Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: redsniper on January 22, 2005, 03:57:57 pm

Title: Why do a lot of you code monkeys...
Post by: redsniper on January 22, 2005, 03:57:57 pm
...have "Goob hates us all" in your sigs. Don't just say 'cuz Goob hates us all. And yes, I searched.
Title: Why do a lot of you code monkeys...
Post by: WMCoolmon on January 22, 2005, 03:59:13 pm
:drevil:
Title: Why do a lot of you code monkeys...
Post by: DrunkenPirate on January 22, 2005, 03:59:52 pm
LoL, I knew a thread on this would come up. :P
Title: Why do a lot of you code monkeys...
Post by: Taristin on January 22, 2005, 04:15:56 pm
:drevil:
Title: Why do a lot of you code monkeys...
Post by: karajorma on January 22, 2005, 04:22:36 pm
Basically Goober said something he wishes he hadn't on the internal and they're mocking him for it :D
Title: Why do a lot of you code monkeys...
Post by: Taristin on January 22, 2005, 04:40:29 pm
Wee! I get lumped in the codemonkey group for this one. :D
Title: Why do a lot of you code monkeys...
Post by: phreak on January 22, 2005, 04:48:29 pm
thats for us to know and you to find out.

:dizzy:
Title: Why do a lot of you code monkeys...
Post by: Falcon on January 22, 2005, 05:30:51 pm
*puts Goob hates the codemonkeys in his sig* :p

I wonder what he did :drevil:
Title: Why do a lot of you code monkeys...
Post by: WMCoolmon on January 22, 2005, 05:33:44 pm
Something that we'll probably never forgive him for... :p
Title: Why do a lot of you code monkeys...
Post by: Taristin on January 22, 2005, 05:40:02 pm
What he did?

He'd hate us because he did something? :wtf:
Title: Why do a lot of you code monkeys...
Post by: Falcon on January 22, 2005, 05:41:05 pm
Then it would be We hate teh Goob

Must of been something you guys did.

Or said something :drevil:
Title: Why do a lot of you code monkeys...
Post by: Primus on January 22, 2005, 05:45:19 pm
I've been wondering about this 'Goob hates us all!' sig too... Plz tell us :p Pretty plz :)
Title: Why do a lot of you code monkeys...
Post by: Hippo on January 22, 2005, 05:47:47 pm
:drevil:





Quote
Originally posted by Raa
Wee! I get lumped in the codemonkey group for this one. :D




























:nervous:
Title: Why do a lot of you code monkeys...
Post by: Windrunner on January 22, 2005, 05:50:29 pm
err.... what hell are you guys talking about. I smelled spam here even before i klicked on this link
Title: Why do a lot of you code monkeys...
Post by: Goober5000 on January 22, 2005, 07:19:20 pm
I spent most of my Christmas break doing something and posted my frustration with it. :(
Title: Why do a lot of you code monkeys...
Post by: Taristin on January 22, 2005, 07:24:35 pm
Haha! Wind doesn't know about teh secret SCP pr0n forum!
Title: Why do a lot of you code monkeys...
Post by: Carl on January 22, 2005, 07:29:19 pm
you should tell us about it. or quote it here.
Title: Why do a lot of you code monkeys...
Post by: Goober5000 on January 22, 2005, 07:30:18 pm
It's supposed to remain a secret. :drevil:
Title: Why do a lot of you code monkeys...
Post by: Lynx on January 22, 2005, 07:32:34 pm
Juszt put it in the CVS and let us find out ourselves.;7
Title: Why do a lot of you code monkeys...
Post by: Goober5000 on January 22, 2005, 07:36:13 pm
You'll find out in February, assuming everyone *cough* cooperates.
Title: Why do a lot of you code monkeys...
Post by: Lynx on January 22, 2005, 07:38:11 pm
Coming to you in February: Freespacce SCP adult edition .
Title: Why do a lot of you code monkeys...
Post by: Taristin on January 22, 2005, 07:43:36 pm
*cough*
Title: Why do a lot of you code monkeys...
Post by: Lightspeed on January 22, 2005, 08:39:08 pm
Goober has been naughty. :D
Title: Why do a lot of you code monkeys...
Post by: Bobboau on January 22, 2005, 09:00:38 pm
actualy it is in most of the resent builds, easy to use and activate if you just knew what it was :)
and your going to love it :nod:
Title: Why do a lot of you code monkeys...
Post by: redsniper on January 22, 2005, 09:45:55 pm
thanks bob, just tease us. :rolleyes: :p
Title: Why do a lot of you code monkeys...
Post by: Singh on January 22, 2005, 09:49:41 pm
I know what it is ;7
Title: Why do a lot of you code monkeys...
Post by: Falcon on January 22, 2005, 09:59:11 pm
interesting :drevil:
Title: Why do a lot of you code monkeys...
Post by: Trivial Psychic on January 23, 2005, 02:20:07 am
Quote
Originally posted by Goober5000
You'll find out in February, assuming everyone *cough* cooperates.

