutscenes, showing subspace jumps, landings, important events and so on. Use of fictions via the Fiction Viewer is likely to be done, to describe the battle from the HoL's point of view. Great importance will be given to HoL operatives in the PVN, which somehow manage to conducts acts of sabotage capable of disrupting the most critical operations: that's one of the reasons why the Vasudans, at some point, need the help of more reliable Terrans.

Serendipity [Srdp]

Among all minicampaigns, Serendipity is probably the only one that should be hopefully be released with INFASA: it is, in fact, the sequel of INFASA itself.

Some six months after the Red Ocean War, the conflict which has raged on in Earther and Martian space, an alliance between the two colonies is instituted and joint endeavors are begun to contribute to the raise of its might, which has been damaged by the earlier conflict. In the Jovian Kingdom, however, things aren't going well for King Johannes Frantisek, whose reign is interfering with the development of Jupiter's colonies.
Thinking that Jupiter should remain a second-class colony and therefore should not interfere with the major powers, the King's reputation has fallen miserably and several mass assassinations, apparently ordered by him to restablish order in protests throughout the Jovian colonies, led to the creation of a strong resistance group which is plotting to kill the King and subvert the government. The resistance manages to infiltrate one of its agents among King Frantisek's servants, thus being able to kill him at any moment.

A member of the resistance, during a patrol mission close to Martian space, does not follow his orders and goes AWOL to send a vital transmission to the Martian Republic. Despite being doomed to certain death for what he did, the pilot is satisfied of his achievement and does whatever he could to let the other forces that later captured him find out that he's sent a transmission to the MR.

In exchange of Martian help subverting the government, the resistance promises to give advanced jump drives, necessary to survive in a system where the RE is severely compromising them. The Martians are cautious and send a task force to penetrate Jovian space and take control of the cargo, but don't clarify their intention to obtain the jump drives without actually contributing to the downfall of the Jovian Kingdom. What the Martians surely don't know is that the expeditionary force will discover something that will change completely the future of the Sol system...

Very important in this campaign is the parallelism, given with adequate usage of the Fiction Viewer, between the Martian task force and the fake servant. As the Martian special units advance, the rebellion escalates and the unpredictable happens. A lot of importance will be given to psychological matters: will the servant be able to kill King Johannes Frantisek when the time comes, or perhaps getting to know the King so well may interfere with his actions as a member of the Jovian resistance?

Gehenna's Gate [GehG]

The Lucifer has been destroyed and Sol has been isolated, but the Great War isn't over yet. Shortly after the superdestroyer went down, Shivan forces began to be very easy to eliminate and, at first, it was commonly believed by both GTA and PVN strategists that known space would have been easily secured.

As joint Terran and Vasudan fleets prepare to assault Ross 128, the Shivans begin to show a renewed organizational capacity: first, they attempt to escape to Ross 128 and also introduce in combat a number of ship classes which were unseen before. In that very moment, it became clear that winning the Great War once and for all wouldn't have been that easy and fearing that a second Lucifer superdestroyer is lurking somewhere in Ross 128, regrouping the Shivan forces and calling others to mount an attack, the GTA and PVN prudently carry on a series of operations and the player, from the GTD Veritas, will be sortied to battle the Shivans and also conduct investigations to determine what the Shivans are really up to.

The truth does not match the expectations, but is almost equally shocking. If regional security is to be ensured once and for all, the Gate of Gehenna must be closed: countless millions of lives are at stake, and something must be done by brave GTA and PVN officers who are ready to sacrifice their own life in what seems to be a one-way road to hell.

Glacial Warriors [GlaW]

Intended to be the first campaign of the "Secession series", Glacial Warriors takes place in Sol when the GTA's collapse has just begun. Time has passed since the GTA's repression of Isidoros Georgalis' "Warriors of the Hades", a Plutonian movement whose repression resulted in many losses among Plutonian civilians.

With tension between Mars and Earth growing and the risk of a war being tangible, the Plutonians get rid of GTA loyalists in their space and, confident in the Ricochet Effect and its consequences to military strategies, seceede from the GTA and prepare themselves to face any incoming GTA loyalists. With much more effective plans than initially believed, the Plutonians do not suffer any attacks from Earth, as the RE prevents ships from jumping to Pluto directly and the stubborn attempt of the GTD Adamanthea has resulted in the destroyer jumping in the middle of the Asteroid Belt.

Trouble doesn't come from Earth, only: many loyalists have gathered in Uranus and prepared to strike Pluto, but before reaching the remote planetoid they have to face other Uranians and Neptunians alike, which are evidently against the GTA. To succeed, the Plutonians will use their small force to employ coordinated strikes and hit very hard military personnel and civilians alike, turning terror into their most effective weapon. As things progresses, things go so well for the PF that their independence is fully reckognized, but at high cost.

Interesting in the campaign will be the extremely dark environments, where sensors will be more important than visuals and ships can be hardly noticed with extremely poor light. The particular environment, in fact, will significantly improve immersion as the player fights for the "masters of the RE".

Music development and collaboration with ASW

Creation of new soundtracks is proceeding very well, with Georgios Savvinidis and bloodstalker delivering new tracks at comforting rates. At the moment of writing, INFASA alone has over 40 minutes of new, original music, which is all but going to increase. Contacts with other composers are in progress and we expect to hire more artists soon. We'd also like to thank Daddy Warhol and Zajed, who have contributed in the past by creating a number of tracks for Inferno.

Collaboration with the Ancient-Shivan War team is encouraging and progressing. We've given a number of exclusive Ancient ships to the ASW teams in the past, and we're now discussing upgrades of Shivan designs which will be of great use of both projects.

You may expect more updates on this very soon, so stay tuned.

We're still hiring!

The more we do, the more we realize we need to fill certain gaps in the team. Modellers and texturers are a top priority at the moment, as a number of WIP ship designs (exclusive ships or upgrades) is currently waiting UVmapping and other steps necessary to bring the models ingame.
2D artists are also needed to upgrade weapon effects and possibly a few textures here and there, but top importance is given to modellers and/or UVmappers.
 
An important note about FREDders and FREDding follows: although the requirements for FREDders are very high, other contributors who wish to give FREDding a try to create their own minicampaigns (after they get their texturing and modelling work done, of course) are welcome as long as the campaign ideas fit in Inferno.

We're not really looking for actual cutscene creators, but if such artists are interested on the project and would like to help we'll be more than glad to accept their offer.

The very same principle is applied to programmers who work on the Scripting system, as. Perhaps, when further upgrades of the OCP system will be made public, script creators may wish to take a look and if they're interested enough they may even work on some new scripts to use in INF.
Title: Re: A status update
Post by: General Battuta on August 02, 2010, 11:52:39 am
It's still awaiting authorization, mate. Give it a little while.  :p
Title: Re: A status update
Post by: Rodo on August 02, 2010, 01:15:33 pm
I'm waiting for GehG :D
Title: Re: A status update
Post by: Mobius on August 02, 2010, 01:21:56 pm
Aha. :)

You can get most of its missions from our private DriveHQ account, and have fun. ;)
Title: Re: A status update
Post by: Rodo on August 03, 2010, 08:38:11 pm
News link is now up and running!

The latest updates can be found in the "status update" link in the first post by mobius.

Have a nice day INF lovers ^^
Title: Re: A status update
Post by: General Battuta on August 03, 2010, 08:40:59 pm
Nothing new there at all, but I'm still pretty excited to play INFASA. Lots of fresh ideas.

Tip for starwolf or whoever does your language checking: 'ultimating' should be 'finalizing'. Do you guys still need a native English speaker or did starwolf just not get a lot of time on this one? It's not a huge problem as it's pretty readable, but if you're making an effort step things up I thought it might be worth pointing out. There's a lot of unneeded diction and verbiage that should be cut.
Title: Re: A status update
Post by: Mobius on August 04, 2010, 03:36:15 pm
Nothing new there at all, but I'm still pretty excited to play INFASA. Lots of fresh ideas.

With all the minicampaigns we have revealed? :eek:

Tip for starwolf or whoever does your language checking: 'ultimating' should be 'finalizing'. Do you guys still need a native English speaker or did starwolf just not get a lot of time on this one? It's not a huge problem as it's pretty readable, but if you're making an effort step things up I thought it might be worth pointing out. There's a lot of unneeded diction and verbiage that should be cut.

I don't want to overwork starwolf (I've already told him to help TopAce with Descendants of Sol...), so more help would be welcome in the future.
Title: Re: A status update
Post by: Snail on August 04, 2010, 04:50:02 pm
Nothing new there at all, but I'm still pretty excited to play INFASA. Lots of fresh ideas.
With all the minicampaigns we have revealed? :eek:
You revealed them already on Game Warden.
Title: Re: A status update
Post by: General Battuta on August 04, 2010, 04:51:09 pm
Nothing new there at all, but I'm still pretty excited to play INFASA. Lots of fresh ideas.
With all the minicampaigns we have revealed? :eek:
You revealed them already on Game Warden.

And on ModDB too, nothing new there. Except 'great more stuff to get done before I can play INF SCP.'
Title: Re: A status update
Post by: Mobius on August 04, 2010, 05:10:10 pm
Serendipity and Glacial Warriors are completely new, and while I mentioned the other minicampaigns elsewhere nothing has been done to make them public here on HLP.

And yes, you'll wait before playing INF SCP. It's the main INF project, but it's also focused on the Post Capella period and that is not quite original (the list of campaigns centered on reopening the Sol jump node is already long). INFASA and INFA2 (especially the latter) are focused on much more original scenarios, and that is a good thing.
Title: Re: A status update
Post by: General Battuta on August 04, 2010, 05:15:31 pm
Actually we've had so many campaigns in that era (S:aH, Dawn of Sol, INFA) or in very similar settings (TVWP) all using similar plots that it's feeling pretty tired. I hope INFASA can bring something new to the table.
Title: Re: A status update
Post by: Mobius on August 04, 2010, 05:25:43 pm
As far as I can say, the plots aren't similar and show Sol from different perspectives. INFASA, which is INFA's upgrade, keeps the "skeleton" of INFA's plot but adds so many things it'll look like a completely new campaign.

