Modding, Mission Design, and Coding > Nightly Builds
Nightly: 04 January 2022 - Revision 62e971971
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SirKnightly:
Here is the nightly for 04 January 2022 - Revision 62e971971
Group: Linux
nightly_20220104_62e971971-builds-Linux.tar.gz (Mirror)
Group: Win64-SSE2
nightly_20220104_62e971971-builds-x64-SSE2.zip (Mirror)
Group: Win32-SSE2
nightly_20220104_62e971971-builds-Win32-SSE2.zip (Mirror)
--- Code: ---------------------------------------------------------------------------
commit 5c122a291
Author: Goober5000
Commit: Goober5000
add game_settings flag to not target turrets
code/hud/hudtarget.cpp | 21 ++++++++++++---------
code/mod_table/mod_table.cpp | 6 ++++++
code/mod_table/mod_table.h | 1 +
3 files changed, 19 insertions(+), 9 deletions(-)
------------------------------------------------------------------------
commit c7de32d0a
Author: Taylor Richards
Commit: Taylor Richards
add dir_type to bm_load()
code/bmpman/bmpman.cpp | 14 +++++++-------
code/bmpman/bmpman.h | 4 ++--
2 files changed, 9 insertions(+), 9 deletions(-)
------------------------------------------------------------------------
commit d9b9607e1
Author: Taylor Richards
Commit: Taylor Richards
fix broken cfile slow search optimization
code/cfile/cfilesystem.cpp | 4 ++++
1 file changed, 4 insertions(+)
------------------------------------------------------------------------
commit b6706c8b3
Author: Goober5000
Commit: Goober5000
move various skybox variables into the header file
code/model/modelread.cpp | 2 +-
code/model/modelrender.cpp | 2 +-
code/starfield/starfield.h | 5 +++++
fred2/management.cpp | 5 -----
4 files changed, 7 insertions(+), 7 deletions(-)
------------------------------------------------------------------------
commit 0a9a7a5ee
Author: wookieejedi
Commit: GitHub
Fix Particles pageIn to use nframes (#3884)
code/particle/util/ParticleProperties.cpp | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
------------------------------------------------------------------------
commit 1c19199df
Author: BMagnu
Commit: GitHub
Animation Rework Phase 3, Turret fix (#3877)
code/math/vecmat.cpp | 66 +++++++++++++++++++++++++++++++++++++++++++
code/math/vecmat.h | 4 +++
code/model/modelanimation.cpp | 14 ++++-----
3 files changed, 76 insertions(+), 8 deletions(-)
------------------------------------------------------------------------
commit fe1068630
Author: David Gibson
Commit: David Gibson
style and documentation fixes
code/lighting/lighting_profiles.cpp | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
------------------------------------------------------------------------
commit 890756cc7
Author: David Gibson
Commit: David Gibson
Added ppc calculation initial value bounding and calculation fixes
code/lighting/lighting_profiles.cpp | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
--- End code ---
Antares:
Getting some graphical corruption in this build; impact effects for some weapons are surrounded by little red boxes. Not present in the January 3 nightly.
wookieejedi:
Thanks! Yeah, the initial optimization fix revealed that the original load function had been incorrect all along. There is a tested and verified PR to fix it here (https://github.com/scp-fs2open/fs2open.github.com/pull/3893).
It will likely be merged tomorrow.
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