Author Topic: FIX - Karunas self-destructing, making some missions unplayable  (Read 12167 times)

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Re: FIX - Karunas self-destructing, making some missions unplayable
Yes, Valathil is trying to get glowpoint lighting in tables instead of .pof files.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

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[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline Darius

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Re: FIX - Karunas self-destructing, making some missions unplayable
« Last Edit: October 26, 2012, 12:17:13 pm by Darius »

 
Re: FIX - Karunas self-destructing, making some missions unplayable
Darius:

That model doesn't have a fighter bay--am I confused or is that an actual error?

EDIT: I mean physically; it has the subsystem and--thankfully--in a place you can actually reach/get to. If it was done for optimization/performance reasons, I've no complaints. Just curious.
« Last Edit: November 02, 2012, 08:55:30 am by SaltyWaffles »
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Offline Aesaar

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Re: FIX - Karunas self-destructing, making some missions unplayable
There's just a door in the way.

 
Re: FIX - Karunas self-destructing, making some missions unplayable
There's just a door in the way.

Is that intentional? And inside/past the door, there is other detail/geometry missing from the figherbay that was there in previous versions.

EDIT: Okay, did the nameplate/eagle texture extract and copy trick, and it seems to be working well again...except one thing has me worried. I played Collateral Damage with the updated model, and this time the Akula was destroyed well before the Regensburg and Cardinal were driven off by the Ranvir. Is it killing itself with its torps again?
« Last Edit: November 02, 2012, 05:42:57 pm by SaltyWaffles »
Delenda Est delenda est.

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Re: FIX - Karunas self-destructing, making some missions unplayable
Most of the subobjects have a radius of 0 or close to that, which is what's causing the issue.  Open up KarunaMk1.pof in PCS2, select each subobject, and reset max radius.

EDIT: I've taken the liberty of uploading a fixed version.
Oh CRAP. That file was deleted. Uhhhh... help?

 

Offline Aesaar

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Re: FIX - Karunas self-destructing, making some missions unplayable
Use the link in the first post.

 
Re: FIX - Karunas self-destructing, making some missions unplayable
Yeah, the currently-linked model is the fixed one the team are using for WiH2 development.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 
Re: FIX - Karunas self-destructing, making some missions unplayable
Recently did a casual playthrough of DE with the current model, and the Katana and AO (especially the Katana) seem to die awfully quickly, even when beam cannons are promptly disabled. I'll do a closer look soon, but just thought I'd see if it was just me...
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Offline General Battuta

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Re: FIX - Karunas self-destructing, making some missions unplayable
No, I don't think it is. I gave them some extra armor on SVN. They seem to get really chewed up by flak baths/fusion mortars.

 
Re: FIX - Karunas self-destructing, making some missions unplayable
No, I don't think it is. I gave them some extra armor on SVN. They seem to get really chewed up by flak baths/fusion mortars.

I thought flak does minimal damage to ships with BP's Heavy Armor? For the fusion mortars--aren't there only two Leviathan's in DE? One of which is (IIRC) slightly behind the Carthage, to boot. With only a 2000 meter range and a100 m/s velocity, could it really be doing that much damage?
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Offline Black_Yoshi1230

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Re: FIX - Karunas self-destructing, making some missions unplayable
No, I don't think it is. I gave them some extra armor on SVN. They seem to get really chewed up by flak baths/fusion mortars.

I thought flak does minimal damage to ships with BP's Heavy Armor? For the fusion mortars--aren't there only two Leviathan's in DE? One of which is (IIRC) slightly behind the Carthage, to boot. With only a 2000 meter range and a 100 m/s velocity, could it really be doing that much damage?

I've seen the Systema get a reported kill on the Katana quite a bit even after the maddening disarming phase (when they say "push the attack!") then I get a "crap, we lost the Katana!" and had to start over from that about six times.
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Offline General Battuta

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Re: FIX - Karunas self-destructing, making some missions unplayable
No, I don't think it is. I gave them some extra armor on SVN. They seem to get really chewed up by flak baths/fusion mortars.

I thought flak does minimal damage to ships with BP's Heavy Armor? For the fusion mortars--aren't there only two Leviathan's in DE? One of which is (IIRC) slightly behind the Carthage, to boot. With only a 2000 meter range and a100 m/s velocity, could it really be doing that much damage?

Thanks for your thoughts, man, my empirical testing must have been completely deceiving me.

 
Re: FIX - Karunas self-destructing, making some missions unplayable
No, I don't think it is. I gave them some extra armor on SVN. They seem to get really chewed up by flak baths/fusion mortars.

I thought flak does minimal damage to ships with BP's Heavy Armor? For the fusion mortars--aren't there only two Leviathan's in DE? One of which is (IIRC) slightly behind the Carthage, to boot. With only a 2000 meter range and a100 m/s velocity, could it really be doing that much damage?

Thanks for your thoughts, man, my empirical testing must have been completely deceiving me.

No...I'm sorry if I misconveyed my question, but I was asking how (based on your knowledge/empirical testing/experience) that outcome occurs in spite of the fusion mortar's range/speed/prevalence issues, along with the (possibly mistaken, so if I'm wrong by all means correct me, please) flak damage reduction to Heavy Armor. I wasn't trying to imply that it doesn't happen--just that I was confused as to how it actually does happen.

Also:
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Offline General Battuta

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Re: FIX - Karunas self-destructing, making some missions unplayable
I'm pretty sure heavy armor has no special modifiers vs flak, it's just got a universal reduction on spawn weapon damage (like Slammer children).

 

Offline General Battuta

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Re: FIX - Karunas self-destructing, making some missions unplayable
Think we can unpin this

 
Re: FIX - Karunas self-destructing, making some missions unplayable
yeah probably
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.