In any case, the fact that Post Capella campaigns are the most common ones in circulation is hardly debatable.
Title: Re: A status update
Post by: General Battuta on August 04, 2010, 05:29:34 pm
Yeah but you can't talk people into being interested in something, and I'm still waiting to play INF R2. Been waiting sooo looong.  :(
Title: Re: A status update
Post by: Mobius on August 04, 2010, 05:34:57 pm
INFASA will be definitely worth the wait, and don't forget that its development will help improving the overall quality of later INF releases. :nod:
Title: Re: A status update
Post by: Droid803 on August 04, 2010, 06:01:05 pm
INFASA will be definitely worth the wait, and don't forget that its development will help improving the overall quality of later INF releases. :nod:

I certainly hope so.
Title: Re: A status update
Post by: Mobius on August 04, 2010, 06:36:17 pm
Well, it's something I can already give for sure: both the OCP system and MTA (you'll find out what it is in the future) will prove useful in improving the might of the Earth Alliance.
Title: Re: A status update
Post by: Snail on August 05, 2010, 01:16:28 am
Can we at least know what MTA stands for?
Title: Re: A status update
Post by: Mobius on August 05, 2010, 11:57:48 am
It stands for Metaeroplankton. They're very small life forms (hardly bigger than 0.01 mms) based on foraminifera and algae which have been created to live in the air at specific altitudes and give a real boost to terraforming (see Mars) and depollution (see Earth). The so called Archplutonites (clear reference to Pluto here) have lost the capacity to fly and are rather used as sources of radioactive heat to maintain life in remote Sol colonies. Some of them have been specificately created to be biomagnetic, thus allowing them to partially screen from radiation coming from the Sun and other stars. At first, MTA may seem totally unrelated to FreeSpace and sci-fi but the way it perfectly matches a) recent advances in bioengineering and b) the plans for the Earth Alliance, because INF's Nanotechnology (which is kinda different from what you can learn from sci-fi stereotypes) will be mostly based on further development of MTA.

I love Micropaleontology and Proterozoic's GOEs. :D
Title: Re: A status update
Post by: Snail on August 05, 2010, 05:02:52 pm
:blah:
Title: Re: A status update
Post by: qazwsx on August 05, 2010, 05:08:27 pm
How do you get the acronym MTA from Metaeroplankton? you're missing off like, half the syllables...
Title: Re: A status update
Post by: Snail on August 05, 2010, 05:12:34 pm
How do you get the acronym MTA from Metaeroplankton? you're missing off like, half the syllables...
That's wasn't very high on my list of things wrong with that idea.

:wtf:
Title: Re: A status update
Post by: Hero_Swe on August 05, 2010, 05:23:00 pm
At this point I've resigned myself to the fact that we're never going to get to play another Inferno campaign, but whatever comes out of whatever Mobius is doing will probably be interesting in its own right.

Kinda wish we'd have gotten to see the rest of Inferno (the classic campaign about a war between the EA, GTVA and ultimately Shivans with some really big ships and a lot of new weapons), though.
Title: Re: A status update
Post by: The E on August 05, 2010, 05:23:24 pm
How do you get the acronym MTA from Metaeroplankton? you're missing off like, half the syllables...
That's wasn't very high on my list of things wrong with that idea.

:wtf:

I would agree. While the concept is interesting in the way most sci-fi tech concepts are, I somehow fail to see how this impacts a FS campaign. I mean, if you're spending that much time hashing out the details of a minor deep background element that doesn't really have plot relevance, I fear that those elements that actually ARE vital to the plot don't get enough attention, or get buried in a mess of extraneous bits that don't really serve the story.
Title: Re: A status update
Post by: qazwsx on August 05, 2010, 05:25:25 pm
How do you get the acronym MTA from Metaeroplankton? you're missing off like, half the syllables...
That's wasn't very high on my list of things wrong with that idea.

:wtf:

Well, I mostly tl;dr, as it appeared to be a minor plot point that didn't really need me paying that much attention.
Title: Re: A status update
Post by: Snail on August 05, 2010, 05:27:59 pm
I wish it was a minor plot point.
Title: Re: A status update
Post by: ShadowGorrath on August 05, 2010, 05:33:24 pm
Guys, try to get a better understanding of things before you make your judgement.
Title: Re: A status update
Post by: Snail on August 05, 2010, 05:34:08 pm
Guys, try to get a better understanding of things before you make your judgement.
I dunno. The idea of plankton floating around in space in a FreeSpace campaign just seems abhorrent to me.
Title: Re: A status update
Post by: General Battuta on August 05, 2010, 05:36:14 pm
Guys, try to get a better understanding of things before you make your judgement.
I dunno. The idea of plankton floating around in space in a FreeSpace campaign just seems abhorrent to me.

Well that might not be what it is. Give it some kind of chance.

Personally I'm with Hero_Swe. At this point I've accepted that we'll never get to play a new Inferno campaign, and I'm just excited to see what possibly awesome thing Mobius produces instead.
Title: Re: A status update
Post by: Snail on August 05, 2010, 05:39:27 pm
I'm just hoping with all my being that microplankton aren't floating around in outer space blowing up space ships.
Title: Re: A status update
Post by: NGTM-1R on August 06, 2010, 03:38:26 am
I'm just hoping with all my being that microplankton aren't floating around in outer space blowing up space ships.

Eh, it's basically aldo's Nightmares.
Title: Re: A status update
Post by: Mobius on August 07, 2010, 05:52:55 am
Floating in space? You completely missed the point here. Ingame references to it will be minimal, probably nonexistent... it's just a background thing somehow explaining tension between colonies and introducing certain technological upgrades that will be seen in INFA2/INF SCP.

