Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Roy fokker on May 10, 2002, 05:52:26 am

Title: Asteriod field
Post by: Roy fokker on May 10, 2002, 05:52:26 am
This has been at the back of my mind all day and now i've remembered:D is there a code to sort out the asteriod field problem you know the one were captial ships don't fire on incoming asteriods in an active field like in fs1 where you are escorting the galatea through the asteriod field
Title: Asteriod field
Post by: Nico on May 10, 2002, 06:48:39 am
oh, would be cool to be able to have more asteroids per field :)
Title: Asteriod field
Post by: Alikchi on May 10, 2002, 07:07:17 am
Make them denser, faster, a bit more aggressive, and powerful enough to knock fighters around. Think Empire Strikes Back.
Title: Asteriod field
Post by: ##UnknownPlayer## on May 10, 2002, 07:20:12 am
In Empire Strikes Back asteroids were taking out corvettes. I think I like the current asteroids as they're sufficiently lethal to cap ships but also seem weak enough that I can blow them apart with my lasers. I would like to see them made more dangerous to fighters so you have to put significant effort to avoiding them.
Title: Asteriod field
Post by: LtNarol on May 10, 2002, 08:00:40 am
i think the larger ones should be almost impervious to lasers (unless you're tucked in behind it and pumping shots at it for a minute or so) but should require missiles to take them out, perhaps a new factor for weapon power in the weapons.tbl?  asteriod damage factor?  that way the asteriods dont have to be tough, regular lasers just wont do much if you lower the factor value :D
Title: Asteriod field
Post by: Unknown Target on May 10, 2002, 10:58:18 am
How about if you hide behind them and cut your engines, you're ubscured from the enemy's sensors (this would be good for M-player;))