Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: redsniper on January 22, 2005, 03:57:57 pm
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...have "Goob hates us all" in your sigs. Don't just say 'cuz Goob hates us all. And yes, I searched.
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:drevil:
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LoL, I knew a thread on this would come up. :P
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:drevil:
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Basically Goober said something he wishes he hadn't on the internal and they're mocking him for it :D
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Wee! I get lumped in the codemonkey group for this one. :D
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thats for us to know and you to find out.
:dizzy:
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*puts Goob hates the codemonkeys in his sig* :p
I wonder what he did :drevil:
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Something that we'll probably never forgive him for... :p
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What he did?
He'd hate us because he did something? :wtf:
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Then it would be We hate teh Goob
Must of been something you guys did.
Or said something :drevil:
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I've been wondering about this 'Goob hates us all!' sig too... Plz tell us :p Pretty plz :)
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:drevil:
Originally posted by Raa
Wee! I get lumped in the codemonkey group for this one. :D
:nervous:
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err.... what hell are you guys talking about. I smelled spam here even before i klicked on this link
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I spent most of my Christmas break doing something and posted my frustration with it. :(
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Haha! Wind doesn't know about teh secret SCP pr0n forum!
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you should tell us about it. or quote it here.
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It's supposed to remain a secret. :drevil:
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Juszt put it in the CVS and let us find out ourselves.;7
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You'll find out in February, assuming everyone *cough* cooperates.
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Coming to you in February: Freespacce SCP adult edition .
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*cough*
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Goober has been naughty. :D
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actualy it is in most of the resent builds, easy to use and activate if you just knew what it was :)
and your going to love it :nod:
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thanks bob, just tease us. :rolleyes: :p
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I know what it is ;7
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interesting :drevil:
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Originally posted by Goober5000
You'll find out in February, assuming everyone *cough* cooperates.
For some reason, that cough felt directed my way. Don't worry Goob, my lipp--- fingers are sealed on the matter. February eh? ;7
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:drevil:
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The Codemonkeys hate the non-code monkeys
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Surprisingly enough, I happen to know too :D. I still don't understand why I have access to that forum, but well I'm grateful :p
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*wishes he had access to that forum*
:sigh:
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There's an easy solution. Learn C and join the code monkeys. :nod: ;7
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Mwahahahaha!!
It might be worth waiting to find out why Goob hates us, each and everyone ;)
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Originally posted by Lightspeed
There's an easy solution. Learn C and join the code monkeys. :nod: ;7
Or be me :p
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Originally posted by Lightspeed
There's an easy solution. Learn C and join the code monkeys. :nod: ;7
They could always make me an admin ;)
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Nah.
Besides, it's so much more fun watching you scurry around without information, why would they want to give you any?
@Goober: This wouldn't have anything to do with the new spam, err, announcement, over at TI, now would it? :D
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I'll leave you to speculate. :drevil:
@TP: The cough was directed more toward the hosted projects, who have a sort of responsibility as far as February is concerned. A responsibility that I have yet to see anyone take up...
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Oh **** now it makes sense. :rolleyes:
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Originally posted by Goober5000
I'll leave you to speculate. :drevil:
@TP: The cough was directed more toward the hosted projects, who have a sort of responsibility as far as February is concerned. A responsibility that I have yet to see anyone take up...
I'm in London till the 11th next month, don't look at me..........
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Originally posted by Goober5000
I'll leave you to speculate. :drevil:
@TP: The cough was directed more toward the hosted projects, who have a sort of responsibility as far as February is concerned. A responsibility that I have yet to see anyone take up...
I'm trying, goddamnit! I have A+ exams coming up though, so I can't put as much time as I'd like to into it until February :/
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Originally posted by Moonsword
Nah.
Besides, it's so much more fun watching you scurry around without information, why would they want to give you any?
because it would be more fun to have information to scurry with :p
*scurries* :nervous:
:drevil:
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Hmm. Should I extend the deadline (and thereby tantalize the unwashed masses at the same time)?
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Yes!
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*goes back to janitor's closet*
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hehe, i just remembered i have internal access, no more Turambar being left out!