I agree with ShadowGorrath here: none of you seemed to have understood what MTA really is about.
Title: Re: A status update
Post by: Snail on August 07, 2010, 06:08:04 am
Floating in space? You completely missed the point here. Ingame references to it will be minimal, probably nonexistent... it's just a background thing somehow explaining tension between colonies and introducing certain technological upgrades that will be seen in INFA2/INF SCP.

I agree with ShadowGorrath here: none of you seemed to have understood what MTA really is about.
Oh, excellent. This is good news. :yes:

I thought it was some kind of lame weapon. Glad to know it's just some cool background info. :P
Title: Re: A status update
Post by: Mobius on August 07, 2010, 06:12:13 am
Glad you got it. :yes:
Title: Re: A status update
Post by: NGTM-1R on August 07, 2010, 06:28:05 am
This is, as The_E noted, a bad sign. Now, unlike Battuta I'm not going to criticize you for having worked this all up.

I'm going to criticize you for writing it down. It takes me roughly thirty seconds to produce a complex background detail in my head. It should, quite frankly, stay there. Safe and sound, where it can influence storywriting without being accessible to the general public just in case it becomes necessary to fudge the details at some point.

Otherwise I waste thirty minutes writing it down and revising it into something readable. This is not a number I'm making up; I once actually bothered to write it down and ended up with three-fourths of a page to cover a simple background detail about how starship shields work in a universe.

The end result is that I'm not even keeping a file for one of my current major efforts. The other one has...at this moment six brief character sketches that aren't in complete sentences (even a cursory glance tells me that two of these are out of date no less), one major sketch of an organization (also out of date), two minor organizational sketches (one kept minor because I don't want to lock in how my main villians work quite yet, even for myself), a list of name/rank to keep secondary characters straight, and a set of poorly spelled star names (the SkyScout app for a Droid doesn't speak nearly as proper Arabic as most astronomy texts I guess) I pull out when I need another random Bureau cruiser.

That appears to come out to four pages, of which one is probably merely my insistance on a new line for every member of a list. Having just tired posting it here, it comes in well under the existing character limit. (It co-occupied space with this post.) Considering your comments about needing the post limit raised over 50,000 characters (your suggested number was about 150,00, I presume, though you said you might even need 200,000)...dear god.

You haven't even tried to build a mission yet, have you? Maybe not even a proper .tbl or .tbm for your modpack. It's all background detail. Inferno is the Emperor's New Clothes. It's parading about like it's the ruler, but it doesn't have any clothes on.

You've also managed to make me waste thirty or forty minutes on your storywriting skills when I should have showered and shaved. Dammit.
Title: Re: A status update
Post by: Mobius on August 07, 2010, 06:56:54 am
These are the latest additions. There are countless tables, and some 40 missions all team members have access to. Updates on the modpack have been intense, and your claim is quite weird if you ask me: do you know how long we've been working on this? You're acting pretty much as if we started 1 or 2 weeks ago, and created plot-related stuff without even trying to FRED a mission. This is wrong, completely wrong, and hardly understandable. You know what, I may take that as an offense towards me and the rest of the INF team because you're basically saying that we haven't done anything since INFASA got started 4 years ago. :rolleyes: Even Snail, who left the team one year and a half ago, could easily prove your statement wrong.

Let put it this way: we're trying to tell a story. The way I see it, campaigns aren't enough to do so even if you fill them with fiction. With all the ideas we've been having and discussing, it is a pity to just forget them when they may have their good uses. You're free to criticize this modus operandi, true, but don't expect me or anyone else to trash what we've been working on for reasons I fail to understand.

I'm not writing all those things for the sake of writing and sounding cool at that: in order to play the campaign(s), you don't need to read the upcoming descriptions. They are, however, recommended to understand the new INF universe. At this point, the question is: Are they useful? Aren't you wasting time with them? The answers are yes and no respectively, or I would have stopped by now. Writing these things is proving useful for both INFASA and the other INF projects: that's why I said that, despite the fact that INFA2 and INF SCP are on hold, work is kind of being done on them.
Title: Re: A status update
Post by: Hippo on August 08, 2010, 02:35:12 pm
These are the latest additions. There are countless tables, and some 40 missions all team members have access to. Updates on the modpack have been intense, and your claim is quite weird if you ask me: do you know how long we've been working on this? You're acting pretty much as if we started 1 or 2 weeks ago, and created plot-related stuff without even trying to FRED a mission. This is wrong, completely wrong, and hardly understandable. You know what, I may take that as an offense towards me and the rest of the INF team because you're basically saying that we haven't done anything since INFASA got started 4 years ago. :rolleyes: Even Snail, who left the team one year and a half ago, could easily prove your statement wrong.

For serious?
Title: Re: A status update
Post by: General Battuta on August 08, 2010, 02:50:00 pm
Quote
Writing these things is proving useful for both INFASA and the other INF projects: that's why I said that, despite the fact that INFA2 and INF SCP are on hold, work is kind of being done on them.

But there hasn't been a post on INF SCP internal since....last year, right? It seems like you're the only person left of the Inferno team. What happened to Hippo? Sadistic_Sid? Shiv? I know Woo's busy but this creative direction seems totally unlike him. Not bad, necessarily, but very different from old school Inferno.

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These are the latest additions. There are countless tables, and some 40 missions all team members have access to.

Wait, all team members? These are all INFASA missions, right? INF SCP doesn't have missions so far as I know.

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The way I see it, campaigns aren't enough to do so even if you fill them with fiction.

I'm not sure that's true any more.

