Author Topic: BP: Age of Aquarius - The Director's Cut discussion  (Read 138506 times)

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Offline Klaustrophobia

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Re: BP: Age of Aquarius - The Director's Cut discussion
Maybe a note above the "delete old versions" inscruction would be good that this step is for getting the Director's Cut, and not needed if you're just updating to 3.6.12
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Offline Fury

  • The Curmudgeon
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Re: BP: Age of Aquarius - The Director's Cut discussion
I got rid of the upgrade bit entirely. At this point encountering ancient versions of AoA is becoming more unlikely. And you're right, the upgrade bit could be confusing right now.

 

Offline Colonol Dekker

  • HLP is my mistress
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Re: BP: Age of Aquarius - The Director's Cut discussion
I found two out-takes from the blackbnox playback mission.
Most likely contains swearing :nervous:

[attachment deleted by ninja]
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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The only good Zod is a dead Zod
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Offline Crazy_Ivan80

  • Node Warrior
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Re: BP: Age of Aquarius - The Director's Cut discussion
replaying AoA:DC but I'm barely getting any of the voiceacting or soundeffects (guns missiles, etc).
has there since been any solution to that problem (I've seen that others encountered it too)?
It seems to be plagueing my FS installation :(
It came from outer space! What? Dunno, but it's going back on the next flight!
Proud member of Hard Light Productions. The last, best hope for Freespace...
:ha:

 

Offline The E

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Re: BP: Age of Aquarius - The Director's Cut discussion
*Sigh*

Please post an fs2_open.log.....
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Crazy_Ivan80

  • Node Warrior
  • 27
Re: BP: Age of Aquarius - The Director's Cut discussion
*Sigh*

Please post an fs2_open.log.....

no need to sigh :(
I don't live on HLP no more -not since the end of nodewars in 2001- so I'm no longer up-to-date with all the new stuff. I'm not even up-to-date with all the not so new stuff :-|

soit, here goes:
the log should be in the attachment, I hope it's done correctly. I'm sure it'll end up being something silly not even related to BP. Would be typically me.
OS is window XP
CPU is Intel Pentium 4 640
Memory is DDR, 3 gigs.
Graphics is a Radeon HD 5750




[attachment deleted by ninja]
It came from outer space! What? Dunno, but it's going back on the next flight!
Proud member of Hard Light Productions. The last, best hope for Freespace...
:ha:

 

Offline General Battuta

  • Poe's Law In Action
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Re: BP: Age of Aquarius - The Director's Cut discussion
Try setting your audio device in the launcher to 'generic software'. I think that was it. If not try 'generic hardware'.

 

Offline The E

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Re: BP: Age of Aquarius - The Director's Cut discussion
Please update OpenAL. Also,
Code: [Select]
Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
Please use a video mode with 32 bits of colour depth. And what Battuta said.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Crazy_Ivan80

  • Node Warrior
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Re: BP: Age of Aquarius - The Director's Cut discussion
muchos gracias :)
It came from outer space! What? Dunno, but it's going back on the next flight!
Proud member of Hard Light Productions. The last, best hope for Freespace...
:ha:

 

Offline Crazy_Ivan80

  • Node Warrior
  • 27
Re: BP: Age of Aquarius - The Director's Cut discussion
working perfectly now :)
It came from outer space! What? Dunno, but it's going back on the next flight!
Proud member of Hard Light Productions. The last, best hope for Freespace...
:ha:

 
Re: BP: Age of Aquarius - The Director's Cut discussion
What a fantastic campaign.  I just played it for the first time ever, and the atmosphere was superb from beginning to end.  Already eaten up WIH as well.

 

Offline CommanderDJ

  • Software engineer
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Re: BP: Age of Aquarius - The Director's Cut discussion
I made my views on AoA partially known in another thread, but I couldn't resist the opportunity to almost fawn on this campaign in this thread. Full review now (SPOILERS FOLLOW):

I only played the campaign yesterday. However, once I started playing it, I didn't stop. I seriously didn't leave the computer till I had the damn thing finished. That's how hooked I was. I will divide this review into short paragraphs as aspects of it come into my head.

The core of FS gameplay was preserved (hah, I'm never going to be able to say that word the same way again), and much remained the same. The addition of new ships was of course quite awesome, and I loved playing as a Vishnan. However, I find that whilst the change in gameplay wasn't at all dramatic (and nor should it have been), other aspects injected freshness into it and rejuvenated it.

