Author Topic: 02/03/07 Build  (Read 11566 times)

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Offline phreak

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Hi i've created some builds of the current CVS for bugtesting.

the build includes a debug build (_d), a release build (_r) and a release build for pentium 4 (_r_sse2).  I haven't been able to build fred2 with my new copy of visual studio 2005 yet, so that hasn't been included.

http://fs2source.warpcore.org/exes/latest/February2007/fs2_open_02032007.zip
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Offline phreak

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oh and report major bugs on mantis. 
i am not responsible if your PC dies
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Offline Zacam

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Would "All of the Cutscene OGG files have a Green cast/tint to them over-riding all other colors" count?
This is on both _r and _r_sse2.
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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
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Offline taylor

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Would "All of the Cutscene OGG files have a Green cast/tint to them over-riding all other colors" count?
Not sure why it's green, everyone else tends to report red, but this should be fixed in my own builds.  I just haven't gotten the updated code in HEAD yet.

 

Offline Trivial Psychic

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Simulated speech is inoperative for this build, as well as one of Taylor's builds from late last month.  Kara's recent HEAD build from the 1st of this month plays it no problem though.  Will Mantis this as well.
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Offline taylor

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Simulated speech is inoperative for this build, as well as one of Taylor's builds from late last month.  Kara's recent HEAD build from the 1st of this month plays it no problem though.  Will Mantis this as well.
Speech is disabled by default, and each person making a build has to remember to enable it.  I don't care about speech (or voice recognition) so I tend not to take the time to change the project file and rebuild everything to enable it.  It's not a bug, just something we don't like to bother with unless it's important (like an official build).

 

Offline Zacam

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Any particular reason this version (any exe) want's to send an error report to M$ whenever I enter "F3"?
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"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline karajorma

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Speech is disabled by default, and each person making a build has to remember to enable it.  I don't care about speech (or voice recognition) so I tend not to take the time to change the project file and rebuild everything to enable it.  It's not a bug, just something we don't like to bother with unless it's important (like an official build).

Yep. Cause I playtest missions a lot that I like having voice synth active so I don't have to read the messages to know that they're being triggered. For that reason I almost always have voice synth active in my builds. I set up for voice recognition cause when I was adding voice synth it was just one more word to add in the build settings.

For me it's a hassle to not have voice synth active so I usually do. I can't blame the other coders for not going to the hassle of getting the MS speech SDK up and running though.
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Offline Tolwyn

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does this build have the new shield code ("projected shields")?
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Offline phreak

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does this build have the new shield code ("projected shields")?

i don't know, you should just try it and see if it works.
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Offline Trivial Psychic

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Yep. Cause I playtest missions a lot that I like having voice synth active so I don't have to read the messages to know that they're being triggered. For that reason I almost always have voice synth active in my builds. I set up for voice recognition cause when I was adding voice synth it was just one more word to add in the build settings.

For me it's a hassle to not have voice synth active so I usually do. I can't blame the other coders for not going to the hassle of getting the MS speech SDK up and running though.
Good to know.  I'm working on my own project, and I use simvoice to gauge my message timings, as well as spelling and grammar sometimes.  Sometimes I wish though, that there were both more voices available, and the ability to use them all at once, binding them to different messages, so the same voice wasn't delivering all the lines.  Doubt its gonna happen though.
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Offline karajorma

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Random Tiger is the only coder who really understood the voice code.
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Offline neoterran

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please make sse build instead of sse2. It has about 90 percent of the performance benefit from using sse2 and usable on a lot more CPUs
« Last Edit: February 07, 2007, 02:28:30 pm by neoterran »
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Offline phreak

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please make sse build instead of sse2. It has about 90 percent of the performance benefit from using sse and usable on a lot more CPUs

I can do both :)
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Offline Wanderer

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When i press F3 in the main hall, regardless of mods, i hit this..

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Your graphics card can't handle a modle or sort...

 

Offline Wanderer

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What do you think i meant with 'regardless of mods'?

That is to say that the this problem (which doesn't appear on current builds) was not related (at least directly) to any model file but appeared regardless of the loaded data.
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