Author Topic: RELEASE — Blue Planet  (Read 170728 times)

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Re: RELEASE — Blue Planet
To quote MacGuyver, "Oops."
There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline Luis Dias

  • 211
Re: RELEASE — Blue Planet
That's why it's called part 2! Come on it's obvious from the title alone, and the writer being Douglas Adams.

 

Offline mjn.mixael

  • Cutscene Master
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Re: RELEASE — Blue Planet
FYI, the bpcomplete option in the installer does not install the mod image referenced in the mod.ini!
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Darius

  • Moderator
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Re: RELEASE — Blue Planet
Thanks, that should be fixed now.

 

Offline BigJerk

  • 22
Re: RELEASE — Blue Planet
So the way I understand it, WiH 1 and 2 are only the first two parts of the full series.  Considering the ending of Act 5 (or lack thereof, if you take my meaning), am I correct in assuming there's another campaign still waiting to be released that will continue/finish the War in Heaven campaign series?  I would hate to see it scrapped completely; the entire Blue Planet storyline, from AoA to WiH 2 are truly my favorite campaigns, even over the original fs2 campaigns.  The storytelling is some of the best I've seen, even over professional game developer storytelling.  So is there more to come, or am I holding my breath indefinitely?

 

Offline Luis Dias

  • 211
Re: RELEASE — Blue Planet
The campaign is still being worked on AFAIK, but given how it's not a professional setup, years can fly by without any new release. It's all being done out of love and personal dedication from volunteers. Personally I'm optimistic enough to hope to play the remaining War in Heaven campaign before 2020 comes along!

 

Offline General Battuta

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Re: RELEASE — Blue Planet
Things are very slow right now because I gotta make my next book. But you never know when somebody will go nuts and crunch out a few missions in a couple months!

One way or another, the story will be finished. (The Granite Hunter forum game helped get some interesting story material out into the open.)

 

Offline BigJerk

  • 22
Re: RELEASE — Blue Planet
You just made my day, General Battuta.  I understand (or perhaps I don't, but I have a general idea) of the immense amount of work you and the Blue Planet team put into this, and I will gladly wait ten years for a new campaign.  I just hadn't heard any word whatsoever regarding its continuation, so I was getting worried.  On an entirely different topic, has your post count exceeded your IQ yet?   :p

 

Offline LazPL

  • 22
Re: RELEASE — Blue Planet
Hello! I just played the latest BP, downloaded with the installer. But in the first mission of act III, having just destroyed the "unknown alien" fighters, the game crashed and gave me the below output. Any idea what this can be & how to fix it? Attaching the BP log as well.
Thanks!!

ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_4_SSE2.exe! SCP_DumpStack + 213 bytes
fs2_open_3_7_4_SSE2.exe! ReleaseWarning + 318 bytes
fs2_open_3_7_4_SSE2.exe! sexp_debug + 220 bytes
fs2_open_3_7_4_SSE2.exe! eval_sexp + 5719 bytes
fs2_open_3_7_4_SSE2.exe! eval_when_do_one_exp + 267 bytes
fs2_open_3_7_4_SSE2.exe! eval_when + 475 bytes
fs2_open_3_7_4_SSE2.exe! eval_sexp + 930 bytes
fs2_open_3_7_4_SSE2.exe! mission_process_event + 297 bytes
fs2_open_3_7_4_SSE2.exe! mission_eval_goals + 268 bytes
fs2_open_3_7_4_SSE2.exe! game_simulation_frame + 739 bytes
fs2_open_3_7_4_SSE2.exe! game_frame + 302 bytes
fs2_open_3_7_4_SSE2.exe! game_do_frame + 397 bytes
fs2_open_3_7_4_SSE2.exe! gameseq_process_events + 199 bytes
fs2_open_3_7_4_SSE2.exe! game_main + 522 bytes
fs2_open_3_7_4_SSE2.exe! WinMain + 222 bytes
fs2_open_3_7_4_SSE2.exe! __scrt_common_main_seh + 253 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSubscribeWnfStateChangeNotification + 1081 bytes
ntdll.dll! RtlSubscribeWnfStateChangeNotification + 1028 bytes


[attachment deleted by admin]
« Last Edit: November 04, 2016, 12:34:55 pm by LazPL »

 
Re: RELEASE — Blue Planet
Don't destroy them ;)

 

Offline Mito [PL]

  • 210
  • Proud Member of Slavicus Mechanicus
Re: RELEASE — Blue Planet
Wait. No window with a fancy text on it after the crash? :P
How do you kill a hydra?

You starve it to death.

 
Re: RELEASE — Blue Planet
Read the assertion maybe?
[19:31] <MatthTheGeek> you all high up on your mointain looking down at everyone who doesn't beam everything on insane blindfolded

 

Offline LazPL

  • 22
Re: RELEASE — Blue Planet
Wait. No window with a fancy text on it after the crash? :P

Yes, that's  pasted into my post...

 

Offline Mito [PL]

  • 210
  • Proud Member of Slavicus Mechanicus
Re: RELEASE — Blue Planet
I am pretty sure this is the mission called First Contact.

Now that's how you bork First Contact:
Spoiler:
Among the ways and the walls there was a path of fire. But that path has gone out. This is known to us by the faculty that is ours alone, the forbidden sight, that which in its totality devoured the silver panontos but which in fraction grants us our sight.

This is wrong. This is not as it should be. It shall be corrected.


ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE_20151121_71cf169.exe! <no symbol>
fs2_open_3_7_3_SSE_20151121_71cf169.exe! <no symbol>
fs2_open_3_7_3_SSE_20151121_71cf169.exe! <no symbol>

At least, that's what happened for me when I killed the two unknown fighters  :rolleyes:
How do you kill a hydra?

You starve it to death.

 

Offline The E

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Re: RELEASE — Blue Planet
LazPL: Welcome to BP, where we will crash the game when you do something you really shouldn't. That crash is entirely intentional :P
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline General Battuta

  • Poe's Law In Action
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Re: RELEASE — Blue Planet
If you can't see the message from the aliens when the crash pops up, though, that's a bug!

 

Offline LazPL

  • 22
Re: RELEASE — Blue Planet
If you can't see the message from the aliens when the crash pops up, though, that's a bug!

I'll replay it and see what gives! Thanks!

 
Re: RELEASE — Blue Planet
It's been years since I properly checked this, so please bear with me. Lest time I lpayed this War in heaven hadn't even begun asking for voice actors.

War in Heaven parts 1 and 2 represent the full 5 acts of war in heaven or 3 out of 5 acts with the remaining 2 still needing to be written?


 

Offline Aesaar

  • 210
Re: RELEASE — Blue Planet
3 out of 5 acts have been released.  Only the first two have voice acting.

 

Offline Snarks

  • 27
Re: RELEASE — Blue Planet
Two small comments with minor spoilers:
Spoiler:
Can Levi die consistently? The scene is so much more epic when he loses his ****, but it doesn't seem like this happens every playthrough. Can the space suit's helmet be darkened/blacked out? The low poly face inside of it looks really out of place compared with how nice the rest of the game looks. It kinda ruins the mood in that one particular scene.