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FreeSpace Releases => Mission & Campaign Releases => Topic started by: 0rph3u5 on July 19, 2007, 02:33:05 pm

Title: RELEASE - Rain On Ribos 4
Post by: 0rph3u5 on July 19, 2007, 02:33:05 pm
After I finally found another solid hostservice (thanks to Macfie):
THE RELEASE OF
"RAIN ON RIBOS 4"

We all know the story:
At 0300 houres on the 11th Febuary 2335 the SD Lucifer jumped into the Ribos System and anihilated Tombaugh Station...
What you did not know are events which surround this story of the Great War. Now they will be told.

Installation:
1. extract the the folder from the zip file into your FS 2 SCP directory
2. select RainOnRiobs4 as mod in the launcher and play!

Download:
Mirror 1 (FileFront) (http://files.filefront.com/RainOnRibos4+version1+1zip/;8096198;;/fileinfo.html)
Mirror 2 (MyDataBus) (http://www.mydatabus.com/public/0rph3u5/RainOnRibos4_version1_1.zip)
Mirror 3 (http://www.nukelol.com/downloads/freespacefiles/campaigns/RainOnRibos4_version1_1.zip)
Patch to version 1.2 (http://www.mydatabus.com/public/0rph3u5/RoRpatch1_2.rar) (Optional)

Requirements:
FS Port (http://www.hard-light.net/forums/index.php/topic,44127.0.html)
FS Open 3.6.9  (http://www.hard-light.net/forums/index.php/topic,44291.0.html)

IMPORTANT NOTE:
The choise at the end of mission 16 is important! This choise will define what end mission for this campaign you will play.

Known Bugs:
BUG: "Can't read model file: fighterXX.pof"
SOLUTION: Open the mod.ini shiped with the folder and ajust the reference to FS Port in the last line of the mod.ini (no additional whitespace).

BUG: No HTL models, glowmaps etc.
SOLUTION: Open the mod.ini shiped with the folder and ajust the reference to the Media VPs in the last line of the mod.ini (no additional whitespace)

BUG: Any bug in a Red Alert missions (mission 3, 12 & 16)
SOLUTION: None, engine bug; wait for the next FS_open builds.

Title: Re: RELEASE - Rain On Ribos 4
Post by: Mustang19 on July 19, 2007, 02:35:44 pm
Arlight, was just playing FS1 until 3am in the morning last night! That line stuck in my head... "debris are still falling from orbit on Ribos 4".

Your first released campaign, Orpheus? Make sure it gets up on HC.
Title: Re: RELEASE - Rain On Ribos 4
Post by: 0rph3u5 on July 19, 2007, 02:49:01 pm
the first one for FS Port---
and I've already written the submission request on HC
Title: Re: RELEASE - Rain On Ribos 4
Post by: Snail on July 19, 2007, 02:50:05 pm
Wow you work pretty fast.

I'll try get this working on INFASA.
Title: Re: RELEASE - Rain On Ribos 4
Post by: TrashMan on July 19, 2007, 04:40:43 pm
 :yes:

The only thing that springs to my mind ATM is that the debriefs could have been more than one liners ;)

Grade A work :nod:
Title: Re: RELEASE - Rain On Ribos 4
Post by: Snail on July 19, 2007, 05:03:22 pm
A small question to help me with the conversion to INFA-mode:

What changes are included in the ships.tbl?
Title: Re: RELEASE - Rain On Ribos 4
Post by: 0rph3u5 on July 19, 2007, 05:16:08 pm
What changes are included in the ships.tbl?

1 - all vasudan fighters are now allowed to carry vasudan weapons (VLL-19 replaces ML 16 (all); Fang replaces Fury (all); Barracuda allowed (Seth/Osiris/Amun(?))
2 - Demon (scan) and Lucifer (scan) phrased out
3 - Lucifer (HTL) added for the Credits-scene
Title: Re: RELEASE - Rain On Ribos 4
Post by: Game_Master64 on July 19, 2007, 07:20:42 pm
wow, my campaign's-to-play list is really stacking up.
Title: Re: RELEASE - Rain On Ribos 4
Post by: Goober5000 on July 19, 2007, 10:36:44 pm
lol, meth
Title: Re: RELEASE - Rain On Ribos 4
Post by: achtung on July 20, 2007, 02:46:22 am
Mirror 3 (http://www.nukelol.com/downloads/freespacefiles/campaigns/RainOnRibos4_version1_1.zip)
Title: Re: RELEASE - Rain On Ribos 4
Post by: Mefustae on July 20, 2007, 05:50:34 am
Goddamn it! I thought I was the first one to come up with the idea of making a campaign based at Tombaugh! Eh, serves me right for not finishing mine sooner. :doubt:

Played through the first few missions, all up not bad. Few spelling errors and long pauses with no significant action spattered about here and there, but in all it's pretty damn good! One niggle I have is that your rendition of Tombaugh just doesn't feel like the fortress station it's made out to be. I'm probably heavily biased because of the overwhelming pride I hold over my version of Tombaugh (let's just say i've hit the FRED ship limit a few times, it's that massive), but I just felt that it wasn't as big as it sounded from the pilot banter in FS1.
Title: Re: RELEASE - Rain On Ribos 4
Post by: 0rph3u5 on July 20, 2007, 06:30:05 am
Mirror 3 (http://www.nukelol.com/downloads/freespacefiles/campaigns/RainOnRibos4_version1_1.zip)

thx - added

Played through the first few missions, all up not bad. Few spelling errors and long pauses with no significant action spattered about here and there, but in all it's pretty damn good! One niggle I have is that your rendition of Tombaugh just doesn't feel like the fortress station it's made out to be. I'm probably heavily biased because of the overwhelming pride I hold over my version of Tombaugh (let's just say i've hit the FRED ship limit a few times, it's that massive), but I just felt that it wasn't as big as it sounded from the pilot banter in FS1.

long pauses? - hm... than you are faster in killing shivans than I was when I did the balancing

defenses of Tombaugh -- well it is a comprimise and actually wanted to add more sentries or one or the other cruiser but I though there would be an increase of security measures when the Taranis got there and I should keep me the option of increasing security open
but in the end the whole sentries buisness did not matter (you will see) and they were sacraficed for adding more shivans to the final-assault-on-Tombaugh-mission (it is the only mission which hits 100 objects)
Title: Re: RELEASE - Rain On Ribos 4
Post by: striker_002 on July 21, 2007, 10:29:56 am
Tried running it but....


Error: Can't open model file <dock01-terran.pof>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 1902
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------



I have the FS port mod installed so that shouldn't be the problem.

Help?
Title: Re: RELEASE - Rain On Ribos 4
Post by: Snail on July 21, 2007, 10:31:32 am
What version of the FSPort?
Title: Re: RELEASE - Rain On Ribos 4
Post by: striker_002 on July 21, 2007, 12:40:41 pm
I can't find the version info anymore for my Fsport.  All I know is I downloaded it through Turey's installer.(Im pretty sure that has the latest.)
Title: Re: RELEASE - Rain On Ribos 4
Post by: TrashMan on July 21, 2007, 12:54:01 pm
Just check in your FS2 folder..you should have afolder called FS1_Port2_6 or FS_Port3_0_4 or something like that..that number tells the verison
Title: Re: RELEASE - Rain On Ribos 4
Post by: striker_002 on July 21, 2007, 02:38:39 pm
It's just generically labelled "fsport"


Oh wow, My title/rank thingy is apparently 1 number greater then before.
Title: Re: RELEASE - Rain On Ribos 4
Post by: TrashMan on July 21, 2007, 03:25:03 pm
And in that folder? What's hte VP file called?

I think fsport3_0_4.vp is the last one
Title: Re: RELEASE - Rain On Ribos 4
Post by: colecampbell666 on July 21, 2007, 03:33:54 pm
I have the same problem, with 3.0.4.
Title: Re: RELEASE - Rain On Ribos 4
Post by: 0rph3u5 on July 21, 2007, 05:27:53 pm
Error: Can't open model file <dock01-terran.pof>

thats the polaris-extensions I've put on Tombaugh...
hmm...

please check Known Bug 1
Title: Re: RELEASE - Rain On Ribos 4
Post by: starbug on July 22, 2007, 04:49:40 am
How do you ajust the mod ini?  i have the FSport3_0_4 installed in a folder called FSport, so what should i do because i keep getting this

Error: Can't open model file <fighter04.pof>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 1902
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Title: Re: RELEASE - Rain On Ribos 4
Post by: Jeff Vader on July 22, 2007, 05:27:09 am
Crikey, dude. You've like registered two and a half years before me and you don't know how to adjust a mod.ini? Excuse me while I go and bang my head into a wall.

OK, now that my head hurts, I think that we shall move along.  What you need to do is this.
If you open the mod.ini file, located in your Rain on Ribos 4 folder, you shall see this part:

[multimod]
secondrylist = FS1_port_3,mediavps;

Now, since you said that you have the FSPort in a folder called FSport, you'll adjust the part so that it'll look like this:

[multimod]
secondrylist = FSport,mediavps;

Easy, ain't it. Now, go and enjoy the campaign.
Title: Re: RELEASE - Rain On Ribos 4
Post by: colecampbell666 on July 22, 2007, 08:28:48 am
Crikey, dude. You've like registered two and a half years before me and you don't know how to adjust a mod.ini? Excuse me while I go and bang my head into a wall.

