Modding, Mission Design, and Coding > Nightly Builds
Nightly: 01 January 2022 - Revision dc0f394af
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SirKnightly:
Here is the nightly for 01 January 2022 - Revision dc0f394af
Group: Win64-SSE2
nightly_20220101_dc0f394af-builds-x64-SSE2.zip (Mirror)
Group: Win32-SSE2
nightly_20220101_dc0f394af-builds-Win32-SSE2.zip (Mirror)
Group: Linux
nightly_20220101_dc0f394af-builds-Linux.tar.gz (Mirror)
--- Code: ---------------------------------------------------------------------------
commit dc0f394af
Author: EatThePath
Commit: GitHub
Moved the PPC tonemapper intermediate calculations to C-side to clean up shader compatibility with older versions of opengl (#3857)
code/def_files/data/effects/tonemapping-f.sdr | 48 +++++++------------------
code/graphics/opengl/gropenglpostprocessing.cpp | 16 +++++----
code/graphics/util/uniform_structs.h | 17 +++++----
code/lighting/lighting_profiles.cpp | 32 +++++++++++++++++
code/lighting/lighting_profiles.h | 14 ++++++++
5 files changed, 79 insertions(+), 48 deletions(-)
------------------------------------------------------------------------
commit 329efb8c3
Author: Asteroth
Commit: GitHub
clarity function for homing objects and fix scripting target setting (#3865)
code/hud/hudtargetbox.cpp | 2 +-
code/scripting/api/objs/weapon.cpp | 4 ++--
code/weapon/weapon.h | 3 +++
code/weapon/weapons.cpp | 30 +++++++++++++++++-------------
4 files changed, 23 insertions(+), 16 deletions(-)
--- End code ---
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