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They are, however, recommended to understand the new INF universe.

I just don't feel like this is the INF universe any more. It might be something new and cool, and I'm totally open to and heck even really excited for INFASA to see the cool stuff you've done, but it's no longer Inferno, the classic mod Woomeister wowed everyone with back in '01 (wasn't it '01?)

Inferno was about telling a FreeSpace-ish, direct, clear story with minimal narrative trappings, focusing on a bunch of cool new assets and a big big explosive story. It didn't need a lot of exposition and worldbuilding to keep it going.
Title: Re: A status update
Post by: ShadowGorrath on August 08, 2010, 03:26:32 pm
I just don't feel like this is the INF universe any more. It might be something new and cool, and I'm totally open to and heck even really excited for INFASA to see the cool stuff you've done, but it's no longer Inferno, the classic mod Woomeister wowed everyone with back in '01 (wasn't it '01?)

Inferno was about telling a FreeSpace-ish, direct, clear story with minimal narrative trappings, focusing on a bunch of cool new assets and a big big explosive story. It didn't need a lot of exposition and worldbuilding to keep it going.

Ok... Wat?
Title: Re: A status update
Post by: General Battuta on August 08, 2010, 03:29:00 pm
I just don't feel like this is the INF universe any more. It might be something new and cool, and I'm totally open to and heck even really excited for INFASA to see the cool stuff you've done, but it's no longer Inferno, the classic mod Woomeister wowed everyone with back in '01 (wasn't it '01?)

Inferno was about telling a FreeSpace-ish, direct, clear story with minimal narrative trappings, focusing on a bunch of cool new assets and a big big explosive story. It didn't need a lot of exposition and worldbuilding to keep it going.

Ok... Wat?

I liked INFR1 and I want to play INFR2.  :(
Title: Re: A status update
Post by: NGTM-1R on August 08, 2010, 04:03:00 pm
But there hasn't been a post on INF SCP internal since....last year, right? It seems like you're the only person left of the Inferno team. What happened to Hippo? Sadistic_Sid? Shiv? I know Woo's busy but this creative direction seems totally unlike him. Not bad, necessarily, but very different from old school Inferno.

Shiv quit, reasons unknown, Hippo has effectively quit over the direction the project has taken, and I haven't seen Sid post in at least a couple of years.
Title: Re: A status update
Post by: General Battuta on August 08, 2010, 04:06:04 pm
So the Inferno team is basically gone?
Title: Re: A status update
Post by: NGTM-1R on August 08, 2010, 04:08:57 pm
So the Inferno team is basically gone?

As far as I know.
Title: Re: A status update
Post by: General Battuta on August 08, 2010, 04:13:23 pm
Well I am excited for MobiMod, but I wanted to play Inferno, as produced by the Inferno team. But I imagine Woomeister is busy with RL and the rest of the team is apparently gone, so blast.
Title: Re: A status update
Post by: Mongoose on August 08, 2010, 11:30:23 pm
I have to agree with Battuta here.  All of the stuff Mobius is talking about seems rather interesting and all, but it's not anywhere near the concept of Inferno I've had in my head ever since playing the original release.  Sure, that campaign was rough around the edges and had its share of issues, and the model set included several ships that could only be described as "fugly," but those were just quibbles.  Unlike any other mod at the time, Inferno managed to create something that felt like what a plausible FreeSpace sequel could have been, and did so in a way that was both no-frills and on a grand scale.  Even to this day, there are so many moments from the R2 that would have been I'd love to see, and this goes double due to the fact that R1 actually included short blurbs about them in the tech room.  I want to see how the GTVA and EA manage to maintain their uneasy truce, to know just how dire the Shivan threat is, to finally watch the Icanus go head-to-head with the Gigas.  Everything else is extraneous for me.  Just like Batutta, I really want R2, and I'll be royally bummed if I never get to see it happen like that. :(
Title: Re: A status update
Post by: ShadowGorrath on August 09, 2010, 12:16:22 am
. . . ok, now I'm confused. Snail and Co. hate INFR1 and everything, and really don't want the story to be continued from there. Now you two arrive here, saying that you want an R2, though that seems a bit... unconvincing, coming from Battuta...

Just note that Inferno is not some standard/average campaign/mod.

Anyway...

So the Inferno team is basically gone?

As far as I know.

Then you don't know far :p Sure, team's a little short on manpower now, but it still exists, to some extent at least.

By the way, I believe we're way off topic.
Title: Re: A status update
Post by: Snail on August 09, 2010, 12:45:29 am
. . . ok, now I'm confused. Snail and Co. hate INFR1 and everything, and really don't want the story to be continued from there. Now you two arrive here, saying that you want an R2, though that seems a bit... unconvincing, coming from Battuta...

Just note that Inferno is not some standard/average campaign/mod.
Hey man, I'm probably one of the only people here who still thinks Inferno has potential. This may be because I worked with Mobius and know that he's a diligent worker, even if I don't agree with his ideas.
Title: Re: A status update
Post by: General Battuta on August 09, 2010, 12:56:25 am
. . . ok, now I'm confused. Snail and Co. hate INFR1 and everything, and really don't want the story to be continued from there. Now you two arrive here, saying that you want an R2, though that seems a bit... unconvincing, coming from Battuta...