OK, now that my head hurts, I think that we shall move along.  What you need to do is this.
If you open the mod.ini file, located in your Rain on Ribos 4 folder, you shall see this part:

[multimod]
secondrylist = FS1_port_3,mediavps;

Now, since you said that you have the FSPort in a folder called FSport, you'll adjust the part so that it'll look like this:

[multimod]
secondrylist = FSport,mediavps;

Easy, ain't it. Now, go and enjoy the campaign.

Some people haven't even tried. Like me. I started the SCP three years ago and I'm only starting to get into FREDding etc. now.
Title: Re: RELEASE - Rain On Ribos 4
Post by: Jeff Vader on July 22, 2007, 10:26:44 am
Hmm, I see. I assumed that messing around with mod.ini files would be a basic thing for all SCP players. At least I learned the basics within a week when I had installed SCP.
I had managed to get a mod (ITHOV) to work, but the graphical improvements weren't working. So I said to myself: "Steve... I mean Al... I mean Lobo. Something is not right here. There has got to be a way to use both the ITHOV and the media-vps." So I searched the forums for references to mod.ini and eventually learned everything that I needed from Karajorma's Freespace FAQ. I mean, the basic settings are quite simple. It's just that one line, where the word "mediavp" has to match your mediavp folder's name, and the word fsport that has to match your fsport folder's name.
It just feels weird to encounter people who have played Freespace for months, years even and hear comments like "WTF? mod.ini? Wot teh hell?". Maybe we need a link to Karajorma's site on the main page or something.
Title: Re: RELEASE - Rain On Ribos 4
Post by: starbug on July 22, 2007, 11:02:47 am
that got it working,

When i joined the FS community there was no SCP only things like Warzone, derelict, i always put with mod inis and scp stuff was that you needed to know how to do programming in ie c++, which i can't so i have always just limited myself to just doing TBls editing and fredding
Title: Re: RELEASE - Rain On Ribos 4
Post by: Jeff Vader on July 22, 2007, 11:31:55 am
Well, I have to admit that I was too extremely sceptic about files ending with .ini, but I eventually pulled myself together and opened one. It was positively stunning to see that they are actually not that complicated. And once you have one mod.ini, you can always copy it to new mod folders when needed. Or just adjust those mediavp and fsport references, if a mod.ini is supplied with the mod.
Title: Re: RELEASE - Rain On Ribos 4
Post by: colecampbell666 on July 23, 2007, 09:09:16 am
(http://img124.imageshack.us/img124/6066/namesnopicswy1.png)
What's with this?
(http://img509.imageshack.us/img509/4002/wtftw2.png)
Spoiler:
In the mission where the Pinnacle blockades the node. It was destroyed about 3/4 done the mission and then command had a good long conversation with them.

EDIT: And why doesn't the <spoiler> tag work on images?

Title: Re: RELEASE - Rain On Ribos 4
Post by: 0rph3u5 on July 23, 2007, 09:37:32 am
1 - dunno --- looks like the anis for the FS1 primary-weapons are unavalible

2 - hmm... I'll check -- the event which follows the Demon's arrival should not be tiggered when the Pinnacle is down -- but I have to give in that there had been frequent FRED-crashes during the makeing and maybe that little bit got lost in between
Title: Re: RELEASE - Rain On Ribos 4
Post by: colecampbell666 on July 23, 2007, 09:51:36 am
#1: only happened once. EDIT: It happened again.

#2: You might think about re-balancing that mission. It is waaaayyy too hard.
Title: Re: RELEASE - Rain On Ribos 4
Post by: 0rph3u5 on July 23, 2007, 10:33:29 am
#2: You might think about re-balancing that mission. It is waaaayyy too hard.

it is ment to be hard...but it gets much easier if you get the wing organized (like all missions of this campaign are)

also you should always remember the target priority should be BBBC (Bombs, Bombers, Basilisks and than Cruisers)

to make it way easier you could arm yourself with more Phoenix Vs in the mission before... and try not to shoot them all away (or try to rearm while the cargo is being hauled away)
Title: Re: RELEASE - Rain On Ribos 4
Post by: colecampbell666 on July 23, 2007, 11:21:41 am
Organized how? I told them to guard the Pinnacle, and then Delta and Alpha to guard nthe cruisers, and then the Pinnacle, and then I told one of my wings to guard the third cruiser.
Title: Re: RELEASE - Rain On Ribos 4
Post by: TrashMan on July 23, 2007, 12:53:01 pm
Or you can be a cheater like I am and tweak Vasudan Turrets to actually do something usefull  :p
Title: Re: RELEASE - Rain On Ribos 4
Post by: Mustang19 on July 23, 2007, 02:40:58 pm
Spoilers, but if you're still reading this, GO DOWNLOAD THE CAMPAIGN!

I had to play it a few times before beating it, but I thought it wasn't that difficult. Try playing on Medium. Also, don't do anything complicated with your wingmen, just have them guard the Pinnacle. No way you're going to save the cruiser. Basically you have to just fly like a maniac and kill as many bombers as you can.

