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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on April 01, 2017, 02:33:08 am

Title: Nightly: 01 April 2017 - Revision 37575b2
Post by: SirKnightly on April 01, 2017, 02:33:08 am
Here is the nightly for 01 April 2017 - Revision 37575b2



Group: Linux
nightly_20170401_37575b2-builds-Linux.tar.gz (https://dl.bintray.com/scp-fs2open/FSO/nightly_20170401_37575b2-builds-Linux.tar.gz)
SHA1: 57525067bb00984b5fa8f02aa1517fb90d97638a


Group: MacOSX
nightly_20170401_37575b2-builds-MacOSX.tar.gz (https://dl.bintray.com/scp-fs2open/FSO/nightly_20170401_37575b2-builds-MacOSX.tar.gz)
SHA1: 2a50d8825e286073fb9b9b643c804d17dd468787


Group: Win32
nightly_20170401_37575b2-builds-Win32.zip (https://dl.bintray.com/scp-fs2open/FSO/nightly_20170401_37575b2-builds-Win32.zip)
SHA1: c0141cc262746f235e2df64e4d6b8ffe29f312dc


Group: Win64
nightly_20170401_37575b2-builds-Win64.zip (https://dl.bintray.com/scp-fs2open/FSO/nightly_20170401_37575b2-builds-Win64.zip)
SHA1: 001965cfd70b135dfce948d82e95b576632b8f0c

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Code: [Select]
------------------------------------------------------------------------
commit 6ddca15
Author: asarium <Thu Mar 30 23:26:20 2017 +0200>
Commit: asarium <Thu Mar 30 23:26:20 2017 +0200>

    Apply clipping planes to passthrough shader
 .editorconfig                           |  3 +++
 code/def_files/passthrough-v.sdr        | 11 ++++++++++-
 code/graphics/opengl/gropenglshader.cpp | 19 +++++++++++++++++--
 code/graphics/opengl/gropenglshader.h   |  3 ++-
 code/graphics/opengl/gropengltnl.cpp    | 16 +++++++++++-----
 code/graphics/opengl/gropengltnl.h      |  1 +
 6 files changed, 44 insertions(+), 9 deletions(-)