I don't want all my campaigns to be the same. One of the great things about HLP is there's a campaign for every taste. It's like ecology: if everybody completes for the same niche, most die. Not every campaign needs to be some kind of story-driven cinematic fest. What happened to good old fashioned FreeSpace?

And I want to clarify it's not like I'm not excited for what you're doing now, or think it'll suck. I do like it a lot. I just also want to play Inferno, the one we dreamed about.

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Just note that Inferno is not some standard/average campaign/mod.

Well no, it's deader than that. Unless you mean whatever INFASA has become, which looks very interesting but is something different.

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So the Inferno team is basically gone?

As far as I know.

Then you don't know far :p Sure, team's a little short on manpower now, but it still exists, to some extent at least.

It sounds like Mobius is the only original team member left, and actually he's not an original team member, is he? It's a Ship of Theseus except the ship has been rebuilt into some kind of plankton-powered trireme!

Hrrrrrrrngh I want to play INFR2 and see the EA and GTVA deal with that cliffhanger.
Title: Re: A status update
Post by: Snail on August 09, 2010, 01:08:55 am
The Icanus comes and blows up the Gigas. There you go. :P
Title: Re: A status update
Post by: NGTM-1R on August 09, 2010, 02:41:28 am
Then you don't know far

Then who's left of the original team, if I'm wrong? Or did you not understand the question?
Title: Re: A status update
Post by: ShadowGorrath on August 09, 2010, 02:55:12 am
Then you don't know far

Then who's left of the original team, if I'm wrong? Or did you not understand the question?

Sorry, but you'll have to empower interactive supply-chains while enabling visionary functionalities. As long as you don't transform seamless platforms!
Title: Re: A status update
Post by: Snail on August 09, 2010, 02:59:47 am
Yeah. Wait. What?



Hold on you just used that nonsense generator didn't you! Sly dog! :P
Title: Re: A status update
Post by: NGTM-1R on August 09, 2010, 04:04:24 am
Sorry, but you'll have to empower interactive supply-chains while enabling visionary functionalities. As long as you don't transform seamless platforms!

That's what I thought.
Title: Re: A status update
Post by: Mobius on August 09, 2010, 12:08:37 pm
I can't believe popular misinformation about Inferno has reached these levels, really. Things like this happen when people make things up (read below) and just don't know what happens in private forums.

For serious?

Yeah. If you had access to INFA internal you'd interstand.

But there hasn't been a post on INF SCP internal since....last year, right? It seems like you're the only person left of the Inferno team. What happened to Hippo? Sadistic_Sid? Shiv? I know Woo's busy but this creative direction seems totally unlike him. Not bad, necessarily, but very different from old school Inferno.

Absolutely wrong, there's been activity recently. SadisticSid said he's the way too busy with RL to help. As for Shiv and Hippo, read below.

You're actually forgetting about Rampage, who comes here very often to discuss subjects of various importance.

Wait, all team members? These are all INFASA missions, right? INF SCP doesn't have missions so far as I know.

All INFASA team members, which means that many INF SCP members have access to those files as well.

Missions have been made for INF SCP, too, but I have specificately asked to stop development of the main INF SCP campaign for reasons you can find in the status update.

I just don't feel like this is the INF universe any more. It might be something new and cool, and I'm totally open to and heck even really excited for INFASA to see the cool stuff you've done, but it's no longer Inferno, the classic mod Woomeister wowed everyone with back in '01 (wasn't it '01?)

Inferno was about telling a FreeSpace-ish, direct, clear story with minimal narrative trappings, focusing on a bunch of cool new assets and a big big explosive story. It didn't need a lot of exposition and worldbuilding to keep it going.

Seriously, do you think the Inferno Team is composed of blind people? Everyone, me included, get to read comments about the so called "mod with big ships and no story".

You're actually forgetting here that it was Woomeister's choice to remake INFR1 and INFA. Remake. All INF SCP and INFASA plans which have been discussed in the past involved serious changes in the way plots are handled, like the ones you're currently having a chance to monitor.

I liked INFR1 and I want to play INFR2.  :(

You'll play INFASA. Do campaigns all have to feature beam cannons and take place in the Post Capella period to be enjoyable? I think INFASA will be definitely worth the wait.

Also, INFR2 has been cancelled.

Shiv quit, reasons unknown, Hippo has effectively quit over the direction the project has taken, and I haven't seen Sid post in at least a couple of years.

I'm not sure, but I think Shiv quit a few months ago when the project seemed "doomed". Both me and Woomeister weren't active back then so he probably thought the project was dead. Then, both me and Woo came back and progress resumed. As for Hippo: if I got it right, he didn't like the changes and choices me and Woomeister (we had private talks) were introducing and eventually decided to "leave".

As I stated above, anyway, we are in touch with the old team members SadisticSid and Rampage so I wouldn't say that the original team is gone for good.

So the Inferno team is basically gone?

And by that I hope you were refering to the old team. Well, do you happen to know that Inferno was originally intended to be a FS1 project? Do you realize that, after a decade, people may not have the time to work actively on any FreeSpace project and new people are required to keep running the project?

Well I am excited for MobiMod, but I wanted to play Inferno, as produced by the Inferno team. But I imagine Woomeister is busy with RL and the rest of the team is apparently gone, so blast.

I'm not an INFR1/INF SCP team member but I've been in the INFASA team since the project got started, and worked on all missions, tables and many other things. With the consensus of Woomeister, who has never questioned my dedication to the project, I've also upgraded many graphical effects by importing them from the MVPs and FSPort MVPs.

