Author Topic: Cutscene Upgrade Project  (Read 379728 times)

0 Members and 1 Guest are viewing this topic.

Offline niffiwan

  • 211
  • Eluder Class
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
wow.  Looking awesome & thanks for sharing  :) :yes:
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Admiral Nelson

  • Resurrecter of Campaigns
  • 211
  • The GTA expects that every man will do his duty.
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
I wonder about having the HLP credits come first, and then the original credits second.  This sort of implies that HLP is the primary creator, and V the secondary.  I might be reading too much into it, though....
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline Cobra

  • 212
  • Snake on a Cain
    • Minecraft
    • Skype
    • Steam
    • Twitter
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
Maybe. But this IS a remake. I don't see it making much sense to put Volition's credits first.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
I guess you could take it to mean HLP is carrying the torch at this point.

 

Offline Kolgena

  • 211
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
I kind of like it with the HLP logo first. That way, the old logos with the old order and timings to the music stay the same.

Since there's a lot of extra stuff at the beginning, how are you planning to fill that time's audio?

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
    • Skype
    • Steam
    • Twitter
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
I kind of like it with the HLP logo first. That way, the old logos with the old order and timings to the music stay the same.

Since there's a lot of extra stuff at the beginning, how are you planning to fill that time's audio?
The audio just gets extended at the beginning, as you can see in the preview videos.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Kolgena

  • 211
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
My bad. Watching on mute cuz silent zone + no headphones :)

 

Offline Yarn

  • 210
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
Mjn, what was your reason for removing the Vasuda Prime portion from Ancients 4?
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
My upgrades are to upgrade the retail cutscenes. Retail never had the Prime cutscene, so I pulled it from my file. The current Prime cutscene is very much not a comparable res to my upgrades and the scale up didn't look good. I am also waist deep in my own version of the Prime cutscene.

My opinion is that if FSPort can even pretend to be what it says, the FSPort (non mediavps) shouldn't even have that added scene anyway. FSPort MediaVPs should use the mission #Cutscene flags or something to force it to play after the Ancients 4 cutscene, but before the briefing.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
Skills are always evolving, especially when you follow sites that can teach you new things.

Learned a new way to make suns that looks much more interesting than what I came up with and renders in a fraction of the time. So Ancients 5 got an upgrade that took me 45 minutes to make and 5 hours to render. (Old one took weeks to make and days to render.)


inb4notrealistic
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Minecraft
    • Steam
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
wow! awesome it looks so nice man.
el hombre vicio...

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
Oooooh.  I like that much better than the previous version. :yes:

 

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
    • Minecraft
    • Skype
    • Twitter
    • Headdie on Deviant Art
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
Yikes
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline CKid

Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
If I agreed with you, we would both be wrong

 
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
What Goob said :yes:

 

Offline Aardwolf

  • 211
  • Posts: 16,384
    • Minecraft
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
So uh... I see background stars poking through the sun.

* Aardwolf runs

 

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • My "FS Ships" folder is 582gb.
    • Minecraft
    • Exile
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
That sun is soo cool! :yes:
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
Big improvement. :yes:
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline dan87uk

  • 27
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
These cutscene remakes are brilliant, cant wait to see the rest  :nod:

also for the one you most recently posted....what goober said  :D
============================================
The Only Dependable Thing About The Future Is Uncertainty

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Cutscene Upgrade [RELEASE: EndGame (FS1)] (56kers be warned!)
Have you done :headz: yet? :yes:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png