The new ships were quite well done. Personally, I would've liked the Dante to be bigger (hahaha, just kidding :nervous:). When it was said that it exceeded Juggernaut classification by at least five-fold, I was like :O, but then compared the Dante to the Sathanas in FRED and noted that the Dante wasn't even twice as big. Lol. But getting back on topic, the Terran ships in particular were awesome. I really liked the blue beam cannons (even though that's not strictly related). I'd always thought that there weren't enough blue beams in FS2.

The story. Now, here is a gem. This is what got me so hooked, and this is what made it so incredibly awesome. The interweaving of the storylines, one with Sam and his father, and the other the whole Shivan thing, gave players two... perspectives, if you like. One story was personal, the other was galactic universal TRANS-UNIVERSAL!!!!. The contrast, and better yet, the connection between the two, really served to immerse.

The characters. Bam. Another gem. Maybe even better than the story. Personally, I had tired of the whole nameless protagonist thing seen in most FS campaigns. The fact that Sam had a character, had a voice, had a background, had a story, and related with other characters really made the whole thing more immersive and more believable. The characters of Corey and Taylor were also really well done. I really enjoyed the fact that the storyline was not only event-driven, but also character-driven, and the characters used to drive it were superb. The Vishnans... whoa. They were just so... different. So awesome. As I said before, I really enjoyed fighting alongside them.

The voice acting. This just about caused me to orgasm.

In all seriousness though, and in all honesty, I probably would have liked the campaign only half as much if it wasn't for the voice acting. Not that the campaign was bad, not in the slightest, it was amazing, but the voice acting took it to a whole new ****ing level. Both the story and the characters were transmogrified into something much more epic by the voice acting. The Vishnans wouldn't have been half as cool without the musical echoing voices. Sam's voice was very solid, although the emotion did sound forced at times. Corey and Taylor were so damn good. Especially Taylor, that voice actress has got some ass-kicking talent. If anyone who reads this has the means to thank her personally, do so from me. I don't know why the voice acting affected me so, but I'm really really glad this was my first impression of BP.

Last but not least: the emotional effect. For me, this is the be-all and end-all of a campaign. What distinguishes the good campaigns from the great ones is whether they can generate emotion in me. This one did, and a lot of it. This was all because of the three aspects I mentioned before (story, characters, and voice acting) all merging together to create a monument and a tribute to everything FreeSpace stands for and everything the community stands for. I was genuinely looking forward to working with Corey and Taylor after they introduced themselves. Sam and I said "what the hell?" in unison when we saw what the Lucifer had done to Earth. My mind was blown when I realized we had travelled to an alternate universe. I was like, "take that, you mother****er!" when the Sathanas went down. My mind was once again blown when I saw the Preserver and the Dante. I felt rage (and quite frankly, a bit of awe and respect) when Shiva still wished to obliterate us. (As an aside, I've looked into the whole Hindu thing with Shiva and Vishnu, and I understand the exchange between them a little bit more now). I felt an urge (which I fortunately controlled) to cheat and switch my weapons to Shivan Super Lasers and blast the Orestes to hell when it opened fire on the Renjian. And lastly, when Sam, Corey and Taylor declared their intentions to set things right, I damn near cheered out loud (it would have been bad if I did, as it was 2.30am).

All in all, magnificent. This would have been worth paying for. Every single one of the people who made AoA what it is should be given infinite girlfriends (or boyfriends, as the case may be) and over 9000 internet cookies. I was skeptical when I'd seen murmurs on the forums that this could possibly be better than FS2, but now that I have witnessed it, I find myself agreeing. As I said in another thread, this campaign exemplifies the apex of this amazing community. My sincerest gratitude goes out to you all. Keep at it, and I will play WiH in due time. I am certain it will live up to my now quite colossal expectations.

CommanderDJ
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline General Battuta

  • Poe's Law In Action
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Re: BP: Age of Aquarius - The Director's Cut discussion
Hooray! Thank you for playing, for taking the time to give us that lovely review, and for enjoying it.

 

Offline Darius

  • Moderator
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Re: BP: Age of Aquarius - The Director's Cut discussion
Indeed. Thank you very much, and hope WiH is just as enjoyable! :)

 

Offline FSW

  • 27
Re: BP: Age of Aquarius - The Director's Cut discussion
I played the newest version of BP:AoA a few days ago. It was my first time playing either BP or with the new mediavps, so this post can't be a 'pure' review of either. Also, there will be spoilers.