Any time you think a mission is too easy/too hard, remember, the difficulty settings are there for a reason.

Nice work on the campaign, Orpheus. Doesn't have the polished feel of the "major" campaigns (PI, Derelict, etc.) because of some grammar errors and mission bugs, but I'm not one to care about small details like that. Great atmosphere in some parts, and an interesting approach to mission balancing. Really feels like you're fighting "the horde".

If you haven't played it yet, do so. It starts out slow, but gets much more interesting after the first few missions. 8/10.  :yes:
Title: Re: RELEASE - Rain On Ribos 4
Post by: Game_Master64 on July 23, 2007, 08:06:21 pm
like i said, my to play list is a mile long, and this is on it.
Title: Re: RELEASE - Rain On Ribos 4
Post by: Hades on July 24, 2007, 01:55:28 am
Heres a thing, the Debriefs are too short.(Nice campaign though).And i remember a ship saying "We will fighter to the end." :wtf:
Title: Re: RELEASE - Rain On Ribos 4
Post by: Mustang19 on July 24, 2007, 03:07:36 pm
I didn't have a problem with the debriefs. I rarely read them anyway. In RL, the "debrief" is the time after the misison where the pilots discuss what went wrong, evaluate the plan, pool intelligence, etc. It's not some kind of 2-minute lecture. I'm fine with your approach. Not overblown at all.
Title: Re: RELEASE - Rain On Ribos 4
Post by: 0rph3u5 on July 24, 2007, 06:09:11 pm
Doesn't have the polished feel of the "major" campaigns

You know, I wanted to have this voice acted -- but I dropped the approach 'casue of the my previous failures to assemble a dedicated team for campaign building or creating such campaign features as voice acting (the only exception is "Workings of the Warp" but that is another matter)

- if there is anyone who wants to lead the charge of voice acting this campaign he/she can count on my full support

mission bugs

I'm always interested in those -- could you set up a list if you get the chance and PM them to me??

Heres a thing, the Debriefs are too short

I don't read debriefs in many cases either -- and I mostly work them out further than one or two lines per mission opjective if there is a special event OR Command Briefings are not held

the remaining grammar/spelling errors slipped past my vash copy & past effort -- I actually have corrected versions of each mission on my PC (but in MS Word Files)
if there will be voice acted version in the future I promise they will be fixed!
Title: Re: RELEASE - Rain On Ribos 4
Post by: Mehrpack on July 26, 2007, 08:34:37 am
hi,
i think too one or two phrases on the debriefing will be nice, a human feel better if he get more details and commendation after a hard day of work  ;).
and theres a little other problem, you often used the same pharse on end of the debriefing.

but aside this, its a nice and good campaine, good work  :yes:

Mehrpack
Title: Re: RELEASE - Rain On Ribos 4
Post by: The Spac on July 27, 2007, 01:25:36 am
Score: 9/10

Requires: FS2SCP 3.6.9 and FS1Port 3.0.4

Excellent Campaign which plays out the last few days of the Tombaugh station.

Unlike most FS1Port Campaigns, you start with good weapons and shields which adds to the fun factor, there is no stuffing around with missions where you can't do a thing! Missions are varied and well done. There are a few typos as if it had been done by someone from another country. (Maybe Was) Best part is all the missions in the game are rock solid, It's not one of those 30 mission campaigns where you end up finding out you just gotta fly from point a to point b in 20 of them.

I definatelly recommend it to any Freespace 2SCP player.
Title: Re: RELEASE - Rain On Ribos 4
Post by: TrashMan on July 27, 2007, 06:03:46 am
One should add this campaign to the Wiki...and add Veteran Comments ot it  :)
Title: Re: RELEASE - Rain On Ribos 4
Post by: jediben20 on August 24, 2007, 12:45:37 pm
Spoilers, but if you're still reading this, GO DOWNLOAD THE CAMPAIGN!

I had to play it a few times before beating it, but I thought it wasn't that difficult. Try playing on Medium. Also, don't do anything complicated with your wingmen, just have them guard the Pinnacle. No way you're going to save the cruiser. Basically you have to just fly like a maniac and kill as many bombers as you can.

Any time you think a mission is too easy/too hard, remember, the difficulty settings are there for a reason.

Nice work on the campaign, Orpheus. Doesn't have the polished feel of the "major" campaigns (PI, Derelict, etc.) because of some grammar errors and mission bugs, but I'm not one to care about small details like that. Great atmosphere in some parts, and an interesting approach to mission balancing. Really feels like you're fighting "the horde".

If you haven't played it yet, do so. It starts out slow, but gets much more interesting after the first few missions. 8/10.  :yes:


It was definitely an awesome campaign. 4 stars out of 5.

The mission with the Pinnacle trying to break the Shivan blockade was absolutely frustrating, even in medium. I must have seen the Pinnacle blow up in my face a couple dozen times before I finally got a good strategy going.