For some reason, that cough felt directed my way.  Don't worry Goob, my lipp--- fingers are sealed on the matter.  February eh? ;7
Title: Why do a lot of you code monkeys...
Post by: redmenace on January 23, 2005, 02:37:49 am
:drevil:
Title: Why do a lot of you code monkeys...
Post by: Kie99 on January 23, 2005, 05:59:03 am
The Codemonkeys hate the non-code monkeys
Title: Why do a lot of you code monkeys...
Post by: Nico on January 23, 2005, 06:36:16 am
Surprisingly enough, I happen to know too :D. I still don't understand why I have access to that forum, but well I'm grateful :p
Title: Why do a lot of you code monkeys...
Post by: Falcon on January 23, 2005, 07:32:13 am
*wishes he had access to that forum*
:sigh:
Title: Why do a lot of you code monkeys...
Post by: Lightspeed on January 23, 2005, 08:31:35 am
There's an easy solution. Learn C and join the code monkeys. :nod: ;7
Title: Why do a lot of you code monkeys...
Post by: Flipside on January 23, 2005, 08:34:40 am
Mwahahahaha!!

It might be worth waiting to find out why Goob hates us, each and everyone ;)
Title: Why do a lot of you code monkeys...
Post by: Nico on January 23, 2005, 09:18:32 am
Quote
Originally posted by Lightspeed
There's an easy solution. Learn C and join the code monkeys. :nod: ;7


Or be me :p
Title: Why do a lot of you code monkeys...
Post by: Falcon on January 23, 2005, 11:29:05 am
Quote
Originally posted by Lightspeed
There's an easy solution. Learn C and join the code monkeys. :nod: ;7


They could always make me an admin ;)
Title: Why do a lot of you code monkeys...
Post by: Moonsword on January 23, 2005, 12:12:42 pm
Nah.

Besides, it's so much more fun watching you scurry around without information, why would they want to give you any?

@Goober: This wouldn't have anything to do with the new spam, err, announcement, over at TI, now would it? :D
Title: Why do a lot of you code monkeys...
Post by: Goober5000 on January 23, 2005, 12:51:51 pm
I'll leave you to speculate. :drevil:

@TP: The cough was directed more toward the hosted projects, who have a sort of responsibility as far as February is concerned.  A responsibility that I have yet to see anyone take up...
Title: Why do a lot of you code monkeys...
Post by: vyper on January 23, 2005, 12:58:14 pm
Oh **** now it makes sense. :rolleyes:
Title: Why do a lot of you code monkeys...
Post by: aldo_14 on January 23, 2005, 01:14:14 pm
Quote
Originally posted by Goober5000
I'll leave you to speculate. :drevil:

@TP: The cough was directed more toward the hosted projects, who have a sort of responsibility as far as February is concerned.  A responsibility that I have yet to see anyone take up...


I'm in London till the 11th next month, don't look at me..........
Title: Why do a lot of you code monkeys...
Post by: Thorn on January 23, 2005, 01:18:44 pm
Quote
Originally posted by Goober5000
I'll leave you to speculate. :drevil:

@TP: The cough was directed more toward the hosted projects, who have a sort of responsibility as far as February is concerned.  A responsibility that I have yet to see anyone take up...

