I get the same debug log output (Patch 1.04, linux). Here's the end of the log:
nothing ok to fire
Warning => Asking for a team for object type None
ASSERTION: "team != -1" at object.cpp:1841
Here's my gdb session:
rhew@rhew-desktop:~/repos/Diaspora_R1_Linux/Diaspora$ gdb /home/rhew/repos/Diaspora_R1_Linux/Diaspora/fs2_open_diaspora_debug
GNU gdb (Ubuntu 7.7-0ubuntu3) 7.7
Copyright (C) 2014 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
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and "show warranty" for details.
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Reading symbols from /home/rhew/repos/Diaspora_R1_Linux/Diaspora/fs2_open_diaspora_debug...done.
(gdb) run -post_process -soft_particles -fxaa -cache_bitmaps -ship_choice_3d -weapon_choice_3d -warp_flash -snd_preload -ambient_factor 90 -spec_exp 0.7 -spec_tube 1.0 -spec_point 0.7 -spec_static 1.0 -ogl_spec 15 -bloom_intensity 20 -res 1680x1050
Starting program: /home/rhew/repos/Diaspora_R1_Linux/Diaspora/fs2_open_diaspora_debug -post_process -soft_particles -fxaa -cache_bitmaps -ship_choice_3d -weapon_choice_3d -warp_flash -snd_preload -ambient_factor 90 -spec_exp 0.7 -spec_tube 1.0 -spec_point 0.7 -spec_static 1.0 -ogl_spec 15 -bloom_intensity 20 -res 1680x1050
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Future debug output directed to: /home/rhew/.fs2_open/data/fs2_open.log
[New Thread 0x7fffef040700 (LWP 3248)]
[Thread 0x7fffef040700 (LWP 3248) exited]
[New Thread 0x7fffef040700 (LWP 3249)]
[New Thread 0x7fffea83e700 (LWP 3250)]
[Thread 0x7fffea83e700 (LWP 3250) exited]
[Thread 0x7fffef040700 (LWP 3249) exited]
[New Thread 0x7fffef040700 (LWP 3251)]
[Thread 0x7fffef040700 (LWP 3251) exited]
[New Thread 0x7fffef040700 (LWP 3252)]
[New Thread 0x7fffea83e700 (LWP 3253)]
[Thread 0x7fffea83e700 (LWP 3253) exited]
[Thread 0x7fffef040700 (LWP 3252) exited]
[New Thread 0x7fffef040700 (LWP 3254)]
[Thread 0x7fffef040700 (LWP 3254) exited]
[New Thread 0x7fffef040700 (LWP 3255)]
[Thread 0x7fffef040700 (LWP 3255) exited]
[New Thread 0x7fffef040700 (LWP 3256)]
[Thread 0x7fffef040700 (LWP 3256) exited]
[New Thread 0x7fffef040700 (LWP 3257)]
[New Thread 0x7fffea83e700 (LWP 3258)]
[New Thread 0x7fffea03d700 (LWP 3259)]
WARNING: "Mission: Demise has a 1024x768 loading screen but no 640x480 loading screen!" at mission/missionparse.cpp:701
WARNING: "Mission: Demise has a 1024x768 loading screen but no 640x480 loading screen!" at mission/missionparse.cpp:701
ASSERTION FAILED: "team != -1" at object/object.cpp:1841
[Thread 0x7fffea03d700 (LWP 3259) exited]
Program received signal SIGABRT, Aborted.
0x00007ffff5895f79 in __GI_raise (sig=sig@entry=6) at ../nptl/sysdeps/unix/sysv/linux/raise.c:56
56 ../nptl/sysdeps/unix/sysv/linux/raise.c: No such file or directory.