For me, going after the bombers like a madman was quite futile. By the time I got to the point where the Pinnacle was right about to jump, 12 minutes later, it would always go BOOM! and it would be quite the task overload, trying to go after nine different bombers in an Apollo fighter with only four avenger cannons and a couple interceptors, no wingmen support (because they all dropped like flies by that time), mega bombs blowing up in my face (as I somehow managed to shoot them down, which was difficult enough with the Apollo's awkward firing configuration that I never really appreciated) and jerking me all around, in addition to scorpion and basilisk fighters rabidly knocking down my hull strength as they peeled away my battered shields.

My wingmen seemed capable enough of going after the bombs/bombers for me, at least when they were still alive. Moreover, they would ensure that not every single shivan fighter and bomber would go after me. I needed that wingmen support I had at the beginning of the game- at the very end of the mission when the bombers were coming at the stupid Pinnacle from both ends. It didn't help, by the way, that Delta and My wings already completely destroyed when we jumped into this damn mission.

So I looked into somehow defending my wingmen from destruction and noticed in the logs after the Pinnacle had yet again been destroyed right before it could enter subspace that, Krishna was responsible for all but one of their deaths. So I concentrated on  those damn basilisks with their hornet missiles and, after perfecting this strategy with a few desperate assaults on those stupid bombers, the Pinnacle finally jumped to subspace with a couple percentage points of hull integrity to spare.  :) saving the vas cruisers was never a problem, except at the beginning when the Duty kept getting destroyed. For some reason the wingmen somehow managed to defend them without any instructions. So that is my tip of the day.



I also liked that mission with the Pledge attacking the Lucifer, after Tombaugh's destruction, which seemed only so implausible and impracticle that a vasudan would think of it. (To be fair, sending in a couple of Valkyries to save the Beta Aquilae Installation from the Lucifer was also incredibly brilliant). Imagine, after all, the Lucifer turning around so its main flux cannons could bear on and destroy the Vasudan fleet! such a novel concept! so ingenious of the Shivans! Consider also that they don't know anything about the capabilities of the Lucifer and yet they seem to think that the pathetic a single vasudan Typhoon would be enough to cripple a Shivan destroyer in a short window of time before shivan reinforcements could arrive. how arrogant. How vasudan. So as I said, the mission was quite well thought of and seems faithful enough to the vasudan stereotype.   
Title: Re: RELEASE - Rain On Ribos 4
Post by: Jeff Vader on August 24, 2007, 12:56:07 pm
Two things, jediben20:

1. It's Typhon, not Typhoon. Typhoon is a weather anomaly and Typhon is, well, just see the Wikipedia entry. Misspelling it can lead to violent results here.

2.
:welcomegreen:
Title: Re: RELEASE - Rain On Ribos 4
Post by: 0rph3u5 on August 24, 2007, 03:31:42 pm
Hi jediben...
yeah I know mission 12 (to one you are refering to) is ... difficult but now to give you some feedback; to ought to keep the Hercules since it has 6 gunmounts and can carry Phoenix V (I took them in not only because I was lacking a bomb like the Tsunami but because two of them can killer every bomber is FS1 with not evaded)
- also there will be change to that mission for reasons of bugfixing once I've time; until the 1.2 update of this campaign you can feel glad that I was able to fix the stuff with My wing which tended to simply starting dead 'cause of a bug related to red alert (it is part of much larger RA-bug series so it is in mantis - note for the programmers)

mission 17b is another thing ... that's not intended to be stereotype-vasudan; it is rather that it is the way of the vasudan Admiral Meth who is quite a zealot and tactical leader... (I really wished someone would give me a hand and help me doing the voice acting - Meth sounds great in my imagination)
and after all up to than point the GTA-PVE alliance had not scored a huge victory against the shivans and their capital ship's abilities were unknown -- and originally the cruisers were ment to escape and the Lucifer ought to cripple the Pledge (the events to cripple the Pledge are still in the mission) but I had to drop that for certain reasons which base on capital-ship-AI issues
Title: Re: RELEASE - Rain On Ribos 4
Post by: The Spac on August 24, 2007, 09:54:54 pm
I agree the herc does heaps. I am normally a herc hater because of its super wide guns where I prefer them to be tighter, however I found in some of the harder missions it's extra life and missiles help in long missions and the wide firing arc didn't hurt too much when dealing with the large bombers.