I'm trying, goddamnit! I have A+ exams coming up though, so I can't put as much time as I'd like to into it until February :/
Title: Why do a lot of you code monkeys...
Post by: Falcon on January 23, 2005, 01:21:29 pm
Quote
Originally posted by Moonsword
Nah.

Besides, it's so much more fun watching you scurry around without information, why would they want to give you any?


because it would be more fun to have information to scurry with :p

*scurries* :nervous:




:drevil:
Title: Why do a lot of you code monkeys...
Post by: Goober5000 on January 23, 2005, 01:37:16 pm
Hmm.  Should I extend the deadline (and thereby tantalize the unwashed masses at the same time)?
Title: Why do a lot of you code monkeys...
Post by: Hippo on January 23, 2005, 01:39:36 pm
Yes!
Title: Why do a lot of you code monkeys...
Post by: Falcon on January 23, 2005, 01:48:18 pm
*goes back to janitor's closet*
Title: Why do a lot of you code monkeys...
Post by: Turambar on January 23, 2005, 01:55:39 pm
hehe, i just remembered i have internal access, no more Turambar being left out!
Title: Why do a lot of you code monkeys...
Post by: Thorn on January 23, 2005, 02:23:13 pm
Quote
Originally posted by Goober5000
Hmm.  Should I extend the deadline (and thereby tantalize the unwashed masses at the same time)?

Yes.
Title: Why do a lot of you code monkeys...
Post by: Roanoke on January 23, 2005, 03:50:14 pm
Quote
Originally posted by Lightspeed
There's an easy solution. Learn C and join the code monkeys. :nod: ;7


Or get access to any internal.

Quote
The cough was directed more toward the hosted projects, who have a sort of responsibility as far as February is concerned. A responsibility that I have yet to see anyone take up... [/B]


You didn't give people a lot of time.:doubt:
Title: Why do a lot of you code monkeys...
Post by: Bobboau on January 23, 2005, 04:19:01 pm
TBP should have it soon, they have a lot that can be easily modified to use it, and should actualy
Title: Why do a lot of you code monkeys...
Post by: Lynx on January 23, 2005, 04:20:47 pm
Hah! I know it!
Title: Why do a lot of you code monkeys...
Post by: karajorma on January 23, 2005, 04:24:09 pm
Quote
Originally posted by Bobboau
TBP should have it soon, they have a lot that can be easily modified to use it, and should actualy


They should have. They are the ones who asked for it :D
Title: Why do a lot of you code monkeys...
Post by: Nico on January 23, 2005, 05:29:39 pm
Mmh, everybody asked for it, I think :p
Title: Why do a lot of you code monkeys...
Post by: Falcon on January 23, 2005, 06:39:23 pm
Asked about what? :nervous:
Title: Why do a lot of you code monkeys...
Post by: Thorn on January 23, 2005, 06:42:39 pm
I know we did.
And Nico? Whats a "Screw Cannon"? It sounds fun :p
Title: Why do a lot of you code monkeys...
Post by: Goober5000 on January 23, 2005, 09:09:52 pm
Quote
Originally posted by Roanoke
You didn't give people a lot of time.:doubt:
Well, people need to check their internal... I believe a full week went by before anyone noticed. :p

The problem is that the longer this is postponed, the more likely it is that someone is going to find out.  So I'm inclined to keep the original deadline, and just use the stuff that I get.
Title: Why do a lot of you code monkeys...
Post by: Moonsword on January 23, 2005, 09:15:25 pm
Nope.  TI knew as soon as we had it pointed out since you didn't have access to our internal at that point.
Title: Why do a lot of you code monkeys...
Post by: Goober5000 on January 23, 2005, 09:20:21 pm
Well there is that, yes.  But the TI project leaders posted about it the moment it was revealed in the Hosted Project Forum.  I didn't see any other project leaders doing that.
Title: Why do a lot of you code monkeys...
Post by: Taristin on January 23, 2005, 09:45:01 pm
*isn't a project leader*
Title: Why do a lot of you code monkeys...
Post by: Goober5000 on January 23, 2005, 10:40:05 pm
Well, the reason I didn't make a thread in TVWP was that I wasn't sure if TVWP would/should be disqualified because I was the one who coded it. :nervous:
Title: Why do a lot of you code monkeys...
Post by: WMCoolmon on January 23, 2005, 10:43:37 pm
Hear hear, anti-favoritism in the upper echelons of management!
Title: Why do a lot of you code monkeys...
Post by: Scuddie on January 24, 2005, 01:27:35 am
February...  I KNOW WHAT IT IS!!

