What bugs have been fixed here? The Hygeia texture issue is still present, but I think that has something to do with the file reading order.
The big problem with the memory is still there though. Upon loading the game, the memory usage is about 100mb, as opposed to 50mb for the original 1.2 FS2, which would be okay, but here's the problem. I loaded up a simple test mission with both 1.2 and with this version (with only the default data) and the ingame memory usage was 68mb with the former and 233mb with the latter. There is obviously something wrong here.
I think that one of the major causes for this whole memory thing is that it is loading all of the game data (textures, animations, etc.) in memory at the same time even when most of it is not used. For example, I tried playing a mission without any background images but with and without Lightspeed's planets installed in the \data\effects directory. The memory usage was 230mb without them but rocketed up to 320mb with them, so it was loading those planets into memory even though the mission was not using them. Ideally it should check what resources a mission uses and load them into memory while loading the mission, and then unload them if the mission is finished or aborted.
This is all with the release version by the way. I didn't get any crashes that some have reported, although I have not tried any official campaign missions with this yet.
hmm...thought that applied for missiles only?
It works for all weapons except beams. On a side note, I have always wondered why Weapon Range (for the beams) is a sub-property of ImpactSnd. Is that a bug or is it intentional?