Author Topic: BattleTech: Iron Knights' Crusade  (Read 21577 times)

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Offline NGTM-1R

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Re: BattleTech: Iron Knights' Crusade
Luckily I don't think there's any rules in AtB to cater for that :p  Regardless, an inspection and replacement (if needed) would be one of Benjamin's priorities.

Ironically, I know there's actually a list of house rules that was assembled for this sort of thing out there. It's in this zip.
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Offline Scotty

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Re: BattleTech: Iron Knights' Crusade
In which the unit prepares to leave Galatea.

The next update I post will be after every single refit is done, and then probably one more when the unit arrives so you guys don't have to see me post 24 consecutive "and this week nothing happened" updates.
« Last Edit: October 03, 2014, 07:21:57 pm by Scotty »

 

Offline niffiwan

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Re: BattleTech: Iron Knights' Crusade
Luckily I don't think there's any rules in AtB to cater for that :p  Regardless, an inspection and replacement (if needed) would be one of Benjamin's priorities.

Ironically, I know there's actually a list of house rules that was assembled for this sort of thing out there. It's in this zip.

I should have known that some one somewhere would have created rules for it. :lol:

On refits, what is actually required to replace an engine, because the Cicada 3C sounds pretty good for this era i.e. a PPC moving at 7/14/0 :)  It's a pity that the variant adds machine guns + explosive ammo, but you can't have everything...
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Offline Scotty

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Re: BattleTech: Iron Knights' Crusade
In order to replace an engine you need factory conditions, and you also have to actually buy the engine, which is the really expensive part.

 

Offline TrashMan

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Re: BattleTech: Iron Knights' Crusade
75% of price. I take it that is very good... hmmm.. from that list it seems there are two tanks at 80% ..and a Phoenix Hawk at 80%.

Put probably not necessary as I'm sure one can use salvage to get new mechs too.
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Offline IronBeer

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Re: BattleTech: Iron Knights' Crusade
Heh. None of my "characters" have gotten to be the main guy before. This'll be fun.

Anyways, Scotty, when you want me to do some filler fluff writing, let me know. I've got a few ideas and frameworks I could use.
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Offline Scotty

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Re: BattleTech: Iron Knights' Crusade
I've advanced the campaign all the way up until the Knights make landfall, and the first battle is rolled.  I'll PM you with some of the points of interest if you want to start writing up before I have time to post the next part.  Drill weekends make that difficult.

 

Offline IronBeer

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Re: BattleTech: Iron Knights' Crusade
I've advanced the campaign all the way up until the Knights make landfall, and the first battle is rolled.  I'll PM you with some of the points of interest if you want to start writing up before I have time to post the next part.  Drill weekends make that difficult.
Sure. Go ahead and pass along whatever you think may be relevant. No promises, but I'll see if I can come up with something.
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Offline Hobbie

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Re: BattleTech: Iron Knights' Crusade
I was gonna say (and I'm running late here) that if you wanted to buy the Rifleman, I'd love to drive it. Two large lasers, two medium lasers, and two AC/5s? Fun loadout. :P
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Offline Scotty

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Re: BattleTech: Iron Knights' Crusade
The Rifleman already has a pilot (and you already have a 'Mech :P); HerraTohtori claimed a Tech that mysteriously had a Gunnery/'Mech skill of 5 and 6 free exp, and immediately multiclassed her into a Green MechWarrior for the Rifleman.

 

Offline Patriot

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Re: BattleTech: Iron Knights' Crusade
Seeing as i'm of veteran skill level already as a MW, don't hesitate to turn me into a Tech of some sort, whichever we're short on :)

 

Offline Hobbie

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Re: BattleTech: Iron Knights' Crusade
The Rifleman already has a pilot (and you already have a 'Mech :P); HerraTohtori claimed a Tech that mysteriously had a Gunnery/'Mech skill of 5 and 6 free exp, and immediately multiclassed her into a Green MechWarrior for the Rifleman.