HLP is responsible for the US/PAL release of GT4?  Oh!  No wonder it had so many delays! :D
...
Yes, that was stupid, too :blah:.
Title: Why do a lot of you code monkeys...
Post by: Nico on January 24, 2005, 05:16:02 am
Quote
Originally posted by Thorn
I know we did.
And Nico? Whats a "Screw Cannon"? It sounds fun :p


It's a pneumatic hammer with an aerodynamic design :p
Title: Why do a lot of you code monkeys...
Post by: Falcon on January 24, 2005, 06:06:42 am
Quote
Originally posted by Nico


It's a pneumatic hammer with an aerodynamic design :p


And I thought it shot big screws at people :p
Title: Why do a lot of you code monkeys...
Post by: Inquisitor on January 24, 2005, 07:50:40 am
I know what it is, but apparently I missed the note to add to my sig...
Title: Why do a lot of you code monkeys...
Post by: Hippo on January 24, 2005, 07:53:36 am
Quote
Originally posted by Goober5000
Well there is that, yes.  But the TI project leaders posted about it the moment it was revealed in the Hosted Project Forum.  I didn't see any other project leaders doing that.



*points*


Within hours IIRC...
Title: Why do a lot of you code monkeys...
Post by: Singh on January 24, 2005, 08:08:40 am
Goober....might have what you asked for soon ;7
Title: Why do a lot of you code monkeys...
Post by: Flipside on January 24, 2005, 08:47:31 am
All I can say is the Goober Collective is more than a mere name.... The SCP will take your biological and technological uniqueness and add it to it's own.....

I've said too much :nervous:
Title: Why do a lot of you code monkeys...
Post by: Mr_Maniac on January 24, 2005, 09:55:31 am
?snrael taht IA retteb na rO ?groB ehT?
?sdrawkcab gnitirw ni doog I mA?
Title: Why do a lot of you code monkeys...
Post by: Flipside on January 24, 2005, 10:10:54 am
(; gnissueg peek
Title: Why do a lot of you code monkeys...
Post by: Lynx on January 24, 2005, 10:17:16 am
Meh, I don't like surpises, never know if they are pleasent or not. I think I'll hate Goober, just to be sure.:p
Title: Why do a lot of you code monkeys...
Post by: Thorn on January 24, 2005, 10:52:38 am
Quote
Originally posted by Nico


It's a pneumatic hammer with an aerodynamic design :p

Oh. I thought it was something.... else...
Title: Why do a lot of you code monkeys...
Post by: Moonsword on January 24, 2005, 12:33:22 pm
Lynx, look at the top of our internal.  I'm fairly sure that's what this is about...
Title: Why do a lot of you code monkeys...
Post by: Goober5000 on January 24, 2005, 02:38:53 pm
See what I mean?  Nobody pays attention to their own internal forum.

I think I should randomly delete a few of them, and see who notices. :p
Title: Why do a lot of you code monkeys...
Post by: Falcon on January 24, 2005, 03:02:37 pm
*doesn't have an internal*

I can make a few guesses can't I? :p

Random generated missions?
Geo-mod?
or bloom effects?

Those are somethings I wanted for a long time but never got...........  :sigh:
Title: Why do a lot of you code monkeys...
Post by: redmenace on January 24, 2005, 03:15:46 pm
Its Vertex shaders
Title: Why do a lot of you code monkeys...
Post by: Scuddie on January 24, 2005, 04:46:03 pm
Vertex shaders OF THE DEAD!!!
Title: Why do a lot of you code monkeys...
Post by: Lightspeed on January 24, 2005, 05:02:47 pm
Quote
Geo-mod?