(gdb) bt
#0 0x00007ffff5895f79 in __GI_raise (sig=sig@entry=6) at ../nptl/sysdeps/unix/sysv/linux/raise.c:56
#1 0x00007ffff5899388 in __GI_abort () at abort.c:89
#2 0x000000000083d007 in WinAssert (text=0x909672 "team != -1", filename=0x908e1b "object/object.cpp", line=1841) at windows_stub/stubs.cpp:103
#3 0x00000000006e754d in obj_team (objp=0x12f4a60 <Objects+1603168>) at object/object.cpp:1841
#4 0x0000000000435f4b in num_ships_attacking (target_objnum=2947) at ai/aicode.cpp:9159
#5 0x00000000004367d6 in guard_object_was_hit (guard_objp=0x1186380 <Objects+102272>, hitter_objp=0x12c8280 <Objects+1420928>) at ai/aicode.cpp:9372
#6 0x000000000043696f in maybe_update_guard_object (hit_objp=0x11759e0 <Objects+34272>, hitter_objp=0x12c8280 <Objects+1420928>) at ai/aicode.cpp:9410
#7 0x0000000000445bd6 in ai_ship_hit (objp_ship=0x11759e0 <Objects+34272>, hit_objp=0x131a5e0 <Objects+1757664>, hitpos=0x7fffffffd51c, shield_quadrant=-1, hit_normal=0x0)
at ai/aicode.cpp:14721
#8 0x00000000007d4d5d in ship_apply_local_damage (ship_obj=0x11759e0 <Objects+34272>, other_obj=0x131a5e0 <Objects+1757664>, hitpos=0x7fffffffd51c, damage=20, quadrant=-1,
create_spark=true, submodel_num=0, hit_normal=0x0) at ship/shiphit.cpp:2391
#9 0x00000000008583f7 in ship_weapon_do_hit_stuff (ship_obj=0x11759e0 <Objects+34272>, weapon_obj=0x131a5e0 <Objects+1757664>, world_hitpos=0x7fffffffd51c,
hitpos=0x7fffffffd510, quadrant_num=-1, submodel_num=0, hit_dir=...) at object/collideshipweapon.cpp:94
#10 0x0000000000858dca in ship_weapon_check_collision (ship_objp=0x11759e0 <Objects+34272>, weapon_objp=0x131a5e0 <Objects+1757664>, time_limit=0.300003052,
next_hit=0x7fffffffd780) at object/collideshipweapon.cpp:292
#11 0x000000000085953a in check_inside_radius_for_big_ships (ship=0x11759e0 <Objects+34272>, weapon=0x131a5e0 <Objects+1757664>, pair=0x7fffffffd860)
at object/collideshipweapon.cpp:442
#12 0x00000000008591d3 in collide_ship_weapon (pair=0x7fffffffd860) at object/collideshipweapon.cpp:360
#13 0x00000000006e050a in obj_collide_pair (A=0x11759e0 <Objects+34272>, B=0x131a5e0 <Objects+1757664>) at object/objcollide.cpp:1626
#14 0x00000000006df3b7 in obj_find_overlap_colliders (overlap_list_out=0x7fffffffd930, list=0x7fffffffd950, axis=2, collide=true) at object/objcollide.cpp:1246
#15 0x00000000006df184 in obj_sort_and_collide () at object/objcollide.cpp:1211
#16 0x00000000006e6c99 in obj_move_all (frametime=0.0240020752) at object/object.cpp:1492
#17 0x0000000000412484 in game_simulation_frame () at freespace2/freespace.cpp:3995
#18 0x0000000000412f90 in game_frame (paused=0) at freespace2/freespace.cpp:4401
#19 0x0000000000413b9f in game_do_frame () at freespace2/freespace.cpp:4816
#20 0x0000000000415c6e in game_do_state (state=2) at freespace2/freespace.cpp:6504
#21 0x00000000004b971f in gameseq_process_events () at gamesequence/gamesequence.cpp:407
#22 0x0000000000416b1f in game_main (cmdline=0x250d590 "-post_process") at freespace2/freespace.cpp:7080
#23 0x0000000000416d1a in main (argc=25, argv=0x7fffffffdd58) at freespace2/freespace.cpp:7214
(gdb)
Full log attached. Thanks for putting the work into this, I frakking love it. Let me know if I can help with more information.
[attachment deleted by an evil time traveler]