First campaign where I actually liked being in a herc lol.
Title: Re: RELEASE - Rain On Ribos 4
Post by: lostllama on August 25, 2007, 10:06:23 am
Thanks for a nice little campaign. I've just begun Hellgate Ikeya too.
Title: Re: RELEASE - Rain On Ribos 4
Post by: Hades on August 25, 2007, 10:10:54 am
Yea I am not done, but it is a good campaign.
Title: Re: RELEASE - Rain On Ribos 4
Post by: jediben20 on August 25, 2007, 01:14:31 pm
Hi jediben...
yeah I know mission 12 (to one you are refering to) is ... difficult but now to give you some feedback; to ought to keep the Hercules since it has 6 gunmounts and can carry Phoenix V (I took them in not only because I was lacking a bomb like the Tsunami but because two of them can killer every bomber is FS1 with not evaded)
- also there will be change to that mission for reasons of bugfixing once I've time; until the 1.2 update of this campaign you can feel glad that I was able to fix the stuff with My wing which tended to simply starting dead 'cause of a bug related to red alert (it is part of much larger RA-bug series so it is in mantis - note for the programmers)

mission 17b is another thing ... that's not intended to be stereotype-vasudan; it is rather that it is the way of the vasudan Admiral Meth who is quite a zealot and tactical leader... (I really wished someone would give me a hand and help me doing the voice acting - Meth sounds great in my imagination)
and after all up to than point the GTA-PVE alliance had not scored a huge victory against the shivans and their capital ship's abilities were unknown -- and originally the cruisers were ment to escape and the Lucifer ought to cripple the Pledge (the events to cripple the Pledge are still in the mission) but I had to drop that for certain reasons which base on capital-ship-AI issues

well, 0rph3u5, don't make that mission any easier. it is the incredibly difficult, almost impossible to win missions that stick with you and i this one qualifies. and really i am just whining about My and Delta wings. they are unnecessary and it is a red alert mission, so their destruction before the mission while unfortunate is explainable and plausible enough.

As for mission 17b, all the good, memorable vasudans (especially the HOL ones) were zealots. if you need any help, i'll see what I can do. no promises though; i'm not sure my voice would be the best for Meth.
Title: Re: RELEASE - Rain On Ribos 4
Post by: SF-Junky on August 26, 2007, 10:22:09 am
So..
I've not been finished it yet but I've made some notes so far

- In the second mission the briefing icons show Apollo fighters for the Lance and Rapier.

- In mission 3 the "Bombers!"-warning comes a few seconds bevore the bomber arrive. I would also add the second freighter (which comes when the Hulkins goes down) to the e-list. The same is for the shivan cruisers in the fifth mission.

- Mission 7 was good. I liked that one!

- Number 8 is one you could let out completely. I mean, what happenes there? You have do guard four escape pods from four Dragons. Thats annoying because of the damned bustling of these fighters. Mission 9 was quite nice, but... meh, I would have let those two out.

- Mission 10 has a very good timing. The Elysium undocked exactly at the moment the cruisers come into firing range. Good atmosphere there. Liked that one, too. :yes:

- What I find a bit confusing is that the player is just given the Herc and this Athena junk. I would have prefered the Apollo and that mission - or in the next one to be precise. And here I'm finally at my point. Mission 12. Could have been such a fantastic one, but I just hate it. Thats one of those "Fight off millions of waves for 20 Minutes"-missions I already mentioned in the Hellgate Ikeya thread. Its just impossible to fight off that many ships for such a long time!! I suggest that you remove one of those nephilim-wings that attack the Pinnacle and reduce the Scoprion wings to two ships - those Scoprions drivin' me crazy! The most annoying ship after the Dragon. I cheated the mission after playing it three or four times. All right I admit that three or four times a not very much, but I hate it to play such a long missen a dozen or more times. Shorten it  (down to 7-9 minutes or so) and reduce the number of enemies, than its a fantastic mission - at least in my opinion of course! :)

Now I'm hanging in the 13th mission. Any suggestions how to defend a rickety Faustus from Tsunami bombs while Scorpions (Grrrr) and Dragons are on your six?

EDIT: Almost forgot to mention: The debriefs are really short. The debrief in mission 12 for example was just a bad joke - sorry to say this that hard. Write a real debrief or let it out completely and go to the next mission directly.

But apart from all those negative points it's really a good campaign so far. I enjoy playing it! :) But it would be much better if the missions weren't so... drab. :(
Title: Re: RELEASE - Rain On Ribos 4
Post by: 0rph3u5 on August 26, 2007, 05:03:23 pm
I would also add the second freighter (which comes when the Hulkins goes down) to the e-list. The same is for the shivan cruisers in the fifth mission.