Almost!

It is geo-rot, a function that makes your ship decay. :nod:

"Wow, that is one rotten ship." :p
Title: Why do a lot of you code monkeys...
Post by: Falcon on January 24, 2005, 05:28:14 pm
So close................ :p
Title: Why do a lot of you code monkeys...
Post by: WMCoolmon on January 24, 2005, 06:19:33 pm
Here's another hint: It was either implementing this, or implementing the Todd O' Love as the warpout animation. :nervous:
Title: Why do a lot of you code monkeys...
Post by: Falcon on January 24, 2005, 06:31:07 pm
*scratches head*

Jepordy time:
what is the ability to fight on the ground?
what are inter-system jumps?
What is smarter cap ship battles?

:p
Title: Why do a lot of you code monkeys...
Post by: WMCoolmon on January 24, 2005, 06:39:30 pm
Quote
what is the ability to fight on the ground?


Big planar ship model that doesn't move.

Quote
what are inter-system jumps?

Either SEXPing making use of set-ship-position, the fade-out, and possibly the create-warp SEXPs... (Player ship)

...or a simple matter of ordering a ship to warp out and transferring all of its status over to another one with the same name, except for an undisplayable character at the end, and having it warp in. (AI ships)

Quote
What is smarter cap ship battles?

set-ship-facing-object with the appropriate turn time value.
Title: Why do a lot of you code monkeys...
Post by: NGTM-1R on January 24, 2005, 07:56:21 pm
Or, you know, you could actually build a ship mod or rearm a current ship so that it has some broadside armament.
Title: Why do a lot of you code monkeys...
Post by: Goober5000 on January 25, 2005, 06:27:41 pm
Okay, I'm extending the deadline to 2/12.  This will be the only extension. ;)

The announcement is being updated to reflect this.
Title: Why do a lot of you code monkeys...
Post by: Thorn on January 25, 2005, 07:40:56 pm
<3 @ Goob
Title: Why do a lot of you code monkeys...
Post by: Taristin on January 25, 2005, 08:08:11 pm
:confused: How are we going to show three primary gunpoints in a screenshot?
Title: Why do a lot of you code monkeys...
Post by: Goober5000 on January 25, 2005, 09:07:36 pm
*smacks Raa*
Title: Why do a lot of you code monkeys...
Post by: terren on January 25, 2005, 09:30:40 pm
That would have been my forth guess, even though I'm shure it's wrong, Imean how can you not show three primarys in a screen shot? hello, the hud. yeah.

to go with the flow,
It's some kind of reactive thruster system so starfurrys look right.
More Races
Better fighter beams
More gunmounts

I suggest replacing any damning evedance with [deleted for goober hating you reasons], [deleted for clenlyness reasons], or the ever popular [deleted for scerity (sp) reasons]  
Good daycycles citizans.
Title: Why do a lot of you code monkeys...
Post by: Nico on January 26, 2005, 04:32:43 am
I'm still amazed they haven't even think about that one yet...
Title: Why do a lot of you code monkeys...
Post by: Black Wolf on January 26, 2005, 04:48:17 am
Quote
Originally posted by Nico
I'm still amazed they haven't even think about that one yet...


