Well just after clicking on the lod0 in the lab it generate ibx but windows just tell me, fs2 open cease to work, the only option windows let me is : close program.
I have no cache file for it ya.
Maybe i should mention that i m runing win7 and using sse2 build
Here is the log
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.11
Passed cmdline options:
-nomusic
-spec_exp 15
-ogl_spec 50
-spec_static 1.7
-spec_point 1.2
-spec_tube 1.5
-ambient_factor 5
-env
-mipmap
-missile_lighting
-glow
-spec
-normal
-ballistic_gauge
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-warp_flash
-mod End Project,mediavp
-debug_window
-window
Building file index...
Found root pack 'D:\jeux\Freespace2\End Project\ma-sdrvfix.vp' with a checksum of 0xeb53ee0a
Found root pack 'D:\jeux\Freespace2\mediavp\MV_Advanced.vp' with a checksum of 0xd06bf123
Found root pack 'D:\jeux\Freespace2\mediavp\MV_Assets.vp' with a checksum of 0xc9e372bb
Found root pack 'D:\jeux\Freespace2\mediavp\MV_Core.vp' with a checksum of 0x0dc7bb8f
Found root pack 'D:\jeux\Freespace2\mediavp\MV_Effects.vp' with a checksum of 0xa3141c30
Found root pack 'D:\jeux\Freespace2\mediavp\MV_Music.vp' with a checksum of 0x4dbbbe96
Found root pack 'D:\jeux\Freespace2\Boomerang_3610.vp' with a checksum of 0xc6e5afc5
Found root pack 'D:\jeux\Freespace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'D:\jeux\Freespace2\ma-sdrvfix.vp' with a checksum of 0xeb53ee0a
Found root pack 'D:\jeux\Freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'D:\jeux\Freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'D:\jeux\Freespace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'D:\jeux\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\jeux\Freespace2\sparky_fs2.vp' with a checksum of 0x0389c962
Found root pack 'D:\jeux\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\jeux\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\jeux\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\jeux\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\jeux\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\jeux\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\jeux\Freespace2\End Project\' ... 678 files
Searching root pack 'D:\jeux\Freespace2\End Project\ma-sdrvfix.vp' ... 8 files
Searching root 'D:\jeux\Freespace2\mediavp\' ... 0 files
Searching root pack 'D:\jeux\Freespace2\mediavp\MV_Advanced.vp' ... 2868 files
Searching root pack 'D:\jeux\Freespace2\mediavp\MV_Assets.vp' ... 1810 files
Searching root pack 'D:\jeux\Freespace2\mediavp\MV_Core.vp' ... 146 files
Searching root pack 'D:\jeux\Freespace2\mediavp\MV_Effects.vp' ... 1046 files
Searching root pack 'D:\jeux\Freespace2\mediavp\MV_Music.vp' ... 32 files
Searching root 'D:\jeux\Freespace2\' ... 302 files
Searching root pack 'D:\jeux\Freespace2\Boomerang_3610.vp' ... 94 files
Searching root pack 'D:\jeux\Freespace2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'D:\jeux\Freespace2\ma-sdrvfix.vp' ... 8 files
Searching root pack 'D:\jeux\Freespace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'D:\jeux\Freespace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'D:\jeux\Freespace2\root_fs2.vp' ... 157 files
Searching root pack 'D:\jeux\Freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\jeux\Freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\jeux\Freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\jeux\Freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\jeux\Freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\jeux\Freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\jeux\Freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\jeux\Freespace2\warble_fs2.vp' ... 52 files
Searching root 'f:\' ... 0 files
Found 24 roots and 14414 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM => Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : ATI Radeon HD 4800 Series
OpenGL Version : 2.1.9017
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Found special extension function "wglSwapIntervalEXT".
Compiling shader -> null-v.sdr (null-v.sdr) / null-f.sdr (null-f.sdr) ...
Compiling shader -> b-v.sdr (b-v.sdr) / b-f.sdr (b-f.sdr) ...
Compiling shader -> b-v.sdr (b-v.sdr) / bg-f.sdr (bg-f.sdr) ...