I'll look into it ... noted for the 1.2 patch list

- Number 8 is one you could let out completely. I mean, what happenes there? You have do guard four escape pods from four Dragons. Thats annoying because of the damned bustling of these fighters. Mission 9 was quite nice, but... meh,

Mission 8 is about what happened the before Alpha 1 got there (for once Alpha 1 was unable to save the day 'cause he was too late! - OMG!) - and its about how to get rid of FS1 Command  ;)
Mission 9 is MY tribute to the Alpha 1  :D (Alpha 1 saves the day by blowing up a cargo container! - OMG!)
sry just needed that

Mission 12

the fighter selection you get has a deeper meaning actually -- athena and herc can both carry PHOENIX V and Interceptors! Now guess why you are needing those!
compared to other shivan fighters the scorpion is very weak... once its MX-50 are shot it will be no harm to you if you just know how to evade primary shots

Now I'm hanging in the 13th mission. Any suggestions how to defend a rickety Faustus from Tsunami bombs while Scorpions (Grrrr) and Dragons are on your six?

you are complaining 'cause the AI has a bright moment and is able to think of firing Tsunamis at a distance of 200 instead of more than 2k?
the easiest way is to assign one or two full wings to kill one bombers while you got for the other - and if you are being chased by the shivan fighters the chronos freighter and the faustus are your best friends

The debriefs are really short. The debrief in mission 12 for example was just a bad joke

maybe I'm saving up real debriefs for a voice acted version :drevil: (if that would ever going to happen)
Title: Re: RELEASE - Rain On Ribos 4
Post by: TrashMan on August 26, 2007, 05:25:15 pm
Athena junk???  Dude, that's the best ship in FS1, period!
Title: Re: RELEASE - Rain On Ribos 4
Post by: jediben20 on August 27, 2007, 07:30:36 am
Athena junk???  Dude, that's the best ship in FS1, period!

I have to admit, I hate the rickety athena as well.
Title: Re: RELEASE - Rain On Ribos 4
Post by: SF-Junky on August 27, 2007, 10:50:58 am
the fighter selection you get has a deeper meaning actually -- athena and herc can both carry PHOENIX V and Interceptors! Now guess why you are needing those!
Hm... I don't think that the right way. By this you force the player to do the mission a way you think is the best one. I think I would do much better in this mission in an Apollo of Valkyrie. You have hardly time to reload you secondaries anyhow.

Compared to other shivan fighters the scorpion is very weak... once its MX-50 are shot it will be no harm to you if you just know how to evade primary shots
You prefer to blow them back tho whatever hell they came from instead of evading them. ;) And that's hardly possible with these damned blowflies.

you are complaining 'cause the AI has a bright moment and is able to think of firing Tsunamis at a distance of 200 instead of more than 2k?
the easiest way is to assign one or two full wings to kill one bombers while you got for the other - and if you are being chased by the shivan fighters the chronos freighter and the faustus are your best friends.
Thx. Gonna try that later today.

Quote from:  TrashMan
Athena junk???  Dude, that's the best ship in FS1, period!
Athena best ship? Did I miss something? The Athena is the greatest piece of junk ever produced by the GT(V)A! The only thing that is good at this thing is the design. But that's it.

And the best ship in FS1 is the Ulysses, period! :D
Title: Re: RELEASE - Rain On Ribos 4
Post by: Mustang19 on August 27, 2007, 11:33:28 am
If you find the missions too hard, lower the difficulty level accordingly. There are easy campaigns and there are PI-style challenge campaigns, this is one of the latter.

 However, in all fairness, Orpheus, remember that you're the mission designer. The missions always seem simple to you because you've already studied them and know the ins and outs of the strategy. If I were you, I would keep mission balance as it is. However, if you want to help people out, consider making a PI-style mission guide or having more descriptive recommendation text.

The Athena/Ulysses debate depends mostly on the difficulty level you're flying at. Athena can carry 20 Pheonix, which is an incredible ammount of destructive power and enough to turn it into a Demon-killing bomber (you can't shoot down Phoenixes but they do 1/2 the damage of a Tsunami!). On Medium and below, though, your primaries are all-powerful and you don't really need that missile load, therefore you can afford the Ulysses' low secondary banks. I always prefered armor to maneuverability myself; all you have to do is hold down Z and come to a complete stop, and you can kill Lokis in an Ursa. The AI isn't smart enough to make use of that.

OTOH, the Ulysses and Loki are the best fighters to equip the AI with; your wingmen don't last long enough to need a whole lot of missiles, and the manueverability is a big asset for them. Try playing the FS1 campaign on Insane and you'll see how much of a difference this makes.
Title: Re: RELEASE - Rain On Ribos 4
Post by: colecampbell666 on August 27, 2007, 07:24:12 pm
The Ulysses is available more, though.
Title: Re: RELEASE - Rain On Ribos 4
Post by: 0rph3u5 on August 28, 2007, 04:26:11 am
this got way off topic now; everyone has his/her own fighter/bomber prereferences...

I'll add the possibility to fly Apollos in Mission 11/12 (again) but not the Valk for the 1.2 version of the missions
that was originally included but IMO the Apollo was not durable enough to make both missions in a row (I even had probs when doing this with Herc/Athena) and it can't carry Phoenix V which will make fighting the bombers very difficult
Title: Re: RELEASE - Rain On Ribos 4
Post by: 0rph3u5 on September 02, 2007, 05:05:57 am
Patch (http://www.mydatabus.com/public/0rph3u5/RoRpatch1_2.rar) 1.1 to 1.2 is here

NOTE: this patch does NOT replace "RoR-patch1_1.vp"!

