Author Topic: Arpyia-class frigate  (Read 7223 times)

0 Members and 1 Guest are viewing this topic.

Offline peterv

  • 28
From the .tbm: "RNI systems and Ahketon Corporation collaborated to produce Arpyia-class frigate based on demands from the GTVA security council requesting a tactical rapid-response craft with carrier capability. Taking notes from the design of the successful Deimos-class corvette, the first Arpyia class elegantly integrates a a large fighterbay into well-rounded frame. The first Arpyia class vessel launched six years after the Capella incident."

Very special thanks to Droid803 for making corrections to the pof, suggestions for the maps and writing the above text. (He did all that in less than 20 minutes  :shaking:)




EDIT: new link: http://www.mediafire.com/?cnrqpgye8fda1jr
« Last Edit: December 26, 2010, 07:37:00 pm by peterv »

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Dark textures are dark :P
(´・ω・`)
=============================================================

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
This model is gorgeoous.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Hades

  • FINISHING MODELS IS OVERRATED
  • 212
  • i wonder when my polycounts will exceed my iq
    • Skype
    • Steam
Normal maps aren't visible in game because the normal map is too flat, needs to be intensified.

The giant black panel behind the middle and lowermost engine could stand to be gray or something, seems a bit out of a place.

Otherwise, great model. :yes:
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • My "FS Ships" folder is 582gb.
    • Minecraft
    • Exile
Awesome model! That's almost perfect terran next-gen. Will be used in my project. Great work :) :yes: .
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
This is an excellent model that has so many uses in FRED I expect it to become a mainstay. Absolutely blew this one out of the park, assuming it performs well.

Modelers - these are the kind of capships we need.

 

Offline Solatar

  • 211
*goes through every campaign with fighter carrying Deimoses (sp?) and replaces them with this*

EDIT: Demoi if Wikipedia has its Greek grammar correct:  :nervous:
<a href="http://en.wikipedia.org/wiki/Ancient_Greek_nouns#Second_declension" >Citation[/url]
« Last Edit: December 17, 2010, 09:47:29 pm by Solatar »

 

Offline Hades

  • FINISHING MODELS IS OVERRATED
  • 212
  • i wonder when my polycounts will exceed my iq
    • Skype
    • Steam
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

  

Offline ssmit132

  • 210
  • Also known as "Typhlomence"
    • Steam
    • Twitter
Oooh, very nice. :)

 

Offline peterv

  • 28
Normal maps aren't visible in game because the normal map is too flat, needs to be intensified.

The giant black panel behind the middle and lowermost engine could stand to be gray or something, seems a bit out of a place.

Otherwise, great model. :yes:

Right on both and needs some more corrections visible to me only after the release. There will be a new one soon.
Thanks for the comments everybody  :D

 

Offline Solatar

  • 211
I didn't fully appreciate the awesomeness of this ship until I got it into FRED and saw the other side from that screenshot.  That fighter bay is just plain bad. ass.  :yes:

 

Offline T-Man

  • 210
  • I came... I saw... I had a cuppa!
She is a beauty definately. Love your idea of it being based on the Deimos' design. Shall have to download at some point. :):yes:
Also goes by 'Murasaki-Tatsu' outside of Hard-Light

UEF fanboy. Rabid Imagination.

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Fits admirably in a Post Capella scenario, as if the GTVA decided to go well beyond the Deimos to develop such a good looking and fearsome beast. Congratulations, peterv!
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline ShadowGorrath

  • Not funny or clever
  • 211
Nice ship. Already included it in B.D., PeterV ;D

But I just noticed something strange about the top-back engine seems to have places with mesh holes/empty/inverted faces, or whatever that's called. Look at the top engine at the back at a few different angles.

 

Offline TacOne

  • 26
  • Dabbling Modder
It's very shiny.


Apart from that it's gorgeous

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
I swore I told peterv to de-mirror-ify it :P

But I just noticed something strange about the top-back engine seems to have places with mesh holes/empty/inverted faces, or whatever that's called. Look at the top engine at the back at a few different angles.

Oh balls, that might be my fault.
Rather, PCS2's fault, cause I messed with it in PCS2.
(´・ω・`)
=============================================================

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Minecraft
    • Steam
Nice concept :yes:
el hombre vicio...

 

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • My "FS Ships" folder is 582gb.
    • Minecraft
    • Exile
Needs new shinemap IMHO.
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline ShadowGorrath

  • Not funny or clever
  • 211
It's the normal map that darkens it a lot.

 

Offline CommanderDJ

  • Software engineer
  • 210
    • Minecraft
I likes. I likes a lot.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it