Compiling shader -> l-v.sdr (l-v.sdr) / lb-f.sdr (lb-f.sdr) ...
Compiling shader -> l-v.sdr (l-v.sdr) / lbg-f.sdr (lbg-f.sdr) ...
Compiling shader -> l-v.sdr (l-v.sdr) / lbgs-f.sdr (lbgs-f.sdr) ...
Compiling shader -> l-v.sdr (l-v.sdr) / lbs-f.sdr (lbs-f.sdr) ...
Compiling shader -> le-v.sdr (le-v.sdr) / lbgse-f.sdr (lbgse-f.sdr) ...
Compiling shader -> le-v.sdr (le-v.sdr) / lbse-f.sdr (lbse-f.sdr) ...
Compiling shader -> ln-v.sdr (ln-v.sdr) / lbgn-f.sdr (lbgn-f.sdr) ...
Compiling shader -> ln-v.sdr (ln-v.sdr) / lbgsn-f.sdr (lbgsn-f.sdr) ...
Compiling shader -> ln-v.sdr (ln-v.sdr) / lbn-f.sdr (lbn-f.sdr) ...
Compiling shader -> ln-v.sdr (ln-v.sdr) / lbsn-f.sdr (lbsn-f.sdr) ...
Compiling shader -> lne-v.sdr (lne-v.sdr) / lbgsne-f.sdr (lbgsne-f.sdr) ...
Compiling shader -> lne-v.sdr (lne-v.sdr) / lbsne-f.sdr (lbsne-f.sdr) ...
Compiling shader -> lf-v.sdr (lf-v.sdr) / lfb-f.sdr (lfb-f.sdr) ...
Compiling shader -> lf-v.sdr (lf-v.sdr) / lfbg-f.sdr (lfbg-f.sdr) ...
Compiling shader -> lf-v.sdr (lf-v.sdr) / lfbgs-f.sdr (lfbgs-f.sdr) ...
Compiling shader -> lf-v.sdr (lf-v.sdr) / lfbs-f.sdr (lfbs-f.sdr) ...
Compiling shader -> lfe-v.sdr (lfe-v.sdr) / lfbgse-f.sdr (lfbgse-f.sdr) ...
Compiling shader -> lfe-v.sdr (lfe-v.sdr) / lfbse-f.sdr (lfbse-f.sdr) ...
Compiling shader -> lfn-v.sdr (lfn-v.sdr) / lfbgn-f.sdr (lfbgn-f.sdr) ...
Compiling shader -> lfn-v.sdr (lfn-v.sdr) / lfbgsn-f.sdr (lfbgsn-f.sdr) ...
Compiling shader -> lfn-v.sdr (lfn-v.sdr) / lfbn-f.sdr (lfbn-f.sdr) ...
Compiling shader -> lfn-v.sdr (lfn-v.sdr) / lfbsn-f.sdr (lfbsn-f.sdr) ...
Compiling shader -> lfne-v.sdr (lfne-v.sdr) / lfbgsne-f.sdr (lfbgsne-f.sdr) ...
Compiling shader -> lfne-v.sdr (lfne-v.sdr) / lfbsne-f.sdr (lfbsne-f.sdr) ...
Compiling shader -> l-v.sdr (l-v.sdr) / null-f.sdr (null-f.sdr) ...
Compiling shader -> l-v.sdr (l-v.sdr) / lg-f.sdr (lg-f.sdr) ...
Compiling shader -> l-v.sdr (l-v.sdr) / lgs-f.sdr (lgs-f.sdr) ...
Compiling shader -> l-v.sdr (l-v.sdr) / ls-f.sdr (ls-f.sdr) ...
Compiling shader -> le-v.sdr (le-v.sdr) / lgse-f.sdr (lgse-f.sdr) ...
Compiling shader -> le-v.sdr (le-v.sdr) / lse-f.sdr (lse-f.sdr) ...
Compiling shader -> ln-v.sdr (ln-v.sdr) / lgn-f.sdr (lgn-f.sdr) ...
Compiling shader -> ln-v.sdr (ln-v.sdr) / lgsn-f.sdr (lgsn-f.sdr) ...
