Author Topic: Lilith  (Read 65275 times)

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Offline bfobar

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I thought standard capital ship procedure when the general quarters alarm sounds was to flood the ventilation with laughing gas.

 

Offline Androgeos Exeunt

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I thought standard capital ship procedure when the general quarters alarm sounds was to flood the ventilation with laughing gas.

I might quote that.

What does that do?
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline bfobar

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The whole crew rolls around on the floor giggling while the ship rams into everything around it and the beams shoot randomly at nebulae.

 

Offline Androgeos Exeunt

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The whole crew rolls around on the floor giggling while the ship rams into everything around it and the beams shoot randomly at nebulae.

Um, right... :wtf:

Quoted your post. :D
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline bfobar

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yay! I can add another cool point to my internet score! *Dances*

 

Offline Excalibur

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So page 24 looks like a totally new topic... :wtf:

But the AI is stupid sometimes - most times when they circle, their beams come on for 0.1 seconds before they re-adjust their orbit and put it out of range... :doubt:

btw, if you lined up heaps of Fenris' cruisers, how many could a BFRed take out?
His legacy will last until the beginning.

 

Offline Androgeos Exeunt

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I reckon 1.5 to 3. :drevil:
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Droid803

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I'd reckon slightly more than that.
(´・ω・`)
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Offline Androgeos Exeunt

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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline colecampbell666

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Fenris = 10000HP
LRed   = 23000Atk

1 Fenris dies after 3 seconds, piercing the next one. 3 seconds more, and the second is destroyed. The third receives approximately 3000 damage.
Gettin' back to dodgin' lasers.

 

Offline Droid803

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That's an LRED. We're talking about a BFRED.
A BFRED does 11 550 per second. That'll go through 8 fenris with a bit to spare.
(´・ω・`)
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Offline colecampbell666

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Is the damage calulated per-second or in real-time?
Gettin' back to dodgin' lasers.

 

Offline blowfish

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Is the damage calulated per-second or in real-time?

What? :wtf:

For beams, damage is done every frame.  Typically 5.5 times per second.  That can vary based on framerate though...

 

Offline Droid803

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I took that value from the FSWiki. the BFRed does 80 850 per pulse.
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Offline Mars

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Is the damage calulated per-second or in real-time?

What? :wtf:

For beams, damage is done every frame.  Typically 5.5 times per second.  That can vary based on framerate though...

Wait a second... doesn't that mean that a beam does vastly different damage at 30, 60, and 120 frames per second?

 

Offline Droid803

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No, it shouldn't.
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Offline blowfish

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I haven't looked at the code for beam damage, but I would expect there to be some sort of check for that ... then again, I have seen time compression reduce a beam's damage to almost nothing...

 

Offline Stormkeeper

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I haven't looked at the code for beam damage, but I would expect there to be some sort of check for that ... then again, I have seen time compression reduce a beam's damage to almost nothing...
So in future, if your convoy comes under assault from beam weapons, kick time compression up to max and watch the Phoenicia survive the BFReds, and even strike back!
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Offline Androgeos Exeunt

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Anti-bulletime. :drevil:
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Excalibur

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I remember the first time I discovered about time compression when learning how to double missiles in a mission...I didn't know how to put it back! So I always used to restart the mission.
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