It's one of those prevailing attitudes things I guess. It wouldn;t be the first thing you'd think of.
Title: Why do a lot of you code monkeys...
Post by: Nico on January 26, 2005, 06:19:23 am
Well, no, indeed. It's not like it's something thats gonna change everybody's life either, anyway.
Title: Why do a lot of you code monkeys...
Post by: vyper on January 26, 2005, 08:01:34 am
It might for certain attacks on certain types of things.... if you think about it...
Title: Why do a lot of you code monkeys...
Post by: Moonsword on January 26, 2005, 08:10:23 am
Well, yeah.  And there are at least a few mods out there figuring out what to do with it, too...
Title: Why do a lot of you code monkeys...
Post by: Lightspeed on January 26, 2005, 09:29:11 am
Starfurries? :)
Title: Why do a lot of you code monkeys...
Post by: Alan Bolte on January 26, 2005, 03:19:00 pm
I think I know. And it really isn't the first thing you'd think of. I wouldn't have guessed it.
Title: Why do a lot of you code monkeys...
Post by: Flaser on January 26, 2005, 03:32:10 pm
Hmm....that wide expanse is so vast.....I wonder.
Title: Why do a lot of you code monkeys...
Post by: redsniper on January 26, 2005, 07:11:30 pm
NOT GONNA HAPPEN! :p
Title: Why do a lot of you code monkeys...
Post by: Jetmech Jr. on January 26, 2005, 07:53:00 pm
Multiple Docking!

Recoiling Turrets!

Or Geomodding?
It's geomod, isn't it!? ****ing ADMIT IT! IT'S GEOMOD! DON'T LIE!
Title: Why do a lot of you code monkeys...
Post by: Taristin on January 26, 2005, 08:08:00 pm
It's geomodding.
Title: Why do a lot of you code monkeys...
Post by: Jetmech Jr. on January 26, 2005, 08:09:25 pm
AHA! I knew it. You can't pull one over on me.
Title: Why do a lot of you code monkeys...
Post by: NGTM-1R on January 26, 2005, 08:18:54 pm
Fixed docking moment of inertia so you can't slam an Arcadia around by hitting the Isis docked to it with a shockwave?
Title: Why do a lot of you code monkeys...
Post by: Falcon on January 26, 2005, 08:52:57 pm
*scratches head*

Hmmmmm *takes a guess*

Spread fire from primary guns?
Title: Why do a lot of you code monkeys...
Post by: phreak on January 26, 2005, 09:16:19 pm
Quote
Originally posted by Falcon
Spread fire from primary guns?


http://dynamic6.gamespy.com/~freespace/fsdoc/index.php?pagename=Shots%20and%20FOF
Title: Why do a lot of you code monkeys...
Post by: Goober5000 on January 26, 2005, 09:20:41 pm
It's such fun to see them speculate. :drevil:
Title: Why do a lot of you code monkeys...
Post by: Falcon on January 26, 2005, 09:28:47 pm
I question your sanity.............. :p

Okay another guess:

the ability to fire turrets?
missle view?
ablity to control your missles like in Descent 2?
Title: Why do a lot of you code monkeys...
Post by: Black Wolf on January 26, 2005, 10:59:42 pm
Quote
Originally posted by Falcon
the ability to fire turrets?
missle view?
ablity to control your missles like in Descent 2?


Those'd be pretty cool actually. :nod:
Title: Why do a lot of you code monkeys...
Post by: Thorn on January 26, 2005, 11:16:13 pm
Quote
Originally posted by PhReAk


http://dynamic6.gamespy.com/~freespace/fsdoc/index.php?pagename=Shots%20and%20FOF

Yeah, we've been playing with that one. Great for simulating the small guns on fighters and some capships.
Title: Why do a lot of you code monkeys...
Post by: FireCrack on January 26, 2005, 11:40:56 pm
REM missiles eh?

This thread is producing so many feature ideas.
Title: Why do a lot of you code monkeys...
Post by: vyper on January 27, 2005, 12:01:43 am
Here that shotgun effect looks quite interesting...
Title: Why do a lot of you code monkeys...
Post by: terren on January 27, 2005, 08:55:58 am
Could it be a way to keep multy part turrets from sticking straight up on ships?  Or perhaps it's that Mpart turret kickback I heard some one mention as accualy possable.
Title: Why do a lot of you code monkeys...
Post by: HotSnoJ on January 27, 2005, 11:33:07 am
*dances because he knows the secret and waves it infront of others faces*
Title: Why do a lot of you code monkeys...
Post by: FireCrack on January 27, 2005, 11:38:52 am
Wave it infromyt of my face will ya?



