btw I was referring to hw2. I don't find sins suitable for a bsg mod.
I can understand what you mean. You deal with a much bigger fleet in Sins than you see in
BSG anytime. There are also a lot of different ships for different tactics, BSG practically has three
for each fraction (Colonials: Battlestars, Vipers and Raptors; Cylons: Baseships, Raiders and Heavy
Raiders). And in Sins all fighters are launched from capital ships and you can't control them yourself
which would mean that in a BSG mod you'd only have Battlestars against Baseships with the option
to launch fighters. That doesn't really fit the tactital approach in Sins imo.
What adds is that things like Point Defense Guns don't exist in Sins (afaik) which makes it difficult to
accurately simulate a Battlestar.
But Sins is still a great game even in the vanilla version. And there are already a lot of good mods.
I personally don't need Battlestars and Vipers in every game to find it good.