Author Topic: Beam weapon bug  (Read 1692 times)

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Offline RandomTiger

  • Senior Member
  • 211
Can someone either fix that beam weapon visual bug or give me the details so I can do it myself. I would prefer the first option but it annoys me sooo much.

For some reason it doesnt effect the red beam weapons!
Could someone please respond, its spoiling my gameplay.

 

Offline Inquisitor

1) Bugzilla

2) what beam weapon bug?

3) you are subscribed to the developer list, right?
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Offline RandomTiger

  • Senior Member
  • 211
ADMIN delete or lock this thread, its a waste of time, sorry!
Cant believe thats a 'feature'!

 

Offline Inquisitor

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Offline vyper

  • 210
  • The Sexy Scotsman
If you refer to the new tiled beam weapons - I think they're pretty neat. However, perhaps this could be made optional through reg entries.
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline Inquisitor

Which is the plan ;)
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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
gees, I said it needed to be tweaked!!

curren't I am nearly done making the fully operational rendering code and the new data loading for the tables, there will be two new feilds at the bottom of each beam section,
tile factor- a way to determine how dence and in what way the texture tileing is
translation- a way to determine how fast the texture moves along the beam, so it looks like plasma is actualy flowing
these will be optional stringsso it won't bust reverse compatability
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


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