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BW's gas refinery - completed

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Vasudan Admiral:
Original thread: http://www.hard-light.net/forums/index.php?topic=74003.0





Download: http://www.mediafire.com/?lrv8v8b16j0xu9v

Fully kitted out with:

* Live debris so you can blow up every single gas tank on it one by one like some kind of crazy space-greenpeace agent and see something cool happen. That should also make it more versatile for fredders too; for stuff if you have to say, protect them or something. :)
* A shinemap and normal map to make it all shiny and....normally
* Glowpoints that blink innocently whilst not looking like a christmas tree
* 4 dockpoints: 2 for Zephyrus miners, 1 for Argos and medium sized stuff, and 1 for Elysiums and small stuff
* A turret-free environment for your children's safety
* A LOT of debris for when the previous point bites it in the bum
From both myself and BW; have fun! :)

Black Wolf:
Just want to put it out there, this is an incredible piece of POFfing. VA did things that I hadn't even realized were possible in the engine. Attack it with an akheton and you'll see what I mean. :D

IronBeer:
Cool. That is a very nice piece of work there, Admiral.

Commander Zane:
That is awesome!

Shivan Hunter:

--- Quote from: Black Wolf on February 27, 2011, 10:35:39 am ---Just want to put it out there, this is an incredible piece of POFfing. VA did things that I hadn't even realized were possible in the engine. Attack it with an akheton and you'll see what I mean. :D

--- End quote ---

lemme guess, millions of destroyable subobjects in the superstructure?

That's something that's not done nearly enough in FS. 'Course, I can see how time-consuming it would get :/

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