I also handle progress on things which are not related to the FreeSpace community. Have you read the news? I stated that, at the time of writing, INFASA had 40 minutes of exclusive music. Guess who contacted the artists, monitored and continues to monitor their work? There also are other aspects of development which are totally unrelated to Hard Light, but I won't reveal anything until they come to fruition (it won't be long, anyway).

Hey man, I'm probably one of the only people here who still thinks Inferno has potential. This may be because I worked with Mobius and know that he's a diligent worker, even if I don't agree with his ideas.

I know some of my ideas are a bit unconventional but, as I stated elsewhere, I'm experimenting new things. Read below.

. . . ok, now I'm confused. Snail and Co. hate INFR1 and everything, and really don't want the story to be continued from there. Now you two arrive here, saying that you want an R2, though that seems a bit... unconvincing, coming from Battuta...

I don't want all my campaigns to be the same. One of the great things about HLP is there's a campaign for every taste. It's like ecology: if everybody completes for the same niche, most die. Not every campaign needs to be some kind of story-driven cinematic fest. What happened to good old fashioned FreeSpace?

We have something in common: we don't want all campaigns to be the same. It's pretty much the reason why so many changes have been made to Inferno, and it also explains why things will proceed this way until Woomeister says otherwise.

I don't know if the new Inferno will be "better" or "worse" compared to other projects. I do know, however, that it will be original. And IMHO, originality occasionally makes games and campaigns more memorable more than stunning plots and models do. Think about the Ricochet Effect: have you ever seen anything like it in any FreeSpace campaign? It may piss people off, who knows, but it kinds of mark a different trend in Inferno.

If you take a look at the most popular FreeSpace campaigns, you'd easily realize how originality can really make the difference. Take Transcend, Age of Aquarius and Sync, for example (I still have to play WiH, I'm too busy to do it now).

And I want to clarify it's not like I'm not excited for what you're doing now, or think it'll suck. I do like it a lot. I just also want to play Inferno, the one we dreamed about.

[...]

It sounds like Mobius is the only original team member left, and actually he's not an original team member, is he? It's a Ship of Theseus except the ship has been rebuilt into some kind of plankton-powered trireme!

Hrrrrrrrngh I want to play INFR2 and see the EA and GTVA deal with that cliffhanger.

What I said about RL and its influences over team members in one decade? You're kind of saying that new team members aren't capable of delivering a product of quality. How so?

Nanotech and all other changes have been approved by the project leader, Woomeister. Any claim that I'm introducing an unauthorized revolution to Inferno are wrong. At first they may seem very, very, very unconventional but once people know them better all problems literally disappear.

The Icanus comes and blows up the Gigas. There you go. :P

Yeah.

But how is that going to happen? What will the EA and GTVA face before that? Without considering the victory of the Icanus, the plot is totally unknown to the public.

Then who's left of the original team, if I'm wrong? Or did you not understand the question?

Read above. To be honest, unless you're indirectly claiming that new team members are some sort of inepts (wrong) and/or that the latest additions have been introduced without the approval of the leader (wrong), I don't see the point in asking such a question.


Finally, I'd like to say the following:

1) INFASA's release is not as remote as it may seem. In order to get things done, however, we need a couple of modellers and texturers to handle assets that urgently need to be done. There are missions which are almost entirely based on these designs, so their importance is quite high. We do have placeholders of some sort, but definitely need to get a very few models done to complete INFASA's modpack. If you think Inferno has potential, if you have (or know someone with) modelling skills and, more importantly, enough spare time, apply to join the project. What I'll be doing in the future, besides working on the project itself, will be trying to show to the whole community that INFASA has a lot of potential and is a project people should definitely look forward to. Then, additional people will hopefully join INF and bring more life to the project.

Work on INF SCP hasn't been stopped for some unexplainable reason. With the current team, the overall quality (FREDding excluded) of a rushed INF SCP would not match the expectations. We're just waiting for the right moment to resume development so that the final result will be stunning;

2) Now that Woomeister is temporarily away, I'm taking care of a few things here and there. For example, with the recent release of 3.6.12 Media VPs, I'll have to check them out and import all necessary files. After we get the modpack updated and sort a few things out, I'll work intensely on the missions (which, bear in mind, have already been FREDded) with the purpose of improving their quality and adapting them to the OCP system. As you can see, even if a lot of work will be necessary, things are not in bad shape. Not at all;
Title: Re: A status update
Post by: General Battuta on August 09, 2010, 12:16:07 pm
That's all fine and good, you don't have to prove you're a perfectly smart clever person to me, but what's going to come out of this isn't going to be what we were all excited for back in the old days. It might be really cool, in fact it probably will be, but maaaaan.  :(
Title: Re: A status update
Post by: Mobius on August 09, 2010, 12:24:30 pm
What are you actually looking forward to? I was planning to create polls, but I don't see the problem in letting community members post here what they want. :)

More importantly, what's getting you worried about the new plans? As I said, MTA is just a background thing and I doubt it'll be even mentioned in the campaigns. I have the impression that you guys think the campaigns are centered on MTA, which is kind of exaggerated. (Heh, I would dislike the idea myself.)
Title: Re: A status update
Post by: General Battuta on August 09, 2010, 12:29:27 pm
I was looking forward to a direct sequel to INFR1 with a simple, direct plot (a bit of added twistiness and depth, perhaps), lots of cool new ships and weapons, and a development team filled with such lovely lads as Woomeister, SadisticSid, Hippo, and Rampage. INFR1 glass cannon syndrome could get fixed and the story could be given an extra coat of polish, but it would've remained true to the 'this is FreeSpace storytelling in the classic mold' model.
Title: Re: A status update
Post by: Mobius on August 09, 2010, 12:41:06 pm
Woomeister is and will remain the project leader, and as I told you there are other team members who, to some extent, are contributing to development: both Sid and Rampage posted their plans to let new team members like me know them, and their influence on what you'll be seeing is going to be noticeable. Rampage even FREDded an INF SCP mission and claimed he will help us out with INFASA, so I wouldn't say that the good old team has completely disappeared.

