Modding, Mission Design, and Coding > Nightly Builds

Nightly: 04 January 2022 - Revision 62e971971

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SirKnightly:
Here is the nightly for 04 January 2022 - Revision 62e971971



Group: Linux
nightly_20220104_62e971971-builds-Linux.tar.gz (Mirror)


Group: Win64-SSE2
nightly_20220104_62e971971-builds-x64-SSE2.zip (Mirror)


Group: Win32-SSE2
nightly_20220104_62e971971-builds-Win32-SSE2.zip (Mirror)


--- Code: ---------------------------------------------------------------------------
commit 5c122a291
Author: Goober5000
Commit: Goober5000

    add game_settings flag to not target turrets
 code/hud/hudtarget.cpp       | 21 ++++++++++++---------
 code/mod_table/mod_table.cpp |  6 ++++++
 code/mod_table/mod_table.h   |  1 +
 3 files changed, 19 insertions(+), 9 deletions(-)

------------------------------------------------------------------------
commit c7de32d0a
Author: Taylor Richards
Commit: Taylor Richards

    add dir_type to bm_load()
 code/bmpman/bmpman.cpp | 14 +++++++-------
 code/bmpman/bmpman.h   |  4 ++--
 2 files changed, 9 insertions(+), 9 deletions(-)

------------------------------------------------------------------------
commit d9b9607e1
Author: Taylor Richards
Commit: Taylor Richards

    fix broken cfile slow search optimization
 code/cfile/cfilesystem.cpp | 4 ++++
 1 file changed, 4 insertions(+)

------------------------------------------------------------------------
commit b6706c8b3
Author: Goober5000
Commit: Goober5000

    move various skybox variables into the header file
 code/model/modelread.cpp   | 2 +-
 code/model/modelrender.cpp | 2 +-
 code/starfield/starfield.h | 5 +++++
 fred2/management.cpp       | 5 -----
 4 files changed, 7 insertions(+), 7 deletions(-)

------------------------------------------------------------------------
commit 0a9a7a5ee
Author: wookieejedi
Commit: GitHub

    Fix Particles pageIn to use nframes (#3884)
 code/particle/util/ParticleProperties.cpp | 7 +++++--
 1 file changed, 5 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit 1c19199df
Author: BMagnu
Commit: GitHub

    Animation Rework Phase 3, Turret fix (#3877)
 code/math/vecmat.cpp          | 66 +++++++++++++++++++++++++++++++++++++++++++
 code/math/vecmat.h            |  4 +++
 code/model/modelanimation.cpp | 14 ++++-----
 3 files changed, 76 insertions(+), 8 deletions(-)

------------------------------------------------------------------------
commit fe1068630
Author: David Gibson
Commit: David Gibson

    style and documentation fixes
 code/lighting/lighting_profiles.cpp | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

------------------------------------------------------------------------
commit 890756cc7
Author: David Gibson
Commit: David Gibson

    Added ppc calculation initial value bounding and calculation fixes
 code/lighting/lighting_profiles.cpp | 7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

--- End code ---

Antares:
Getting some graphical corruption in this build; impact effects for some weapons are surrounded by little red boxes. Not present in the January 3 nightly.

wookieejedi:
Thanks! Yeah, the initial optimization fix revealed that the original load function had been incorrect all along. There is a tested and verified PR to fix it here (https://github.com/scp-fs2open/fs2open.github.com/pull/3893).

It will likely be merged tomorrow.

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