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POF CS Conversion Code Update

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Kazan:
Current COB Conversion Status: per checklist

Texture Translation: Check
PolyGon Points Translation: Check
PolyGon Faces Translation: to Texture reference translation, will write texture reference realiasing code tommorow, then will have to determine bounding min/max, radius, center [center predidence will be: First light in group, if no lights determine poly center as (X center, y center, z center)]
Extending Objects Translation: This is translating my new features like placing light points with certain names for engine glows, etc

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FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
http://freespace.volitionwatch.com/babylon

Did you say you wanted your head used as a soccer ball?

Setekh:
Wow, nice job! I can't wait for the final release.  

Styxx:
Hooza! I have plenty of ships to be converted with it. Way to go!  

Kazan:
I'm at school, just wrote the code for finding the texture (4 or 5 functions deap indirecting, first you find the actualy Mat1 structure, then you strip the path and extension from the name, then you search the intermediate [soon to be POF] texture list for that reference.. so i guess it's 3 functions deap)

now on the making a centerpoint

Kazan:
Normal Calcuation done, Radius Calculation done, now to figure center, then i have to go over to untextured polys.. but most of the things are common

------------------
FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
http://freespace.volitionwatch.com/babylon

Did you say you wanted your head used as a soccer ball?

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