In summary, it was a phenomenal experience, and felt like a credible successor to FS2. I was impressed at every turn; this is my favourite Freespace mod.

Missions:
The difficulty balance seems spot-on at Medium and Hard, and mission design is pretty good. Some of the set-pieces are truly grand in scale, but the player character always feels important.
One criticism: at least one mission cannot reasonably be completed on the first try. In the attack on the Lucifer, for example, you're given a fighter by default, when in fact a bomber is necessary (as far as  I can tell); the player doesn't find this out until the mission starts.

Music:
I didn't expect new music! I tip my hat to the musicians; it's all very good. The music is perfectly fitted to each scene, and really emotive at times. The new battle music is especially catchy!

Graphics:
I hadn't played Freespace in about a year before this, and I am amazed by some of the things the engine can do now. The new Terran and Vishnan ships are beautiful, both graphically and architecturally. I was also surprised by the sheer number of new assets; very few non-Shivan ships had I ever seen before. It was like playing a proper sequel.

Story:
I hadn't read any spoilers, so the plot went in a completely different direction than I expected, right from the start. The story was at times surprising, suspenseful, intriguing, and exciting. I love the characters most of all; their dialogue and interactions are well-written, and they're really quite endearing.
Extra props for writing backstory and descriptions in the tech room! Such attention to detail took this beyond a light-hearted mod, into something that the writers clearly loved.
Cutscenes are used effectively. A few seem a bit extraneous; do I really need control taken away from me to show that destroyer exploding? I'd have noticed! I made it happen!

Voice acting:
This was the highlight. Most major characters sounded genuine and consistent, and it really made me relate with them. It added so much to the cinematic experience, that I'm a bit reluctant to play WiH until voice acting is done; even if it takes years. I'd love to be a part of it, and I intend to audition for some non-spoilerrific roles.
Bug: there was one mission (I can't remember which) which lacked voice acting for both command briefing and mission briefing. If it's not a known issue, I'll try  to recreate it.

 

Offline General Battuta

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Re: BP: Age of Aquarius - The Director's Cut discussion
Hooray x3214234!

You can definitely beat the attack on the Lucifer using a fighter...though it's possible Fury's recent nerfs to the Vishnan ships may have borked something.

 

Offline Timerlane

  • 27
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Re: BP: Age of Aquarius - The Director's Cut discussion
The Vishnan fighters did seem a lot more fragile than my last playthrough; I get the feeling that they do just fine, right up until the point where they run out of missiles, and then the continual waves of Shivan fighters start to overwhelm them, leaving the Shivan fighters to either all gang up and kill you, or at least delay you long enough for the Lucifer to jump out. I ended up taking Seekers for Alpha and ordering them to attack one reactor while I hit another, hoping to simply kill the Lucifer before the escorting fighters ran out of steam.

I definitely remember when it was possible to kill the reactors with just Vishnan primary fire, though.

I was the only one to survive 'The Great Preservers', too. The Nahemas' Piranhas seemed to do a real number on the Vishnan wings, and I think the turrets on the Seraphim that arrived to attack the Keeper finished off those who made it past the first stage.

 
Re: BP: Age of Aquarius - The Director's Cut discussion
I will say this:  :eek:

 :yes: This was awesome. Im surprised you guys haven't been contacted by Interplay to make the actual release of the next FS. I think I played this in three chunks. Just the whole prospect of seeing Earth and traveling all around these new systems made it addicting.

And Dante plus Preserver =  :eek2:
"And God said, 'Let there be football'. It came to be, and He saw that it was awesome."

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Offline Androgeos Exeunt

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Re: BP: Age of Aquarius - The Director's Cut discussion
...Fury's recent nerfs to the Vishnan ships may have borked something.

Does it involve changing the Inquisitor's 8000 shield points? Or is it a more recent change?
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Offline -Norbert-

  • 211
Re: BP: Age of Aquarius - The Director's Cut discussion
Was "the dragon awakes" rebalanced in the patch? I remember the mission being at least challenging the last time I play it, but just now I breezed through the mission again and found it laughably easy for some reason.... and yes I played on the same difficulty setting as back then.

But I have to say, after flying the high manouverbility version of the Ray III from Wings of Dawn and the Kentauri, sitting in an Aurora made me feel more like inside an Ares or a bomber than a scout/interceptor  :p