Yeah, but you know me. I'm never satisfied. :P
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Offline TrashMan

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Re: BattleTech: Iron Knights' Crusade
FYI - once you get new mechs/pilots an I get into the game, just wanted to let you know my mech preferences (from MW4, not sure which of them are even availlabe, my battletech knowledge is limited)

roughly in order of preference:

- Deimos


- Canis


- Bushwacker


- Pitbull


- Tehnchi


- Fafnir


- Blackheart


- Cougar


- Loki

- Thor

- Hellhound


Found this nice shape chart:
http://i52.tinypic.com/xdva4n.jpg
« Last Edit: October 07, 2014, 03:36:47 am by TrashMan »
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Offline niffiwan

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Re: BattleTech: Iron Knights' Crusade
Erm, the game is starting in 3000, as far as I know none of those mechs would be seen in the Inner Sphere until at least 3049 for the Clan mechs, and even later for the others :)

edit: these pages are a better place to start looking for mechs that would be available at this time:

http://www.sarna.net/wiki/Category:SLDF_2750_BattleMechs (only the low-tech variants)
http://www.sarna.net/wiki/Technical_Readout:_3025
« Last Edit: October 07, 2014, 04:08:36 am by niffiwan »
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Offline TrashMan

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Re: BattleTech: Iron Knights' Crusade
Well..the best looking mechs are off the table... :(

Let's see...what looks acceptable...
Phoenix Hawk, Crusader, Warhammer, Rifleman  (all MAcross rip-offs.. no surprise they look good)
Thunderbolt..
Awesome..

So many mechs really needed a re-imagining. the old art and designs are mostly hideous.
Hm..Victor, Marauder and Locust actually look nice in MW: Online. They did a really good job there.
« Last Edit: October 07, 2014, 06:35:39 am by TrashMan »
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Offline Scotty

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Re: BattleTech: Iron Knights' Crusade
FYI - once you get new mechs/pilots an I get into the game, just wanted to let you know my mech preferences (from MW4, not sure which of them are even availlabe, my battletech knowledge is limited)

roughly in order of preference:

- Deimos

- Canis

- Bushwacker

- Pitbull

- Tehnchi

- Fafnir

- Blackheart

- Cougar

- Loki

- Thor

- Hellhound


Found this nice shape chart:
http://i52.tinypic.com/xdva4n.jpg

In the order you listed them, this is how long it will take each of those designs to appear in this campaign, game-time wise.

Deimos - 85 years

Canis - 58 years

Bushwacker - 53 years

The Pitbull is not actually a real 'Mech.  Sorry.

The Tenchi is not a real 'Mech either.  MekTek flat out made up a lot of 'Mechs for their MekPaks.

Fafnir - 63 years

The Black Heart is another made-up 'Mech by MekTek.

Cougar - 58 years

Hellbringer (Loki) and Summoner (Thor) - 49 years

Hellhound - The one you're thinking of doesn't actually exist, and was made up for MechWarrior 4 (not MekTek's fault this time!).  The Conjurer (Hellhound) kinda shares a name with it, though, and will be technically-but-not-likely-at-all available in 49 years.

I think the shortest wait on that list is 49 years.  I'd suggest picking something else. :P

 

Offline TrashMan

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Re: BattleTech: Iron Knights' Crusade
Shadow Hawk?
Warhammer?
Marauder?
Locust?
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Offline Aesaar

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Re: BattleTech: Iron Knights' Crusade
Those are all fine.

No idea why you'd want a Marauder though.  IMO, unless you get a redesign of it, it's one of the worst looking mechs in BT.  Stats are nice.
« Last Edit: October 08, 2014, 12:08:29 pm by Aesaar »

 

Offline esarai

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Re: BattleTech: Iron Knights' Crusade
I think Leonardo would like to up his combat a bit.

Those are all fine.

No idea why you'd want a Marauder though.  IMO, unless you get a redesign of it, it's one of the worst looking mechs in BT.  Stats are nice.

Them's fightin' words.



And then someone did it in 3D.

Waaaaiiit.... I'm a dumbass.  This is a redesign.  The original looks like ass.

Let's just assume all Marauders are this badass.
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Offline TrashMan

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Re: BattleTech: Iron Knights' Crusade
Can I haz this:
?
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