Hard Light Productions Forums

Hosted Projects - Standalone => Diaspora => Diaspora 3rd Party Missions, Mods & Campaigns => Topic started by: Madrox on September 17, 2012, 04:49:12 pm

Title: Problems...
Post by: Madrox on September 17, 2012, 04:49:12 pm
Well, i really completed the extended walkthrough of the Diaspora, so i finished the mission i was doing, but i have some rpoblemas i don´t know how to fix:

1 - When i begin the mission, the first thing i see is there is no objetive shown in the hud, nevertheless they still work, but in a kind of "hidden" mode.

2 - The Kubaba dies right after i begins the mission...too fast...maybe that is a balance issue in the very tutorial? or maybe a error in some aprt of the scripting...

Someone have an idea?

link for the download of the mission: http://www.mediafire.com/?1p6i1nj1c34ji9m

Thanks.
Title: Re: Problems...
Post by: karajorma on September 17, 2012, 06:01:46 pm
Yeah, there is an issue with balance regarding the Kubaba, sometimes it survives, often it does not.

What do you mean about the objectives though?
Title: Re: Problems...
Post by: Madrox on September 17, 2012, 06:14:27 pm
Like this image on attachment.


[attachment removed and sold on the black market]
Title: Re: Problems...
Post by: karajorma on September 17, 2012, 06:23:34 pm
Objectives never appear on the HUD. Only Directives appear.

You should have some of those though.
Title: Re: Problems...
Post by: Madrox on September 17, 2012, 07:00:08 pm
Ops...
My bad.
so i have tod o a directive for every objetive?
D:
=_=
Title: Re: Problems...
Post by: General Battuta on September 17, 2012, 07:03:28 pm
Directives and objectives are totally unrelated. Objectives are used to determine mission success/failure and they appear in the briefing, but directives are moment-to-moment 'sticky notes' that tell the player what they should be doing right now.

An objective might be 'Destroy the Base Star', while directives might be 'Disarm Base Star Missile Launchers (8)', 'Intercept Fractal', and 'Intercept Jack'.
Title: Re: Problems...
Post by: karajorma on September 17, 2012, 07:04:58 pm
The usual form is to have a Directive for anything the player should actively be trying to achieve. So Kill Basestar 1 doesn't need one since the player can't do that. It does need an Objective though because the game decides whether you succeeded or not (in terms of what music it plays at least) based on your objectives.

EDIT : Battuta got there a few seconds before me.
Title: Re: Problems...
Post by: Madrox on September 18, 2012, 06:25:55 am
Ok, i undestand.
I will try to make the right corrections.
thank you.
Title: Re: Problems...
Post by: Madrox on September 18, 2012, 07:58:10 am
Now that i was able to play the mission, i saw still lacks too much.
The Battlestar dissapear without reason, rampart didn´t apears, CYbele dissapear, Basestar 3 didn´t apears...
Please ignore this mission uploaded, i still ahev work to do. D:
Just one question.

Where can i download the walkthrough mission example?
thank you.
Title: Re: Problems...
Post by: karajorma on September 18, 2012, 08:39:15 am
Check your FREDdocs folder. You already have it.