Compiling shader -> ln-v.sdr (ln-v.sdr) / ln-f.sdr (ln-f.sdr) ...
Compiling shader -> ln-v.sdr (ln-v.sdr) / lsn-f.sdr (lsn-f.sdr) ...
Compiling shader -> lne-v.sdr (lne-v.sdr) / lgsne-f.sdr (lgsne-f.sdr) ...
Compiling shader -> lne-v.sdr (lne-v.sdr) / lsne-f.sdr (lsne-f.sdr) ...
Max texture units: 8 (16)
Max elements vertices: 2147483647
Max elements indices: 16777215
Max texture size: 8192x8192
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
Using GLSL for model rendering.
Shader Version: 1.40
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'velindc-sct.tbm' ...
TBM => Starting parse of 'flak-sct.tbm' ...
TBM => Starting parse of 'flashdeath-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 1
TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 30 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_tech-wep.tbm' ...
TBM => Starting parse of 'mv_models-wep.tbm' ...
TBM => Starting parse of 'mv_adveffects-wep.tbm' ...
TBM => Starting parse of 'tyranikfury-wep.tbm' ...
TBM => Starting parse of 'tyranikbrood-wep.tbm' ...
TBM => Starting parse of 'tturret-wep.tbm' ...
TBM => Starting parse of 'thflak-wep.tbm' ...
TBM => Starting parse of 'tflak-wep.tbm' ...
TBM => Starting parse of 'Tfist-wep.tbm' ...
TBM => Starting parse of 'tagdevice-wep.tbm' ...
TBM => Starting parse of 'supturr-wep.tbm' ...
TBM => Starting parse of 'supression-wep.tbm' ...
TBM => Starting parse of 'reprobation-wep.tbm' ...
TBM => Starting parse of 'punissor-wep.tbm' ...
TBM => Starting parse of 'lgift-wep.tbm' ...
TBM => Starting parse of 'crawlergun-wep.tbm' ...
TBM => Starting parse of 'Correction-wep.tbm' ...
TBM => Starting parse of 'bhturret-wep.tbm' ...
TBM => Starting parse of 'bhflak-wep.tbm' ...
TBM => Starting parse of 'mv_trails-shp.tbm' ...
TBM => Starting parse of 'mv_tech-shp.tbm' ...
TBM => Starting parse of 'mv_dragon-shp.tbm' ...
TBM => Starting parse of 'mv_density-shp.tbm' ...
TBM => Starting parse of 'mv_models-shp.tbm' ...
TBM => Starting parse of 'mv_adveffects-shp.tbm' ...
TBM => Starting parse of 'tbglidingfortress-shp.tbm' ...
BMPMAN: Found EFF (thrustjets.eff) with 3 frames at 25 fps.
TBM => Starting parse of 'Starripper-shp.tbm' ...
TBM => Starting parse of 'shield-shp.tbm' ...
TBM => Starting parse of 'niteravenlaunch-shp.tbm' ...
TBM => Starting parse of 'niteravenimmo-shp.tbm' ...
TBM => Starting parse of 'niteraven-shp.tbm' ...
TBM => Starting parse of 'Nightwatcher-shp.tbm' ...
TBM => Starting parse of 'mightoftyranny-shp.tbm' ...
TBM => Starting parse of 'lightbringermk2-shp.tbm' ...
TBM => Starting parse of 'lightbringerdock-shp.tbm' ...
TBM => Starting parse of 'lightbringer-shp.tbm' ...
TBM => Starting parse of 'lightbringemlaunch-shp.tbm' ...
TBM => Starting parse of 'lightbringemk2launch-shp.tbm' ...
TBM => Starting parse of 'Liberatii-shp.tbm' ...
TBM => Starting parse of 'mv_escort-hdg.tbm' ...
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 276
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'hammer1.pcx'
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Got event GS_EVENT_LAB (64) in state GS_STATE_MAIN_MENU (1)
IBX: Starting a new IBX for 'almt.pof'
IBX: Starting a new TSB for 'almt.pof'
Actually i've waited 5 minutes but i didn't saw any activity for the procs used by freespace2, it just play dead