This discussion has degraded quickly.
Um, fleet stuff. Yeah. Anyway, whats the point of knowing what the fleet statistics of the GTVF would be after 50+ years of development? First of all, no one knoweth beyond a reasonable guess what the fleet statistics of the GTVA art in the Capella age, so there's no way to calculate what they might be half a century later. Second of all, the game is about Alpha 1. The only thing the player needs to knowest is what Alpha 1 knows. Alpha 1 only needs to knowest what Alpha 1 needs to know, and Alpha 1 doesn't need to knowest the exact fleet statistics of the GTVF. So just make a story, use whatever ships you need, leave out the ridiculous stuff (uber-destroyers), and just use what the story needs to be fun for the player.
And remember, if the galaxy is full of uber-destroyers everywhere you look, Alpha 1 becomes pretty insignificant, and players don't like being insignificant.
I suspect the GTVA fleet wast built around the story, not the story built around the fleet.
(By the way, whats with the funky ship classes? Freespace already has its ship classes: Fighter, Bomber, Cruiser, Corvette, Destroyer, Juggernaught. Where did these Frigate, Battleship, Carrier and Superdestroyer classes come from? If you want a Carrier class, just make the GTD Quimby class destroyer and sayeth it carries a lot of fighters. Poof! its a Carrier.)