Author Topic: Soundscape Enhancement Submission  (Read 5047 times)

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Offline morGy

  • 24
Re: Soundscape Enhancement Submission

cutscene nebula effect sound anyone, yay, nay, optional?

 
Re: Soundscape Enhancement Submission
:yes2: on both

 

Offline morGy

  • 24
Re: Soundscape Enhancement Submission
okay initial feedback from discord told me to take the volume way down. so this is where it is at now


as taken from discord:
Quote
okay 5 times the variety for thunder and lightning sounds and nebula effect in the background. first a normal gameplay showcase and at the end a showcase what the mix is now like

EDIT: Test mod updated, see first post!
« Last Edit: March 21, 2020, 07:56:48 pm by morGy »

 

Offline morGy

  • 24
Re: Soundscape Enhancement Submission
okay after a lot of feedback on discord i am pulling the nebula sound effects out. a new counter measure sound has been added which got an overwhelmingly positive response.

if no one else has any wishes i am closing out the submission as is. i can't think of anything else i want to expand upon or change.

 

Offline morGy

  • 24
Re: Soundscape Enhancement Submission
testmod updated, see first post

 
Re: Soundscape Enhancement Submission
Why warp sound is so weird?
Not always ofc but sometimes.

 

Offline Iain Baker

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Re: Soundscape Enhancement Submission
Sounds awesome  :yes:

I like the nebular sound, but perhaps reserve it for abnormal nebulae to empathise how weird they are. thinking this would work well in Sync or the Ken mission in BP WiH :-)
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Offline morGy

  • 24
Re: Soundscape Enhancement Submission
snip

Fighter size ships get a higher pitched warp to differentiate them from freighter/transport and bigger.

snip

Thank you, but the nebula sound has already been pulled. it is not going to be a thing and what you suggest is currently impossible to do.

 

Offline morGy

  • 24
Re: Soundscape Enhancement Submission
Mod updated with requested FS1 inclusions