Am I missing an update? Crashlog follows:
Invalid subsystem name.
In sexpression: ( when
( and
( not
( has-arrived-delay 1 "Checkpoint 1" )
)
( is-event-true-delay
"Levi: big damn rat"
6
)
( not
( has-arrived-delay 1 "Checkpoint 2" )
)
)
( send-message
"Indus"
"High"
"Indus: surrender"
)
( ship-subsys-guardian-threshold
( rand-multiple 85 95 )
"Indus"
"Engine01"
"Engine02"
"Engine03"
"Engine04"
)
( beam-protect-ship "Insuperable" )
)
(Error appears to be: Engine01)
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! Error + 229 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! post_process_mission + 1692 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! parse_mission + 1595 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! parse_main + 449 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! mission_load + 215 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_start_mission + 184 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_enter_state + 559 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_process_event + 242 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_main + 782 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMain + 328 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! __tmainCRTStartup + 283 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMainCRTStartup + 13 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes