Author Topic: Duke Nukem Forever Demo Released  (Read 14469 times)

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Duke Nukem Forever Demo Released
For those of you in the Duke Nukem Forever First Access Club, check your e-mail.  Gearbox should have sent you a code to redeem on Steam.  For those of you who aren't in the club, you'll just have to wait.
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[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

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[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline Ransom

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Re: Duke Nukem Forever Demo Released
it is pretty bad :(

 

Offline NGTM-1R

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Re: Duke Nukem Forever Demo Released
it is pretty bad :(

Say it ain't so.
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Re: Duke Nukem Forever Demo Released
A while back, I bought the GOTY bundle for Borderlands.  It came with a Duke Nukem Forever demo code that I covet so very dearly--

XRBJT-KTCBX-XRBHT-JTTTT-W6XS6

--Oh....  How'd that get there?  Oh well.  First person to register it is....ummm....twelve.

 

Offline Mongoose

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Re: Duke Nukem Forever Demo Released
Guess that makes me twelve. :p Thank you kindly.

 

Offline Fury

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Re: Duke Nukem Forever Demo Released
Playthrough of the demo recorded.
http://www.youtube.com/watch?v=M6MjzgTZriw

Doesn't really seem to live up to what I was expecting of DNF.

 

Offline Commander Zane

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Re: Duke Nukem Forever Demo Released
Well it's only two levels, and the second level is less Classic Duke and more "This is the new stuff we're using," it doesn't really give much to look at other than messing around with some things here and there. It's at least decent enough to see what the rest of it is like.

I say it as such because since UT3 in '07, I haven't been impressed with a single game release since then other than Borderlands, Starcraft 2 and New Vegas.

 

Offline The E

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Re: Duke Nukem Forever Demo Released
It just looks lame. Bulletstorm looked better, and I suspect has better gameplay than this.
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Offline Commander Zane

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Re: Duke Nukem Forever Demo Released
It just looks lame. Bulletstorm looked better, and I suspect has better gameplay than this.
The way 90% of the projectiles miss the player from five meters is ridiculous. :blah:

 

Offline Nemesis6

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Re: Duke Nukem Forever Demo Released
The gameplay just seems... dull, void of fun. People talk about it needing polishing, but I'd say it needs one more big delay if they have any hope of making this decent. Quick-time events, two-weapon limit, the whole "blood on the sides of the screen" thing when you've taken damage... it's all just more of the same, with the hype of Duke Nukem tagged onto it.

 

Offline achtung

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Re: Duke Nukem Forever Demo Released
I think I might cancel my pre-order. I'm not sure yet. This demo is the same thing they showed at PAX, and that was months ago. I doubt much has changed, but you never know.
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Offline Hades

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Re: Duke Nukem Forever Demo Released
Quick-time events
>implying quicktime events are necessarily bad and are what is ruining this game
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----
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Re: Duke Nukem Forever Demo Released
That...well, didnt remind me of a Duke game. It looked painfully generic. This saddens me. I mean, I didn't really have stellar expectations of the game in the first place, but still. :(

 

Offline SypheDMar

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Re: Duke Nukem Forever Demo Released
Quick-time events
>implying quicktime events are necessarily bad and are what is ruining this game
Not implied.

 

Offline Ransom

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Re: Duke Nukem Forever Demo Released
Say it ain't so.

hey man the e3 2001 trailer looked awesome

 

Offline Kosh

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Re: Duke Nukem Forever Demo Released
The gameplay just seems... dull, void of fun. People talk about it needing polishing, but I'd say it needs one more big delay if they have any hope of making this decent. Quick-time events, two-weapon limit, the whole "blood on the sides of the screen" thing when you've taken damage... it's all just more of the same, with the hype of Duke Nukem tagged onto it.


Duke Nukem was always generic. Back in the day the original was a slightly improved version of doom.
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Offline Flipside

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Re: Duke Nukem Forever Demo Released
It's a game that is never destined to live up to the promised amount of awesome. It might help not to think of it as a game that took 12 years to develop, but a game written in 8 months from a tech-demo that was slightly past it's best date.

 

Offline Kosh

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Re: Duke Nukem Forever Demo Released
It's a game that is never destined to live up to the promised amount of awesome. It might help not to think of it as a game that took 12 years to develop, but a game written in 8 months from a tech-demo that was slightly past it's best date.


After viewing The Cynical Brit's youtube review I do agree with his overall assessment: Fun but several gameplay mechanics seriously should have been less like Halo and more like the original.

Personally I feel there was no reason for it to not have been released ten years ago, but 3D Realms screwed up. The game is famous before it was released, but for all the wrong reasons.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline Mongoose

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Re: Duke Nukem Forever Demo Released
Honestly, in the long run, I'm not looking for it to be any sort of special experience gameplay-wise, and I don't give much of a fig if it comes across as "generic."  I'm planning to buy it at some point (though not for full price) just for the simple fact that it's Duke Nukem Forever.  It's pretty much the holy grail of vaporware, a running gag for the better part of a decade...and yet here it is, sitting on store shelves.  It's a part of gaming history, and I feel I owe it to myself to get the thing.

Plus, there's all of the fantastically-immature jokes and general Dukeness.  That's good too. :D

 

Offline Kosh

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Re: Duke Nukem Forever Demo Released
Honestly, in the long run, I'm not looking for it to be any sort of special experience gameplay-wise, and I don't give much of a fig if it comes across as "generic."  I'm planning to buy it at some point (though not for full price) just for the simple fact that it's Duke Nukem Forever.  It's pretty much the holy grail of vaporware, a running gag for the better part of a decade...and yet here it is, sitting on store shelves.  It's a part of gaming history, and I feel I owe it to myself to get the thing.

Plus, there's all of the fantastically-immature jokes and general Dukeness.  That's good too. :D

So now does the vaporware crown go to Blackwater Operations or Machina Terra? :P
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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