Ok
created those dirs.
Created a pilot.
Started "raider wars" campaign.
pressed "continue" on main menu
after 10 secs of loading received an error
here is a log
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
-ambient_factor 65
-env
-mipmap
-missile_lighting
-glow
-nomotiondebris
-spec
-dualscanlines
-orbradar
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-warp_flash
-snd_preload
-mod Zathras
-tbp
Building file index...
Found root pack 'E:\Game\The Babylon 5\Zathras\0rph3u5.vp' with a checksum of 0xf4f337da
Found root pack 'E:\Game\The Babylon 5\Zathras\Nameplates.vp' with a checksum of 0x6c0007b7
Found root pack 'E:\Game\The Babylon 5\Zathras\Revan.vp' with a checksum of 0x2ec9998c
Found root pack 'E:\Game\The Babylon 5\Zathras\Vidmaster.vp' with a checksum of 0x506e2e5c
Found root pack 'E:\Game\The Babylon 5\Zathras\Z_Multi.vp' with a checksum of 0x80d52635
Found root pack 'E:\Game\The Babylon 5\Zathras\Zathras.vp' with a checksum of 0xcab93364
Found root pack 'E:\Game\The Babylon 5\B5-C-sp-EMW-3_0.vp' with a checksum of 0x5529d851
Found root pack 'E:\Game\The Babylon 5\B5-C-sp-RW-3_0.vp' with a checksum of 0x1ca3d242
Found root pack 'E:\Game\The Babylon 5\B5-Core-3_4.vp' with a checksum of 0xbda39a14
Found root pack 'E:\Game\The Babylon 5\B5-M-MultiPack-1_0.vp' with a checksum of 0xdcf27819
Found root pack 'E:\Game\The Babylon 5\Root_fs2.vp' with a checksum of 0x7738890b
Found root pack 'E:\Game\The Babylon 5\sparky_fs2.vp' with a checksum of 0x7738890b
Found root pack 'E:\Game\The Babylon 5\sparky_hi_fs2.vp' with a checksum of 0x7738890b
Found root pack 'E:\Game\The Babylon 5\stu_fs2.vp' with a checksum of 0x7738890b
Searching root 'E:\Game\The Babylon 5\Zathras\' ... 5 files
Searching root pack 'E:\Game\The Babylon 5\Zathras\0rph3u5.vp' ... 79 files
Searching root pack 'E:\Game\The Babylon 5\Zathras\Nameplates.vp' ... 346 files
Searching root pack 'E:\Game\The Babylon 5\Zathras\Revan.vp' ... 131 files
Searching root pack 'E:\Game\The Babylon 5\Zathras\Vidmaster.vp' ... 1 files
Searching root pack 'E:\Game\The Babylon 5\Zathras\Z_Multi.vp' ... 28 files
Searching root pack 'E:\Game\The Babylon 5\Zathras\Zathras.vp' ... 167 files
Searching root 'E:\Game\The Babylon 5\' ... 10 files
Searching root pack 'E:\Game\The Babylon 5\B5-C-sp-EMW-3_0.vp' ... 188 files
Searching root pack 'E:\Game\The Babylon 5\B5-C-sp-RW-3_0.vp' ... 724 files
Searching root pack 'E:\Game\The Babylon 5\B5-Core-3_4.vp' ... 7607 files
Searching root pack 'E:\Game\The Babylon 5\B5-M-MultiPack-1_0.vp' ... 38 files
Searching root pack 'E:\Game\The Babylon 5\Root_fs2.vp' ... 3 files
Searching root pack 'E:\Game\The Babylon 5\sparky_fs2.vp' ... 3 files
Searching root pack 'E:\Game\The Babylon 5\sparky_hi_fs2.vp' ... 3 files
Searching root pack 'E:\Game\The Babylon 5\stu_fs2.vp' ... 3 files
Found 16 roots and 9336 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : Radeon X1950 Pro
OpenGL Version : 2.1.7769 Release
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Unable to find extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ATI_shader_texture_lod".
Found special extension function "wglSwapIntervalEXT".
Compiling shader -> null-v.sdr / null-f.sdr ...
Shader in_error! Disabling GLSL!
Max texture units: 8 (8)
Max elements vertices: 2147483647
Max elements indices: 16384
Max texture size: 4096x4096
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
BMPMAN: Found EFF (exp20.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 29 frames at 22 fps.
BMPMAN: Found EFF (exp04.eff) with 40 frames at 21 fps.
BMPMAN: Found EFF (exp05.eff) with 51 frames at 22 fps.
BMPMAN: Found EFF (exp06.eff) with 71 frames at 23 fps.
BMPMAN: Found EFF (Shockwave01.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (Shockwave02.eff) with 146 frames at 30 fps.
BMPMAN: Found EFF (Shockwave03.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Shockwave04.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Disruptor_Impact.eff) with 6 frames at 25 fps.
BMPMAN: Found EFF (particleexp01.eff) with 21 frames at 20 fps.
TBM => Starting parse of 'Zathras-wep.tbm' ...
TBM => Starting parse of 'additional-shp.tbm' ...
TBM => Starting parse of 'Zathras-shp.tbm' ...
BMPMAN: Found EFF (rockexp01.eff) with 96 frames at 24 fps.
TBM => Starting parse of 'FH2261-str.tbm' ...
TBM => Starting parse of 'XmasNBG-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 174
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
ANI 2_b5render.ani with size 1024x576 (43.8% wasted)
ANI 2_Exit.ani with size 338x25 (21.9% wasted)
ANI 2_Pilot.ani with size 337x25 (21.9% wasted)
ANI 2_Continue.ani with size 337x25 (21.9% wasted)
ANI 2_Techdata.ani with size 337x25 (21.9% wasted)
ANI 2_Options.ani with size 337x25 (21.9% wasted)
ANI 2_Campaign.ani with size 338x25 (21.9% wasted)
Frame 0 too long!!: frametime = 0.424 (0.424)
Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
Frame 0 too long!!: frametime = 0.374 (0.374)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_CAMPAIGN_ROOM (42)
Freeing all existing models...
... Log closed, Mon Jan 04 18:39:37 2010