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Originally posted by Goober5000
Hmm. Should I extend the deadline (and thereby tantalize the unwashed masses at the same time)?
Yes.
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Originally posted by Lightspeed
There's an easy solution. Learn C and join the code monkeys. :nod: ;7
Or get access to any internal.
The cough was directed more toward the hosted projects, who have a sort of responsibility as far as February is concerned. A responsibility that I have yet to see anyone take up... [/B]
You didn't give people a lot of time.:doubt:
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TBP should have it soon, they have a lot that can be easily modified to use it, and should actualy
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Hah! I know it!
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Originally posted by Bobboau
TBP should have it soon, they have a lot that can be easily modified to use it, and should actualy
They should have. They are the ones who asked for it :D
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Mmh, everybody asked for it, I think :p
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Asked about what? :nervous:
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I know we did.
And Nico? Whats a "Screw Cannon"? It sounds fun :p
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Originally posted by Roanoke
You didn't give people a lot of time.:doubt:
Well, people need to check their internal... I believe a full week went by before anyone noticed. :p
The problem is that the longer this is postponed, the more likely it is that someone is going to find out. So I'm inclined to keep the original deadline, and just use the stuff that I get.
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Nope. TI knew as soon as we had it pointed out since you didn't have access to our internal at that point.
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Well there is that, yes. But the TI project leaders posted about it the moment it was revealed in the Hosted Project Forum. I didn't see any other project leaders doing that.
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*isn't a project leader*
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Well, the reason I didn't make a thread in TVWP was that I wasn't sure if TVWP would/should be disqualified because I was the one who coded it. :nervous:
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Hear hear, anti-favoritism in the upper echelons of management!
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February... I KNOW WHAT IT IS!!
HLP is responsible for the US/PAL release of GT4? Oh! No wonder it had so many delays! :D
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Yes, that was stupid, too :blah:.
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Originally posted by Thorn
I know we did.
And Nico? Whats a "Screw Cannon"? It sounds fun :p
It's a pneumatic hammer with an aerodynamic design :p
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Originally posted by Nico
It's a pneumatic hammer with an aerodynamic design :p
And I thought it shot big screws at people :p
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I know what it is, but apparently I missed the note to add to my sig...
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Originally posted by Goober5000
Well there is that, yes. But the TI project leaders posted about it the moment it was revealed in the Hosted Project Forum. I didn't see any other project leaders doing that.
*points*
Within hours IIRC...
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Goober....might have what you asked for soon ;7
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All I can say is the Goober Collective is more than a mere name.... The SCP will take your biological and technological uniqueness and add it to it's own.....
I've said too much :nervous:
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?snrael taht IA retteb na rO ?groB ehT?
?sdrawkcab gnitirw ni doog I mA?
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(; gnissueg peek
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Meh, I don't like surpises, never know if they are pleasent or not. I think I'll hate Goober, just to be sure.:p
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Originally posted by Nico
It's a pneumatic hammer with an aerodynamic design :p
Oh. I thought it was something.... else...
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Lynx, look at the top of our internal. I'm fairly sure that's what this is about...
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See what I mean? Nobody pays attention to their own internal forum.
I think I should randomly delete a few of them, and see who notices. :p
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*doesn't have an internal*
I can make a few guesses can't I? :p
Random generated missions?
Geo-mod?
or bloom effects?
Those are somethings I wanted for a long time but never got........... :sigh:
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Its Vertex shaders
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Vertex shaders OF THE DEAD!!!
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Geo-mod?
Almost!
It is geo-rot, a function that makes your ship decay. :nod:
"Wow, that is one rotten ship." :p
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So close................ :p
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Here's another hint: It was either implementing this, or implementing the Todd O' Love as the warpout animation. :nervous:
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*scratches head*
Jepordy time:
what is the ability to fight on the ground?
what are inter-system jumps?
What is smarter cap ship battles?
:p
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what is the ability to fight on the ground?
Big planar ship model that doesn't move.
what are inter-system jumps?
