Author Topic: Patch: Custom ship explosion sound  (Read 3338 times)

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Offline m!m

  • 211
Patch: Custom ship explosion sound
The attached patch adds a "$ExplosionSnd" ship class option after "$CargoScanningSnd" to specify a ship specific explosion sound.

Regards,
m!m

[attachment deleted by a basterd]

 

Offline Zacam

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Re: Patch: Custom ship explosion sound

Why not propagate it near/with the customizable Death/Explosions entries that Wanderer put in? Would make more sense there I'd think unless we're just grouping (or attempting to) all sound related elements together.
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Offline m!m

  • 211
Re: Patch: Custom ship explosion sound
I thought grouping the sound related entries would be the best way to do it as then the parse function can also be put into the dedicated parse_ship_sounds function.

 

Offline torc

  • 210
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Re: Patch: Custom ship explosion sound
Sorry if i bump this thread, but should some coder take a look at it please?

This code can solve me a huge sound issue.

Thanks in advance for the help...hope to don't bother you :)
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Offline Eli2

  • 26
Re: Patch: Custom ship explosion sound
The patch looks good, one idea thou.

Would it be possible to do the selection of the explosion sound when parsing the ship.
and add the mapping from SND_SHIP_EXPLODE_1 to SND_CAPSHIP_EXPLODE or SND_SHIP_EXPLODE_2 there ?

You could remove the ship_has_sound function then.

 
Re: Patch: Custom ship explosion sound
Sounds like a good patch, if it works well I'll definitely experiment with that. Would be great to give Shivan ships a much different, alien sound when their ships explode, for instance.
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Offline m!m

  • 211
Re: Patch: Custom ship explosion sound
Sorry to :bump: but
I had a talk with Eli2 on IRC about this patch but we didn't come to a satisfying solution for the mostly redundant ship_has_sound function which doesn't break backwards compatibility. Can somebody take a look?

 

Offline karajorma

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Re: Patch: Custom ship explosion sound
Why is ship_has_sound() redundant?
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Offline m!m

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Re: Patch: Custom ship explosion sound
It only differs in two line from ship_get_sound() but I think it's the only way.

 

Offline m!m

  • 211
Re: Patch: Custom ship explosion sound
:bump: ing again but the attachment in the first post got deleted. I'd really appreciate a review of the patch as it could be really helpful :nod:

[attachment deleted by a ninja]

 

Offline torc

  • 210
  • Diaspora SFX engineer
Re: Patch: Custom ship explosion sound
hello.... sorry about re-bumping,but the review of this patch would be great....thanks for the help.
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Re: Patch: Custom ship explosion sound
i agree too, this could be quite usefull. so bump