Author Topic: Cockpits redux (Stable branch)  (Read 25005 times)

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Offline WMCoolmon

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Re: Cockpits redux (Stable branch)
I say let mods enforce it to the extent possible. Mods that piss people off with excessive limitations won't get played. Disadvantages help add character to mods; if every ship had no limitations, there would be no reason for there to be any variety in weapons in multiplayer; everybody would be packing Kaysers. Learning to overcome challenges and disadvantages and use those to your advantage is a fair part of the game; woe be to the n00b who claims that he only lost unfairly because he wasn't good at picking weapons.

OTOH, there's no reason to disadvantage players who don't hack. So either we'd need a CRC check for models or make it optional to switch cockpits off in multi.
-C

 

Offline Tolwyn

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Re: Cockpits redux (Stable branch)
I was merely refering to Wing Commander. Cockpits have always been an important part of the game. ;)
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Offline Colonol Dekker

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Re: Cockpits redux (Stable branch)
That's one of the only things that WCIV let me down on. I always wanted a dragon with a cockpit after watching the intro. (One of the top 5 opening scenes ever!)
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Re: Cockpits redux (Stable branch)
*Sigh* Goober, atleast you could have changed it so that links that were actual Youtube links led to Rick Roll and not important ones like these!!!



Oh and i happen to like Rick Astley so you ain't getting any pleasure from rickrolling me!

 

Offline Swifty

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Re: Cockpits redux (Stable branch)
He should've duck rolled and Rick rolled at the same time: http://www.youtube.com/watch?v=4T5yMoKOiNo

 

Offline chief1983

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Re: Cockpits redux (Stable branch)
You forgot barrel rolled:  http://www.youtube.com/watch?v=mv5qzMtLE60
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Offline Galemp

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Re: Cockpits redux (Stable branch)
Uh... back on topic...

I noticed that (probably) the cockpit slewing/track IR functions seem to be interfering with the HUD in external view. Pressing asterisk for chase view makes the center reticle and weapon/afterburner gauges drift around the screen, and weapon fire no longer follows the reticle.

You can either fix the reticle at the center, or (and this would be much cooler) stack two center reticles on top of each other so they line up in cockpit view and drift in chase view, just like in the StarFox or Rogue Squadron games. Either way, the rest of the center HUD shouldn't be moving.

Oh, and I can't Mantis this because it's not a 3.6.9 bug. :D
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Offline chief1983

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Re: Cockpits redux (Stable branch)
I thought you could file a mantis bug for any code that's been committed.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline WMCoolmon

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Re: Cockpits redux (Stable branch)
I thought you could file a mantis bug for any code that's been committed.

Especially since the cockpit code has been committed to SVN.
-C