Author Topic: 2007-10-28 stable branch (Xt version)  (Read 68756 times)

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Offline Kazan

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Re: 2007-10-28 stable branch (Xt version)
Quite a bit of **** doesn't seem to be working in 12/7

I think I'll just trust Taylor to tell me when to use his builds instead of sneaking in his directories.

12/7 is the version that works right for me
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Re: 2007-10-28 stable branch (Xt version)
I have exactly the same problem as Deepstar with a Radeon X1950GT. My OS is Win XP not Vista.

Game crashes after a few seconds in the Tech Room or in mission so I have to close it manually with the Task Manager.

The dll and the -no_glsl command both preventing the game to crash but I can't see the normal maps with these solutions.

Yes, i'm able to confirm this in XP, too (switched back now,  because of different soundbugs in Vista and because of FSO, too :D). It seems to be a bug in all Catalyst Drivers from 7.10 to 7.12 in general and not only for the Vista drivers.

Also i can confirm that the posted 7.9 atioglxx.dll works in XP. But it seems, that this "trick" doesn't work with  Vista. I tried the atioglxx.dll from the 7.9 Vista Catalyst and has crashes too  :confused:
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Offline DaBrain

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Re: 2007-10-28 stable branch (Xt version)
See taylor's profile, latest messages, you will find link there. icculus.org/~taylor/fso/ if I remember correctly.

Note that these are experimental builds, so don't expect them to even start correctly. I would also like to say that requiring people to jump through hoops just beause some morons don't understand what "experimental build" means and are likely to shoot themselves into foot is just stupid.

Yeah, there is a fine line between reporting bugs and simply complaining about a build that doesn't work properly for everyone, because it's experimental.
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Offline Zacam

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Re: 2007-10-28 stable branch (Xt version)
For shaders to work in 12/07 you have to have the 1119 shaders VP file, they are no longer bundled.

Make sure you're not using one of the sub-versions (Like 1119-1, -2 , -3).

I love 1207 and have had no problems with it at all. I also have no problems with 1028.
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Offline Kazan

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Re: 2007-10-28 stable branch (Xt version)
For shaders to work in 12/07 you have to have the 1119 shaders VP file, they are no longer bundled.

where can this be acquired?
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Offline chief1983

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Re: 2007-10-28 stable branch (Xt version)
For shaders to work in 12/07 you have to have the 1119 shaders VP file, they are no longer bundled.

where can this be acquired?

http://icculus.org/~taylor/fso/misc/
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Offline BlackDove

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Re: 2007-10-28 stable branch (Xt version)
Yeah, with those shaders everything except the thrusters works.

Assets seem to load quickly too in the tech room, before when I'd click on a Levi, Fenris, Sathanas, Colossus, any cap ship really it'd take about 5-10 seconds for it to load.

In mission however, there's still the twitchery.

 

Offline chief1983

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Re: 2007-10-28 stable branch (Xt version)
I've noticed one issue with the more recent builds.  Ever since 11/19 the Xt builds have been showing the intro cutscene at the wrong size.  I'm not using disable scale to window, if I do they're even smaller than the attached image shows.  I tested almost every Xt build since 11/07, it seems that every build since 11/19 has the bug in it.  I'm probably going to mantis it if no one else has, just wondering if anyone else has seen this.  I'm using the FS2CutscenePack.vp file with the Ogg Theora cutscenes, otherwise it's a stock retail setup.

[attachment deleted by ninja]
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Offline ARSPR

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Re: 2007-10-28 stable branch (Xt version)
Yeah, with those shaders everything except the thrusters works.

Assets seem to load quickly too in the tech room, before when I'd click on a Levi, Fenris, Sathanas, Colossus, any cap ship really it'd take about 5-10 seconds for it to load.

In mission however, there's still the twitchery.
The thruster issue is a strange bug Taylor already knows about. Please check that in F3 lab you DO SEE them ...

The model loading times should happen only once (they're just the cache file generation).
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Offline Zacam

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Re: 2007-10-28 stable branch (Xt version)
I've noticed one issue with the more recent builds.  Ever since 11/19 the Xt builds have been showing the intro cutscene at the wrong size.  I'm not using disable scale to window, if I do they're even smaller than the attached image shows.  I tested almost every Xt build since 11/07, it seems that every build since 11/19 has the bug in it.  I'm probably going to mantis it if no one else has, just wondering if anyone else has seen this.  I'm using the FS2CutscenePack.vp file with the Ogg Theora cutscenes, otherwise it's a stock retail setup.

I have no problems with cutscenes over here under FS2 or FSPort with any exe. Also using the OGG cutscene.vp.

I have media player classic as bundled with K-Lite Mega Codec package 3.53, so I have no idea if that makes for any difference what so ever. Tested under XP Pro and 64bit XP Pro with 169.21 drivers.
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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline chief1983

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Re: 2007-10-28 stable branch (Xt version)
I don't think codec matters, I thought the theora decoding was built in to the engine now and completely independent of your installed video playback system.  But I'm definitely getting this as a repeatable bug, in both windowed and full screen mode.  This is with all options disabled even.
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Offline taylor

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Re: 2007-10-28 stable branch (Xt version)
I don't think codec matters, I thought the theora decoding was built in to the engine now and completely independent of your installed video playback system.  But I'm definitely getting this as a repeatable bug, in both windowed and full screen mode.  This is with all options disabled even.
Several other people have had the same problem, enough that I added it to my internal Mantis, but I have yet to reproduce it myself.

The next public Xt build will have some cleaned up movie code (the current Xt builds have some half implemented shader playback code in there) so we'll see if it's any better at that point.

 

Offline MP-Ryan

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Re: 2007-10-28 stable branch (Xt version)
FYI...

The Catalyst 7.12 driver set allows the Radeon 9500 pro to operate in the 1028 build without GLSL support disabled.  That said, still some issues with texturing and the new media VPs in that build with this setup (see FSU beta thread, page 12).

Also - I have the minimized window for movies in the 1207 build as well.  The ship lab also crashes in the debug build for that series.
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Re: 2007-10-28 stable branch (Xt version)
Question:
Are the changes (Normal-Mapping) in CVS now and if yes: which branch? :)

 

Offline taylor

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Re: 2007-10-28 stable branch (Xt version)
The changes aren't in CVS yet.  There are still some fundamental issues with the code, and I don't commit stuff until things like that are worked out.

 
Re: 2007-10-28 stable branch (Xt version)
Okay... That's all I wanted to know, thanks :)

 

Offline Turambar

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Re: 2007-10-28 stable branch (Xt version)
not that it helps at all, but the 8.1 drivers don't play nice with FSO either, same set of bugs with the asteroids, choppyness, and image corruption
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Offline DaBrain

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Re: 2007-10-28 stable branch (Xt version)
Catalyst 8.1 is a "leaked" version as far as I know.

It might be a beta version, or even an older version with a newer name. I wouldn't worry about that until the official release.
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Offline chief1983

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Re: 2007-10-28 stable branch (Xt version)
What?!  It's the one listed on their website!

http://game.amd.com/us-en/drivers_catalyst.aspx?p=xp/radeonx-xp
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
Re: 2007-10-28 stable branch (Xt version)
I've mirrored the atioglxx.rar

http://hosted.filefront.com/marsneedswomen/