Changes:
Mission 3
---------
Excellsior added to E-list
Krishna wing has no more Hornets (gave them Fang instead)

Mission 11
----------
added Apollos to team loadout
added additional Interceptors to team loadout

Mission 12
----------
Indra & Deva wing recived different ordinance (Hornet, Synaptic, 2x Unknown Megabomb instead of 2x Hornet, 2x Unknown Megabomb)
Indra & Deva wing now have 8 instead of 10 waves
Indra & Deva wing's have a wave delay of 28-46 instead of 18-36
Krishna & Vishnu wing have no more Hornets (gave them Fang instead)
Minor event tweaks


EDIT: this patch is optional

--now I'm going back to fix up LoA--
Title: Re: RELEASE - Rain On Ribos 4
Post by: Akalabeth Angel on September 24, 2007, 04:42:11 am
         Anyone else get like a crackling sound in the audio? Or is it just me?
Title: Re: RELEASE - Rain On Ribos 4
Post by: 0rph3u5 on September 24, 2007, 04:52:04 am
         Anyone else get like a crackling sound in the audio? Or is it just me?

I used no audio files except for commnode.wav -- so your problem lies elsewhere
Title: Re: RELEASE - Rain On Ribos 4
Post by: Lucika on February 17, 2009, 03:51:28 pm
I loved the Fahrenheit 2-destroying mission :D
And the whole campaign until now - didn't play it thru yet tho.
Title: Re: RELEASE - Rain On Ribos 4
Post by: Aurora Paradox on December 10, 2010, 05:16:24 pm
 :bump:

I'm playing through this campaign now and so far I'm thoroughly enjoying it.  However I've just realized that I'm not using the latest version of the campaign.  The download links on the release page are all dead.  If its not too much trouble could someone upload the 1.2 patch file.

Thanks in advance.



Title: Re: RELEASE - Rain On Ribos 4
Post by: Scotty on December 10, 2010, 07:05:03 pm
Oh jeez, does anyone even have that anymore?  I'll dig around and see if I can find it for now, but I'm not confident.
Title: Re: RELEASE - Rain On Ribos 4
Post by: Satellight on December 10, 2010, 07:07:53 pm
Even outdated, maybe here (http://www.hard-light.net/forums/index.php?topic=64634.msg1274113#msg1274113) ?
Title: Re: RELEASE - Rain On Ribos 4
Post by: Scotty on December 10, 2010, 07:10:33 pm
I doubt it's got the updated version in it, and it's a lot of bandwidth to burn for an update.

The closest thing I can find is this (http://www.freespacemods.net/download.php?view.22), and the Campaign List has been updated accordingly. (It's v1.1, not 1.2 though.)
Title: Re: RELEASE - Rain On Ribos 4
Post by: Satellight on December 10, 2010, 07:18:46 pm
Okay... Just checked the campaign pack, it's the 1.1 version... The only solution seems to kindly ask 0rph3u5  :)
Title: Re: RELEASE - Rain On Ribos 4
Post by: Aurora Paradox on December 10, 2010, 11:02:11 pm
Okay... Just checked the campaign pack, it's the 1.1 version... The only solution seems to kindly ask 0rph3u5  :)

Thanks for trying everyone.  The campaign pack was where I got the campaign from actually.  I'll send 0rph3u5 a PM in the morning.
Title: Re: RELEASE - Rain On Ribos 4
Post by: Macfie on December 10, 2010, 11:41:15 pm
FreeSpacemods.net

http://www.freespacemods.net/download.php?view.580

The patch

http://www.freespacemods.net/download.php?view.581
Title: Re: RELEASE - Rain On Ribos 4
Post by: Scotty on December 10, 2010, 11:42:06 pm
.... That's for Memories of the Great War...

Unless I'm missing something.


I was totally missing something.
Title: Re: RELEASE - Rain On Ribos 4
Post by: Droid803 on December 10, 2010, 11:43:17 pm
Quote from: 0rph3u5's sig
Memories of the Great War - Series:
Rain on Ribos 4
Hellgate Ikeya
The Light of Antares
Title: Re: RELEASE - Rain On Ribos 4
Post by: rscaper1070 on December 11, 2010, 02:49:05 am
The mod.ini says it needs something called fs1_port_3. What is this?
Title: Re: RELEASE - Rain On Ribos 4
Post by: Jeff Vader on December 11, 2010, 02:52:56 am
The mod.ini says it needs something called fs1_port_3. What is this?
Change it to correspond with the name of your FSPort folder.
Title: Re: RELEASE - Rain On Ribos 4
Post by: rscaper1070 on December 11, 2010, 02:57:13 am
Thanks. :yes: