I said (well, tried to, politely) that they were counter intuitive to competitive and skilful gameplay.
Why?
Well, lets see, changes in momentum(inertia) of your ship are sluggish, and predictable, no matter how good a pilot you are against someone who knows the mid-level skill range - they wont die.
For the most part space 'sims' that are attempting to be 'true to life' have a 'low ceiling' on their skill levels, that can't be broken.
FS2-style DOES have a ceiling, but it is significantly higher, insofar as that it took people +-5 years to actually 'master' it in an extremely competitive environment, and those that did 'truly' master it were absolutely untouchable, unmatchable and indisputable gods of the game, the difference between them and even people only very slightly below them was incredibly dramatic.
In Newtonian games, this doesn't happen SO.
-> Newtonian games, not noob friendly, but not elite friendly either.
-> Non-Newtonian games/Pseudo-physics games, noob friendly AND with greater distinction between skill levels.
They want that game to be a non-skill grinding competitive PvP-MMO vaguely based on the concept of the EvE universe, using a skill set that doesn't cater to the upper echelons of the gamer community, and then 'claim' to be better than EvE because their game requires skill?
**** that.