Oh, I'm afraid you will not be able to play a direct sequel to INFR1 anytime soon. Woomeister decided to remake INFR1 well before the two of us even joined the community. The fact is that INFR1 is now obsolete, and with all the roster changes it'd be quite impossible to create a sequel that would match it.
Title: Re: A status update
Post by: General Battuta on August 09, 2010, 12:46:37 pm
I know that. But the fact that INF SCP hasn't had activity for a year is sad.
Title: Re: A status update
Post by: Mobius on August 09, 2010, 12:52:35 pm
If you mean actual work, it's probably true. Discussions regarding the roster are more recent, though, and were also quite important.

I take full responsibility for that choice. INFASA is intended to pave the way to a future INF SCP and, almost certainly, it will be worth both the wait and the effort.
Title: Re: A status update
Post by: shiv on August 09, 2010, 04:06:58 pm
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Shiv quit, reasons unknown
You want to know why have I quit? I've quit because direction of the new Inferno isn't classic as back in '01 anymore.
Title: Re: A status update
Post by: General Battuta on August 09, 2010, 04:18:30 pm
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Shiv quit, reasons unknown
You want to know why have I quit? I've quit because direction of the new Inferno isn't classic as back in '01 anymore.

That's what I worry about too. *sigh*

I mean what's going to come out of this is doubtless going to be really fun. But I'm torn.
Title: Re: A status update
Post by: Mobius on August 09, 2010, 04:49:10 pm
Creative differencesTM about the number of missions, the number of missions per system, etc. etc.

Nothing extraordinary.
Title: Re: A status update
Post by: General Battuta on August 09, 2010, 05:02:05 pm
Creative differencesTM about the number of missions, the number of missions per system, etc. etc.

Nothing extraordinary.

I doubt that very much. Seems like there was basically a coup in the team at some point and creative direction changed totally.
Title: Re: A status update
Post by: Mobius on August 09, 2010, 05:21:11 pm
Yeah, a coup. Whose apparent objective was deligitimating Woomeister and rushing an INF SCP whose quality, IMHO, wouldn't have been comparable to INFASA's. Fortunately, the situation kind of returned to its status quo ante soon afterwards.

Besides that, there have been many creative differences as well.

[...]

[Remaining part of the post removed because private matters, like the description of Creative DifferencesTM, don't belong here. Sorry.]
Title: Re: A status update
Post by: NGTM-1R on August 09, 2010, 07:49:54 pm
Yeah, a coup. Whose apparent objective was deligitimating Woomeister .

Woo has been characterized by not being here and not making decisions so I think he's already done that to himself anyways.
Title: Re: 2010/08/02 - A status update
Post by: Snail on August 09, 2010, 09:57:08 pm
Come on guys. I think you've made your point.
Title: Re: A status update
Post by: Woomeister on August 10, 2010, 06:22:10 am

Woo has been characterized by not being here and not making decisions so I think he's already done that to himself anyways.
Well I am here and yes Mobius does contact me for approval of anything hes doing.
Sadly my health has been very poor over the last year (not going into it sorry) so I've been in the background for things but I AM STILL HERE.
There's been no coup or hostile takeover of the project, though Mobius puts in much more hours than I can currently do for the project hence why many have assumed hes taken over as project lead.

As for the main INF mod, the team is a lot smaller now, and so we've started discussing a slight change of plans so we can continue with the much smaller team. However we do a whole bunch of backlogged upgraded models that will need texturing and we'll be looking for people to help with that.
Title: Re: 2010/08/02 - A status update
Post by: Mobius on August 10, 2010, 10:37:04 am
Glad to see you posting and clar the matter, Woo. BTW, check your PMs. :)

As Woomeister stated, a way to develop INF SCP with a skeleton crew is being discussed and is expected to lead to tangible results without compromising the quality of the product. That said, recruiting new members also remains one of our goals and the status update explains what kind of modders we need. ;)
Title: Re: A status update
Post by: Trivial Psychic on August 10, 2010, 03:05:49 pm
Sadly my health has been very poor over the last year (not going into it sorry) so I've been in the background for things but I AM STILL HERE.
Get well soon Woo.  We miss you around here... and not just in the capacity of Inferno team member, and not just on the Inferno boards.
When board members go missing because of typical RL issues (work, school, family), that's unfortunate for us, but it IS a sign that their life is moving forward.  When a member is pulled away due to medical problems, we're all diminished.

Hope to see you back soon.

The Trivial Psychic Strikes Again!
Title: Re: 2010/08/02 - A status update
Post by: Snail on August 10, 2010, 10:34:52 pm
I hope you get better Woomeister!