Author Topic: 3.6.9 Release Candidate 7  (Read 96716 times)

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Re: 3.6.9 Release Candidate 7
Would it be alright to change the retail scripting but preserve the behaviour?  People like me who don't mess with FRED much would never notice.

 

Offline karajorma

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Re: 3.6.9 Release Candidate 7
One thing we're not getting into is having to update the main campaign to make it work with FS2_Open. FS2_Open should always work with the retail data. Once we start down the slippery slope of making SCP additions compulsary it can very quickly lead to having an engine which doesn't have any missions you can actually play on it cause everything is just waiting for someone to fix the missions so that they work properly again.

The best way to fix it is so that new missions can turn on the expected behaviour but no mission built previous to the change is altered. And that is what has now been done. I noticed the code was commited last night.
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Re: 3.6.9 Release Candidate 7
hi

i haves installed freespace2/freespace2 open again and also the newest media vps jet i have an problem with alpha from damaged ship with the fire aniamtions there are black tiles around the fire i think this should not be there
i cant help you much becouse my technical english is terrible i would give my best to explain bugs becouse freespace /scp is my favorite game since long time

i use high memory usage settings + 3radar + 3warpout -audiopreload
gfx setting is opengl
1024x768x32 trillinear
what is the problem??? i dont know how i can get alpha on these fire textures and i think they dont change at last time so they should work
my gfx card is an ati radeon8500 64mb

 

Offline Shade

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Re: 3.6.9 Release Candidate 7
It sounds like you're missing the MediaVP patches. They're linked in the first post of this thread.
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Offline NGTM-1R

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Re: 3.6.9 Release Candidate 7
Has anyone else noticed that FRED, instead of giving the stock "We have no recommendations for you." in the debrief when you're building it, puts in a collection of funny ASCII characters apparently by default?

EDIT: To be exact, FRED gives its stock recommendations thing for the debrief as: 8nøxø
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Offline CP5670

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Re: 3.6.9 Release Candidate 7
I've been getting that too, although I never paid much thought to it as it's so easy to change.

 

Offline Turey

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I don't know if it's directly related to this build or not, but OpenGL was working fine until I quit the game a little while ago to go get some food. now, when i start it, it doesn't even get to the opening screen, just crases immediately. I changed it to D3D, and it works fine. All modes of D3D work, but none of the OpenGL modes work. I'm using 3.6.9 RC7 with patched media VP's and the 5.4 launcher. when i run a debug build, i get this:



and then it crashes. It was working all of an hour ago. does anyone know what's wrong?

EDIT: ****, now I feel stupid. I had updated my graphics card driver and forgot to restart. OpenGL works fine now. Still wondering why D3D worked without a restart though.....

EDIT AGAIN: alright, now why does a jagged-line like disconnect appear near the top of the screen when i'm turning fast in OpenGL? it's easiest to see if i have one of those small, background nebulas(not the full screen thing) moving across my screen. it doesn't happen with D3D...
« Last Edit: September 11, 2006, 05:04:30 pm by Turey »
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why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline Kaine

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Re: 3.6.9 Release Candidate 7
sound like some classic vsync jaggies. try forcing vsync on with the drivers.

 

Offline Flipside

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Re: 3.6.9 Release Candidate 7
Quote
EDIT: To be exact, FRED gives its stock recommendations thing for the debrief as: 8nøxø

Yup, a Bnoxo will get em' every time ;)

 

Offline Zacam

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Re: 3.6.9 Release Candidate 7
8nøxø, ehh?

So, who forgot to feed Carl?

(I haven't noticed FRED doing this.....then again, I haven't much use for FRED since I do it all by hand anyway.)

I thought it defaulted to XSTR("", -1) though.
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Offline Mobius

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Re: 3.6.9 Release Candidate 7
Sorry to post it even in the RC7 thread,but i have problems with RC7 too.
When I try to create a campaign,the Available mission box is empty.I can't add missions.
This happened with RC5 and now with RC7.Debug builds crash immediately when I select Campaign editor,the same if for normal builds without mods.I can't survive without campaigns... :(
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Offline karajorma

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Re: 3.6.9 Release Candidate 7
Hang on a sec. RC7 debug builds crash?
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Offline Mobius

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Re: 3.6.9 Release Candidate 7
YES.
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Offline karajorma

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Re: 3.6.9 Release Candidate 7
Which means that this is a different problem from the ones I mentioned on the other thread. Because that one never crashed debug builds.

What does the trace say before it crashes?
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Offline Mobius

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Re: 3.6.9 Release Candidate 7
Nothing.I select Campaign editor,everything stops for 2/3 seconds and then crashes(debug or normal build without mods)
or :D
Empty box etc. If i save a fc2 file and then reload it,I get a Debriefing Persona error several times and then "can't load campaign file".i can't touch a thing then,so I must close FRED with task manager.
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Offline karajorma

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Re: 3.6.9 Release Candidate 7
I'm sorry but that doesn't make sense. If both release and debug versions crash out on opening the editior how the hell are you making, saving and loading fc2 files?  :confused:
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Offline Mobius

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Re: 3.6.9 Release Candidate 7
No,let me explain.
Debug builds crash istantly when I select Campaign editor.
Mormal builds without mods crash when I selelct Campaign editor.
Normal builds without mods crash when i load a fc2 file(only the new ones).

I don't know how to fix this,now I'm at school so whatever you write here I need to wait before try :lol:
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Offline karajorma

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Re: 3.6.9 Release Candidate 7
Mormal builds without mods crash when I selelct Campaign editor.
Normal builds without mods crash when i load a fc2 file(only the new ones).

These two sentences are mutually exclusive. It can't crash when you open the editor AND when you load a campaign file seeing as you have to do one to get to the other. I presume you mean that with mods they crash instantly and without they crash when you try to load an FC2 file.

Which file are you trying to load? Try it with the standard FS2 campaign in debug mode.
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Offline Mobius

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Re: 3.6.9 Release Candidate 7
No,normal campaigns are loaded normaly.FRED crashes when I load fc2 files I have created with this empty-available-mission FRED.

However it isn't the main problem.I can't add missions,you know?
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Offline karajorma

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Re: 3.6.9 Release Candidate 7
If you're running FRED with no mods you probably won't have any missions that you can add. Do you actually have any missions in Freespace2\Data\Missions?
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