- Registry DWORD values "SoundSampleRate" and "SoundSampleBits" set sample rate and bits (Defaults are 22050 and 8, respectively, modern settings are 44100 and 16, respectively)
- Sound buffers are no longer forced into software memory
- Dynamically generated art and description text for ship selection screen (Both with and without 3D flag)
- 2D Mission support - uses mission flag value of 16384
- Rendering of ship while in first person perspective (3D cockpits) - uses ship flag "show ship"
- Untested fix for crash when player takes damage as capship
- Many, many, fixes for OGG support - should work now with mv_music.vp
- Fix to player weapons not getting set
- Dynamically rendered missile loadout icons; note that the loadout animation displayed in the techroom is no longer required.
- set-cutscene-bars
-- milliseconds for transition (optional; if not specified, instant)
-- milliseconds for transition (optional; if not specified, instant)
-- milliseconds to fade out (optional; if not specified, instant)
-- color to fade out to(Implemented but not working properly, may need lowlevel function editing) (optional; if not specified, black)
-- milliseconds to fade in (optional; if not specified, instant)
-- x coord
-- y coord
-- z coord
-- x coord to face
-- y coord to face
-- z coord to face
-- Total turn time (ms)
-- Time to spend accelerating (ms)
-- object name
-- Total turn time (ms)
-- Time to spend accelerating (ms)
-- Left/right (degrees)
-- Up/down (degrees)
-- roll left/roll right (degrees)
-- Total turn time (ms)
-- Time to spend accelerating (ms)
-- Field of view (degrees)
- reset-fov
- reset-camera
- Minor fixes to nebula and warpout code
- Better errorcatching in debug build (Maybe)
- HUD shield icon is automatically generated for ships with shields, but no icon.
- -pos command line flag, which displays the current camera position and orientation to assist in camera placement. (Note: you really need to come to a full and complete stop to use it, or pause the game.)
- Phreak's -smart_shield command line option is included (Build is in sync with current CVS)
- Clipping errors in-cockpit fix0red.
- User-friendliness improved (Read: Errors instead of some CTDs)
- In ships.tbl/.tbm, $Rear Velocity, $Slide accel, $Slide decel, $Expl Propagates, $Shockwave Speed, $Default Sbanks, $Shields, $Afterburner, $countermeasures, and $Show damage (Which does nothing) are now optional, assumed 0 if nothing is specified.
- $Tech model: can be added below +Tech Description in ships.tbl. This will specify a model for use in the weapons selection screen and eventually the techroom when the command line option is specified or no ANI is available
- Improvements to non-standard resolutions; better weapons selection screen, targeting box is no longer off-center.
- -clipdist command line added; sets close distance where polygons are automatically clipped. Increase for better quality in the distance, but missing polygons up close (default is 1.0)
- Weapons will show text if no ANI or model is present for selection screen selection. Looks pretty damn ugly, but it's better than a crash.
- Screenshots now save the last picture number in the registry, so screenshots won't be overwritten if FS2 is restarted.[/b][/color]
Unresolved issues:
- Some people have reported crashes with regard to warping out
- FS2 tends to crash after a mission is completed.
- No, loadgun07 doesn't exist, but I would be interested to know if the error is fatal (It shouldn't be)
ClickieAdded to the website.//redmenace