Author Topic: PCS2 User to User Help  (Read 109492 times)

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Offline chief1983

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Re: PCS2 User to User Help
You have the latest version, but it's not done.  The latest _stable_ release is older, 2.0.3.
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Offline JGZinv

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Re: PCS2 User to User Help
Is there some kind of bug where all your normal data is reset in PCS2 after you've opened
a file a few times?

I've got about 6 some odd progressive copies of a model I was working on and finished,
already got it in game, and yet I went to go back to the old model file to check on what it was using for another project,
and all the normals for weapons and thrusters are set back to 0. Every version prior or after (which I know I corrected)
all have their normal data wiped.

Edit - it also ate the radius data for the thrusters.
« Last Edit: August 01, 2009, 06:01:07 pm by JGZinv »
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Offline Water

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Re: PCS2 User to User Help
Maybe it's not resetting the normals but instead just ignoring your changes.

Early on I got in the habit of starting new and importing that sort of thing from "good" pofs eg.
Don't save a pof twice. I don't convert too much stuff so there may be better advice.

 

Offline JGZinv

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Re: PCS2 User to User Help
Well I'm really at a loss here. Last week I was saving these revisions of the archangel
and each time they opened up all my adjustments were up to date.

The pof I have in my mod folder, shows up in game fine, no reversed thrusters, no weapon point problems.
I've taken that "working" pof and copied it to a new directory, then tried to open it with PCS2, it shows that my
thrusters are rotated to fire into the main body, and all the weapons points are firing "up." The thruster radius is set back
to 1.000 like when you first generate a new point.

Yet all the positions are correct, the eyepoint is correct.

I've even installed PCS2 on a different PC, and brought over a fresh copy of the working pof from in-game.
It still shows everything as messed up.


So I've got one file which works in game, but I can't seem to ever edit it again.
Anything I export from Max (my last revision of the correctly aligned Archangel, or my new model) all shows up wrong in PCS2.

If it were not for the install on the new pc, I'd say it was like a buffer or stuck values somewhere in PCS2.
Now I'm just confused.
« Last Edit: August 01, 2009, 07:18:26 pm by JGZinv »
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline Water

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Re: PCS2 User to User Help
In one of the faulty pofs, import the guns and save. Open the new one and if it is ok then you have a work around.

 

Offline JGZinv

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Re: PCS2 User to User Help
Here's another interesting tidbit.

I opened up the fighter2t-03.pof from the VPs, last week that file was fine.
I was using it only to look at, no modifications.

I just tired opening it up again - all the points and features except the thrusters, are fine.
The thrusters are reversed so they point into the hull.


Edit - tried your idea.
Hitting save doesn't do anything visible. Loaded the gunpoints from the previous version POF
and it loaded up new points that face the right direction, but they are forward and farther from center in all directions.

Thrusters do the same thing, farther behind and spread out.
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline Water

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Re: PCS2 User to User Help
Try this. Rename the pcs folder and reinstall. (2.0.3)
Retest

 

Offline JGZinv

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Re: PCS2 User to User Help
I would mention that this process of elimination should have been covered by my installing on a separate
PC, which has never had PCS2 on it before.

But how far do you want a reinstall, remove the Vbasic files and uninstall PCS2 as well?
Or do you just want the folder renamed and a new 2.0.3 DAE install put on?
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline Water

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Re: PCS2 User to User Help
Non Collada at this stage. So a clean 2.0.3 install.
The problems you are having are a bit weird.

 

Offline JGZinv

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Re: PCS2 User to User Help
Same problems, made sure I got the right set of files from chief.
Exactly the same thing, and no DAE support.
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline Water

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Re: PCS2 User to User Help
Ok thats not good. Same problem opening retail/mvp pofs?

 

Offline JGZinv

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Re: PCS2 User to User Help
The vp ship file seem to have righted it's thrusters.
No change in my files.
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline Water

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Re: PCS2 User to User Help
If retail is ok then most likely your pof has some sort of minor corruption.

Might be best to start from cob/dae and import the pof data from the good pof. (start pcs empty)

Save - close pcs. Restart and check the pof. If errors are still there, then pcs may not be happy with your "good" pof version. In that case start new from cob/dae and reinput the data.

I don't use the .pmf format to save data either, for that same reason.

 

Offline JGZinv

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Re: PCS2 User to User Help
Well it's getting late, I need ZzzZ's
I sent you a PM with files.

I'll try that in the afternoon, sure is putting a major wrench in getting my tutorial done.
I "just" got up to the PCS2 part and this happens.

So to get things straight, obviously we have to have one good POF export from PCS2, and
you keep your "source" for editing in .dae correct?
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline Water

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Re: PCS2 User to User Help
I'll try that in the afternoon, sure is putting a major wrench in getting my tutorial done.
I "just" got up to the PCS2 part and this happens.

So to get things straight, obviously we have to have one good POF export from PCS2, and
you keep your "source" for editing in .dae correct?
Well the game pof is usually the best pof, allowing you to import most settings from it.

Opened your game pof. Thrusters pointing forward instead of to the rear, also the guns were pointing up instead of forward.

Reset them to the correct orientation and saved. Reopened and the save was ok.

 
Re: PCS2 User to User Help
I got a Beginners question here,
I'm actually pofing (i like that expression   ;) ) a new carrier with pcs2.
Actually everything is alright nothing to complain about the model but i have question about path and fighterbay.
When i set for a wing in fred2 the orion's fighter bay arrival location we end in game with fighter taking off from the orion's runway,
i'm trying to reproduce that , so until now i managed to get it recognised by fred ( i mean my fighter bay) , i set up a path but the fighters seems to take my points in the reversed way (ending up in a wall) .
So my question is :
Are the path followed by this way : point : 1 then 2 , 3 , 4 etc...
or is it reversed? last point first let's say 5 , 4 3 etc... ?
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 

Offline Spicious

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Re: PCS2 User to User Help
Higher point numbers are always closer to the ship.

 
Re: PCS2 User to User Help
Ok so i got to reverse all my points :)
Thank you for replying me.
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 

Offline JGZinv

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    • The FringeSpace Conversion Mod
Re: PCS2 User to User Help
Ok this might sound stupid, but I understand there are rotation controls in PCS2 for
fixing things like the "up" facing weapons points. Where are they?

XYZ movement doesn't give me rotation, so what keys is it hiding under?

I've tried adjusting things ahead of time in Max, but it seems like it's not reliable
so I'm thinking of just having my tut set up the points in Max and adjust the rotation in PCS2.

Maybe I'd be clearer on the Max end of things - do you usually rotate the dummies 90 degrees "forward"
and just for the weapons points, or just the helper dummy, or both?

Some how I got it to work for the Archangel, but the Orion I didn't set up the same way, which led to
my posts above.
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline Water

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Re: PCS2 User to User Help
To flip 180 degrees change 1 is -1 and to reset something, set it to 0. (pcs)