A default angle for turrets to rest at would be nice, although for turrets with a big feild of view like those in space it probably wouldnt make as much sense but what the heck, it looks cool.
Title: Why do a lot of you code monkeys...
Post by: StratComm on January 27, 2005, 02:23:07 pm
Actually with the animation code that exists, it shouldn't be too hard, I wouldn't think, to rotate the turret arms into position before starting the mission (could be FREDDED now, but coding it probably wouldn't be too difficult)
Title: Why do a lot of you code monkeys...
Post by: Falcon on January 27, 2005, 03:36:10 pm
*is going to play more guessing cards*

meh lets see..........

no more loading screens?
SCP effects able to be turned on in-game?
weapon grouping?
Title: Why do a lot of you code monkeys...
Post by: WMCoolmon on January 27, 2005, 06:15:31 pm
Quote
Originally posted by FireCrack
Wave it infromyt of my face will ya?



A default angle for turrets to rest at would be nice, although for turrets with a big feild of view like those in space it probably wouldnt make as much sense but what the heck, it looks cool.


*Reads post*

*Fixes this*

Turrets will face forward by default in my next build.
Title: Why do a lot of you code monkeys...
Post by: NGTM-1R on January 27, 2005, 06:37:03 pm
Which will look pretty screwy on the second and fourth from the front turrets of the Hecate, since they're rear-facing by default.
Title: Why do a lot of you code monkeys...
Post by: terren on January 27, 2005, 06:39:44 pm
thanks, now the ships with realy huge barrles wont look so odd.  and I'm shure TBP will thank you also.
Title: Why do a lot of you code monkeys...
Post by: StratComm on January 27, 2005, 06:45:21 pm
Quote
Originally posted by WMCoolmon


*Reads post*

*Fixes this*

Turrets will face forward by default in my next build.


If you're doing this, can you make them face forward but with a default  elevation of 10-15˚?  Straight forward will look a bit funny on most ships.
Title: Why do a lot of you code monkeys...
Post by: Taristin on January 27, 2005, 07:09:31 pm
What about rear facing turrets? :p
Title: Why do a lot of you code monkeys...
Post by: WMCoolmon on January 27, 2005, 07:25:05 pm
I suppose I could make it settable with a TBL entry or something.
Title: Why do a lot of you code monkeys...
Post by: StratComm on January 27, 2005, 07:37:47 pm
Maybe something like this for forward facing:
+ default rotation 0 ;;(0-360, angle from forward, in degrees)
+ default elevation 10 ;;(0-90, angle from horizontal, in degrees)
Title: Why do a lot of you code monkeys...
Post by: Trivial Psychic on January 27, 2005, 07:53:00 pm
Quote
Originally posted by StratComm
Maybe something like this for forward facing:
+ default rotation 0 ;;(0-360, angle from forward, in degrees)
+ default elevation 10 ;;(0-90, angle from horizontal, in degrees)

Um, you might want to allow 360 for the elevation, since there are also turrets on the underside of most ships.
Title: Why do a lot of you code monkeys...
Post by: StratComm on January 27, 2005, 08:13:43 pm
Actually I had envisioned underside turrets to work just like they do now; they face backwards and straight down normally.  So to make a forward facing one with a -10 degree elevation with one of those, you'd use the settings

+ default rotation 180
+ default elevation 10

Actually to make the model most convienent to what it's defined as in the actual pof, default elevation should be 0 for straight up/straight down and every point up to 90 adds a degree of rotation from normal.  It's less clean from the table writer's perspective, but it's closer to what we already have.
Title: Why do a lot of you code monkeys...
Post by: Taristin on January 27, 2005, 08:20:23 pm
You could always have it be relative to the normal. That way people understand better.
Title: Why do a lot of you code monkeys...
Post by: Goober5000 on January 27, 2005, 08:44:28 pm
:nod: A table entry is the best solution.
Title: Why do a lot of you code monkeys...
Post by: terren on January 27, 2005, 11:12:52 pm
Allways, with the exception of global setings three-D radar for example.
Title: Why do a lot of you code monkeys...
Post by: StratComm on January 27, 2005, 11:17:22 pm
Hey Goob, if turret defaults is a feature that's actually being considered, you may want to branch the relevant comments into a seperate thread.  Let the jabbering about the you-know-what remain seperate from actual feature requests/discussion.
Title: Why do a lot of you code monkeys...
Post by: Nuke on January 28, 2005, 01:01:46 am
bob's animation build (http://freespace.volitionwatch.com/blackwater/fs2_open_r_animations.zip) already supports default turret angles :D

run bob's animations build and make your turret entry ook something like this:

Code: [Select]

$Subsystem: Turret01-base,1,1.0
$Default PBanks: ( "Buckshot" )
$animation=triggered
$type="inital"
+relitive_angle: 90,180,0


for the record, yes, bob doesnt know how to spell relative :D
Title: Why do a lot of you code monkeys...
Post by: StratComm on January 28, 2005, 01:42:18 am
Oh cool.  Didn't even realize that worked.
Title: Why do a lot of you code monkeys...
Post by: Nuke on January 28, 2005, 03:27:00 am
i used it on the apis and it worked, indeed that new fighter i made is set up to use the animation code, but bob's recent downtime has rendered him incapable of working the bugs out of it. anyway im backing up his code :D
Title: Why do a lot of you code monkeys...
Post by: Nico on January 28, 2005, 06:49:08 am
Quote
Originally posted by ngtm1r
Which will look pretty screwy on the second and fourth from the front turrets of the Hecate, since they're rear-facing by default.


Are you sure? from what  remember, turrets on the top of the ship HAVE to be turned toward the front, and turrets under it HAVE to be turned toward the back ( with the barrel standing up, of course ), otherwise, well, it considers the turret is reversed and the barel will always be upside down, and the front of the turret body will be its back. It's barely noticeable on the normal FS ship turrets coz they're just cubes, but when I was doing the Tau turrets, man it was pretty obvious.
Title: Why do a lot of you code monkeys...
Post by: NGTM-1R on January 28, 2005, 02:56:25 pm
Yeah. Those turrets are inset into depressions in the hull, they're not meant to fire or face forward.
Title: Why do a lot of you code monkeys...
Post by: Goober5000 on February 08, 2005, 10:37:07 pm
:bump:

Four days left on the extended deadline.  Though so far only one person has taken advantage of the extension.  Maybe I should have stuck to 1/31 after all... :doubt:

Anyway, barring any unforseen problems, 3.6.6 should be released at the same time. :)
Title: Why do a lot of you code monkeys...
Post by: Trivial Psychic on February 08, 2005, 11:41:12 pm
3.6.6 in just 4 days?!!!


:eek2:



:dizzy:


:wakka:

[SIZE=8]YAAAAAY!!![/SIZE]
Title: Why do a lot of you code monkeys...
Post by: StratComm on February 09, 2005, 01:12:01 am
I can't have been the only one to respond to this, can I?  What's wrong with this community?!?
Title: Why do a lot of you code monkeys...
Post by: Goober5000 on February 09, 2005, 03:57:56 am
Ask them. :p

You were the only one who responded during the extension.  About five people responded in January.
Title: Why do a lot of you code monkeys...
Post by: StratComm on February 09, 2005, 06:46:34 am
Good, that makes me feel better.  The way your post read it sounded like there was only one.  So, until Saturday :drevil:
Title: Why do a lot of you code monkeys...
Post by: Taristin on February 09, 2005, 07:57:36 am
Well, if TVWP could have used it, I'm sure we would have...
Title: Why do a lot of you code monkeys...
Post by: Mav on February 10, 2005, 04:17:42 pm
Quote
Originally posted by Trivial Psychic
3.6.6 in just 4 days?!!!


:eek2:



:dizzy:


:wakka:

[SIZE=8]YAAAAAY!!![/SIZE]


Me fully agrees.:nod:

Btw.: :arr:  <- funny smiley :lol:
Title: Why do a lot of you code monkeys...
Post by: Kie99 on February 10, 2005, 04:32:02 pm
Will it allow you to use Alt-Tab without entirely F***ing up your computer?