Either SEXPing making use of set-ship-position, the fade-out, and possibly the create-warp SEXPs... (Player ship)
...or a simple matter of ordering a ship to warp out and transferring all of its status over to another one with the same name, except for an undisplayable character at the end, and having it warp in. (AI ships)
What is smarter cap ship battles?
set-ship-facing-object with the appropriate turn time value.
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Or, you know, you could actually build a ship mod or rearm a current ship so that it has some broadside armament.
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Okay, I'm extending the deadline to 2/12. This will be the only extension. ;)
The announcement is being updated to reflect this.
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<3 @ Goob
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:confused: How are we going to show three primary gunpoints in a screenshot?
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*smacks Raa*
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That would have been my forth guess, even though I'm shure it's wrong, Imean how can you not show three primarys in a screen shot? hello, the hud. yeah.
to go with the flow,
It's some kind of reactive thruster system so starfurrys look right.
More Races
Better fighter beams
More gunmounts
I suggest replacing any damning evedance with [deleted for goober hating you reasons], [deleted for clenlyness reasons], or the ever popular [deleted for scerity (sp) reasons]
Good daycycles citizans.
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I'm still amazed they haven't even think about that one yet...
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Originally posted by Nico
I'm still amazed they haven't even think about that one yet...
It's one of those prevailing attitudes things I guess. It wouldn;t be the first thing you'd think of.
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Well, no, indeed. It's not like it's something thats gonna change everybody's life either, anyway.
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It might for certain attacks on certain types of things.... if you think about it...
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Well, yeah. And there are at least a few mods out there figuring out what to do with it, too...
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Starfurries? :)
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I think I know. And it really isn't the first thing you'd think of. I wouldn't have guessed it.
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Hmm....that wide expanse is so vast.....I wonder.
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NOT GONNA HAPPEN! :p
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Multiple Docking!
Recoiling Turrets!
Or Geomodding?
It's geomod, isn't it!? ****ing ADMIT IT! IT'S GEOMOD! DON'T LIE!
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It's geomodding.
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AHA! I knew it. You can't pull one over on me.
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Fixed docking moment of inertia so you can't slam an Arcadia around by hitting the Isis docked to it with a shockwave?
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*scratches head*
Hmmmmm *takes a guess*
Spread fire from primary guns?
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Originally posted by Falcon
Spread fire from primary guns?
http://dynamic6.gamespy.com/~freespace/fsdoc/index.php?pagename=Shots%20and%20FOF
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It's such fun to see them speculate. :drevil:
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I question your sanity.............. :p
Okay another guess:
the ability to fire turrets?
missle view?
ablity to control your missles like in Descent 2?
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Originally posted by Falcon
the ability to fire turrets?
missle view?
ablity to control your missles like in Descent 2?
Those'd be pretty cool actually. :nod:
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Originally posted by PhReAk
http://dynamic6.gamespy.com/~freespace/fsdoc/index.php?pagename=Shots%20and%20FOF
Yeah, we've been playing with that one. Great for simulating the small guns on fighters and some capships.
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REM missiles eh?
This thread is producing so many feature ideas.
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Here that shotgun effect looks quite interesting...
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Could it be a way to keep multy part turrets from sticking straight up on ships? Or perhaps it's that Mpart turret kickback I heard some one mention as accualy possable.
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*dances because he knows the secret and waves it infront of others faces*
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Wave it infromyt of my face will ya?
A default angle for turrets to rest at would be nice, although for turrets with a big feild of view like those in space it probably wouldnt make as much sense but what the heck, it looks cool.
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Actually with the animation code that exists, it shouldn't be too hard, I wouldn't think, to rotate the turret arms into position before starting the mission (could be FREDDED now, but coding it probably wouldn't be too difficult)
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*is going to play more guessing cards*
meh lets see..........
no more loading screens?
SCP effects able to be turned on in-game?
weapon grouping?
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Originally posted by FireCrack
Wave it infromyt of my face will ya?
A default angle for turrets to rest at would be nice, although for turrets with a big feild of view like those in space it probably wouldnt make as much sense but what the heck, it looks cool.
*Reads post*
*Fixes this*
Turrets will face forward by default in my next build.
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Which will look pretty screwy on the second and fourth from the front turrets of the Hecate, since they're rear-facing by default.
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thanks, now the ships with realy huge barrles wont look so odd. and I'm shure TBP will thank you also.
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Originally posted by WMCoolmon
*Reads post*
*Fixes this*
Turrets will face forward by default in my next build.
If you're doing this, can you make them face forward but with a default elevation of 10-15˚? Straight forward will look a bit funny on most ships.
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What about rear facing turrets? :p
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I suppose I could make it settable with a TBL entry or something.
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Maybe something like this for forward facing:
+ default rotation 0 ;;(0-360, angle from forward, in degrees)
+ default elevation 10 ;;(0-90, angle from horizontal, in degrees)
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Originally posted by StratComm
Maybe something like this for forward facing:
+ default rotation 0 ;;(0-360, angle from forward, in degrees)
+ default elevation 10 ;;(0-90, angle from horizontal, in degrees)
Um, you might want to allow 360 for the elevation, since there are also turrets on the underside of most ships.
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Actually I had envisioned underside turrets to work just like they do now; they face backwards and straight down normally. So to make a forward facing one with a -10 degree elevation with one of those, you'd use the settings
+ default rotation 180
+ default elevation 10
Actually to make the model most convienent to what it's defined as in the actual pof, default elevation should be 0 for straight up/straight down and every point up to 90 adds a degree of rotation from normal. It's less clean from the table writer's perspective, but it's closer to what we already have.
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You could always have it be relative to the normal. That way people understand better.
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:nod: A table entry is the best solution.
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Allways, with the exception of global setings three-D radar for example.
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Hey Goob, if turret defaults is a feature that's actually being considered, you may want to branch the relevant comments into a seperate thread. Let the jabbering about the you-know-what remain seperate from actual feature requests/discussion.
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bob's animation build (http://freespace.volitionwatch.com/blackwater/fs2_open_r_animations.zip) already supports default turret angles :D
run bob's animations build and make your turret entry ook something like this:
$Subsystem: Turret01-base,1,1.0
$Default PBanks: ( "Buckshot" )
$animation=triggered
$type="inital"
+relitive_angle: 90,180,0
for the record, yes, bob doesnt know how to spell relative :D
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Oh cool. Didn't even realize that worked.
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i used it on the apis and it worked, indeed that new fighter i made is set up to use the animation code, but bob's recent downtime has rendered him incapable of working the bugs out of it. anyway im backing up his code :D
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Originally posted by ngtm1r
Which will look pretty screwy on the second and fourth from the front turrets of the Hecate, since they're rear-facing by default.
Are you sure? from what remember, turrets on the top of the ship HAVE to be turned toward the front, and turrets under it HAVE to be turned toward the back ( with the barrel standing up, of course ), otherwise, well, it considers the turret is reversed and the barel will always be upside down, and the front of the turret body will be its back. It's barely noticeable on the normal FS ship turrets coz they're just cubes, but when I was doing the Tau turrets, man it was pretty obvious.
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Yeah. Those turrets are inset into depressions in the hull, they're not meant to fire or face forward.
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:bump:
Four days left on the extended deadline. Though so far only one person has taken advantage of the extension. Maybe I should have stuck to 1/31 after all... :doubt:
Anyway, barring any unforseen problems, 3.6.6 should be released at the same time. :)
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3.6.6 in just 4 days?!!!
:eek2:
:dizzy:
:wakka:
[SIZE=8]YAAAAAY!!![/SIZE]
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I can't have been the only one to respond to this, can I? What's wrong with this community?!?
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Ask them. :p
You were the only one who responded during the extension. About five people responded in January.
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Good, that makes me feel better. The way your post read it sounded like there was only one. So, until Saturday :drevil:
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Well, if TVWP could have used it, I'm sure we would have...
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Originally posted by Trivial Psychic
3.6.6 in just 4 days?!!!
:eek2:
:dizzy:
:wakka:
[SIZE=8]YAAAAAY!!![/SIZE]
Me fully agrees.:nod:
Btw.: :arr: <- funny smiley :lol:
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Will it allow you to use Alt-Tab without entirely F***ing up your computer?